Merge pull request #1016: Pr/gpu error recovery - Never cache a buffer the device rejected

This commit is contained in:
Hakan Seven committed 2026-09-05 19:28:32 +03:00
commit ed5b3d9276
3 files changed
+62 -11

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+17 -4
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@@ -4956,12 +4956,25 @@ impl MultiPipeline {
/// `Pipeline::new`, which runs again for every pane `ensure_len` adds. If iced
/// ever rebuilds the device it builds a new `MultiPipeline` too, so the fresh
/// device is covered (and the throttle restarts with it).
static GPU_ERRORS_SEEN: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(0);
/// How many uncaptured device errors have been reported since this device was
/// created.
///
/// Callers snapshot it around an allocation to find out whether what they just
/// built is usable. Best effort: wgpu surfaces some errors asynchronously, so a
/// move means "something failed", while no move is not proof that nothing did.
/// That is the right asymmetry here — the cost of believing a bad buffer is a
/// frozen viewport, the cost of rebuilding a good one is a frame.
pub(crate) fn gpu_errors_seen() -> usize {
GPU_ERRORS_SEEN.load(std::sync::atomic::Ordering::Relaxed)
}
fn install_gpu_error_handler(device: &wgpu::Device) {
use std::sync::atomic::{AtomicUsize, Ordering};
static SEEN: AtomicUsize = AtomicUsize::new(0);
SEEN.store(0, Ordering::Relaxed);
use std::sync::atomic::Ordering;
GPU_ERRORS_SEEN.store(0, Ordering::Relaxed);
device.on_uncaptured_error(std::sync::Arc::new(|e: wgpu::Error| {
let n = SEEN.fetch_add(1, Ordering::Relaxed) + 1;
let n = GPU_ERRORS_SEEN.fetch_add(1, Ordering::Relaxed) + 1;
if n.is_power_of_two() {
eprintln!("[gpu] uncaptured wgpu error #{n} (frame degraded, session kept alive): {e}");
}
+21 -3
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@@ -778,6 +778,8 @@ impl BlockWireGpu {
// path's saving is visible rather than assumed.
let mut uploaded_bytes = 0usize;
let mut uploaded_segments = 0usize;
// Definitions whose upload the device rejected, so they were not cached.
let mut poisoned = 0usize;
for (mesh_edge, group) in groups {
let Some(&source) = group.first() else {
continue;
@@ -803,6 +805,12 @@ impl BlockWireGpu {
push_block_batches(&mut out, device, queue, &chunks, &instances, mesh_edge);
continue;
}
// A failed allocation still produces a `Buffer`; it is simply
// invalid, and every later use of it reports again. Cached, it
// freezes the viewport for the rest of the session because the key
// keeps hitting and nothing ever rebuilds. Watch the device's error
// count across the build and refuse to cache what it condemns.
let errors_before = super::gpu_errors_seen();
let (segments, mut constant) = emit_wire_native(source, 0, color, 0.0);
if segments.is_empty() {
continue;
@@ -906,8 +914,17 @@ impl BlockWireGpu {
* std::mem::size_of::<BlockWireVertex>()
* if mode.uses_storage() { 1 } else { 6 };
let chunks = std::sync::Arc::new(chunks);
if let Some(cache) = cache.as_deref_mut() {
cache.insert(cache_key, std::sync::Arc::clone(&chunks));
let built_clean = super::gpu_errors_seen() == errors_before;
if built_clean {
if let Some(cache) = cache.as_deref_mut() {
cache.insert(cache_key, std::sync::Arc::clone(&chunks));
}
} else {
// Draw this frame with what we have — a degraded frame beats a
// blank one — but leave the cache clean so the next frame tries
// again. `live_keys` still holds the key, so the retain below
// does not evict a good entry from an earlier frame.
poisoned += 1;
}
let instances = block_instances(&group, base, mesh_edge, depth_map);
push_block_batches(&mut out, device, queue, &chunks, &instances, mesh_edge);
@@ -919,12 +936,13 @@ impl BlockWireGpu {
if crate::perf::enabled() && uploaded_segments > 0 {
crate::perf_record!(
"[perf] block-wire-geometry mode={} definitions={} segments={} bytes={} \
bytes_if_packed={}",
bytes_if_packed={} poisoned={}",
if mode.uses_storage() { "storage" } else { "packed" },
live_keys.len(),
uploaded_segments,
uploaded_bytes,
uploaded_segments * std::mem::size_of::<BlockWireVertex>() * 6,
poisoned,
);
}
out
+24 -4
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@@ -714,6 +714,9 @@ impl shader::Primitive for Primitive {
})
})
};
// Snapshot before any arena allocation, so a rejected
// upload cannot claim this content id below.
let arena_errors_before = crate::scene::pipeline::gpu_errors_seen();
let reg_ok = base_ok
&& if let Some(arena) = inner.wire_arena.as_mut() {
let patch = patch.unwrap();
@@ -868,7 +871,15 @@ impl shader::Primitive for Primitive {
inner.wire_handle_index =
wire_arena::build_handle_index(&vp_wires[..]);
}
inner.wire_arena_id = vp.wire_content_id;
// Only claim the content id when the device accepted
// the upload; otherwise the slot believes it holds this
// content and never rebuilds it.
inner.wire_arena_id =
if crate::scene::pipeline::gpu_errors_seen() == arena_errors_before {
vp.wire_content_id
} else {
u64::MAX
};
arena_served = true;
} else {
inner.wire_arena = None;
@@ -922,6 +933,8 @@ impl shader::Primitive for Primitive {
);
}
let t_upload = _perf.then(iced::time::Instant::now);
let errors_before =
crate::scene::pipeline::gpu_errors_seen();
let entry =
inner.build_wire_buffers(device, queue, &vp_wires[..], &draw_depths);
if let Some(start) = t_upload {
@@ -933,9 +946,16 @@ impl shader::Primitive for Primitive {
);
}
pipeline
.wire_buffer_cache
.insert(vp.wire_content_id, entry.clone());
// Buffers the device rejected are still `Buffer`s.
// Cached under a content id that keeps matching,
// they render nothing for the rest of the session
// and nothing ever rebuilds them. Draw the degraded
// frame, but let the next one try again.
if crate::scene::pipeline::gpu_errors_seen() == errors_before {
pipeline
.wire_buffer_cache
.insert(vp.wire_content_id, entry.clone());
}
entry
}
};