Complete 3D face creation and editing

This commit is contained in:
ramox81 committed 2026-08-28 14:35:56 +03:00
1 parent cc430cdbe9
commit b8fb6f5ddb
6 files changed
+616 -45

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+25
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@@ -454,6 +454,31 @@ impl OpenCADStudio {
self.tabs[i].active_cmd = Some(Box::new(new_cmd));
}
"3DFACE" => {
use crate::modules::draw::draw::face3d::Face3dCommand;
let new_cmd = Face3dCommand::new();
self.command_line.push_info(&new_cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(new_cmd));
}
"EDGE" => {
use crate::modules::draw::draw::face3d::FaceEdgeCommand;
let faces = self.tabs[i]
.scene
.document
.entities()
.filter_map(|entity| match entity {
acadrust::EntityType::Face3D(face) => {
Some((face.common.handle, face.clone()))
}
_ => None,
})
.collect();
let new_cmd = FaceEdgeCommand::new(faces);
self.command_line.push_info(&new_cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(new_cmd));
}
// 2D filled solid. Reached via SO / SOLID2D — the bare SOLID verb is
// currently the shaded-display toggle (token collision tracked).
"SOLID" | "SOLID2D" => {
+3
View File
@@ -122,6 +122,9 @@ impl OpenCADStudio {
acadrust::EntityType::LwPolyline(polyline) => Some(polyline.vertices.len()),
acadrust::EntityType::Polyline2D(polyline) => Some(polyline.vertices.len()),
acadrust::EntityType::Leader(leader) => Some(leader.vertices.len()),
acadrust::EntityType::Face3D(face) => {
Some(if face.is_triangle() { 3 } else { 4 })
}
acadrust::EntityType::Spline(spline) => {
Some(if crate::entities::spline::shows_fit_points(spline) {
spline.fit_points.len()
+3
View File
@@ -4901,6 +4901,9 @@ impl OpenCADStudio {
match self.tabs[i].scene.document.get_entity(handles[0]) {
Some(acadrust::EntityType::LwPolyline(p)) => p.vertices.len(),
Some(acadrust::EntityType::Polyline2D(p)) => p.vertices.len(),
Some(acadrust::EntityType::Face3D(face)) => {
if face.is_triangle() { 3 } else { 4 }
}
Some(acadrust::EntityType::Table(table)) => {
table.row_count().saturating_mul(table.column_count())
}
+75 -45
View File
@@ -5,7 +5,9 @@ use glam::Vec3;
use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{parse_f64, ro_prop as ro, square_grip};
use crate::entities::common::{
edit_prop as edit, parse_f64, ro_prop as ro, stepper_prop as stepper, square_grip,
};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
@@ -238,15 +240,6 @@ impl RenderConvertible for Face3D {
add_edge(p3, p0);
}
if pts.is_empty() {
// All edges invisible — show a tiny cross at centroid.
let cx = (p0[0] + p1[0] + p2[0] + p3[0]) / 4.0;
let cy = (p0[1] + p1[1] + p2[1] + p3[1]) / 4.0;
let cz = (p0[2] + p1[2] + p2[2] + p3[2]) / 4.0;
let s = 0.1_f64;
pts = vec![[cx - s, cy, cz], [cx + s, cy, cz]];
}
Some(RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(pts),
@@ -265,15 +258,19 @@ impl RenderConvertible for Face3D {
impl Grippable for Face3D {
fn grips(&self) -> Vec<GripDef> {
vec![
let mut grips = vec![
square_grip(0, dvec3(&self.first_corner)),
square_grip(1, dvec3(&self.second_corner)),
square_grip(2, dvec3(&self.third_corner)),
square_grip(3, dvec3(&self.fourth_corner)),
]
];
if !self.is_triangle() {
grips.push(square_grip(3, dvec3(&self.fourth_corner)));
}
grips
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
let was_triangle = self.is_triangle();
let corner = match grip_id {
0 => &mut self.first_corner,
1 => &mut self.second_corner,
@@ -293,57 +290,90 @@ impl Grippable for Face3D {
corner.z = p.z as f64;
}
}
if was_triangle && grip_id == 2 {
self.fourth_corner = self.third_corner;
}
}
}
impl PropertyEditable for Face3D {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
use crate::entities::common::edit_prop as edit;
let was_triangle = self.is_triangle();
let vertex_count = if was_triangle { 3 } else { 4 };
let current = crate::scene::view::dispatch::prop_current_vertex()
.min(vertex_count - 1);
let corner = match current {
0 => &self.first_corner,
1 => &self.second_corner,
2 => &self.third_corner,
_ => &self.fourth_corner,
};
let inv = self.invisible_edges;
let edge = |hidden: bool| if hidden { "Invisible" } else { "Visible" };
let edge = |label: &str, field: &'static str, hidden: bool| Property {
label: label.to_string(),
field,
value: PropValue::Choice {
selected: if hidden {
t!("Invisible").into_owned()
} else {
t!("Visible").into_owned()
},
options: vec![t!("Visible").into_owned(), t!("Invisible").into_owned()],
},
};
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
ro(t!("Current vertex").as_ref(), "f3_current", String::new()),
edit(t!("Vertex 1 X").as_ref(), "f3_p1x", self.first_corner.x),
edit(t!("Vertex 1 Y").as_ref(), "f3_p1y", self.first_corner.y),
edit(t!("Vertex 1 Z").as_ref(), "f3_p1z", self.first_corner.z),
edit(t!("Vertex 2 X").as_ref(), "f3_p2x", self.second_corner.x),
edit(t!("Vertex 2 Y").as_ref(), "f3_p2y", self.second_corner.y),
edit(t!("Vertex 2 Z").as_ref(), "f3_p2z", self.second_corner.z),
edit(t!("Vertex 3 X").as_ref(), "f3_p3x", self.third_corner.x),
edit(t!("Vertex 3 Y").as_ref(), "f3_p3y", self.third_corner.y),
edit(t!("Vertex 3 Z").as_ref(), "f3_p3z", self.third_corner.z),
edit(t!("Vertex 4 X").as_ref(), "f3_p4x", self.fourth_corner.x),
edit(t!("Vertex 4 Y").as_ref(), "f3_p4y", self.fourth_corner.y),
edit(t!("Vertex 4 Z").as_ref(), "f3_p4z", self.fourth_corner.z),
ro(t!("Edge 1").as_ref(), "f3_edge1", edge(inv.is_first_invisible())),
ro(t!("Edge 2").as_ref(), "f3_edge2", edge(inv.is_second_invisible())),
ro(t!("Edge 3").as_ref(), "f3_edge3", edge(inv.is_third_invisible())),
ro(t!("Edge 4").as_ref(), "f3_edge4", edge(inv.is_fourth_invisible())),
stepper(
t!("Current vertex").as_ref(),
"current_vertex",
format!("{}", current + 1),
),
edit(t!("Vertex X").as_ref(), "f3_vertex_x", corner.x),
edit(t!("Vertex Y").as_ref(), "f3_vertex_y", corner.y),
edit(t!("Vertex Z").as_ref(), "f3_vertex_z", corner.z),
edge(t!("Edge 1").as_ref(), "f3_edge1", inv.is_first_invisible()),
edge(t!("Edge 2").as_ref(), "f3_edge2", inv.is_second_invisible()),
edge(t!("Edge 3").as_ref(), "f3_edge3", inv.is_third_invisible()),
edge(t!("Edge 4").as_ref(), "f3_edge4", inv.is_fourth_invisible()),
],
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else {
let invisible = value == t!("Invisible").as_ref();
match field {
"f3_edge1" => self.invisible_edges.set_first_invisible(invisible),
"f3_edge2" => self.invisible_edges.set_second_invisible(invisible),
"f3_edge3" => self.invisible_edges.set_third_invisible(invisible),
"f3_edge4" => self.invisible_edges.set_fourth_invisible(invisible),
_ => {}
}
if field.starts_with("f3_edge") {
return;
}
let Some(value) = parse_f64(value) else {
return;
};
let was_triangle = self.is_triangle();
let vertex_count = if was_triangle { 3 } else { 4 };
let current = crate::scene::view::dispatch::prop_current_vertex()
.min(vertex_count - 1);
let corner = match current {
0 => &mut self.first_corner,
1 => &mut self.second_corner,
2 => &mut self.third_corner,
_ => &mut self.fourth_corner,
};
match field {
"f3_p1x" => self.first_corner.x = v,
"f3_p1y" => self.first_corner.y = v,
"f3_p1z" => self.first_corner.z = v,
"f3_p2x" => self.second_corner.x = v,
"f3_p2y" => self.second_corner.y = v,
"f3_p2z" => self.second_corner.z = v,
"f3_p3x" => self.third_corner.x = v,
"f3_p3y" => self.third_corner.y = v,
"f3_p3z" => self.third_corner.z = v,
"f3_p4x" => self.fourth_corner.x = v,
"f3_p4y" => self.fourth_corner.y = v,
"f3_p4z" => self.fourth_corner.z = v,
"f3_vertex_x" => corner.x = value,
"f3_vertex_y" => corner.y = value,
"f3_vertex_z" => corner.z = value,
_ => {}
}
if was_triangle && current == 2 {
self.fourth_corner = self.third_corner;
}
}
}
+509
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@@ -0,0 +1,509 @@
use acadrust::entities::{face3d::InvisibleEdgeFlags, Face3D};
use acadrust::types::Vector3;
use acadrust::{EntityType, Handle};
use glam::DVec3;
use std::collections::HashSet;
use crate::command::{CadCommand, CmdOption, CmdResult};
use crate::scene::model::wire_model::WireModel;
use crate::t;
const EPSILON: f64 = 1.0e-9;
fn vector(point: DVec3) -> Vector3 {
Vector3::new(point.x, point.y, point.z)
}
fn point(value: Vector3) -> DVec3 {
DVec3::new(value.x, value.y, value.z)
}
fn set_edge_invisible(flags: &mut InvisibleEdgeFlags, edge: usize, invisible: bool) {
match edge {
0 => flags.set_first_invisible(invisible),
1 => flags.set_second_invisible(invisible),
2 => flags.set_third_invisible(invisible),
3 => flags.set_fourth_invisible(invisible),
_ => {}
}
}
fn edge_is_invisible(flags: InvisibleEdgeFlags, edge: usize) -> bool {
match edge {
0 => flags.is_first_invisible(),
1 => flags.is_second_invisible(),
2 => flags.is_third_invisible(),
3 => flags.is_fourth_invisible(),
_ => false,
}
}
fn append_segment(points: &mut Vec<[f64; 3]>, start: DVec3, end: DVec3) {
if !points.is_empty() {
points.push([f64::NAN; 3]);
}
points.push(start.to_array());
points.push(end.to_array());
}
pub struct Face3dCommand {
points: Vec<DVec3>,
invisible: [bool; 4],
pending_invisible: bool,
}
impl Face3dCommand {
pub fn new() -> Self {
Self {
points: Vec::new(),
invisible: [false; 4],
pending_invisible: false,
}
}
fn build(&self, fourth: DVec3) -> Option<EntityType> {
if self.points.len() != 3 {
return None;
}
let mut face = Face3D::new(
vector(self.points[0]),
vector(self.points[1]),
vector(self.points[2]),
vector(fourth),
);
for edge in 0..4 {
set_edge_invisible(&mut face.invisible_edges, edge, self.invisible[edge]);
}
Some(EntityType::Face3D(face))
}
fn continue_from_last_edge(&mut self, fourth: DVec3) {
let third = self.points[2];
let shared_edge_invisible = self.invisible[2];
self.points.clear();
self.points.push(third);
self.points.push(fourth);
self.invisible = [shared_edge_invisible, false, false, false];
self.pending_invisible = false;
}
fn continue_from_triangle(&mut self) {
let second = self.points[1];
let third = self.points[2];
let shared_edge_invisible = self.invisible[1];
self.points.clear();
self.points.push(second);
self.points.push(third);
self.invisible = [shared_edge_invisible, false, false, false];
self.pending_invisible = false;
}
}
impl CadCommand for Face3dCommand {
fn name(&self) -> &'static str {
"3DFACE"
}
fn prompt(&self) -> String {
match self.points.len() {
0 => t!("3DFACE Specify first point or [Invisible]:").into_owned(),
1 => t!("3DFACE Specify second point or [Invisible]:").into_owned(),
2 => t!("3DFACE Specify third point or [Invisible] <exit>:").into_owned(),
_ => t!("3DFACE Specify fourth point or [Invisible] <create three-sided face>:")
.into_owned(),
}
}
fn options(&self) -> Vec<CmdOption> {
vec![CmdOption::new(t!("Invisible").as_ref(), "I")]
}
fn on_point(&mut self, picked: DVec3) -> CmdResult {
let point_index = self.points.len();
if self.pending_invisible && point_index < 4 {
self.invisible[point_index] = true;
}
self.pending_invisible = false;
if self.points.len() == 3 {
let entity = self.build(picked);
self.continue_from_last_edge(picked);
return entity.map_or(CmdResult::Cancel, CmdResult::CommitEntity);
}
self.points.push(picked);
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
if self.points.len() != 3 {
return CmdResult::Cancel;
}
if self.pending_invisible {
self.invisible[3] = true;
}
let third = self.points[2];
let entity = self.build(third);
self.continue_from_triangle();
entity.map_or(CmdResult::Cancel, CmdResult::CommitEntity)
}
fn wants_text_input(&self) -> bool {
true
}
fn point_step_accepts_keywords(&self) -> bool {
true
}
fn on_text_input(&mut self, value: &str) -> Option<CmdResult> {
match value.trim().to_ascii_uppercase().as_str() {
"I" | "INVISIBLE" => {
self.pending_invisible = true;
Some(CmdResult::NeedPoint)
}
_ => None,
}
}
fn on_mouse_move(&mut self, cursor: DVec3) -> Option<WireModel> {
if self.points.is_empty() {
return None;
}
let mut preview = Vec::new();
for edge in 0..self.points.len().saturating_sub(1) {
if !self.invisible[edge] {
append_segment(&mut preview, self.points[edge], self.points[edge + 1]);
}
}
let pending_edge = self.points.len() - 1;
if !self.invisible[pending_edge] {
append_segment(&mut preview, *self.points.last().unwrap(), cursor);
}
if self.points.len() == 3 && !(self.invisible[3] || self.pending_invisible) {
append_segment(&mut preview, cursor, self.points[0]);
}
Some(WireModel::solid_f64(
"face3d_preview".to_string(),
preview,
WireModel::CYAN,
false,
))
}
}
#[derive(Clone, Copy, PartialEq, Eq)]
enum EdgeMode {
Toggle,
Display,
DisplaySelect,
}
pub struct FaceEdgeCommand {
faces: Vec<(Handle, Face3D)>,
mode: EdgeMode,
show_all_hidden: bool,
displayed_faces: HashSet<Handle>,
}
impl FaceEdgeCommand {
pub fn new(faces: Vec<(Handle, Face3D)>) -> Self {
Self {
faces,
mode: EdgeMode::Toggle,
show_all_hidden: false,
displayed_faces: HashSet::new(),
}
}
fn corners(face: &Face3D) -> [DVec3; 4] {
[
point(face.first_corner),
point(face.second_corner),
point(face.third_corner),
point(face.fourth_corner),
]
}
fn nearest_edge(face: &Face3D, picked: DVec3) -> Option<usize> {
let corners = Self::corners(face);
let mut best = None;
for edge in 0..4 {
let start = corners[edge];
let end = corners[(edge + 1) % 4];
let segment = end - start;
let length_squared = segment.length_squared();
if length_squared <= EPSILON * EPSILON {
continue;
}
let parameter = ((picked - start).dot(segment) / length_squared).clamp(0.0, 1.0);
let distance_squared = (picked - (start + segment * parameter)).length_squared();
if best.is_none_or(|(_, distance)| distance_squared < distance) {
best = Some((edge, distance_squared));
}
}
best.map(|(edge, _)| edge)
}
fn edge_wire(face: &Face3D, edge: usize, name: &str) -> WireModel {
let corners = Self::corners(face);
WireModel::solid_f64(
name.to_string(),
vec![corners[edge].to_array(), corners[(edge + 1) % 4].to_array()],
WireModel::CYAN,
false,
)
}
fn edges_overlap_collinearly(
selected_start: DVec3,
selected_end: DVec3,
candidate_start: DVec3,
candidate_end: DVec3,
) -> bool {
let selected = selected_end - selected_start;
let selected_length = selected.length();
let candidate = candidate_end - candidate_start;
if selected_length <= EPSILON || candidate.length() <= EPSILON {
return false;
}
let direction = selected / selected_length;
let scale = selected_length
.max(candidate.length())
.max(1.0);
let tolerance = EPSILON * scale;
let line_distance = |point: DVec3| {
let offset = point - selected_start;
(offset - direction * offset.dot(direction)).length()
};
if line_distance(candidate_start) > tolerance
|| line_distance(candidate_end) > tolerance
{
return false;
}
let t0 = (candidate_start - selected_start).dot(direction);
let t1 = (candidate_end - selected_start).dot(direction);
let candidate_min = t0.min(t1);
let candidate_max = t0.max(t1);
candidate_max.min(selected_length) - candidate_min.max(0.0) > tolerance
}
fn collinear_replacements(
&mut self,
selected_face: usize,
selected_edge: usize,
) -> Vec<(Handle, Vec<EntityType>)> {
let selected_corners = Self::corners(&self.faces[selected_face].1);
let selected_start = selected_corners[selected_edge];
let selected_end = selected_corners[(selected_edge + 1) % 4];
let make_invisible = !edge_is_invisible(
self.faces[selected_face].1.invisible_edges,
selected_edge,
);
let mut replacements = Vec::new();
for (handle, face) in &mut self.faces {
let corners = Self::corners(face);
let mut updated = face.clone();
let mut changed = false;
for edge in 0..4 {
if Self::edges_overlap_collinearly(
selected_start,
selected_end,
corners[edge],
corners[(edge + 1) % 4],
) && edge_is_invisible(updated.invisible_edges, edge) != make_invisible
{
set_edge_invisible(&mut updated.invisible_edges, edge, make_invisible);
changed = true;
}
}
if changed {
*face = updated.clone();
replacements.push((*handle, vec![EntityType::Face3D(updated)]));
}
}
replacements
}
fn hidden_edges_wire(&self) -> WireModel {
let mut points = Vec::new();
for (handle, face) in &self.faces {
if !self.show_all_hidden && !self.displayed_faces.contains(handle) {
continue;
}
let corners = Self::corners(face);
for edge in 0..4 {
if edge_is_invisible(face.invisible_edges, edge)
&& (corners[(edge + 1) % 4] - corners[edge]).length_squared()
> EPSILON * EPSILON
{
append_segment(&mut points, corners[edge], corners[(edge + 1) % 4]);
}
}
}
WireModel::solid_f64(
"face3d_hidden_edges".to_string(),
points,
WireModel::CYAN,
false,
)
}
}
impl CadCommand for FaceEdgeCommand {
fn name(&self) -> &'static str {
"EDGE"
}
fn prompt(&self) -> String {
match self.mode {
EdgeMode::Toggle => {
t!("EDGE Select edge of 3D face to toggle visibility or [Display]:").into_owned()
}
EdgeMode::Display => {
t!("EDGE Display invisible edges [All/Select] <Select>:").into_owned()
}
EdgeMode::DisplaySelect => {
t!("EDGE Select 3D faces to display invisible edges <done>:").into_owned()
}
}
}
fn options(&self) -> Vec<CmdOption> {
match self.mode {
EdgeMode::Toggle => vec![CmdOption::new(t!("Display").as_ref(), "D")],
EdgeMode::Display => vec![
CmdOption::new(t!("All").as_ref(), "A"),
CmdOption::new(t!("Select").as_ref(), "S"),
],
EdgeMode::DisplaySelect => Vec::new(),
}
}
fn needs_entity_pick(&self) -> bool {
matches!(self.mode, EdgeMode::Toggle | EdgeMode::DisplaySelect)
}
fn entity_pick_includes_fills(&self) -> bool {
true
}
fn entity_pick_uses_surface_point(&self) -> bool {
true
}
fn entity_pick_highlights_hover(&self) -> bool {
true
}
fn on_entity_pick(&mut self, handle: Handle, picked: DVec3) -> CmdResult {
let Some(index) = self.faces.iter().position(|(candidate, _)| *candidate == handle) else {
return CmdResult::NeedPoint;
};
if self.mode == EdgeMode::DisplaySelect {
self.displayed_faces.insert(handle);
return CmdResult::Preview(self.hidden_edges_wire());
}
let Some(edge) = Self::nearest_edge(&self.faces[index].1, picked) else {
return CmdResult::NeedPoint;
};
let replacements = self.collinear_replacements(index, edge);
if replacements.is_empty() {
CmdResult::NeedPoint
} else {
CmdResult::ReplaceManyContinue(replacements)
}
}
fn on_hover_entity(&mut self, handle: Handle, picked: DVec3) -> Vec<WireModel> {
let Some((_, face)) = self.faces.iter().find(|(candidate, _)| *candidate == handle) else {
return Vec::new();
};
if self.mode == EdgeMode::DisplaySelect
|| self.show_all_hidden
|| self.displayed_faces.contains(&handle)
{
let mut points = Vec::new();
let corners = Self::corners(face);
for edge in 0..4 {
if (corners[(edge + 1) % 4] - corners[edge]).length_squared()
> EPSILON * EPSILON
{
append_segment(&mut points, corners[edge], corners[(edge + 1) % 4]);
}
}
return vec![WireModel::solid_f64(
"face3d_edges".to_string(),
points,
WireModel::CYAN,
false,
)];
}
Self::nearest_edge(face, picked)
.map(|edge| vec![Self::edge_wire(face, edge, "face3d_edge")])
.unwrap_or_default()
}
fn on_text_input(&mut self, value: &str) -> Option<CmdResult> {
let keyword = value.trim().to_ascii_uppercase();
match self.mode {
EdgeMode::Toggle if matches!(keyword.as_str(), "D" | "DISPLAY") => {
self.mode = EdgeMode::Display;
Some(CmdResult::NeedPoint)
}
EdgeMode::Display if matches!(keyword.as_str(), "A" | "ALL") => {
self.mode = EdgeMode::Toggle;
self.show_all_hidden = true;
Some(CmdResult::Preview(self.hidden_edges_wire()))
}
EdgeMode::Display if matches!(keyword.as_str(), "S" | "SELECT") => {
self.mode = EdgeMode::DisplaySelect;
self.show_all_hidden = false;
self.displayed_faces.clear();
Some(CmdResult::NeedPoint)
}
_ => Some(CmdResult::NeedPoint),
}
}
fn wants_text_input(&self) -> bool {
true
}
fn point_step_accepts_keywords(&self) -> bool {
true
}
fn on_point(&mut self, _point: DVec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
match self.mode {
EdgeMode::Display => {
self.mode = EdgeMode::DisplaySelect;
self.show_all_hidden = false;
self.displayed_faces.clear();
CmdResult::NeedPoint
}
EdgeMode::DisplaySelect => {
self.mode = EdgeMode::Toggle;
CmdResult::Preview(self.hidden_edges_wire())
}
EdgeMode::Toggle => CmdResult::Cancel,
}
}
fn on_entity_replaced(&mut self, old: Handle, new_handles: &[Handle]) {
if let Some(new_handle) = new_handles.first().copied() {
if let Some((handle, _)) = self.faces.iter_mut().find(|(handle, _)| *handle == old) {
*handle = new_handle;
}
if self.displayed_faces.remove(&old) {
self.displayed_faces.insert(new_handle);
}
}
}
}
inventory::submit!(crate::command::CommandRegistration {
names: &["3DFACE", "EDGE"]
});
+1
View File
@@ -5,6 +5,7 @@ pub mod circle;
pub mod dimcenter;
pub mod donut;
pub mod ellipse;
pub mod face3d;
pub mod hatch;
pub mod hatchedit;
pub mod helix;