Merge pull request #1250

This commit is contained in:
Hakan Seven committed 2026-09-14 19:49:24 +03:00
commit b58d21a2c9
1 file changed
+88 -8
+88 -8
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@@ -39,16 +39,20 @@ pub fn build_stl(meshes: &[&MeshModel]) -> Option<Vec<u8>> {
let b = verts[i1];
let c = verts[i2];
// Compute face normal.
let normal = if !mesh.normals.is_empty() && i0 < mesh.normals.len() {
// The facet normal is the triangle's own. A smoothed vertex normal
// leans off it, so only a triangle whose cross product is zero
// falls back to the normal the mesh gives it. Small facets have a
// tiny cross product but still a normal of their own.
let ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
let ac = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
let nx = ab[1] * ac[2] - ab[2] * ac[1];
let ny = ab[2] * ac[0] - ab[0] * ac[2];
let nz = ab[0] * ac[1] - ab[1] * ac[0];
let len = (nx * nx + ny * ny + nz * nz).sqrt();
let normal = if len == 0.0 && i0 < mesh.normals.len() {
mesh.normals[i0]
} else {
let ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
let ac = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
let nx = ab[1] * ac[2] - ab[2] * ac[1];
let ny = ab[2] * ac[0] - ab[0] * ac[2];
let nz = ab[0] * ac[1] - ab[1] * ac[0];
let len = (nx * nx + ny * ny + nz * nz).sqrt().max(f32::EPSILON);
let len = len.max(f32::MIN_POSITIVE);
[nx / len, ny / len, nz / len]
};
@@ -91,3 +95,79 @@ pub fn build_stl(meshes: &[&MeshModel]) -> Option<Vec<u8>> {
Some(buf)
}
#[cfg(test)]
mod tests {
use super::build_stl;
use crate::scene::model::mesh_model::MeshModel;
fn triangle(verts: Vec<[f32; 3]>, normals: Vec<[f32; 3]>) -> MeshModel {
MeshModel {
name: String::new(),
verts,
verts_low: Vec::new(),
normals,
indices: vec![0, 1, 2],
triangle_material_handles: Vec::new(),
triangle_colors: Vec::new(),
color: [1.0; 4],
selected: false,
}
}
/// The first facet's normal: the 12 bytes after the 80-byte header and
/// the 4-byte triangle count.
fn first_facet_normal(stl: &[u8]) -> [f32; 3] {
[0, 1, 2].map(|k| {
let at = 84 + 4 * k;
f32::from_le_bytes(stl[at..at + 4].try_into().expect("4 bytes"))
})
}
/// A curved surface shares smoothed normals across its facets, so a
/// vertex normal leans away from the triangle. STL stores the facet's
/// own normal.
#[test]
fn the_facet_normal_is_the_triangles_own() {
let leaning = [
std::f32::consts::FRAC_1_SQRT_2,
0.0,
std::f32::consts::FRAC_1_SQRT_2,
];
let mesh = triangle(
vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]],
vec![leaning; 3],
);
let stl = build_stl(&[&mesh]).expect("stl");
assert_eq!(first_facet_normal(&stl), [0.0, 0.0, 1.0]);
}
/// A small facet still has a normal of its own. Its cross product is tiny
/// (1e-8 here), far below f32::EPSILON, but it is not zero.
#[test]
fn a_small_facet_keeps_its_own_normal() {
let leaning = [
std::f32::consts::FRAC_1_SQRT_2,
0.0,
std::f32::consts::FRAC_1_SQRT_2,
];
let mesh = triangle(
vec![[0.0, 0.0, 0.0], [1e-4, 0.0, 0.0], [0.0, 1e-4, 0.0]],
vec![leaning; 3],
);
let stl = build_stl(&[&mesh]).expect("stl");
assert_eq!(first_facet_normal(&stl), [0.0, 0.0, 1.0]);
}
/// A facet with no area has no normal of its own, so it keeps the one
/// the mesh gives it rather than a zero vector.
#[test]
fn a_degenerate_facet_keeps_its_vertex_normal() {
let mesh = triangle(
vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [2.0, 0.0, 0.0]],
vec![[0.0, 1.0, 0.0]; 3],
);
let stl = build_stl(&[&mesh]).expect("stl");
assert_eq!(first_facet_normal(&stl), [0.0, 1.0, 0.0]);
}
}