fix(insert): place block attributes by their ATTDEF geometry, follow the block (#255)

Inserting a block piled every attribute at the origin: each AttributeEntity
was built from just tag + value with default geometry. Carry the full
AttributeDefinition through the attreq flow and build attributes with
AttributeEntity::from_definition, then apply the block's insertion transform
so each lands in WCS at its proper position / alignment / rotation.

Attributes are stored in world space, so moving the block must move them
too. The MOVE command already did (acadrust translate_insert); apply_grip
(grip-drag) and the Position X/Y/Z property edit now translate the
attributes by the same world delta so they no longer stay behind.

Rotate/scale/mirror of a block still don't carry the attributes — acadrust's
transform_insert has no attribute pass — tracked separately.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-03 16:47:39 +03:00
1 parent 818638d3aa
commit ab0a4f790c
4 files changed
+60 -40

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+4 -7
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@@ -549,8 +549,9 @@ impl OpenCADStudio {
}
}
CmdResult::AttreqNeeded { block_name } => {
// Collect AttributeDefinitions owned by this block record.
let attdefs: Vec<(String, String, String)> = {
// Collect the full AttributeDefinitions owned by this block
// record so each created attribute keeps its geometry (#255).
let attdefs: Vec<acadrust::entities::AttributeDefinition> = {
let doc = &self.tabs[i].scene.document;
if let Some(br) = doc.block_records.get(&block_name) {
br.entity_handles
@@ -559,11 +560,7 @@ impl OpenCADStudio {
if let Some(acadrust::EntityType::AttributeDefinition(ad)) =
doc.get_entity(h)
{
Some((
ad.tag.clone(),
ad.prompt.clone(),
ad.default_value.clone(),
))
Some(ad.clone())
} else {
None
}
+4 -3
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@@ -673,9 +673,10 @@ pub trait CadCommand: Send {
None
}
/// Inject attribute definitions (tag, prompt, default_value) for ATTREQ
/// attr-filling after INSERT point is picked.
fn attreq_set_attdefs(&mut self, _attdefs: Vec<(String, String, String)>) {}
/// Inject the block's attribute definitions for ATTREQ attr-filling after
/// the INSERT point is picked. Carries the full definitions so the created
/// attributes inherit their geometry, not just tag / prompt / default (#255).
fn attreq_set_attdefs(&mut self, _attdefs: Vec<acadrust::entities::AttributeDefinition>) {}
/// Returns the INSERT entity built so far (pending attr fill) if this is an
/// ATTREQ-aware INSERT command waiting for attdef injection.
+23 -6
View File
@@ -79,9 +79,21 @@ fn apply_geom_prop(ins: &mut Insert, field: &str, value: &str) {
return;
};
match field {
"ins_x" => ins.insert_point.x = v,
"ins_y" => ins.insert_point.y = v,
"ins_z" => ins.insert_point.z = v,
"ins_x" | "ins_y" | "ins_z" => {
// Move the attributes by the same world delta as the insertion
// point so they follow the block instead of staying put (#255).
let ocs = Matrix3::arbitrary_axis(ins.normal);
let old_world = ocs * ins.insert_point;
match field {
"ins_x" => ins.insert_point.x = v,
"ins_y" => ins.insert_point.y = v,
_ => ins.insert_point.z = v,
}
let delta = ocs * ins.insert_point - old_world;
for att in &mut ins.attributes {
acadrust::Entity::translate(att, delta);
}
}
"x_scale" => ins.set_x_scale(v),
"y_scale" => ins.set_y_scale(v),
"z_scale" => ins.set_z_scale(v),
@@ -96,13 +108,18 @@ fn apply_grip(ins: &mut Insert, _grip_id: usize, apply: GripApply) {
// whose extrusion direction isn't +Z moves along world axes. Identity OCS
// for a +Z normal, so this matches the old direct assignment there.
let ocs = Matrix3::arbitrary_axis(ins.normal);
let old_world = ocs * ins.insert_point;
let world = match apply {
GripApply::Absolute(p) => Vector3::new(p.x as f64, p.y as f64, p.z as f64),
GripApply::Translate(d) => {
ocs * ins.insert_point + Vector3::new(d.x as f64, d.y as f64, d.z as f64)
}
GripApply::Translate(d) => old_world + Vector3::new(d.x as f64, d.y as f64, d.z as f64),
};
ins.insert_point = ocs.transpose() * world;
// Attributes sit in world space beside the block, so move them by the same
// world delta — otherwise a grip-drag leaves the attribute text behind (#255).
let delta = world - old_world;
for att in &mut ins.attributes {
acadrust::Entity::translate(att, delta);
}
}
fn apply_transform(ins: &mut Insert, t: &EntityTransform) {
+29 -24
View File
@@ -1,4 +1,4 @@
use acadrust::entities::{AttributeEntity, Insert};
use acadrust::entities::{AttributeDefinition, AttributeEntity, Entity, Insert};
use acadrust::types::Vector3;
use acadrust::EntityType;
use glam::{DVec3, Vec3};
@@ -23,11 +23,13 @@ enum Step {
},
/// Attribute filling: prompt the user tag by tag.
FillAttr {
/// Attribute definitions: (tag, prompt_text, default_value).
attdefs: Vec<(String, String, String)>,
/// The block's attribute definitions — carried in full so the created
/// attributes inherit their position / alignment / height / rotation /
/// style, not just tag + prompt + default (#255).
attdefs: Vec<AttributeDefinition>,
/// Index of the attdef currently being prompted.
idx: usize,
/// (tag, value) pairs collected so far.
/// (tag, value) pairs collected so far, in attdef order.
values: Vec<(String, String)>,
},
}
@@ -114,16 +116,16 @@ impl CadCommand for InsertBlockCommand {
),
},
Step::FillAttr { attdefs, idx, .. } => {
if let Some((tag, prompt, default)) = attdefs.get(*idx) {
let default_hint = if default.is_empty() {
if let Some(ad) = attdefs.get(*idx) {
let default_hint = if ad.default_value.is_empty() {
String::new()
} else {
format!(" <{default}>")
format!(" <{}>", ad.default_value)
};
let prompt_text = if prompt.is_empty() {
tag.as_str()
let prompt_text = if ad.prompt.is_empty() {
ad.tag.as_str()
} else {
prompt.as_str()
ad.prompt.as_str()
};
format!("INSERT {prompt_text}{default_hint}:")
} else {
@@ -242,7 +244,7 @@ impl CadCommand for InsertBlockCommand {
}
}
fn attreq_set_attdefs(&mut self, attdefs: Vec<(String, String, String)>) {
fn attreq_set_attdefs(&mut self, attdefs: Vec<AttributeDefinition>) {
self.step = Step::FillAttr {
attdefs,
idx: 0,
@@ -263,8 +265,8 @@ impl InsertBlockCommand {
fn accept_attr_value(&mut self, text: &str) -> CmdResult {
let (tag, default, next_idx, total) = match &self.step {
Step::FillAttr { attdefs, idx, .. } => {
let (tag, _, default) = &attdefs[*idx];
(tag.clone(), default.clone(), idx + 1, attdefs.len())
let ad = &attdefs[*idx];
(ad.tag.clone(), ad.default_value.clone(), idx + 1, attdefs.len())
}
_ => return CmdResult::Cancel,
};
@@ -286,22 +288,25 @@ impl InsertBlockCommand {
}
if next_idx >= total {
// All attdefs filled — build the INSERT with AttributeEntity list.
let values = match &self.step {
Step::FillAttr { values, .. } => values.clone(),
_ => vec![],
// All attdefs filled — build the INSERT's attribute list. Each
// attribute inherits its ATTDEF's geometry (position, alignment,
// height, rotation, style) via `from_definition`, then the block's
// insertion transform places it into WCS so it lands where the block
// put it instead of stacking at the origin (#255).
let (attdefs, values) = match &self.step {
Step::FillAttr {
attdefs, values, ..
} => (attdefs.clone(), values.clone()),
_ => (vec![], vec![]),
};
let mut ins = match self.pending_insert.take() {
Some(i) => i,
None => return CmdResult::Cancel,
};
for (tag, value) in values {
let mut attr = AttributeEntity {
tag,
value: value.clone(),
..Default::default()
};
attr.set_value(&value);
let xform = ins.get_transform();
for (ad, (_tag, value)) in attdefs.iter().zip(values.iter()) {
let mut attr = AttributeEntity::from_definition(ad, Some(value.clone()));
attr.apply_transform(&xform);
ins.attributes.push(attr);
}
CmdResult::CommitAndExit(EntityType::Insert(ins))