forked from 1b-agent/opencadstudio-upstream
Merge pull request #1346 from huaninstratech/fix/block-text-wipeout-depth
fix: keep block text above its own block's wipeouts (compose glyph depth through the scene graph)
This commit is contained in:
commit
ce6db72c78
7 files changed
+214
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+10
-1
@@ -5612,7 +5612,12 @@ mod plot_paper_tests {
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env!("CARGO_MANIFEST_DIR"),
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"/tests/fixtures/plot/page-setups-metric.dxf"
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);
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let reply = app.automation_op(&format!(r#"{{"op":"open","path":"{path}"}}"#));
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// json! escapes the path: a Windows CARGO_MANIFEST_DIR carries
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// backslashes, and a raw format! would put invalid \X escapes in the
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// JSON string.
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let reply = app.automation_op(
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&serde_json::json!({"op": "open", "path": path}).to_string(),
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);
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assert_eq!(reply["ok"], true, "{reply}");
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app
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}
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@@ -5911,6 +5916,10 @@ mod plot_paper_tests {
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assert!(app.plot_dialog.custom_editor.is_none());
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}
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// The driver-options editor is the CUPS flow; on Windows
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// PrinterProperties routes to the system preferences dialog instead, so
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// the editor under test never opens there.
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#[cfg(not(target_os = "windows"))]
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#[test]
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fn driver_options_are_edited_remembered_and_sent_with_the_job() {
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use crate::io::print_to_printer::parse_lpoptions;
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@@ -605,6 +605,7 @@ fn append_pdf_page(
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emit_wire_fills(
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&mut ops,
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std::slice::from_ref(&wire.wire),
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wire.draw_depth,
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ox,
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oy,
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plot_style,
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@@ -1036,6 +1037,7 @@ fn plotted_color(
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fn emit_wire_fills(
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ops: &mut Vec<Op>,
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wires: &[WireModel],
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wire_depth: f32,
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ox: f64,
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oy: f64,
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plot_style: Option<&PlotStyleTable>,
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@@ -1090,7 +1092,11 @@ fn emit_wire_fills(
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line_weight_px: wire.line_weight_px,
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angle_offset: 0.0,
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scale: 1.0 / scale.max(1.0e-6),
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draw_depth: wire.depth_override.unwrap_or(0.0),
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// The host wire's composed draw depth (PlotWire carries
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// wire_draw_depth). depth_override alone is a per-block
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// child label and would sort the fill outside its block's
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// band; keep the pattern fill co-sorted with its wire.
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draw_depth: wire_depth,
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};
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emit_hatch(
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ops,
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Vendored
+19
-5
@@ -1703,6 +1703,14 @@ impl Batches {
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);
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}
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}
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// Glyph quads stay at neutral depth on purpose: the per-wire
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// depth_override (b.local_depth) is composed with the insert's
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// scene-graph level at upload time (wire_draw_depth:
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// depths[insert] + override * half), the same place the
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// wipeout/hatch fills get theirs. Baking the raw child rank
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// into the vertices here would double-count it in per-block
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// label units — for a negative rank that sinks the text below
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// its own block's wipes instead of ahead of them.
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if !b.pattern_stations.is_empty() {
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b.pattern_stations = encode_pattern_stations(
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std::mem::take(&mut b.pattern_stations),
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@@ -2571,11 +2579,17 @@ fn emit_wire(
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.map(|marker| transformed_point_marker(marker, accum_xform));
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let point_marker = marker_transform.map(|(marker, _)| marker);
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// Only band wires take a per-child composed depth: their solid area is
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// what covers siblings, and their width already splits them into their own
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// batches — thin wires keep the shared whole-insert depth so same-style
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// batches stay merged.
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let local_depth = (lw.world_width > 0.0)
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// Band wires take a per-child composed depth: their solid area is what
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// covers siblings, and their width already splits them into their own
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// batches. Text-bearing wires need it too — but as `depth_override`, not
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// baked into vertices: the upload resolves it against the insert's
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// scene-graph entry (depths[insert] + override * half), which is what
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// keeps text interleaved with its sibling wipeout/hatch fills. Without a
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// composed rank the text sits at the bare insert level, an exact tie with
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// every sibling fill, and the later wipeout pass erases it (unselected
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// block text vanished under its wipeout; selecting won only because the
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// xray pass ignores depth).
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let local_depth = (lw.world_width > 0.0 || !lw.text_verts.is_empty())
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.then(|| d_range.0 + lw.local_rank * d_range.1);
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let plot_visible = ctx.plot_visible
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&& lw.plot_visible
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+2
-1
@@ -2204,7 +2204,8 @@ pub struct Scene {
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RefCell<HashMap<(String, String), Option<Arc<crate::io::plot_style::PlotStyleTable>>>>,
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styled_wire_cache: RefCell<HashMap<(u64, String), (u64, Arc<Vec<WireModel>>)>>,
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styled_hatch_cache: RefCell<HashMap<(u64, usize, usize, String, u32), Arc<Vec<HatchModel>>>>,
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styled_wire_fill_cache: RefCell<HashMap<(u64, String, u32), Arc<Vec<HatchModel>>>>,
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styled_wire_fill_cache:
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RefCell<HashMap<(u64, String, u32, u64), Arc<Vec<HatchModel>>>>,
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/// Per-viewport projected wire cache for paper-space content viewports.
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/// Stores projected + clipped wires in paper-space coordinates.
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/// Maps vp_handle → (geometry_epoch, Vec<WireModel>).
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@@ -53,6 +53,13 @@ use crate::scene::model::image_model::ImageModel;
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use crate::scene::model::mesh_model::MeshLodSet;
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use crate::scene::model::wire_model::WireModel;
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/// Worst-case raster depth bias (in 24-bit quanta, toward the camera) block
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/// text is required to clear. The wipeout pipeline currently carries no bias
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/// (a raster bias can jump a block's narrow depth band and erase its
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/// foreground), so this is a safety budget: the block-text regression asserts
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/// a larger margin over whatever bias the pipeline could reintroduce.
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pub const WIPEOUT_DEPTH_BIAS_QUANTA: i32 = 2;
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struct SilhouetteChunk {
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vertex_buffer: wgpu::Buffer,
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instance_buffer: wgpu::Buffer,
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@@ -1056,7 +1063,13 @@ impl Pipeline {
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depth_compare: Some(wgpu::CompareFunction::LessEqual),
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stencil: content_stencil.clone(),
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// The shader already applies draw order. A raster bias can
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// jump across a block's narrow range and erase its foreground.
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// jump across a block's narrow range and erase its foreground
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// — block text clears its siblings' wipes by only 9-16 depth
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// quanta, so the pipeline must stay bias-free. Coincident ties
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// still resolve toward the mask, which draws later under
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// LessEqual. WIPEOUT_DEPTH_BIAS_QUANTA is the budget the
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// block-text regression asserts against if a bias ever
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// returns.
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bias: wgpu::DepthBiasState::default(),
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}),
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multisample: wgpu::MultisampleState {
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@@ -3102,14 +3102,19 @@ impl Scene {
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let Some(style) = self.display_plot_style() else {
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return None;
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};
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// Depth generation rides in the key: the fills below compose their
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// depth from the live depth map, which can move independently of the
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// wire set (a DRAWORDER edit re-ranks without retessellating).
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let key = (
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source_gen,
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style.name.to_ascii_lowercase(),
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pattern_scale.to_bits(),
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self.draw_depth_generation(),
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);
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if let Some(hatches) = self.styled_wire_fill_cache.borrow().get(&key) {
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return Some(Arc::clone(hatches));
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}
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let depths = self.draw_depth_map();
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let mut hatches = Vec::new();
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for wire in wires.iter().filter(|wire| wire.fill_is_2d_solid && wire.aci > 0) {
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let Some(pattern) = style
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@@ -3161,7 +3166,14 @@ impl Scene {
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line_weight_px,
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angle_offset: 0.0,
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scale: pattern_scale,
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draw_depth: wire.depth_override.unwrap_or(0.0),
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// Compose against the scene graph exactly like the wire
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// pipeline does. The raw depth_override is a per-block
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// child label (or None for top-level wires) — either way
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// it would place the fill outside its host's depth band
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// and let sibling wipes/masks bury it.
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draw_depth: crate::scene::pipeline::wire_gpu::wire_draw_depth(
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wire, &depths,
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),
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});
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}
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}
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@@ -0,0 +1,149 @@
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// Regression: text INSIDE a block must reach the GPU at neutral vertex depth
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// with its composed child rank carried in `WireModel::depth_override`, so the
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// upload resolves it against the insert's scene-graph entry
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// (depths[insert] + override * half) — the same composition the wipeout/hatch
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// fills get. Baking the raw per-block rank into the vertices instead sinks
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// text with a negative rank below its own block's wipes (the "G-3" mark
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// labels of BS33-11) and catapults text with a positive rank above later
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// draw-order geometry.
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//
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// The scene mirrors the real-world shape of the bug: a block whose children
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// are [wipeout, line, text], inserted into a drawing big enough that the
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// insert's child band is as fine-grained as a real one.
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use acadrust::entities::{Insert, Text, Wipeout};
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use acadrust::tables::BlockRecord;
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use acadrust::types::Vector3;
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use acadrust::EntityType;
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use OpenCADStudio::scene::cache::block_cache::{expand_insert, BlockCache};
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use OpenCADStudio::scene::view::render::InheritStyle;
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use OpenCADStudio::scene::Scene;
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use OpenCADStudio::scene::WireModel;
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const DRAW_ORDER_BIAS: f32 = 0.001;
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const DEPTH_QUANTA: f32 = 16_777_216.0; // 2^24 (Depth24Plus)
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#[test]
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fn block_text_depth_composes_through_the_instance_path() {
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let mut scene = Scene::new();
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let br_h = acadrust::Handle::new(scene.document.next_handle());
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let mut br = BlockRecord::new("MARK");
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br.handle = br_h;
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scene.document.block_records.add(br).unwrap();
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// Child 0: the wipeout the text is drawn after (the text must win).
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let mut wipe = Wipeout::new();
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wipe.insertion_point = Vector3::new(-10.0, -10.0, 0.0);
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wipe.u_vector = Vector3::new(20.0, 0.0, 0.0);
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wipe.v_vector = Vector3::new(0.0, 20.0, 0.0);
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let mut wipe_e = EntityType::Wipeout(wipe);
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wipe_e.common_mut().owner_handle = br_h;
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let wipe_handle = scene.document.add_entity(wipe_e).unwrap();
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// Child 1: a spacer so the text sits two sibling steps above the wipe,
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// the same gap as the real BS33-11 mark blocks.
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let mut spacer = acadrust::entities::Line::default();
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spacer.start = Vector3::new(-10.0, -10.0, 0.0);
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spacer.end = Vector3::new(10.0, 10.0, 0.0);
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let mut spacer_e = EntityType::Line(spacer);
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spacer_e.common_mut().owner_handle = br_h;
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let _ = scene.document.add_entity(spacer_e).unwrap();
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// Child 2: the text.
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let mut txt = Text::new();
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txt.value = "G-3".to_string();
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txt.height = 2.5;
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txt.insertion_point = Vector3::new(0.0, 0.0, 0.0);
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let mut txt_e = EntityType::Text(txt);
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txt_e.common_mut().owner_handle = br_h;
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let text_handle = scene.document.add_entity(txt_e).unwrap();
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// A large model space, so the insert's child band compresses to the
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// fine granularity real drawings have (~600 top-level entities puts the
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// per-sibling spacing at a handful of 24-bit quanta, where an oversized
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// wipeout depth bias would swallow it).
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for i in 0..600 {
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let mut line = acadrust::entities::Line::default();
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line.start = Vector3::new(f64::from(i) * 10.0 - 3000.0, -50.0, 0.0);
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line.end = Vector3::new(f64::from(i) * 10.0 - 3000.0, 50.0, 0.0);
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let _ = scene.document.add_entity(EntityType::Line(line));
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}
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let ins = Insert::new("MARK", Vector3::new(0.0, 0.0, 0.0));
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let ins_handle = scene.add_entity(EntityType::Insert(ins));
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let depths = scene.draw_depth_map();
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let [ins_d, ins_half] = depths
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.get(&ins_handle.value())
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.copied()
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.expect("insert must be ranked");
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let text_label = depths
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.get(&text_handle.value())
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.expect("block children must be ranked")[0];
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let wipe_label = depths.get(&wipe_handle.value()).expect("wipe ranked")[0];
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assert!(
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text_label > wipe_label,
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"precondition: the drawing orders the text after the wipeout"
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);
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let cache = BlockCache::build(
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&scene.document, 1.0, None, true, [0.0, 0.0, 0.0, 1.0], None, &depths,
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);
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let wires = expand_insert(
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&scene.document, &cache, &Insert::new("MARK", Vector3::new(0.0, 0.0, 0.0)),
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ins_handle,
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[1.0, 1.0, 1.0, 1.0], 0, 0.0, [0.0; 8], 1.0,
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InheritStyle { color: [1.0, 1.0, 1.0, 1.0], pat_len: 0.0, pat: [0.0; 8], lw_px: 1.0 },
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0, false, false, 1.0, None, None, false, [0.0, 0.0, 0.0, 1.0], 1.0,
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OpenCADStudio::scene::BlockScalePolicy::FromInsert, false,
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)
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.expect("block defn cached");
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let text_wires: Vec<&WireModel> =
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wires.iter().filter(|w| !w.text_verts.is_empty()).collect();
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assert!(
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!text_wires.is_empty(),
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"block TEXT must tessellate into glyph quads"
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);
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// The wire is named after its insert (decimal handle), and the upload
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// resolves that name against the depth map: this is the composition the
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// GPU finally sees.
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for w in &text_wires {
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assert!(
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w.text_verts.iter().all(|v| v.draw_depth == 0.0),
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"glyph vertices must stay at neutral depth; the instance path owns it"
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);
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assert_eq!(
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w.depth_override,
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Some(text_label),
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"the wire must carry the text's child rank as its depth override"
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);
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let resolved = w
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.name
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.parse::<u64>()
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.ok()
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.and_then(|h| depths.get(&h).copied());
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let instance = match (resolved, w.depth_override) {
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(Some([d, half]), Some(local)) => d + local * half,
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(Some([d, _]), None) => d,
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_ => 0.0,
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};
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assert_eq!(
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instance,
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ins_d + text_label * ins_half,
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"instance depth must compose to depths[insert] + label * half"
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);
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// The wipeout mask, composed the same way the scene graph does it.
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let mask = ins_d + wipe_label * ins_half;
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let margin_quanta =
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(instance - mask) * DRAW_ORDER_BIAS * DEPTH_QUANTA;
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let bias = OpenCADStudio::scene::pipeline::WIPEOUT_DEPTH_BIAS_QUANTA as f32;
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assert!(
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margin_quanta > bias + 2.0,
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"text drawn after its block's wipeout must clear it by more than \
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the wipeout depth bias plus headroom, got {margin_quanta} quanta"
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);
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}
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}
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Reference in new issue
Block a user