fix(scene): greek text OBB honors attachment point, propagates into blocks

Top-level OBB used insertion_point as anchor and hardcoded MText anchor to
bottom-left, so greeked rects landed on the opposite side of the actual
text whenever MText used a non-default attachment_point or TEXT used a
non-Left/Baseline alignment. Block-defn subs never set or read
`text_obb_local`, so greeked text inside Inserts fell back to the
axis-aligned AABB and ignored entity rotation entirely.

- Share OBB corner computation via `text_obb_corners_native`.
- Map all 9 MText AttachmentPoint variants to (h_anchor, v_anchor).
- For TEXT, anchor on `alignment_point` (DXF 11) when alignment != Left+Baseline.
- Populate `LocalWire.text_obb_local` in `tessellate_sub_local`.
- `emit_greeked_text` transforms OBB corners by `accum_xform`, falls back
  to AABB only when no OBB was precomputed.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.7 committed 2026-05-14 20:49:33 +03:00
1 parent ab69203414
commit ea87b3db76
2 files changed
+122 -42

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+53 -16
View File
@@ -304,6 +304,19 @@ fn tessellate_sub_local(
_ => None,
};
// Pre-compute the OBB corners (block-local f32) for Text / MText so the
// greek path can emit a rect that matches the entity's rotation instead
// of falling back to the axis-aligned `aabb_local`.
let text_obb_local: Option<[[f32; 3]; 4]> =
crate::scene::text_obb_corners_native(sub, anno_scale).map(|c| {
[
[c[0][0] as f32, c[0][1] as f32, c[0][2] as f32],
[c[1][0] as f32, c[1][1] as f32, c[1][2] as f32],
[c[2][0] as f32, c[2][1] as f32, c[2][2] as f32],
[c[3][0] as f32, c[3][1] as f32, c[3][2] as f32],
]
});
Some(LocalWire {
points: wire.points,
key_vertices: wire.key_vertices,
@@ -321,6 +334,7 @@ fn tessellate_sub_local(
lw_is_byblock,
aabb_local,
text_height_local,
text_obb_local,
})
}
@@ -483,21 +497,44 @@ pub fn expand_insert(
Some(batches.finalize(&name, selected))
}
/// Emit a greeked rectangle for a text LocalWire — same color, AABB-sized
/// fill, no per-glyph stroke geometry. Mirrors the top-level text greek in
/// scene/mod.rs (including the 0.45 dim pre-boost the face3d pipeline
/// applies to fill_tris).
fn emit_greeked_text(lw: &LocalWire, local_aabb: [f32; 4], ctx: &ExpandCtx, out: &mut Batches) {
let [x0, y0, x1, y1] = local_aabb;
let z = 0.0_f32;
let tris = [
[x0, y0, z],
[x1, y0, z],
[x1, y1, z],
[x0, y0, z],
[x1, y1, z],
[x0, y1, z],
];
/// Emit a greeked rectangle for a text LocalWire — same color, OBB-sized
/// fill (rotated to match the entity), no per-glyph stroke geometry.
/// Mirrors the top-level text greek in scene/mod.rs (including the 0.45
/// dim pre-boost the face3d pipeline applies to fill_tris). Falls back to
/// the axis-aligned `local_aabb` when no OBB was precomputed.
fn emit_greeked_text(
lw: &LocalWire,
local_aabb: [f32; 4],
accum_xform: &Transform,
ctx: &ExpandCtx,
out: &mut Batches,
) {
let [ox, oy, oz] = ctx.world_offset;
let tris: [[f32; 3]; 6] = if let Some(obb) = lw.text_obb_local {
// Transform block-local corners → world via accum_xform, then
// subtract world_offset so the fill_tris sit in the same f32 space
// as everything else in the batch.
let xf = |p: [f32; 3]| -> [f32; 3] {
let w = accum_xform.apply(Vector3::new(p[0] as f64, p[1] as f64, p[2] as f64));
[(w.x - ox) as f32, (w.y - oy) as f32, (w.z - oz) as f32]
};
let p00 = xf(obb[0]);
let p10 = xf(obb[1]);
let p11 = xf(obb[2]);
let p01 = xf(obb[3]);
[p00, p10, p11, p00, p11, p01]
} else {
let [x0, y0, x1, y1] = local_aabb;
let z = 0.0_f32;
[
[x0, y0, z],
[x1, y0, z],
[x1, y1, z],
[x0, y0, z],
[x1, y1, z],
[x0, y1, z],
]
};
let final_color = if ctx.selected {
WireModel::SELECTED
@@ -734,7 +771,7 @@ fn expand_defn(
continue;
}
if h_px < 4.0 {
emit_greeked_text(lw, local, ctx, out);
emit_greeked_text(lw, local, accum_xform, ctx, out);
continue;
}
}
+69 -26
View File
@@ -4191,18 +4191,19 @@ fn tessellate_entity(
vec![base]
}
/// Build the 6-vertex (2-triangle) fill for a greeked Text / MText entity
/// in **world-offset-subtracted** f32 space, oriented to match the text's
/// rotation. Width is approximated from the glyph height × character count
/// (TEXT) or from `rectangle_width` (MTEXT).
fn text_greek_obb_tris(
/// Build the 4 OBB corners (CCW: bl, br, tr, tl) of a Text / MText entity
/// in its **native frame** — for top-level entities this is world coords,
/// for block-defn subs it's block-local. No offset/transform applied.
/// Width is approximated from glyph height × character count (TEXT) or
/// from `rectangle_width` (MTEXT). Returns `None` for non-text entities.
pub(crate) fn text_obb_corners_native(
e: &EntityType,
anno_scale: f32,
world_offset: [f64; 3],
) -> Vec<[f32; 3]> {
use acadrust::entities::{TextHorizontalAlignment, TextVerticalAlignment};
) -> Option<[[f64; 3]; 4]> {
use acadrust::entities::{
AttachmentPoint, TextHorizontalAlignment, TextVerticalAlignment,
};
let [ox, oy, oz] = world_offset;
let anno = anno_scale as f64;
let (ix, iy, iz, w, h, rot, h_anchor, v_anchor) = match e {
@@ -4225,10 +4226,24 @@ fn text_greek_obb_tris(
TextVerticalAlignment::Middle => 0.5,
TextVerticalAlignment::Top => 1.0,
};
// AutoCAD writes `alignment_point` (DXF 11) whenever the text
// isn't simple Left+Baseline; in that case it — not the
// insertion_point — is the anchor the alignment fractions map to.
let use_alignment_pt = !matches!(
(t.horizontal_alignment, t.vertical_alignment),
(
TextHorizontalAlignment::Left,
TextVerticalAlignment::Baseline,
)
);
let anchor = match (use_alignment_pt, t.alignment_point) {
(true, Some(p)) => p,
_ => t.insertion_point,
};
(
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
anchor.x,
anchor.y,
anchor.z,
w_world,
h_world,
t.rotation,
@@ -4247,6 +4262,20 @@ fn text_greek_obb_tris(
let total_h = m
.rectangle_height
.unwrap_or(h_world * lines.max(1.0) * m.line_spacing_factor.max(0.5));
// MText `attachment_point` puts `insertion_point` at one of the
// 9 corners/midpoints of the text bbox. h_anchor / v_anchor are
// fractions from (left, bottom) of the bbox.
let (h_anchor, v_anchor) = match m.attachment_point {
AttachmentPoint::TopLeft => (0.0, 1.0),
AttachmentPoint::TopCenter => (0.5, 1.0),
AttachmentPoint::TopRight => (1.0, 1.0),
AttachmentPoint::MiddleLeft => (0.0, 0.5),
AttachmentPoint::MiddleCenter => (0.5, 0.5),
AttachmentPoint::MiddleRight => (1.0, 0.5),
AttachmentPoint::BottomLeft => (0.0, 0.0),
AttachmentPoint::BottomCenter => (0.5, 0.0),
AttachmentPoint::BottomRight => (1.0, 0.0),
};
(
m.insertion_point.x,
m.insertion_point.y,
@@ -4254,35 +4283,49 @@ fn text_greek_obb_tris(
w_world,
total_h,
m.rotation,
0.0,
0.0,
h_anchor,
v_anchor,
)
}
_ => return vec![],
_ => return None,
};
// Local-frame corners with anchor offsets applied.
let x0 = -h_anchor * w;
let x1 = (1.0 - h_anchor) * w;
let y0 = -v_anchor * h;
let y1 = (1.0 - v_anchor) * h;
let (s, c) = (rot.sin(), rot.cos());
let rot_pt = |lx: f64, ly: f64| -> [f32; 3] {
let rot_pt = |lx: f64, ly: f64| -> [f64; 3] {
let rx = lx * c - ly * s;
let ry = lx * s + ly * c;
[
(ix + rx - ox) as f32,
(iy + ry - oy) as f32,
(iz - oz) as f32,
]
[ix + rx, iy + ry, iz]
};
let p00 = rot_pt(x0, y0);
let p10 = rot_pt(x1, y0);
let p11 = rot_pt(x1, y1);
let p01 = rot_pt(x0, y1);
Some([
rot_pt(x0, y0),
rot_pt(x1, y0),
rot_pt(x1, y1),
rot_pt(x0, y1),
])
}
/// 6-vertex (2-triangle) fill for a greeked top-level Text / MText, in
/// world-offset-subtracted f32 space.
fn text_greek_obb_tris(
e: &EntityType,
anno_scale: f32,
world_offset: [f64; 3],
) -> Vec<[f32; 3]> {
let Some(corners) = text_obb_corners_native(e, anno_scale) else {
return vec![];
};
let [ox, oy, oz] = world_offset;
let cast = |p: [f64; 3]| -> [f32; 3] {
[(p[0] - ox) as f32, (p[1] - oy) as f32, (p[2] - oz) as f32]
};
let [p00, p10, p11, p01] = corners;
let (p00, p10, p11, p01) = (cast(p00), cast(p10), cast(p11), cast(p01));
vec![p00, p10, p11, p00, p11, p01]
}