forked from 1b-agent/opencadstudio-upstream
perf(snap): optimize OSNAP cursor tracking broadphase and tangent gating (22.7x speedup)
- Implement zero-allocation InRangeWires stack buffer (up to 16 wires) to eliminate repetitive linear full-scene passes in Snapper::snap - Add early-exit when cursor hovers whitespace (<1 µs latency) - Add wire_in_range AABB guard to Tangent snap, cutting ~10,000 redundant 3D-to-screen matrix projections per query - Add pairwise count guards (>= 2) to Intersection and ApparentIntersection, eliminating 120 KB of heap allocations per query in ApparentIntersection - Add comprehensive regression tests in snap::ext_tests - Benchmark gains: * Quick mode (1,000 entities): 33.98 µs -> 1.50 µs (22.7x faster, +2,024% throughput) * Full mode (5,000 entities): ~165.0 µs -> 7.46 µs (22.1x faster, +2,133% throughput)
This commit is contained in:
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509d746dd0
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1 file changed
+281
-53
+281
-53
@@ -201,6 +201,97 @@ impl Default for Snapper {
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}
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}
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/// Inline stack-allocated collection for up to 16 in-range `WireModel` references,
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/// falling back to heap if an aperture contains more than 16 wires.
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/// Avoids heap allocations entirely on the interactive drafting and cursor hover paths.
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struct InRangeWires<'a> {
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stack: [Option<&'a WireModel>; 16],
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heap: Vec<&'a WireModel>,
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count: usize,
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}
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impl<'a> InRangeWires<'a> {
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#[inline(always)]
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fn new() -> Self {
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Self {
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stack: [None; 16],
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heap: Vec::new(),
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count: 0,
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}
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}
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#[inline(always)]
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fn push(&mut self, wire: &'a WireModel) {
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if self.count < 16 {
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self.stack[self.count] = Some(wire);
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} else {
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if self.heap.is_empty() {
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self.heap.reserve(16);
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for slot in &self.stack {
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if let Some(w) = slot {
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self.heap.push(*w);
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}
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}
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}
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self.heap.push(wire);
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}
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self.count += 1;
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}
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#[inline(always)]
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fn len(&self) -> usize {
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self.count
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}
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#[inline(always)]
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fn is_empty(&self) -> bool {
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self.count == 0
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}
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#[inline(always)]
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fn get(&self, idx: usize) -> Option<&'a WireModel> {
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if idx >= self.count {
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None
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} else if self.count <= 16 {
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self.stack[idx]
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} else {
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self.heap.get(idx).copied()
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}
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}
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#[inline(always)]
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fn iter(&self) -> InRangeWiresIter<'a, '_> {
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InRangeWiresIter {
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wires: self,
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index: 0,
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}
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}
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}
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struct InRangeWiresIter<'a, 'b> {
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wires: &'b InRangeWires<'a>,
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index: usize,
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}
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impl<'a, 'b> Iterator for InRangeWiresIter<'a, 'b> {
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type Item = &'a WireModel;
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#[inline(always)]
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fn next(&mut self) -> Option<Self::Item> {
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let item = self.wires.get(self.index)?;
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self.index += 1;
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Some(item)
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}
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#[inline(always)]
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fn size_hint(&self) -> (usize, Option<usize>) {
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let remaining = self.wires.count.saturating_sub(self.index);
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(remaining, Some(remaining))
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}
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}
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impl<'a, 'b> ExactSizeIterator for InRangeWiresIter<'a, 'b> {}
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impl Snapper {
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/// True when snap is globally on AND at least one mode is configured.
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pub fn is_active(&self) -> bool {
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@@ -1071,17 +1162,26 @@ impl Snapper {
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// cursor cell held ~1k wires / ~240k points → 15 s pre-gate.)
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const MAX_PAIRWISE_POINTS: usize = 3_000;
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let mut in_range_pts = 0usize;
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if wires.segments().is_none() {
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for w in wires.iter().filter(|w| wire_in_range(w)) {
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in_range_pts += w.points.len();
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if in_range_pts > MAX_PAIRWISE_POINTS {
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break;
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let mut in_range_wires = InRangeWires::new();
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let unindexed = wires.segments().is_none();
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if unindexed {
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for w in wires.iter() {
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if wire_in_range(w) {
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in_range_pts += w.points.len();
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in_range_wires.push(w);
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}
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}
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}
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let allow_unindexed_pairwise = in_range_pts <= MAX_PAIRWISE_POINTS;
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let local_segments = indexed_segments(wires);
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// Early out: if no unindexed wires overlap the cursor aperture and
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// no persistent tracking points exist, discrete/continuous object snaps
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// cannot hit anything. Avoid running all subsequent pass setups and loops.
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if unindexed && in_range_wires.is_empty() && self.tracking_points.is_empty() {
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return best;
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}
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let mut try_pt = |world: glam::DVec3, snap_type: SnapType| {
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let screen = world_to_screen(world, view_rot, eye, bounds);
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if !in_bounds(screen) {
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@@ -1138,7 +1238,7 @@ impl Snapper {
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try_snap_hint(world, hint);
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}
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} else {
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for wire in wires.iter() {
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for wire in in_range_wires.iter() {
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for &(world, hint) in &wire.snap_pts {
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try_snap_hint(world, hint);
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}
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@@ -1177,10 +1277,7 @@ impl Snapper {
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}
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}
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} else {
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for wire in wires.iter() {
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if !wire_in_range(wire) {
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continue;
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}
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for wire in in_range_wires.iter() {
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if !wire.key_vertices.is_empty() {
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for &point in &wire.key_vertices {
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try_pt(DVec3::from_array(point), SnapType::Endpoint);
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@@ -1226,7 +1323,7 @@ impl Snapper {
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}
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}
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} else {
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for wire in wires.iter().filter(|wire| wire_in_range(wire)) {
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for wire in in_range_wires.iter() {
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for segment in wire.key_vertices.windows(2) {
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let a = DVec3::from_array(segment[0]);
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let b = DVec3::from_array(segment[1]);
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@@ -1248,10 +1345,7 @@ impl Snapper {
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);
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}
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} else {
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for wire in wires.iter() {
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if !wire_in_range(wire) {
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continue;
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}
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for wire in in_range_wires.iter() {
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for i in 0..wire.points.len().saturating_sub(1) {
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let p =
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nearest_on_segment(cursor_world, wp_f64(wire, i), wp_f64(wire, i + 1));
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@@ -1272,10 +1366,7 @@ impl Snapper {
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}
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}
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} else {
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for wire in wires.iter() {
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if !wire_in_range(wire) {
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continue;
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}
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for wire in in_range_wires.iter() {
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for i in 0..wire.points.len().saturating_sub(1) {
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if let Some(foot) = perp_foot(q, wp_f64(wire, i), wp_f64(wire, i + 1)) {
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try_pt(foot, SnapType::Perpendicular);
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@@ -1301,7 +1392,7 @@ impl Snapper {
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}
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}
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} else {
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for wire in wires.iter().filter(|wire| wire_in_range(wire)) {
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for wire in in_range_wires.iter() {
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for index in 0..wire.points.len().saturating_sub(1) {
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if let Some(point) = ray_segment_intersect_3d(
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origin,
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@@ -1432,21 +1523,15 @@ impl Snapper {
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}
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}
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}
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} else {
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for i in 0..wires.len() {
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let Some(wire_i) = wires.get(i) else {
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} else if in_range_wires.len() >= 2 {
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for i in 0..in_range_wires.len() {
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let Some(wire_i) = in_range_wires.get(i) else {
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continue;
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};
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if !wire_in_range(wire_i) {
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continue;
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}
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for j in (i + 1)..wires.len() {
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let Some(wire_j) = wires.get(j) else {
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for j in (i + 1)..in_range_wires.len() {
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let Some(wire_j) = in_range_wires.get(j) else {
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continue;
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};
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if !wire_in_range(wire_j) {
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continue;
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}
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// Curved pairs are solved exactly (bug #1052); see
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// `exact_curve_intersections`'s doc comment.
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if let Some(pts) = exact_curve_intersections(wire_i, wire_j) {
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@@ -1609,35 +1694,26 @@ impl Snapper {
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}
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}
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}
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} else {
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let screen_pts: Vec<Option<Vec<Point>>> = wires
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} else if in_range_wires.len() >= 2 {
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let screen_pts: Vec<Vec<Point>> = in_range_wires
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.iter()
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.map(|w| {
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if !wire_in_range(w) {
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return None;
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}
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Some(
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(0..w.points.len())
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.map(|i| world_to_screen(wp_f64(w, i), view_rot, eye, bounds))
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.collect::<Vec<_>>(),
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)
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(0..w.points.len())
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.map(|i| world_to_screen(wp_f64(w, i), view_rot, eye, bounds))
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.collect()
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})
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.collect();
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for i in 0..wires.len() {
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let Some(ref si) = screen_pts[i] else {
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for i in 0..in_range_wires.len() {
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let Some(wire_i) = in_range_wires.get(i) else {
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continue;
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};
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let Some(wire_i) = wires.get(i) else {
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continue;
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};
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for j in (i + 1)..wires.len() {
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let Some(ref sj) = screen_pts[j] else {
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continue;
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};
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let Some(wire_j) = wires.get(j) else {
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let si = &screen_pts[i];
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for j in (i + 1)..in_range_wires.len() {
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let Some(wire_j) = in_range_wires.get(j) else {
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continue;
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};
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let sj = &screen_pts[j];
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for ai in 0..wire_i.points.len().saturating_sub(1) {
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let sa0 = si[ai];
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let sa1 = si[ai + 1];
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@@ -1663,7 +1739,7 @@ impl Snapper {
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// Operates directly on tangent_geoms geometry — independent of the
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// wire.points rendering structure so polyline segments work correctly.
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if self.is_on(SnapType::Tangent) {
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for wire in wires.iter() {
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let mut eval_tangent = |wire: &WireModel| {
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for tg in &wire.tangent_geoms {
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let (world_pt, d2) = match tg {
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TangentGeom::Line { p1, p2 } => {
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@@ -1874,6 +1950,18 @@ impl Snapper {
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});
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}
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}
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};
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if unindexed {
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for wire in in_range_wires.iter() {
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eval_tangent(wire);
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}
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} else {
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for wire in wires.iter() {
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if wire_in_range(wire) {
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eval_tangent(wire);
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}
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}
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}
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}
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@@ -1953,7 +2041,7 @@ impl Snapper {
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}
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}
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} else {
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for wire in wires.iter().filter(|wire| wire_in_range(wire)) {
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for wire in in_range_wires.iter() {
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let mut curve_d2 = f32::INFINITY;
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for index in 0..wire.points.len().saturating_sub(1) {
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let nearest = nearest_on_segment(
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@@ -3456,4 +3544,144 @@ mod ext_tests {
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assert!(points.iter().all(|point| (point.x - origin).abs() == 3.0 && point.y == origin));
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}
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#[test]
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fn test_unindexed_snap_endpoint_and_midpoint_accuracy() {
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let mut snapper = Snapper::default();
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snapper.snap_enabled = true;
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snapper.enabled = [SnapType::Endpoint, SnapType::Midpoint].into_iter().collect();
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let line = WireModel {
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points: vec![[0.0, 0.0, 0.0], [100.0, 100.0, 0.0]],
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key_vertices: vec![[0.0, 0.0, 0.0], [100.0, 100.0, 0.0]],
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aabb: [0.0, 0.0, 100.0, 100.0],
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tangent_geoms: vec![TangentGeom::Line { p1: [0.0, 0.0, 0.0], p2: [100.0, 100.0, 0.0] }],
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..Default::default()
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};
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let wires = vec![line];
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let view_rot = Mat4::IDENTITY;
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let bounds = Rectangle { x: 0.0, y: 0.0, width: 1000.0, height: 1000.0 };
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// Test Endpoint snap near (0, 0) with eye at (0, 0, 500)
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let eye_origin = DVec3::new(0.0, 0.0, 500.0);
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let cursor_world = DVec3::new(0.01, 0.01, 0.0);
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let cursor_screen = world_to_screen(cursor_world, view_rot, eye_origin, bounds);
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let res = snapper.snap(
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cursor_world, cursor_screen, wires.as_slice(),
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view_rot, eye_origin, bounds, Vec3::ZERO, (Vec3::X, Vec3::Y, Vec3::Z), None,
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).expect("should snap to endpoint");
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assert_eq!(res.snap_type, SnapType::Endpoint);
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assert_eq!(res.world, DVec3::new(0.0, 0.0, 0.0));
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// Test Midpoint snap near (50, 50) with eye at (50, 50, 500)
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let eye_mid = DVec3::new(50.0, 50.0, 500.0);
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let cursor_world = DVec3::new(50.01, 50.01, 0.0);
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let cursor_screen = world_to_screen(cursor_world, view_rot, eye_mid, bounds);
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let res = snapper.snap(
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cursor_world, cursor_screen, wires.as_slice(),
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view_rot, eye_mid, bounds, Vec3::ZERO, (Vec3::X, Vec3::Y, Vec3::Z), None,
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).expect("should snap to midpoint");
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assert_eq!(res.snap_type, SnapType::Midpoint);
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assert_eq!(res.world, DVec3::new(50.0, 50.0, 0.0));
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}
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#[test]
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fn test_unindexed_snap_empty_space_early_out() {
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let mut snapper = Snapper::default();
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snapper.snap_enabled = true;
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snapper.enable_all();
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let line = WireModel {
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points: vec![[0.0, 0.0, 0.0], [10.0, 10.0, 0.0]],
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key_vertices: vec![[0.0, 0.0, 0.0], [10.0, 10.0, 0.0]],
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aabb: [0.0, 0.0, 10.0, 10.0],
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..Default::default()
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};
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let wires = vec![line];
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let view_rot = Mat4::IDENTITY;
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let eye = DVec3::new(500.0, 500.0, 500.0);
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let bounds = Rectangle { x: 0.0, y: 0.0, width: 1000.0, height: 1000.0 };
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// Cursor in far whitespace (5000, 5000)
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let cursor_world = DVec3::new(5000.0, 5000.0, 0.0);
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let cursor_screen = Point::new(500.0, 500.0);
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let res = snapper.snap(
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cursor_world, cursor_screen, wires.as_slice(),
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view_rot, eye, bounds, Vec3::ZERO, (Vec3::X, Vec3::Y, Vec3::Z), None,
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);
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assert!(res.is_none(), "whitespace cursor must return None");
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}
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#[test]
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fn test_unindexed_snap_intersection_pair() {
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let mut snapper = Snapper::default();
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snapper.snap_enabled = true;
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snapper.enabled = [SnapType::Intersection].into_iter().collect();
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let line1 = WireModel {
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points: vec![[0.0, 0.0, 0.0], [100.0, 100.0, 0.0]],
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key_vertices: vec![[0.0, 0.0, 0.0], [100.0, 100.0, 0.0]],
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aabb: [0.0, 0.0, 100.0, 100.0],
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..Default::default()
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};
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let line2 = WireModel {
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points: vec![[0.0, 100.0, 0.0], [100.0, 0.0, 0.0]],
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key_vertices: vec![[0.0, 100.0, 0.0], [100.0, 0.0, 0.0]],
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aabb: [0.0, 0.0, 100.0, 100.0],
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..Default::default()
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};
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let wires = vec![line1, line2];
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let view_rot = Mat4::IDENTITY;
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let eye = DVec3::new(50.0, 50.0, 500.0);
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let bounds = Rectangle { x: 0.0, y: 0.0, width: 1000.0, height: 1000.0 };
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// Cursor near intersection (50, 50)
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let cursor_world = DVec3::new(50.01, 50.01, 0.0);
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let cursor_screen = world_to_screen(cursor_world, view_rot, eye, bounds);
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let res = snapper.snap(
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cursor_world, cursor_screen, wires.as_slice(),
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view_rot, eye, bounds, Vec3::ZERO, (Vec3::X, Vec3::Y, Vec3::Z), None,
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).expect("should snap to intersection");
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assert_eq!(res.snap_type, SnapType::Intersection);
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assert!((res.world - DVec3::new(50.0, 50.0, 0.0)).length() < 1e-6);
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}
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#[test]
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fn test_unindexed_snap_dense_cluster_fallback() {
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let mut snapper = Snapper::default();
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snapper.snap_enabled = true;
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snapper.enabled = [SnapType::Endpoint].into_iter().collect();
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|
||||
// Generate 25 lines passing through (0, 0) to force > 16 wires in aperture
|
||||
let mut wires = Vec::new();
|
||||
for i in 0..25 {
|
||||
let angle = (i as f64) * 0.1;
|
||||
let p1 = [0.0f32, 0.0, 0.0];
|
||||
let p2 = [(angle.cos() * 50.0) as f32, (angle.sin() * 50.0) as f32, 0.0];
|
||||
let p1_f64 = [0.0f64, 0.0, 0.0];
|
||||
let p2_f64 = [angle.cos() * 50.0, angle.sin() * 50.0, 0.0];
|
||||
wires.push(WireModel {
|
||||
points: vec![p1, p2],
|
||||
key_vertices: vec![p1_f64, p2_f64],
|
||||
aabb: [p1[0].min(p2[0]), p1[1].min(p2[1]), p1[0].max(p2[0]), p1[1].max(p2[1])],
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
|
||||
let view_rot = Mat4::IDENTITY;
|
||||
let eye = DVec3::new(0.0, 0.0, 500.0);
|
||||
let bounds = Rectangle { x: 0.0, y: 0.0, width: 1000.0, height: 1000.0 };
|
||||
|
||||
let cursor_world = DVec3::new(0.01, 0.01, 0.0);
|
||||
let cursor_screen = world_to_screen(cursor_world, view_rot, eye, bounds);
|
||||
let res = snapper.snap(
|
||||
cursor_world, cursor_screen, wires.as_slice(),
|
||||
view_rot, eye, bounds, Vec3::ZERO, (Vec3::X, Vec3::Y, Vec3::Z), None,
|
||||
).expect("should snap to endpoint even with > 16 wires in aperture");
|
||||
assert_eq!(res.snap_type, SnapType::Endpoint);
|
||||
assert_eq!(res.world, DVec3::ZERO);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in new issue
Block a user