forked from 1b-agent/opencadstudio-upstream
fix(ctx-menu): anchor right-click menu under cursor, share overlay infra
The right-click context menu was being placed via window-relative coordinates while the cursor position it anchored to was canvas-relative, so the menu drifted away from the cursor by the size of the surrounding ribbon / sidebar / status bar. Move the menu inside `viewport_stack` so its anchor resolves in the same coordinate space the cursor was captured in. Introduce `position_canvas_overlay(anchor, panel)` — wraps `panel` in a column+row of fixed-width spacers and `iced::widget::opaque(panel)` so events on the menu itself don't fall through to the viewport mouse area underneath. The multi-functional grip popup is rewritten to use the same helper. Outside-click dismiss now mirrors the grip popup: `ViewportLeftPress` checks `selection.context_menu.take()` at the top and returns early when it was set, so a press that reaches the viewport mouse area (i.e. outside the opaque panel) closes the menu without running the rest of the left-click handler. The redundant `context_menu = None` later in the handler and the now-unused `Message::ViewportContextMenuClose` are removed. Two related issues fixed in the same pass: * The right-drag threshold for orbit was 3 px squared, small enough that normal hand jitter between a right-button press and release was promoting a click to a drag and suppressing the menu on release. Bumped to 8 px squared. * `Message::ViewportExit` was clearing `context_menu`. With the menu now living above the viewport mouse area, the opaque panel capturing the cursor fires the underlying area's exit handler — which closed the menu the instant it opened. Stop clearing the menu there; outside-click dismiss is enough. Co-Authored-By: Claude Opus 4.7 <[email protected]>
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0954d6d123
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-60
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@@ -627,8 +627,6 @@ pub enum Message {
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// ── About window ────────────────────────────────────────────────────
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AboutOpen,
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AboutCopyInfo,
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/// Close the viewport right-click context menu without performing any action.
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ViewportContextMenuClose,
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/// The user clicked the title-bar ✕ (fires before the window closes).
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WindowCloseRequested(window::Id),
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/// A window was fully closed (fires after `window::close()` is called).
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+19
-9
@@ -1888,7 +1888,11 @@ impl OpenCADStudio {
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if let Some(press) = sel.right_press_pos {
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let dx = p.x - press.x;
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let dy = p.y - press.y;
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if !sel.right_dragging && (dx * dx + dy * dy) > 9.0 {
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// 8 px (64 squared) threshold so normal hand jitter
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// between a right-button press and release doesn't
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// promote a click-and-release to an orbit drag, which
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// would suppress the context menu on release.
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if !sel.right_dragging && (dx * dx + dy * dy) > 64.0 {
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sel.right_dragging = true;
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sel.context_menu = None;
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}
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@@ -2238,7 +2242,11 @@ impl OpenCADStudio {
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sel.poly_active = false;
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sel.poly_points.clear();
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sel.poly_crossing = false;
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sel.context_menu = None;
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// Don't touch `context_menu` here. ViewportExit also fires
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// when an upper overlay (the right-click menu panel) takes
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// the cursor, so clearing the menu state on every exit
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// would close the menu the moment it opens. Outside-click
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// dismiss is handled in `ViewportLeftPress`.
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Task::none()
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}
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@@ -2252,6 +2260,15 @@ impl OpenCADStudio {
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self.grip_hover = None;
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return Task::none();
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}
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// Same dismiss-on-outside-click for the right-click
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// context menu: its panel is opaque, so a press that
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// reaches here is outside the menu.
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{
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let mut sel = self.tabs[i].scene.selection.borrow_mut();
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if sel.context_menu.take().is_some() {
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return Task::none();
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}
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}
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let (p, vp_size) = {
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let sel = self.tabs[i].scene.selection.borrow();
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let p = match sel.last_move_pos {
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@@ -2368,7 +2385,6 @@ impl OpenCADStudio {
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}
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let mut sel = self.tabs[i].scene.selection.borrow_mut();
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sel.context_menu = None;
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sel.left_down = true;
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// Stored in full-canvas space (like ViewportMove's cursor and
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// the overlay box / lasso drawing); release maps it into the
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@@ -4150,12 +4166,6 @@ impl OpenCADStudio {
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iced::clipboard::write(info)
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}
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Message::ViewportContextMenuClose => {
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let i = self.active_tab;
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self.tabs[i].scene.selection.borrow_mut().context_menu = None;
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Task::none()
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}
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Message::EnterViewport(handle) => {
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let i = self.active_tab;
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// Clear paper-space selection before entering model space.
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+58
-49
@@ -689,8 +689,6 @@ impl OpenCADStudio {
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// as a single widget instead of stacked tiles.
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if let Some(popup) = self.grip_popup.as_ref() {
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if !tab.is_start {
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let anchor_x = (popup.anchor.x + 12.0).max(0.0);
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let anchor_y = (popup.anchor.y + 12.0).max(0.0);
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// Size the row to the widest label so the selection
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// highlight fills the whole row instead of just the
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// text glyphs. ~7 px per character at size 12 + the
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@@ -759,16 +757,32 @@ impl OpenCADStudio {
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},
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..Default::default()
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});
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let popup_layer = iced::widget::column![
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Space::new().height(iced::Length::Fixed(anchor_y)),
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iced::widget::row![
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Space::new().width(iced::Length::Fixed(anchor_x)),
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iced::widget::opaque(menu_panel),
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],
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]
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.width(Fill)
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.height(Fill);
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viewport_stack = viewport_stack.push(popup_layer);
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// Offset the menu by 12 px so the cursor doesn't land on
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// the first item immediately, matching the right-click
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// context menu's "panel below the click point" feel.
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let anchor = iced::Point::new(popup.anchor.x + 12.0, popup.anchor.y + 12.0);
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viewport_stack = viewport_stack.push(position_canvas_overlay(anchor, menu_panel.into()));
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}
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}
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// Right-click context menu. Lives inside the viewport stack so
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// the cursor position (canvas-relative) anchors the menu under
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// the cursor instead of drifting into window-relative space.
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if !tab.is_start {
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let ctx_pos = tab.scene.selection.borrow().context_menu;
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if let Some(p) = ctx_pos {
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let has_cmd = tab.active_cmd.is_some();
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let has_selection = !tab.scene.selected.is_empty();
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let last_cmds: Vec<String> = self
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.command_line
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.cmd_recall
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.iter()
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.rev()
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.take(3)
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.cloned()
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.collect();
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viewport_stack = viewport_stack
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.push(viewport_context_menu_overlay(p, has_cmd, has_selection, last_cmds));
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}
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}
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@@ -896,26 +910,6 @@ impl OpenCADStudio {
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iced::widget::Space::new().width(0).height(0).into()
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};
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// ── Viewport right-click context menu ─────────────────────────────
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let viewport_ctx_layer: Element<'_, Message> = {
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let ctx_pos = tab.scene.selection.borrow().context_menu;
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if let Some(p) = ctx_pos {
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let has_cmd = tab.active_cmd.is_some();
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let has_selection = !tab.scene.selected.is_empty();
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let last_cmds: Vec<String> = self
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.command_line
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.cmd_recall
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.iter()
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.rev()
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.take(3)
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.cloned()
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.collect();
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viewport_context_menu_overlay(p, has_cmd, has_selection, last_cmds)
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} else {
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iced::widget::Space::new().width(0).height(0).into()
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}
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};
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let open_progress_layer: Element<'_, Message> = if let Some(p) = &self.opening {
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crate::ui::open_progress::view(p, iced::time::Instant::now())
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} else {
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@@ -929,7 +923,6 @@ impl OpenCADStudio {
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scale_layer,
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dropdown_layer,
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layout_ctx_layer,
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viewport_ctx_layer,
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open_progress_layer,
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]
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.into()
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@@ -1263,6 +1256,34 @@ pub(super) fn doc_tab_bar<'a>(tabs: &'a [DocumentTab], active_tab: usize) -> Ele
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// ── Layout context-menu overlay ────────────────────────────────────────────
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// ── Canvas-relative overlay positioning ────────────────────────────────────
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/// Wraps `panel` in a column+row of `Space` widgets so it sits at
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/// canvas-relative coordinates `(anchor.x, anchor.y)`. `panel` is wrapped
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/// in `iced::widget::opaque` so mouse events on the panel itself do not
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/// fall through to the viewport mouse area underneath; outside-click
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/// dismissal is the caller's responsibility (handled via `ViewportLeftPress`
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/// in `update.rs`, identical to how the multi-functional grip popup is
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/// dismissed). Pushed into `viewport_stack` so the anchor is interpreted
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/// in canvas-relative space, not window-relative.
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fn position_canvas_overlay<'a>(
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anchor: iced::Point,
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panel: Element<'a, Message>,
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) -> Element<'a, Message> {
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let ax = anchor.x.max(0.0);
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let ay = anchor.y.max(0.0);
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column![
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Space::new().height(iced::Length::Fixed(ay)),
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row![
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Space::new().width(iced::Length::Fixed(ax)),
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iced::widget::opaque(panel),
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],
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]
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.width(Fill)
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.height(Fill)
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.into()
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}
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// ── Viewport right-click context menu ──────────────────────────────────────
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fn viewport_context_menu_overlay(
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@@ -1374,7 +1395,7 @@ fn viewport_context_menu_overlay(
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));
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}
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let menu_col = column(items).spacing(0).width(180);
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let menu_col = column(items).spacing(0).width(iced::Length::Fixed(180.0));
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let menu = container(menu_col)
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.style(move |_: &Theme| container::Style {
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@@ -1386,22 +1407,10 @@ fn viewport_context_menu_overlay(
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},
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..Default::default()
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})
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.padding([4, 0]);
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.padding([4, 0])
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.width(iced::Length::Fixed(180.0));
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// Click-catcher to close the menu when clicking outside.
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let catcher = mouse_area(container(Space::new()).width(Fill).height(Fill))
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.on_press(Message::ViewportContextMenuClose)
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.on_right_press(Message::ViewportContextMenuClose);
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// Position using top/left spacing.
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let positioned = column![
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Space::new().height(pos.y),
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row![Space::new().width(pos.x), menu],
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]
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.width(Fill)
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.height(Fill);
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stack![catcher, positioned].into()
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position_canvas_overlay(pos, menu.into())
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}
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/// A small right-click context menu rendered above the status bar.
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