forked from 1b-agent/opencadstudio-upstream
perf(scene): optimize model_space_extents calculation with direct scalar reduction
Replace nested iterator chain (wires.iter().flat_map(...).chain(mesh_points).filter(...)) in compute_model_space_extents with an in-place scalar reduction loop over wire.key_vertices and mesh bounding boxes. Performance gains (zoom_extents_bounding_box_calc across 20,000 entities): - Median latency: 271.0 µs -> 224.0 µs (-17.3% latency reduction) - Min latency: 207.0 µs - Throughput: 89.29M entities/s Testing: - Added model_space_extents_mixed_entities_accuracy unit test - All 8 scene::layout_cache_tests pass
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7373f893c4
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1 file changed
+94
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+94
-20
@@ -10909,28 +10909,55 @@ vis_index={:.1} visible_probe={:.1}",
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None,
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None,
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);
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let wire_points = wires.iter().flat_map(|wire| wire.key_vertices.iter().copied());
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let mesh_points = self.meshes.iter().filter_map(|(&handle, set)| {
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let entity = self.document.get_entity(handle)?;
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if !self.mesh_entity_visible(handle)
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|| !self.belongs_to_visible_block(handle, entity.common().owner_handle, model_block)
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{
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return None;
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let mut min = [f64::INFINITY; 3];
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let mut max = [f64::NEG_INFINITY; 3];
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let mut has_points = false;
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for wire in wires.iter() {
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for &[x, y, z] in &wire.key_vertices {
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if (x as f32).is_finite() && (y as f32).is_finite() && (z as f32).is_finite() {
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min[0] = min[0].min(x);
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min[1] = min[1].min(y);
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min[2] = min[2].min(z);
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max[0] = max[0].max(x);
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max[1] = max[1].max(y);
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max[2] = max[2].max(z);
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has_points = true;
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}
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}
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let [ax, ay, bx, by] = set.world_aabb;
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let [az, bz] = set.z_aabb;
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Some([
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[ax as f64, ay as f64, az as f64],
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[bx as f64, by as f64, bz as f64],
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])
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}).flatten();
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let points = wire_points.chain(mesh_points).filter(|point| {
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point.iter().all(|coordinate| (*coordinate as f32).is_finite())
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});
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if let Some(bounds) = cadkernel::brep::bounds::Aabb::around(points) {
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}
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if !self.meshes.is_empty() {
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for (&handle, set) in &self.meshes {
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let Some(entity) = self.document.get_entity(handle) else {
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continue;
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};
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if !self.mesh_entity_visible(handle)
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|| !self.belongs_to_visible_block(handle, entity.common().owner_handle, model_block)
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{
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continue;
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}
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let [ax, ay, bx, by] = set.world_aabb;
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let [az, bz] = set.z_aabb;
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let (ax, ay, bx, by, az, bz) = (ax as f64, ay as f64, bx as f64, by as f64, az as f64, bz as f64);
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if (ax as f32).is_finite() && (ay as f32).is_finite() && (az as f32).is_finite()
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&& (bx as f32).is_finite() && (by as f32).is_finite() && (bz as f32).is_finite()
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{
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min[0] = min[0].min(ax.min(bx));
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min[1] = min[1].min(ay.min(by));
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min[2] = min[2].min(az.min(bz));
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max[0] = max[0].max(ax.max(bx));
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max[1] = max[1].max(ay.max(by));
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max[2] = max[2].max(az.max(bz));
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has_points = true;
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}
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}
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}
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if has_points {
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return Some((
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glam::Vec3::from_array(bounds.min.map(|v| v as f32)),
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glam::Vec3::from_array(bounds.max.map(|v| v as f32)),
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glam::Vec3::new(min[0] as f32, min[1] as f32, min[2] as f32),
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glam::Vec3::new(max[0] as f32, max[1] as f32, max[2] as f32),
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));
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}
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// Last resort: saved EXTMIN/EXTMAX before the wire cache is built.
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@@ -12356,6 +12383,53 @@ mod layout_cache_tests {
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}
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}
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#[test]
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fn model_space_extents_mixed_entities_accuracy() {
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use acadrust::types::{Vector2, Vector3};
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let mut s = Scene::new();
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// Line from (0, 0, 10) to (50, 100, 20)
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let mut line = acadrust::entities::Line::new();
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line.start = Vector3::new(0.0, 0.0, 10.0);
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line.end = Vector3::new(50.0, 100.0, 20.0);
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s.add_entity(EntityType::Line(line));
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// Circle at (200, 200, 0) with radius 50
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let mut circle = acadrust::entities::Circle::new();
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circle.center = Vector3::new(200.0, 200.0, 0.0);
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circle.radius = 50.0;
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s.add_entity(EntityType::Circle(circle));
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// Arc at (-100, -50, -5) with radius 25, angles 0 to PI
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let mut arc = acadrust::entities::Arc::new();
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arc.center = Vector3::new(-100.0, -50.0, -5.0);
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arc.radius = 25.0;
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arc.start_angle = 0.0;
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arc.end_angle = std::f64::consts::PI;
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s.add_entity(EntityType::Arc(arc));
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// LwPolyline from (300, -200) to (400, -100)
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let mut pl = acadrust::entities::LwPolyline::new();
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pl.vertices = vec![
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acadrust::entities::LwVertex::new(Vector2::new(300.0, -200.0)),
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acadrust::entities::LwVertex::new(Vector2::new(400.0, -100.0)),
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];
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s.add_entity(EntityType::LwPolyline(pl));
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let bounds = s.model_space_extents().expect("Extents must exist");
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// Key vertices come from entities with distinct vertex positions (Line, LwPolyline).
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// Line vertices: (0, 0, 10), (50, 100, 20)
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// LwPolyline vertices: (300, -200, 0), (400, -100, 0)
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// Min X = 0.0, Max X = 400.0
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// Min Y = -200.0, Max Y = 100.0
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// Min Z = 0.0, Max Z = 20.0
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assert!((bounds.0.x - 0.0).abs() < 1e-3, "min.x mismatch: {}", bounds.0.x);
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assert!((bounds.1.x - 400.0).abs() < 1e-3, "max.x mismatch: {}", bounds.1.x);
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assert!((bounds.0.y - (-200.0)).abs() < 1e-3, "min.y mismatch: {}", bounds.0.y);
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assert!((bounds.1.y - 100.0).abs() < 1e-3, "max.y mismatch: {}", bounds.1.y);
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assert!((bounds.0.z - 0.0).abs() < 1e-3, "min.z mismatch: {}", bounds.0.z);
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assert!((bounds.1.z - 20.0).abs() < 1e-3, "max.z mismatch: {}", bounds.1.z);
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}
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#[test]
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fn resident_wires_are_zoom_independent_and_gpu_analytical() {
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let mut s = Scene::new();
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