forked from 1b-agent/opencadstudio-upstream
Complete 3D face creation and editing
This commit is contained in:
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cc430cdbe9
commit
b8fb6f5ddb
6 files changed
+616
-45
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@@ -454,6 +454,31 @@ impl OpenCADStudio {
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self.tabs[i].active_cmd = Some(Box::new(new_cmd));
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}
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"3DFACE" => {
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use crate::modules::draw::draw::face3d::Face3dCommand;
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let new_cmd = Face3dCommand::new();
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self.command_line.push_info(&new_cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(new_cmd));
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}
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"EDGE" => {
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use crate::modules::draw::draw::face3d::FaceEdgeCommand;
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let faces = self.tabs[i]
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.scene
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.document
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.entities()
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.filter_map(|entity| match entity {
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acadrust::EntityType::Face3D(face) => {
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Some((face.common.handle, face.clone()))
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}
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_ => None,
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})
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.collect();
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let new_cmd = FaceEdgeCommand::new(faces);
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self.command_line.push_info(&new_cmd.prompt());
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self.tabs[i].active_cmd = Some(Box::new(new_cmd));
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}
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// 2D filled solid. Reached via SO / SOLID2D — the bare SOLID verb is
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// currently the shaded-display toggle (token collision tracked).
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"SOLID" | "SOLID2D" => {
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@@ -122,6 +122,9 @@ impl OpenCADStudio {
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acadrust::EntityType::LwPolyline(polyline) => Some(polyline.vertices.len()),
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acadrust::EntityType::Polyline2D(polyline) => Some(polyline.vertices.len()),
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acadrust::EntityType::Leader(leader) => Some(leader.vertices.len()),
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acadrust::EntityType::Face3D(face) => {
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Some(if face.is_triangle() { 3 } else { 4 })
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}
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acadrust::EntityType::Spline(spline) => {
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Some(if crate::entities::spline::shows_fit_points(spline) {
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spline.fit_points.len()
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@@ -4901,6 +4901,9 @@ impl OpenCADStudio {
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match self.tabs[i].scene.document.get_entity(handles[0]) {
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Some(acadrust::EntityType::LwPolyline(p)) => p.vertices.len(),
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Some(acadrust::EntityType::Polyline2D(p)) => p.vertices.len(),
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Some(acadrust::EntityType::Face3D(face)) => {
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if face.is_triangle() { 3 } else { 4 }
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}
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Some(acadrust::EntityType::Table(table)) => {
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table.row_count().saturating_mul(table.column_count())
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}
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+75
-45
@@ -5,7 +5,9 @@ use glam::Vec3;
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use crate::t;
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use crate::command::EntityTransform;
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use crate::entities::common::{parse_f64, ro_prop as ro, square_grip};
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use crate::entities::common::{
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edit_prop as edit, parse_f64, ro_prop as ro, stepper_prop as stepper, square_grip,
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};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
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use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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@@ -238,15 +240,6 @@ impl RenderConvertible for Face3D {
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add_edge(p3, p0);
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}
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if pts.is_empty() {
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// All edges invisible — show a tiny cross at centroid.
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let cx = (p0[0] + p1[0] + p2[0] + p3[0]) / 4.0;
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let cy = (p0[1] + p1[1] + p2[1] + p3[1]) / 4.0;
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let cz = (p0[2] + p1[2] + p2[2] + p3[2]) / 4.0;
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let s = 0.1_f64;
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pts = vec![[cx - s, cy, cz], [cx + s, cy, cz]];
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}
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Some(RenderEntity {
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pick_tris: Vec::new(),
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object: RenderObject::Lines(pts),
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@@ -265,15 +258,19 @@ impl RenderConvertible for Face3D {
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impl Grippable for Face3D {
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fn grips(&self) -> Vec<GripDef> {
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vec![
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let mut grips = vec![
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square_grip(0, dvec3(&self.first_corner)),
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square_grip(1, dvec3(&self.second_corner)),
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square_grip(2, dvec3(&self.third_corner)),
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square_grip(3, dvec3(&self.fourth_corner)),
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]
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];
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if !self.is_triangle() {
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grips.push(square_grip(3, dvec3(&self.fourth_corner)));
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}
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grips
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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let was_triangle = self.is_triangle();
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let corner = match grip_id {
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0 => &mut self.first_corner,
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1 => &mut self.second_corner,
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@@ -293,57 +290,90 @@ impl Grippable for Face3D {
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corner.z = p.z as f64;
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}
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}
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if was_triangle && grip_id == 2 {
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self.fourth_corner = self.third_corner;
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}
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}
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}
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impl PropertyEditable for Face3D {
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fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
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use crate::entities::common::edit_prop as edit;
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let was_triangle = self.is_triangle();
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let vertex_count = if was_triangle { 3 } else { 4 };
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let current = crate::scene::view::dispatch::prop_current_vertex()
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.min(vertex_count - 1);
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let corner = match current {
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0 => &self.first_corner,
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1 => &self.second_corner,
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2 => &self.third_corner,
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_ => &self.fourth_corner,
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};
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let inv = self.invisible_edges;
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let edge = |hidden: bool| if hidden { "Invisible" } else { "Visible" };
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let edge = |label: &str, field: &'static str, hidden: bool| Property {
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label: label.to_string(),
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field,
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value: PropValue::Choice {
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selected: if hidden {
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t!("Invisible").into_owned()
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} else {
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t!("Visible").into_owned()
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},
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options: vec![t!("Visible").into_owned(), t!("Invisible").into_owned()],
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},
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};
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vec![PropSection {
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title: t!("Geometry").into_owned(),
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props: vec![
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ro(t!("Current vertex").as_ref(), "f3_current", String::new()),
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edit(t!("Vertex 1 X").as_ref(), "f3_p1x", self.first_corner.x),
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edit(t!("Vertex 1 Y").as_ref(), "f3_p1y", self.first_corner.y),
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edit(t!("Vertex 1 Z").as_ref(), "f3_p1z", self.first_corner.z),
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edit(t!("Vertex 2 X").as_ref(), "f3_p2x", self.second_corner.x),
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edit(t!("Vertex 2 Y").as_ref(), "f3_p2y", self.second_corner.y),
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edit(t!("Vertex 2 Z").as_ref(), "f3_p2z", self.second_corner.z),
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edit(t!("Vertex 3 X").as_ref(), "f3_p3x", self.third_corner.x),
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edit(t!("Vertex 3 Y").as_ref(), "f3_p3y", self.third_corner.y),
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edit(t!("Vertex 3 Z").as_ref(), "f3_p3z", self.third_corner.z),
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edit(t!("Vertex 4 X").as_ref(), "f3_p4x", self.fourth_corner.x),
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edit(t!("Vertex 4 Y").as_ref(), "f3_p4y", self.fourth_corner.y),
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edit(t!("Vertex 4 Z").as_ref(), "f3_p4z", self.fourth_corner.z),
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ro(t!("Edge 1").as_ref(), "f3_edge1", edge(inv.is_first_invisible())),
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ro(t!("Edge 2").as_ref(), "f3_edge2", edge(inv.is_second_invisible())),
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ro(t!("Edge 3").as_ref(), "f3_edge3", edge(inv.is_third_invisible())),
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ro(t!("Edge 4").as_ref(), "f3_edge4", edge(inv.is_fourth_invisible())),
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stepper(
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t!("Current vertex").as_ref(),
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"current_vertex",
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format!("{}", current + 1),
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),
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edit(t!("Vertex X").as_ref(), "f3_vertex_x", corner.x),
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edit(t!("Vertex Y").as_ref(), "f3_vertex_y", corner.y),
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edit(t!("Vertex Z").as_ref(), "f3_vertex_z", corner.z),
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edge(t!("Edge 1").as_ref(), "f3_edge1", inv.is_first_invisible()),
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edge(t!("Edge 2").as_ref(), "f3_edge2", inv.is_second_invisible()),
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edge(t!("Edge 3").as_ref(), "f3_edge3", inv.is_third_invisible()),
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edge(t!("Edge 4").as_ref(), "f3_edge4", inv.is_fourth_invisible()),
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],
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}]
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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let Ok(v) = value.trim().parse::<f64>() else {
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let invisible = value == t!("Invisible").as_ref();
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match field {
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"f3_edge1" => self.invisible_edges.set_first_invisible(invisible),
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"f3_edge2" => self.invisible_edges.set_second_invisible(invisible),
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"f3_edge3" => self.invisible_edges.set_third_invisible(invisible),
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"f3_edge4" => self.invisible_edges.set_fourth_invisible(invisible),
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_ => {}
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}
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if field.starts_with("f3_edge") {
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return;
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}
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let Some(value) = parse_f64(value) else {
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return;
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};
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let was_triangle = self.is_triangle();
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let vertex_count = if was_triangle { 3 } else { 4 };
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let current = crate::scene::view::dispatch::prop_current_vertex()
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.min(vertex_count - 1);
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let corner = match current {
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0 => &mut self.first_corner,
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1 => &mut self.second_corner,
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2 => &mut self.third_corner,
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_ => &mut self.fourth_corner,
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};
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match field {
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"f3_p1x" => self.first_corner.x = v,
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"f3_p1y" => self.first_corner.y = v,
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"f3_p1z" => self.first_corner.z = v,
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"f3_p2x" => self.second_corner.x = v,
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"f3_p2y" => self.second_corner.y = v,
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"f3_p2z" => self.second_corner.z = v,
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"f3_p3x" => self.third_corner.x = v,
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"f3_p3y" => self.third_corner.y = v,
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"f3_p3z" => self.third_corner.z = v,
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"f3_p4x" => self.fourth_corner.x = v,
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"f3_p4y" => self.fourth_corner.y = v,
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"f3_p4z" => self.fourth_corner.z = v,
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"f3_vertex_x" => corner.x = value,
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"f3_vertex_y" => corner.y = value,
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"f3_vertex_z" => corner.z = value,
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_ => {}
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}
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if was_triangle && current == 2 {
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self.fourth_corner = self.third_corner;
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}
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}
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}
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@@ -0,0 +1,509 @@
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use acadrust::entities::{face3d::InvisibleEdgeFlags, Face3D};
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use acadrust::types::Vector3;
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use acadrust::{EntityType, Handle};
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use glam::DVec3;
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use std::collections::HashSet;
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use crate::command::{CadCommand, CmdOption, CmdResult};
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use crate::scene::model::wire_model::WireModel;
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use crate::t;
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const EPSILON: f64 = 1.0e-9;
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fn vector(point: DVec3) -> Vector3 {
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Vector3::new(point.x, point.y, point.z)
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}
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fn point(value: Vector3) -> DVec3 {
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DVec3::new(value.x, value.y, value.z)
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}
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fn set_edge_invisible(flags: &mut InvisibleEdgeFlags, edge: usize, invisible: bool) {
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match edge {
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0 => flags.set_first_invisible(invisible),
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1 => flags.set_second_invisible(invisible),
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2 => flags.set_third_invisible(invisible),
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3 => flags.set_fourth_invisible(invisible),
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_ => {}
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}
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}
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fn edge_is_invisible(flags: InvisibleEdgeFlags, edge: usize) -> bool {
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match edge {
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0 => flags.is_first_invisible(),
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1 => flags.is_second_invisible(),
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2 => flags.is_third_invisible(),
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3 => flags.is_fourth_invisible(),
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_ => false,
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}
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}
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fn append_segment(points: &mut Vec<[f64; 3]>, start: DVec3, end: DVec3) {
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if !points.is_empty() {
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points.push([f64::NAN; 3]);
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}
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points.push(start.to_array());
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points.push(end.to_array());
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}
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pub struct Face3dCommand {
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points: Vec<DVec3>,
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invisible: [bool; 4],
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pending_invisible: bool,
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}
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impl Face3dCommand {
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pub fn new() -> Self {
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Self {
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points: Vec::new(),
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invisible: [false; 4],
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pending_invisible: false,
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}
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}
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fn build(&self, fourth: DVec3) -> Option<EntityType> {
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if self.points.len() != 3 {
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return None;
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}
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let mut face = Face3D::new(
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vector(self.points[0]),
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vector(self.points[1]),
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vector(self.points[2]),
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vector(fourth),
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);
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for edge in 0..4 {
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set_edge_invisible(&mut face.invisible_edges, edge, self.invisible[edge]);
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}
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Some(EntityType::Face3D(face))
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}
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fn continue_from_last_edge(&mut self, fourth: DVec3) {
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let third = self.points[2];
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let shared_edge_invisible = self.invisible[2];
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self.points.clear();
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self.points.push(third);
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self.points.push(fourth);
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self.invisible = [shared_edge_invisible, false, false, false];
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self.pending_invisible = false;
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}
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fn continue_from_triangle(&mut self) {
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let second = self.points[1];
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let third = self.points[2];
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let shared_edge_invisible = self.invisible[1];
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self.points.clear();
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self.points.push(second);
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self.points.push(third);
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self.invisible = [shared_edge_invisible, false, false, false];
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self.pending_invisible = false;
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}
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}
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impl CadCommand for Face3dCommand {
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fn name(&self) -> &'static str {
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"3DFACE"
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}
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fn prompt(&self) -> String {
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match self.points.len() {
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0 => t!("3DFACE Specify first point or [Invisible]:").into_owned(),
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1 => t!("3DFACE Specify second point or [Invisible]:").into_owned(),
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2 => t!("3DFACE Specify third point or [Invisible] <exit>:").into_owned(),
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_ => t!("3DFACE Specify fourth point or [Invisible] <create three-sided face>:")
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.into_owned(),
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}
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}
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fn options(&self) -> Vec<CmdOption> {
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vec![CmdOption::new(t!("Invisible").as_ref(), "I")]
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}
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fn on_point(&mut self, picked: DVec3) -> CmdResult {
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let point_index = self.points.len();
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if self.pending_invisible && point_index < 4 {
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self.invisible[point_index] = true;
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}
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self.pending_invisible = false;
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if self.points.len() == 3 {
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let entity = self.build(picked);
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self.continue_from_last_edge(picked);
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return entity.map_or(CmdResult::Cancel, CmdResult::CommitEntity);
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}
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self.points.push(picked);
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CmdResult::NeedPoint
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}
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fn on_enter(&mut self) -> CmdResult {
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if self.points.len() != 3 {
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return CmdResult::Cancel;
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}
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if self.pending_invisible {
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self.invisible[3] = true;
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}
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let third = self.points[2];
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let entity = self.build(third);
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self.continue_from_triangle();
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entity.map_or(CmdResult::Cancel, CmdResult::CommitEntity)
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}
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fn wants_text_input(&self) -> bool {
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true
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}
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fn point_step_accepts_keywords(&self) -> bool {
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true
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}
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fn on_text_input(&mut self, value: &str) -> Option<CmdResult> {
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match value.trim().to_ascii_uppercase().as_str() {
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"I" | "INVISIBLE" => {
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self.pending_invisible = true;
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Some(CmdResult::NeedPoint)
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}
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_ => None,
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}
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}
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fn on_mouse_move(&mut self, cursor: DVec3) -> Option<WireModel> {
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if self.points.is_empty() {
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return None;
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}
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let mut preview = Vec::new();
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for edge in 0..self.points.len().saturating_sub(1) {
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if !self.invisible[edge] {
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append_segment(&mut preview, self.points[edge], self.points[edge + 1]);
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}
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}
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let pending_edge = self.points.len() - 1;
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if !self.invisible[pending_edge] {
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append_segment(&mut preview, *self.points.last().unwrap(), cursor);
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}
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if self.points.len() == 3 && !(self.invisible[3] || self.pending_invisible) {
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append_segment(&mut preview, cursor, self.points[0]);
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}
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Some(WireModel::solid_f64(
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"face3d_preview".to_string(),
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preview,
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WireModel::CYAN,
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false,
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))
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}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
enum EdgeMode {
|
||||
Toggle,
|
||||
Display,
|
||||
DisplaySelect,
|
||||
}
|
||||
|
||||
pub struct FaceEdgeCommand {
|
||||
faces: Vec<(Handle, Face3D)>,
|
||||
mode: EdgeMode,
|
||||
show_all_hidden: bool,
|
||||
displayed_faces: HashSet<Handle>,
|
||||
}
|
||||
|
||||
impl FaceEdgeCommand {
|
||||
pub fn new(faces: Vec<(Handle, Face3D)>) -> Self {
|
||||
Self {
|
||||
faces,
|
||||
mode: EdgeMode::Toggle,
|
||||
show_all_hidden: false,
|
||||
displayed_faces: HashSet::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn corners(face: &Face3D) -> [DVec3; 4] {
|
||||
[
|
||||
point(face.first_corner),
|
||||
point(face.second_corner),
|
||||
point(face.third_corner),
|
||||
point(face.fourth_corner),
|
||||
]
|
||||
}
|
||||
|
||||
fn nearest_edge(face: &Face3D, picked: DVec3) -> Option<usize> {
|
||||
let corners = Self::corners(face);
|
||||
let mut best = None;
|
||||
for edge in 0..4 {
|
||||
let start = corners[edge];
|
||||
let end = corners[(edge + 1) % 4];
|
||||
let segment = end - start;
|
||||
let length_squared = segment.length_squared();
|
||||
if length_squared <= EPSILON * EPSILON {
|
||||
continue;
|
||||
}
|
||||
let parameter = ((picked - start).dot(segment) / length_squared).clamp(0.0, 1.0);
|
||||
let distance_squared = (picked - (start + segment * parameter)).length_squared();
|
||||
if best.is_none_or(|(_, distance)| distance_squared < distance) {
|
||||
best = Some((edge, distance_squared));
|
||||
}
|
||||
}
|
||||
best.map(|(edge, _)| edge)
|
||||
}
|
||||
|
||||
fn edge_wire(face: &Face3D, edge: usize, name: &str) -> WireModel {
|
||||
let corners = Self::corners(face);
|
||||
WireModel::solid_f64(
|
||||
name.to_string(),
|
||||
vec![corners[edge].to_array(), corners[(edge + 1) % 4].to_array()],
|
||||
WireModel::CYAN,
|
||||
false,
|
||||
)
|
||||
}
|
||||
|
||||
fn edges_overlap_collinearly(
|
||||
selected_start: DVec3,
|
||||
selected_end: DVec3,
|
||||
candidate_start: DVec3,
|
||||
candidate_end: DVec3,
|
||||
) -> bool {
|
||||
let selected = selected_end - selected_start;
|
||||
let selected_length = selected.length();
|
||||
let candidate = candidate_end - candidate_start;
|
||||
if selected_length <= EPSILON || candidate.length() <= EPSILON {
|
||||
return false;
|
||||
}
|
||||
let direction = selected / selected_length;
|
||||
let scale = selected_length
|
||||
.max(candidate.length())
|
||||
.max(1.0);
|
||||
let tolerance = EPSILON * scale;
|
||||
let line_distance = |point: DVec3| {
|
||||
let offset = point - selected_start;
|
||||
(offset - direction * offset.dot(direction)).length()
|
||||
};
|
||||
if line_distance(candidate_start) > tolerance
|
||||
|| line_distance(candidate_end) > tolerance
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let t0 = (candidate_start - selected_start).dot(direction);
|
||||
let t1 = (candidate_end - selected_start).dot(direction);
|
||||
let candidate_min = t0.min(t1);
|
||||
let candidate_max = t0.max(t1);
|
||||
candidate_max.min(selected_length) - candidate_min.max(0.0) > tolerance
|
||||
}
|
||||
|
||||
fn collinear_replacements(
|
||||
&mut self,
|
||||
selected_face: usize,
|
||||
selected_edge: usize,
|
||||
) -> Vec<(Handle, Vec<EntityType>)> {
|
||||
let selected_corners = Self::corners(&self.faces[selected_face].1);
|
||||
let selected_start = selected_corners[selected_edge];
|
||||
let selected_end = selected_corners[(selected_edge + 1) % 4];
|
||||
let make_invisible = !edge_is_invisible(
|
||||
self.faces[selected_face].1.invisible_edges,
|
||||
selected_edge,
|
||||
);
|
||||
let mut replacements = Vec::new();
|
||||
for (handle, face) in &mut self.faces {
|
||||
let corners = Self::corners(face);
|
||||
let mut updated = face.clone();
|
||||
let mut changed = false;
|
||||
for edge in 0..4 {
|
||||
if Self::edges_overlap_collinearly(
|
||||
selected_start,
|
||||
selected_end,
|
||||
corners[edge],
|
||||
corners[(edge + 1) % 4],
|
||||
) && edge_is_invisible(updated.invisible_edges, edge) != make_invisible
|
||||
{
|
||||
set_edge_invisible(&mut updated.invisible_edges, edge, make_invisible);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
if changed {
|
||||
*face = updated.clone();
|
||||
replacements.push((*handle, vec![EntityType::Face3D(updated)]));
|
||||
}
|
||||
}
|
||||
replacements
|
||||
}
|
||||
|
||||
fn hidden_edges_wire(&self) -> WireModel {
|
||||
let mut points = Vec::new();
|
||||
for (handle, face) in &self.faces {
|
||||
if !self.show_all_hidden && !self.displayed_faces.contains(handle) {
|
||||
continue;
|
||||
}
|
||||
let corners = Self::corners(face);
|
||||
for edge in 0..4 {
|
||||
if edge_is_invisible(face.invisible_edges, edge)
|
||||
&& (corners[(edge + 1) % 4] - corners[edge]).length_squared()
|
||||
> EPSILON * EPSILON
|
||||
{
|
||||
append_segment(&mut points, corners[edge], corners[(edge + 1) % 4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
WireModel::solid_f64(
|
||||
"face3d_hidden_edges".to_string(),
|
||||
points,
|
||||
WireModel::CYAN,
|
||||
false,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl CadCommand for FaceEdgeCommand {
|
||||
fn name(&self) -> &'static str {
|
||||
"EDGE"
|
||||
}
|
||||
|
||||
fn prompt(&self) -> String {
|
||||
match self.mode {
|
||||
EdgeMode::Toggle => {
|
||||
t!("EDGE Select edge of 3D face to toggle visibility or [Display]:").into_owned()
|
||||
}
|
||||
EdgeMode::Display => {
|
||||
t!("EDGE Display invisible edges [All/Select] <Select>:").into_owned()
|
||||
}
|
||||
EdgeMode::DisplaySelect => {
|
||||
t!("EDGE Select 3D faces to display invisible edges <done>:").into_owned()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn options(&self) -> Vec<CmdOption> {
|
||||
match self.mode {
|
||||
EdgeMode::Toggle => vec![CmdOption::new(t!("Display").as_ref(), "D")],
|
||||
EdgeMode::Display => vec![
|
||||
CmdOption::new(t!("All").as_ref(), "A"),
|
||||
CmdOption::new(t!("Select").as_ref(), "S"),
|
||||
],
|
||||
EdgeMode::DisplaySelect => Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn needs_entity_pick(&self) -> bool {
|
||||
matches!(self.mode, EdgeMode::Toggle | EdgeMode::DisplaySelect)
|
||||
}
|
||||
|
||||
fn entity_pick_includes_fills(&self) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn entity_pick_uses_surface_point(&self) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn entity_pick_highlights_hover(&self) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn on_entity_pick(&mut self, handle: Handle, picked: DVec3) -> CmdResult {
|
||||
let Some(index) = self.faces.iter().position(|(candidate, _)| *candidate == handle) else {
|
||||
return CmdResult::NeedPoint;
|
||||
};
|
||||
if self.mode == EdgeMode::DisplaySelect {
|
||||
self.displayed_faces.insert(handle);
|
||||
return CmdResult::Preview(self.hidden_edges_wire());
|
||||
}
|
||||
let Some(edge) = Self::nearest_edge(&self.faces[index].1, picked) else {
|
||||
return CmdResult::NeedPoint;
|
||||
};
|
||||
let replacements = self.collinear_replacements(index, edge);
|
||||
if replacements.is_empty() {
|
||||
CmdResult::NeedPoint
|
||||
} else {
|
||||
CmdResult::ReplaceManyContinue(replacements)
|
||||
}
|
||||
}
|
||||
|
||||
fn on_hover_entity(&mut self, handle: Handle, picked: DVec3) -> Vec<WireModel> {
|
||||
let Some((_, face)) = self.faces.iter().find(|(candidate, _)| *candidate == handle) else {
|
||||
return Vec::new();
|
||||
};
|
||||
if self.mode == EdgeMode::DisplaySelect
|
||||
|| self.show_all_hidden
|
||||
|| self.displayed_faces.contains(&handle)
|
||||
{
|
||||
let mut points = Vec::new();
|
||||
let corners = Self::corners(face);
|
||||
for edge in 0..4 {
|
||||
if (corners[(edge + 1) % 4] - corners[edge]).length_squared()
|
||||
> EPSILON * EPSILON
|
||||
{
|
||||
append_segment(&mut points, corners[edge], corners[(edge + 1) % 4]);
|
||||
}
|
||||
}
|
||||
return vec![WireModel::solid_f64(
|
||||
"face3d_edges".to_string(),
|
||||
points,
|
||||
WireModel::CYAN,
|
||||
false,
|
||||
)];
|
||||
}
|
||||
Self::nearest_edge(face, picked)
|
||||
.map(|edge| vec![Self::edge_wire(face, edge, "face3d_edge")])
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
fn on_text_input(&mut self, value: &str) -> Option<CmdResult> {
|
||||
let keyword = value.trim().to_ascii_uppercase();
|
||||
match self.mode {
|
||||
EdgeMode::Toggle if matches!(keyword.as_str(), "D" | "DISPLAY") => {
|
||||
self.mode = EdgeMode::Display;
|
||||
Some(CmdResult::NeedPoint)
|
||||
}
|
||||
EdgeMode::Display if matches!(keyword.as_str(), "A" | "ALL") => {
|
||||
self.mode = EdgeMode::Toggle;
|
||||
self.show_all_hidden = true;
|
||||
Some(CmdResult::Preview(self.hidden_edges_wire()))
|
||||
}
|
||||
EdgeMode::Display if matches!(keyword.as_str(), "S" | "SELECT") => {
|
||||
self.mode = EdgeMode::DisplaySelect;
|
||||
self.show_all_hidden = false;
|
||||
self.displayed_faces.clear();
|
||||
Some(CmdResult::NeedPoint)
|
||||
}
|
||||
_ => Some(CmdResult::NeedPoint),
|
||||
}
|
||||
}
|
||||
|
||||
fn wants_text_input(&self) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn point_step_accepts_keywords(&self) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn on_point(&mut self, _point: DVec3) -> CmdResult {
|
||||
CmdResult::NeedPoint
|
||||
}
|
||||
|
||||
fn on_enter(&mut self) -> CmdResult {
|
||||
match self.mode {
|
||||
EdgeMode::Display => {
|
||||
self.mode = EdgeMode::DisplaySelect;
|
||||
self.show_all_hidden = false;
|
||||
self.displayed_faces.clear();
|
||||
CmdResult::NeedPoint
|
||||
}
|
||||
EdgeMode::DisplaySelect => {
|
||||
self.mode = EdgeMode::Toggle;
|
||||
CmdResult::Preview(self.hidden_edges_wire())
|
||||
}
|
||||
EdgeMode::Toggle => CmdResult::Cancel,
|
||||
}
|
||||
}
|
||||
|
||||
fn on_entity_replaced(&mut self, old: Handle, new_handles: &[Handle]) {
|
||||
if let Some(new_handle) = new_handles.first().copied() {
|
||||
if let Some((handle, _)) = self.faces.iter_mut().find(|(handle, _)| *handle == old) {
|
||||
*handle = new_handle;
|
||||
}
|
||||
if self.displayed_faces.remove(&old) {
|
||||
self.displayed_faces.insert(new_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inventory::submit!(crate::command::CommandRegistration {
|
||||
names: &["3DFACE", "EDGE"]
|
||||
});
|
||||
@@ -5,6 +5,7 @@ pub mod circle;
|
||||
pub mod dimcenter;
|
||||
pub mod donut;
|
||||
pub mod ellipse;
|
||||
pub mod face3d;
|
||||
pub mod hatch;
|
||||
pub mod hatchedit;
|
||||
pub mod helix;
|
||||
|
||||
Reference in new issue
Block a user