feat(polyline): smooth per-segment taper for varying-width wide polylines

A wide polyline with per-vertex varying widths rendered at its widest edge
(uniform-width ones were already exact). Draw the true taper instead.

`WireModel.taper_widths` carries a per-point full band width. The wire
instance (native slim + web fat) gains per-endpoint `world_hw_a/b`, and both
wire shaders interpolate `mix(hw_a, hw_b, which_end)` so each segment's band
narrows/widens linearly — depth-tested, and the linetype dash still applies.

Alignment (widths must match the tessellated points) is solved by building
both together: a new `TruckObject::TaperedLines(points, widths)`, filled by
`common::tapered_band_points` (straight = endpoints, arc = 16 samples with the
width lerped along it). to_truck routes a varying-width polyline here —
LwPolyline before the PLINEGEN split, Polyline2D at its return — while a
uniform-width one keeps the constant-band Contour path unchanged. `world_width`
stays the widest edge as the PDF-stroke + zoom-floor fallback.

Blocks fall back to the constant-widest band (`LocalWire` carries no
taper_widths).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-20 16:36:06 +03:00
1 parent a8aece1909
commit b3016ca892
48 files changed
+322 -7

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+1
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@@ -160,6 +160,7 @@ impl CadCommand for AttdefCommand {
// Show a small cross at the insertion point.
let d = 0.15_f32;
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+1
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@@ -136,6 +136,7 @@ impl CadCommand for MlineCommand {
.collect();
pts.push([pt.x, pt.y, pt.z]);
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+1
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@@ -108,6 +108,7 @@ impl CadCommand for ImageCommand {
let p3 = [origin.x, origin.y + world_height, origin.z];
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+2
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@@ -84,6 +84,7 @@ impl CadCommand for RayCommand {
let dir = (pt - base).normalize_or_zero();
let far = base + dir * DISPLAY_EXTENT;
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
@@ -180,6 +181,7 @@ impl CadCommand for XLineCommand {
let far_pos = base + dir * DISPLAY_EXTENT;
let far_neg = base - dir * DISPLAY_EXTENT;
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+1
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@@ -89,6 +89,7 @@ impl CadCommand for RevCloudCommand {
self.points[0].z as f32,
]);
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+2
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@@ -114,6 +114,7 @@ impl CadCommand for WipeoutCommand {
let min = p1.min(pt);
let max = p1.max(pt);
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
@@ -161,6 +162,7 @@ impl CadCommand for WipeoutCommand {
self.poly_pts[0].z as f32,
]);
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+1
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@@ -69,6 +69,7 @@ impl CadCommand for AreaCommand {
pts.push(f(pt));
pts.push(f(self.points[0]));
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+1
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@@ -63,6 +63,7 @@ impl CadCommand for DistCommand {
let p1 = self.first?;
// The preview wire is purely visual, so f32 vertices are fine here.
Some(WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+1
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@@ -67,6 +67,7 @@ impl MeasureGeomCommand {
/// Build a cyan preview wire connecting the picked points and the cursor.
fn preview_wire(name: &str, pts: Vec<[f32; 3]>) -> WireModel {
WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
+1
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@@ -3059,6 +3059,7 @@ fn collect_runs(pts: &[[f64; 2]], take: &dyn Fn([f64; 2]) -> bool, out: &mut Vec
/// Build a preview wire from a NaN-break point list.
fn preview_wire(points: Vec<[f32; 3]>, color: [f32; 4], name: &str) -> WireModel {
WireModel {
taper_widths: Vec::new(),
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),