feat(polyline): Polyline2D width band + tube, and block-instance shader bands

Extends the wide-polyline shader band to the two cases the first pass left on
the hatch pipeline.

Polyline2D:
- A flat wide Polyline2D now draws its band from the centre-line wire
  (`world_width`), same as LwPolyline (`polyline_band_width` handles both).
- A thickened wide Polyline2D extrudes a solid 3-D tube. `thick_wide_band`'s
  body moves to a shared `common::thick_band_tube(origin, fills, thickness,
  normal, to_wcs)`; LwPolyline delegates to it and Polyline2D calls it from
  its thickness path. Tube edges read black for both kinds.
- The model-space wide-band hatch loop is deleted (both kinds now wire/tube).

Blocks:
- Block-internal wide polylines draw the shader band too. `LocalWire` carries
  `world_width`; `emit_wire` scales it by the insert transform (average of the
  X/Y axis image lengths) so the band tracks a scaled insert, and the scaled
  width joins the batch `style_key`. `push_block_wide_fills` (the block hatch
  band) is removed.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-20 16:04:03 +03:00
1 parent 298bfd4803
commit a8aece1909
6 files changed
+161 -219

No files matched your search

+58
View File
@@ -334,6 +334,64 @@ pub(crate) fn wide_band_tris(origin: [f64; 2], fills: &[Vec<[f32; 2]>]) -> Vec<[
out
}
/// Extrude a wide-polyline band (from `wide_fills`) into a solid tube for a DXF
/// thickness (code 39): a vertical wall between every band-boundary point and
/// its `thickness`-along-`normal` copy, plus triangulated bottom and top caps.
/// Returns `(fill_tris, edge_lines)` as flat WCS f64 lists — the caller wraps
/// them in a `TruckEntity` (object = `Lines(edge_lines)`, `fill_tris`, and
/// `pick_tris = fill_tris`). Shared by LwPolyline and Polyline2D so both wide
/// polyline kinds extrude the same solid instead of just their centre-line.
///
/// `polyline_segment_fill` emits each band loop as the outer boundary forward
/// then the inner boundary back, so its two transition edges (`half-1 → half`
/// and `n-1 → 0`) are radial cap ends inside the band — no wall is drawn there.
pub(crate) fn thick_band_tube(
origin: [f64; 2],
fills: &[Vec<[f32; 2]>],
thickness: f64,
normal: (f64, f64, f64),
to_wcs: &dyn Fn(f64, f64) -> (f64, f64, f64),
) -> (Vec<[f64; 3]>, Vec<[f64; 3]>) {
let (nx, ny, nz) = normal;
let t = thickness;
let off = |p: [f64; 3]| -> [f64; 3] { [p[0] + t * nx, p[1] + t * ny, p[2] + t * nz] };
let push_seg = |lines: &mut Vec<[f64; 3]>, a: [f64; 3], b: [f64; 3]| {
lines.push(a);
lines.push(b);
lines.push([f64::NAN; 3]);
};
let mut lines: Vec<[f64; 3]> = Vec::new();
let mut fill_tris: Vec<[f64; 3]> = Vec::new();
for poly in fills {
let n = poly.len();
if n < 4 {
continue;
}
let half = n / 2;
let bot: Vec<[f64; 3]> = poly
.iter()
.map(|&[x, y]| {
let (wx, wy, wz) = to_wcs(origin[0] + x as f64, origin[1] + y as f64);
[wx, wy, wz]
})
.collect();
let top: Vec<[f64; 3]> = bot.iter().map(|&p| off(p)).collect();
for k in 0..n {
push_seg(&mut lines, bot[k], top[k]);
if k == half - 1 || k == n - 1 {
continue;
}
let kn = (k + 1) % n;
push_seg(&mut lines, bot[k], bot[kn]);
push_seg(&mut lines, top[k], top[kn]);
fill_tris.extend_from_slice(&[bot[k], bot[kn], top[kn], bot[k], top[kn], top[k]]);
}
fill_tris.extend(crate::entities::mesh::triangulate_planar(&bot));
fill_tris.extend(crate::entities::mesh::triangulate_planar(&top));
}
(fill_tris, lines)
}
/// Compute the filled boundary polygon for one polyline segment.
/// For straight segments: a rectangle/trapezoid.
/// For arc segments: an arc band (outer arc + reversed inner arc).
+2 -51
View File
@@ -115,57 +115,8 @@ fn thick_wide_band(
tangents: Vec<TangentGeom>,
) -> TruckEntity {
let (origin, fills) = wide_fills(pl);
let (nx, ny, nz) = normal;
let t = thickness;
let off = |p: [f64; 3]| -> [f64; 3] { [p[0] + t * nx, p[1] + t * ny, p[2] + t * nz] };
let push_seg = |lines: &mut Vec<[f64; 3]>, a: [f64; 3], b: [f64; 3]| {
lines.push(a);
lines.push(b);
lines.push([f64::NAN; 3]);
};
let mut lines: Vec<[f64; 3]> = Vec::new();
// Shaded surfaces: the vertical walls plus the top cap. The flat bottom cap
// is already drawn by the wide-fill hatch path, so it is not repeated here.
let mut fill_tris: Vec<[f64; 3]> = Vec::new();
for poly in &fills {
let n = poly.len();
if n < 4 {
continue;
}
// `polyline_segment_fill` returns the band loop as the outer boundary
// forward then the inner boundary back, so the two transition edges
// (half-1 → half and n-1 → 0) are the radial segment ends.
let half = n / 2;
let bot: Vec<[f64; 3]> = poly
.iter()
.map(|&[x, y]| {
let (wx, wy, wz) = to_wcs(origin[0] + x as f64, origin[1] + y as f64);
[wx, wy, wz]
})
.collect();
let top: Vec<[f64; 3]> = bot.iter().map(|&p| off(p)).collect();
for k in 0..n {
// Vertical at every boundary point.
push_seg(&mut lines, bot[k], top[k]);
// Skip the two radial cap edges — they stay inside the band.
if k == half - 1 || k == n - 1 {
continue;
}
let kn = (k + 1) % n;
push_seg(&mut lines, bot[k], bot[kn]); // bottom boundary
push_seg(&mut lines, top[k], top[kn]); // top boundary
// Wall quad (two triangles).
fill_tris.extend_from_slice(&[
bot[k], bot[kn], top[kn], bot[k], top[kn], top[k],
]);
}
// Bottom + top caps — the band ring triangulated at each plane. The
// bottom cap is a real 3-D surface (with depth) so the walls occlude it
// correctly; the flat 2-D band fill is skipped for thickened polylines.
fill_tris.extend(crate::entities::mesh::triangulate_planar(&bot));
fill_tris.extend(crate::entities::mesh::triangulate_planar(&top));
}
let (fill_tris, lines) =
crate::entities::common::thick_band_tube(origin, &fills, thickness, normal, to_wcs);
TruckEntity {
pick_tris: fill_tris.clone(),
+22
View File
@@ -238,6 +238,28 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
let (wbx, wby, wbz) = to_wcs(ox1, oy1);
kv.push([wbx, wby, wbz]);
}
// A wide Polyline2D extrudes its whole band into a solid tube (walls +
// caps), same as a thickened LwPolyline; a zero-width one falls through
// to the centre-line extrusion below.
let is_wide = pl.start_width > 1e-9
|| pl.end_width > 1e-9
|| pl
.vertices
.iter()
.any(|v| v.start_width > 1e-9 || v.end_width > 1e-9);
if is_wide {
let (origin, fills) = wide_fills(pl);
let (fill_tris, lines) =
crate::entities::common::thick_band_tube(origin, &fills, t, normal, &to_wcs);
return TruckEntity {
pick_tris: fill_tris.clone(),
object: TruckObject::Lines(lines),
snap_pts: vec![],
tangent_geoms: tgs,
key_vertices: kv,
fill_tris,
};
}
let mut pts: Vec<[f64; 3]> = Vec::with_capacity(path.len() * 2 + kv.len() * 3 + 4);
pts.extend_from_slice(&path);
pts.push([f64::NAN; 3]);
+36 -7
View File
@@ -61,6 +61,10 @@ pub struct LocalWire {
pub pattern_length: f32,
pub pattern: [f32; 8],
pub line_weight_px: f32,
/// World-space band width for a wide polyline (see `WireModel.world_width`).
/// Block-local; the expand-time transform scales it by the insert so the
/// shader band grows with a scaled insert. `0.0` = a normal wire.
pub world_width: f32,
pub plinegen: bool,
/// Set at construction; used to discriminate fill-only GPU batches from
/// stroke batches in [`StyleKey`]. Derived from
@@ -325,12 +329,10 @@ fn build_defn(
subs.push(LocalSub::Nested(build_nested_ref(nested_ins, doc, bg_color)));
}
_ => {
// A wide polyline inside a block keeps its thin centre-line
// here (`LocalWire` carries no `world_width`, and `finalize`
// rebuilds every block wire with `world_width: 0.0`); its band
// is drawn by the hatch pipeline (`push_block_wide_fills`),
// which transforms with the block instance so the band scales
// correctly. The shader band is a top-level-entity path only.
// A wide polyline inside a block carries its `world_width` on
// the LocalWire; `emit_wire` scales it by the insert transform
// so the shader band matches the scaled geometry (same band the
// top-level path draws — depth-tested + linetype-dashed).
for lw in tessellate_sub_local(doc, entity, anno_scale, bg_color) {
subs.push(LocalSub::Wire(lw));
}
@@ -493,6 +495,7 @@ fn tessellate_sub_local(
pattern_length: pat_len,
pattern: pat,
line_weight_px: lw_px,
world_width: wire.world_width,
plinegen: wire.plinegen,
is_fill_only,
color_is_byblock: color_is_byblock && wire_on_base_color,
@@ -744,6 +747,10 @@ struct StyleKey {
pattern_length: u32,
pattern: [u32; 8],
line_weight_px: u32,
/// Wide-polyline band width (bit-cast). Keeps bands of different widths — and
/// bands vs thin wires of the same colour/style — in separate batches so the
/// finalized WireModel carries one correct `world_width`.
world_width: u32,
aci: u8,
plinegen: bool,
/// Marks batches that emit only `fill_tris` with no wire `points`. The
@@ -759,6 +766,7 @@ struct BatchEntry {
pattern_length: f32,
pattern: [f32; 8],
line_weight_px: f32,
world_width: f32,
aci: u8,
plinegen: bool,
points: Vec<[f32; 3]>,
@@ -809,6 +817,7 @@ impl BatchEntry {
pat_len: f32,
pat: [f32; 8],
lw_px: f32,
world_width: f32,
aci: u8,
plinegen: bool,
_is_fill_only: bool,
@@ -823,6 +832,7 @@ impl BatchEntry {
pattern_length: pat_len,
pattern: pat,
line_weight_px: lw_px,
world_width,
aci,
plinegen,
min_x: f32::INFINITY,
@@ -854,7 +864,7 @@ impl Batches {
// the cached defn.
let color = crate::scene::view::render::adapt_to_bg(b.color, bg_color);
WireModel {
world_width: 0.0,
world_width: b.world_width,
fill_is_3d: false,
pick_tris: b.pick_tris,
pick_tris_low: b.pick_tris_low,
@@ -896,6 +906,7 @@ fn style_key(
pat_len: f32,
pat: [f32; 8],
lw_px: f32,
world_width: f32,
aci: u8,
plinegen: bool,
is_fill_only: bool,
@@ -919,6 +930,7 @@ fn style_key(
pat[7].to_bits(),
],
line_weight_px: lw_px.to_bits(),
world_width: world_width.to_bits(),
aci,
plinegen,
is_fill_only,
@@ -1145,11 +1157,27 @@ fn emit_wire(
let final_pat_len = final_pat_len * ctx.pslt_factor;
let final_pat = final_pat.map(|v| v * ctx.pslt_factor);
// A wide polyline's band width is baked in block-local units; scale it by
// the insert transform so the shader band matches the scaled geometry.
// Average the X and Y axis image lengths — exact for a uniform insert, a
// sensible mean for a non-uniform one (the band carries one width).
let final_world_width = if lw.world_width > 0.0 {
let o = accum_xform.apply(Vector3::new(0.0, 0.0, 0.0));
let ax = accum_xform.apply(Vector3::new(1.0, 0.0, 0.0));
let ay = accum_xform.apply(Vector3::new(0.0, 1.0, 0.0));
let sx = ((ax.x - o.x).powi(2) + (ax.y - o.y).powi(2) + (ax.z - o.z).powi(2)).sqrt();
let sy = ((ay.x - o.x).powi(2) + (ay.y - o.y).powi(2) + (ay.z - o.z).powi(2)).sqrt();
lw.world_width * ((sx + sy) * 0.5) as f32
} else {
0.0
};
let key = style_key(
final_color,
final_pat_len,
final_pat,
final_lw_px,
final_world_width,
lw.aci,
lw.plinegen,
lw.is_fill_only,
@@ -1170,6 +1198,7 @@ fn emit_wire(
final_pat_len,
final_pat,
final_lw_px,
final_world_width,
lw.aci,
lw.plinegen,
lw.is_fill_only,
+32 -18
View File
@@ -1068,7 +1068,7 @@ pub fn tessellate(
// linetype dashes it); the band also backs pick.
let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
return vec![WireModel {
world_width: lwpolyline_band_width(entity),
world_width: polyline_band_width(entity),
fill_is_3d: false,
pick_tris,
pick_tris_low,
@@ -1130,13 +1130,18 @@ pub fn tessellate(
let mut out = Vec::new();
let mut is_first = true;
// A thickened wide polyline's extrusion — its corner / cap edges
// A thickened polyline's extrusion — its corner / cap edges
// frame the solid tube and read black (like solid-with-edges
// outlines), while the tube fill keeps the entity colour.
let edge_color = if matches!(
// outlines), while the tube fill keeps the entity colour. Both
// wide polyline kinds (LwPolyline + Polyline2D) extrude tubes.
let is_thick_extrusion = matches!(
entity,
EntityType::LwPolyline(p) if p.thickness.abs() > 1e-10
) {
) || matches!(
entity,
EntityType::Polyline2D(p) if p.thickness.abs() > 1e-10
);
let edge_color = if is_thick_extrusion {
[0.0, 0.0, 0.0, 1.0]
} else {
color
@@ -1260,7 +1265,7 @@ pub fn tessellate(
// treatment as the Contour arm, restarting the dash per segment.
let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
return vec![WireModel {
world_width: lwpolyline_band_width(entity),
world_width: polyline_band_width(entity),
fill_is_3d: false,
pick_tris,
pick_tris_low,
@@ -1509,26 +1514,35 @@ pub(crate) fn entity_z(entity: &EntityType) -> f32 {
}
}
/// Band width (drawing units) of a wide LwPolyline whose flat band is drawn by
/// expanding its centre-line wire in the shader. `0.0` = a zero-width polyline
/// or a non-LwPolyline (a normal screen-pixel wire). A thickness-extruded
/// polyline is excluded: its band becomes a 3-D tube (`thick_wide_band`), not a
/// flat shader band. A tapering polyline (per-vertex start/end widths) collapses
/// to its widest edge — the shader carries one width per wire.
fn lwpolyline_band_width(entity: &EntityType) -> f32 {
match entity {
/// Band width (drawing units) of a wide polyline whose flat band is drawn by
/// expanding its centre-line wire in the shader. `0.0` = a zero-width polyline,
/// a non-polyline (a normal screen-pixel wire), or a thickness-extruded one — an
/// LwPolyline thickens into a 3-D tube (`thick_wide_band`) and a Polyline2D
/// keeps its hatch band (only its centre-line extrudes; no tube yet), so neither
/// takes the flat shader band. A tapering polyline (per-vertex start/end widths)
/// collapses to its widest edge — the shader carries one width per wire.
fn polyline_band_width(entity: &EntityType) -> f32 {
let w = match entity {
EntityType::LwPolyline(p) if p.thickness.abs() <= 1e-10 => {
let mut w = p.constant_width;
for v in &p.vertices {
w = w.max(v.start_width).max(v.end_width);
}
if w > 1e-9 {
w as f32
} else {
0.0
w
}
EntityType::Polyline2D(p) if p.thickness.abs() <= 1e-10 => {
let mut w = p.start_width.max(p.end_width);
for v in &p.vertices {
w = w.max(v.start_width).max(v.end_width);
}
w
}
_ => 0.0,
};
if w > 1e-9 {
w as f32
} else {
0.0
}
}
+11 -143
View File
@@ -688,53 +688,12 @@ impl Scene {
// true applies the screen selection highlight.)
models.extend(self.exploded_insert_hatch_models(layout_block, hatch_bg, true));
// Wide LWPolyline and Polyline2D fills
for entity in self.document.entities() {
let (common, fill_origin, fills) = match entity {
// A wide LwPolyline no longer draws its band here: the shader
// expands the centre-line wire to `world_width` (a real
// depth-tested band that also carries the linetype dash), so a
// second flat 2-D band with only draw-order depth would double
// it and show through 3-D geometry. A thickened one is likewise
// a 3-D tube built by the tessellator. Its band still backs pick
// (`pick_tris`), just not this fill.
EntityType::LwPolyline(_) => continue,
EntityType::Polyline2D(pl) => {
let (o, f) = crate::entities::polyline::wide_fills(pl);
(&pl.common, o, f)
}
_ => continue,
};
if fills.is_empty() {
continue;
}
if common.invisible || layer_hidden(&common.layer) {
continue;
}
if !self.belongs_to_visible_block(common.handle, common.owner_handle, layout_block) {
continue;
}
let base_color = self.render_style(entity).0;
let selected = self.selected.contains(&common.handle);
let color = if selected {
[0.15, 0.55, 1.00, 1.0]
} else {
base_color
};
for boundary in fills {
models.push(HatchModel {
boundary: Arc::new(boundary),
boundary_wcs: None,
pattern: model::hatch_model::HatchPattern::Solid,
name: "SOLID".into(),
color,
angle_offset: 0.0,
scale: 1.0,
world_origin: fill_origin,
draw_depth: depth_map.get(&common.handle.value()).copied().unwrap_or(0.0),
});
}
}
// Wide LwPolyline / Polyline2D bands are no longer hatch fills at
// model level: a flat band is drawn by expanding its centre-line wire
// to `world_width` in the shader (depth-tested, linetype-dashed), and a
// thickened one is extruded into a 3-D tube by the tessellator. Only
// block-internal wide polylines still band via the hatch path (see
// `push_block_wide_fills`), where it scales with the insert transform.
models
}
@@ -907,45 +866,11 @@ impl Scene {
models.push(model);
}
}
// Wide LwPolyline / Polyline2D inside a block: materialize its
// width bands at world position, same as a block-internal
// hatch. Without this a wide polyline in a block drew at zero
// width (its centreline came from the wire path, the band
// fill only from the model-space loop that skips blocks). (#222)
EntityType::LwPolyline(pl) => {
if pl.common.invisible || layer_hidden(&pl.common.layer) {
continue;
}
let (origin, fills) =
crate::entities::lwpolyline::wide_fills(&pl);
self.push_block_wide_fills(
&mut models,
&EntityType::LwPolyline(pl),
origin,
fills,
sub_ins_color,
sub_l0,
&clip_poly,
selected,
);
}
EntityType::Polyline2D(pl) => {
if pl.common.invisible || layer_hidden(&pl.common.layer) {
continue;
}
let (origin, fills) =
crate::entities::polyline::wide_fills(&pl);
self.push_block_wide_fills(
&mut models,
&EntityType::Polyline2D(pl),
origin,
fills,
sub_ins_color,
sub_l0,
&clip_poly,
selected,
);
}
// Wide LwPolyline / Polyline2D bands inside a block are drawn
// by the shader wire path — block_cache carries each centre-
// line's `world_width` and scales it by the insert transform
// (`emit_wire`) — not as hatch fills here. Same depth-tested,
// linetype-dashed band as at model level. (#222)
_ => {}
}
}
@@ -953,63 +878,6 @@ impl Scene {
models
}
/// Materialize a block-exploded wide polyline's width bands (from
/// `wide_fills`, already in world coords) as solid `HatchModel`s: resolve the
/// block-child colour inheritance (NO background adaptation — a width band is
/// the polyline's own colour, not a hatch) and apply any XCLIP. Shared by the
/// LwPolyline / Polyline2D arms of the block-explode fill walk. (#222)
#[allow(clippy::too_many_arguments)]
fn push_block_wide_fills(
&self,
models: &mut Vec<HatchModel>,
sub_entity: &EntityType,
origin: [f64; 2],
fills: Vec<Vec<[f32; 2]>>,
sub_ins_color: [f32; 4],
sub_l0: crate::scene::view::render::InheritStyle,
clip_poly: &Option<Vec<[f32; 2]>>,
selected: bool,
) {
if fills.is_empty() {
return;
}
let mut color = crate::scene::view::render::render_style_for_block_sub(
&self.document,
sub_entity,
sub_ins_color,
0.0,
[0.0; 8],
0.0,
sub_l0,
)
.0;
if selected {
color = [0.15, 0.55, 1.00, color[3]];
}
for boundary in fills {
let ring = if let Some(poly) = clip_poly {
let clipped = pick::xclip::clip_hatch_boundary(&boundary, origin, poly);
if clipped.is_empty() {
continue;
}
clipped
} else {
boundary
};
models.push(HatchModel {
boundary: Arc::new(ring),
boundary_wcs: None,
pattern: model::hatch_model::HatchPattern::Solid,
name: "SOLID".into(),
color,
angle_offset: 0.0,
scale: 1.0,
world_origin: origin,
draw_depth: 0.0,
});
}
}
/// Wipeout fill models — rendered in a separate pass AFTER wires so that
/// wipeouts correctly mask everything below them in the draw order.
pub(crate) fn wipeout_models(&self) -> Vec<HatchModel> {