fix(zoom): Zoom Extents fits full drawing on first use

The viewport context-menu item dispatched a bare "ZOOM" string, which no
command branch handled, so it did nothing. Send "ZOOM EXTENTS" instead.

fit_all() also fed on the frustum-culled wire set, so it only framed the
entities already on screen — each invocation revealed a little more and the
view converged on the true extent only after several uses (issue #51). It
now builds an un-culled wire set at a fixed tessellation tolerance, so the
bounds are zoom-independent and the first call fits the whole drawing.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-05-30 21:40:48 +03:00
1 parent 09e7e90aae
commit e4668c66e7
2 files changed
+12 -2

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+1 -1
View File
@@ -1458,7 +1458,7 @@ fn viewport_context_menu_overlay(
items.push(item("Quick Select...".to_string(), Message::QSelectOpen));
items.push(item(
"Zoom Extents".to_string(),
Message::Command("ZOOM".to_string()),
Message::Command("ZOOM EXTENTS".to_string()),
));
}
+11 -1
View File
@@ -4948,7 +4948,17 @@ impl Scene {
}
pub fn fit_all(&mut self) {
let wires = self.entity_wires();
// Use the FULL, un-culled wire set — not `entity_wires()`, which is
// frustum-culled to the current view. Culled input would fit only the
// entities already on screen, so each call would zoom out a little and
// reveal more, converging on the true extent only after several uses
// (issue #51). `wpp = None` also tessellates at a fixed tolerance so
// the bounds don't drift with zoom-adaptive curve sampling.
let layout_block = self.current_layout_block_handle();
let mut wires = self.wires_for_block_culled(layout_block, None, None, None, None);
if self.current_layout != "Model" {
wires.extend(self.viewport_content_wires(layout_block, None, None));
}
if wires.is_empty() {
return;
}