forked from 1b-agent/opencadstudio-upstream
Merge pull request #1074 from mechpanos/pr/selection-filter-perframe
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@@ -1860,7 +1860,20 @@ pub struct Scene {
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/// (geometry_epoch, layout block). The status bar asks for this on every
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/// frame to populate the selection-filter menu, but the answer only
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/// changes when entities are added or removed.
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layout_type_names_cache: RefCell<Option<(u64, Handle, std::sync::Arc<Vec<String>>)>>,
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/// `(epoch, block, present type names, the list handed to the UI)`.
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///
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/// The set is kept alongside the list so an edit can be folded in without
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/// rebuilding either: drawing a line into a drawing that already has lines
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/// does not change the answer, and the walk that produces it visits every
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/// entity the layout owns.
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layout_type_names_cache: RefCell<
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Option<(
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u64,
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Handle,
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std::collections::BTreeSet<String>,
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std::sync::Arc<Vec<String>>,
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)>,
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>,
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/// Reverse dependencies from layer/style/block definitions to the top-level
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/// entities whose resident wire runs actually change. Kept independent from
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/// `geometry_epoch`: a layer colour toggle can reuse the index, invalidate
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+109
-10
@@ -361,18 +361,71 @@ impl Scene {
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}
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/// Sorted entity types in the current layout, cached until geometry or layout changes.
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/// The entity type names present in the current layout, for the selection
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/// filter menu.
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///
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/// The status bar asks for this on **every** frame, and the cache used to
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/// be keyed on `geometry_epoch` alone — so every drawn point invalidated it
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/// and the walk below visited all 444 937 handles a model space owns. That
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/// was ~100 ms per edit, the largest single cost of drawing a line, and
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/// almost always to arrive at the same answer: adding a line to a drawing
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/// that already has lines changes nothing here.
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///
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/// An edit is now folded in from the delta journal instead. Additions only
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/// ever grow the set, so they are cheap to apply; a removal can retire a
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/// type and cannot be resolved from a handle that is already gone, so those
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/// fall back to the full walk.
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pub fn entity_type_names_in_layout(&self) -> std::sync::Arc<Vec<String>> {
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use crate::entities::traits::entity_type_name;
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let block = self.current_layout_block_handle();
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let mut cached_epoch = None;
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{
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let cache = self.layout_type_names_cache.borrow();
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if let Some((epoch, cached_block, names)) = cache.as_ref() {
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if *epoch == self.geometry_epoch && *cached_block == block {
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return std::sync::Arc::clone(names);
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if let Some((epoch, cached_block, _, names)) = cache.as_ref() {
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if *cached_block == block {
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if *epoch == self.geometry_epoch {
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return std::sync::Arc::clone(names);
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}
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cached_epoch = Some(*epoch);
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}
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}
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}
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let mut names: std::collections::BTreeSet<&str> =
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// Incremental: fold the changes since the cached epoch into the set.
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if let Some(since) = cached_epoch {
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if let Some(deltas) = self.replay_since(since) {
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if !deltas.iter().any(|(_, kind)| *kind == ChangeKind::Removed) {
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let mut cache = self.layout_type_names_cache.borrow_mut();
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if let Some((epoch, _, present, names)) = cache.as_mut() {
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let mut added = false;
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for (handle, _) in &deltas {
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if let Some(entity) = self.document.get_entity(*handle) {
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if entity.common().owner_handle == block {
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// `contains` first: the common case is a
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// type already present, and that path must
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// not allocate.
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let name = entity_type_name(entity);
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if !present.contains(name) {
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present.insert(name.to_string());
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added = true;
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}
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}
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}
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}
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// Only rebuild the list when the set actually moved;
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// otherwise the existing `Arc` is still the answer.
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if added {
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*names =
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std::sync::Arc::new(present.iter().cloned().collect());
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}
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*epoch = self.geometry_epoch;
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return std::sync::Arc::clone(names);
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}
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}
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}
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}
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let mut present: std::collections::BTreeSet<String> =
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std::collections::BTreeSet::new();
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if let Some(record) = self
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.document
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@@ -382,15 +435,21 @@ impl Scene {
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{
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for &handle in &record.entity_handles {
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if let Some(entity) = self.document.get_entity(handle) {
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names.insert(entity_type_name(entity));
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let name = entity_type_name(entity);
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if !present.contains(name) {
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present.insert(name.to_string());
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}
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}
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}
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}
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let names: std::sync::Arc<Vec<String>> = std::sync::Arc::new(
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names.into_iter().map(str::to_string).collect(),
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);
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*self.layout_type_names_cache.borrow_mut() =
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Some((self.geometry_epoch, block, std::sync::Arc::clone(&names)));
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let names: std::sync::Arc<Vec<String>> =
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std::sync::Arc::new(present.iter().cloned().collect());
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*self.layout_type_names_cache.borrow_mut() = Some((
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self.geometry_epoch,
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block,
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present,
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std::sync::Arc::clone(&names),
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));
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names
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}
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@@ -954,6 +1013,46 @@ impl Scene {
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mod tests {
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use super::*;
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/// The reason the cache carries a set as well as a list: drawing into a
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/// drawing that already has that type must not rebuild either, because the
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/// rebuild walks every entity the layout owns — 444 937 of them on the
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/// reproducer, ~100 ms, on every single drawn point.
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#[test]
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fn adding_a_type_already_present_reuses_the_list() {
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use acadrust::entities::{Circle, EntityType, Line};
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use acadrust::types::Vector3;
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use std::sync::Arc;
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let line = || {
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EntityType::Line(Line::from_points(
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Vector3::new(0.0, 0.0, 0.0),
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Vector3::new(1.0, 0.0, 0.0),
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))
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};
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let mut scene = Scene::new();
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scene.add_entity(line());
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let first = scene.entity_type_names_in_layout();
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scene.add_entity(line());
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let second = scene.entity_type_names_in_layout();
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assert!(
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Arc::ptr_eq(&first, &second),
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"a second line changes no type name, so the list must be reused",
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);
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scene.add_entity(EntityType::Circle(Circle::new()));
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let third = scene.entity_type_names_in_layout();
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assert_eq!(third.as_slice(), ["Circle", "Line"], "a new type must appear");
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// The incremental answer has to be the answer a full walk gives.
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scene.layout_type_names_cache.borrow_mut().take();
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assert_eq!(
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scene.entity_type_names_in_layout().as_slice(),
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third.as_slice(),
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"folding edits in must match rebuilding from scratch",
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);
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}
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#[test]
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fn layout_type_cache_reuses_and_invalidates_on_edits_undo_and_layout() {
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use acadrust::entities::{Circle, EntityType, Line};
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