fix(grid): remove implicit drawing limits

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Hakan Seven committed 2026-07-29 17:21:57 +03:00
1 parent cd1378e6b2
commit ad736e20ea
4 files changed
+26 -4

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+2 -2
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@@ -78,7 +78,7 @@ checksum = "366ffbaa4442f4684d91e2cd7c5ea7c4ed8add41959a31447066e279e432b618"
[[package]]
name = "acadrust"
version = "0.4.0"
source = "git+https://github.com/OpenAEC-Foundation/acadifc.git?rev=a66b0d9#a66b0d994c052e446fd0d6168bef9ec2b2aceed8"
source = "git+https://github.com/OpenAEC-Foundation/acadifc.git?rev=5a2069a#5a2069a7abe6b440fbd3bbacb4dfff8555f082c9"
dependencies = [
"ahash 0.8.12",
"anyhow",
@@ -3259,7 +3259,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b577e2d69827c4740cba2b52efaad1c4cc7c73042860b199710b3575c68438d"
dependencies = [
"bytecount",
"memchr 2.8.3",
"memchr 1.0.2",
"nom 8.0.0",
]
+1 -1
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@@ -98,7 +98,7 @@ windows-sys = { version = "0.61", features = ["Win32_UI_Shell", "Win32_UI_Window
[patch.crates-io]
# Track standard DWG object relationships used by the scene integration.
acadrust = { git = "https://github.com/OpenAEC-Foundation/acadifc.git", rev = "a66b0d9" }
acadrust = { git = "https://github.com/OpenAEC-Foundation/acadifc.git", rev = "5a2069a" }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
# Native enables the plugin host runtime (out-of-process plugins).
+1 -1
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@@ -438,7 +438,7 @@ impl DocumentTab {
pub(super) fn new_drawing(n: usize) -> Self {
let mut scene = Scene::new();
linetypes::populate_document(&mut scene.document);
// Override acadrust's imperial default limits (12×9) with A4 landscape.
// Paper layouts start as A4 landscape.
for obj in scene.document.objects.values_mut() {
if let acadrust::objects::ObjectType::Layout(l) = obj {
if l.name != "Model" {
+22
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@@ -1589,6 +1589,28 @@ fn draw_grid(
}
}
draw_segments(frame, &segments);
// LIMITS bounds the grid, not the UCS axes. Size the axes from the
// visible grid plane so X/Y/Z still span the viewport even when the
// finite grid rectangle is small or currently off-screen.
let axis_extent = samples.iter().fold(0.0_f32, |extent, (_, world)| {
let delta = (*world - grid_origin).as_vec3();
extent
.max(delta.dot(axis1).abs())
.max(delta.dot(axis2).abs())
});
if axis_extent > 0.0 {
let extent = (axis_extent + s) * 1.5;
draw_axes(
frame,
view_rot,
eye,
bounds,
extent.max(10.0),
grid_origin,
(gx, gy, gz),
);
}
return;
}