forked from 1b-agent/opencadstudio-upstream
Merge pull request #1016: Pr/gpu error recovery - Never cache a buffer the device rejected
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@@ -4956,12 +4956,25 @@ impl MultiPipeline {
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/// `Pipeline::new`, which runs again for every pane `ensure_len` adds. If iced
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/// ever rebuilds the device it builds a new `MultiPipeline` too, so the fresh
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/// device is covered (and the throttle restarts with it).
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static GPU_ERRORS_SEEN: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(0);
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/// How many uncaptured device errors have been reported since this device was
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/// created.
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///
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/// Callers snapshot it around an allocation to find out whether what they just
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/// built is usable. Best effort: wgpu surfaces some errors asynchronously, so a
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/// move means "something failed", while no move is not proof that nothing did.
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/// That is the right asymmetry here — the cost of believing a bad buffer is a
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/// frozen viewport, the cost of rebuilding a good one is a frame.
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pub(crate) fn gpu_errors_seen() -> usize {
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GPU_ERRORS_SEEN.load(std::sync::atomic::Ordering::Relaxed)
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}
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fn install_gpu_error_handler(device: &wgpu::Device) {
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use std::sync::atomic::{AtomicUsize, Ordering};
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static SEEN: AtomicUsize = AtomicUsize::new(0);
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SEEN.store(0, Ordering::Relaxed);
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use std::sync::atomic::Ordering;
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GPU_ERRORS_SEEN.store(0, Ordering::Relaxed);
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device.on_uncaptured_error(std::sync::Arc::new(|e: wgpu::Error| {
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let n = SEEN.fetch_add(1, Ordering::Relaxed) + 1;
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let n = GPU_ERRORS_SEEN.fetch_add(1, Ordering::Relaxed) + 1;
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if n.is_power_of_two() {
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eprintln!("[gpu] uncaptured wgpu error #{n} (frame degraded, session kept alive): {e}");
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}
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@@ -778,6 +778,8 @@ impl BlockWireGpu {
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// path's saving is visible rather than assumed.
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let mut uploaded_bytes = 0usize;
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let mut uploaded_segments = 0usize;
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// Definitions whose upload the device rejected, so they were not cached.
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let mut poisoned = 0usize;
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for (mesh_edge, group) in groups {
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let Some(&source) = group.first() else {
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continue;
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@@ -803,6 +805,12 @@ impl BlockWireGpu {
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push_block_batches(&mut out, device, queue, &chunks, &instances, mesh_edge);
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continue;
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}
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// A failed allocation still produces a `Buffer`; it is simply
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// invalid, and every later use of it reports again. Cached, it
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// freezes the viewport for the rest of the session because the key
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// keeps hitting and nothing ever rebuilds. Watch the device's error
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// count across the build and refuse to cache what it condemns.
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let errors_before = super::gpu_errors_seen();
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let (segments, mut constant) = emit_wire_native(source, 0, color, 0.0);
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if segments.is_empty() {
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continue;
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@@ -906,8 +914,17 @@ impl BlockWireGpu {
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* std::mem::size_of::<BlockWireVertex>()
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* if mode.uses_storage() { 1 } else { 6 };
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let chunks = std::sync::Arc::new(chunks);
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if let Some(cache) = cache.as_deref_mut() {
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cache.insert(cache_key, std::sync::Arc::clone(&chunks));
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let built_clean = super::gpu_errors_seen() == errors_before;
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if built_clean {
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if let Some(cache) = cache.as_deref_mut() {
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cache.insert(cache_key, std::sync::Arc::clone(&chunks));
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}
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} else {
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// Draw this frame with what we have — a degraded frame beats a
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// blank one — but leave the cache clean so the next frame tries
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// again. `live_keys` still holds the key, so the retain below
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// does not evict a good entry from an earlier frame.
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poisoned += 1;
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}
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let instances = block_instances(&group, base, mesh_edge, depth_map);
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push_block_batches(&mut out, device, queue, &chunks, &instances, mesh_edge);
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@@ -919,12 +936,13 @@ impl BlockWireGpu {
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if crate::perf::enabled() && uploaded_segments > 0 {
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crate::perf_record!(
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"[perf] block-wire-geometry mode={} definitions={} segments={} bytes={} \
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bytes_if_packed={}",
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bytes_if_packed={} poisoned={}",
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if mode.uses_storage() { "storage" } else { "packed" },
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live_keys.len(),
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uploaded_segments,
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uploaded_bytes,
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uploaded_segments * std::mem::size_of::<BlockWireVertex>() * 6,
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poisoned,
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);
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}
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out
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@@ -714,6 +714,9 @@ impl shader::Primitive for Primitive {
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})
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})
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};
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// Snapshot before any arena allocation, so a rejected
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// upload cannot claim this content id below.
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let arena_errors_before = crate::scene::pipeline::gpu_errors_seen();
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let reg_ok = base_ok
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&& if let Some(arena) = inner.wire_arena.as_mut() {
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let patch = patch.unwrap();
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@@ -868,7 +871,15 @@ impl shader::Primitive for Primitive {
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inner.wire_handle_index =
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wire_arena::build_handle_index(&vp_wires[..]);
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}
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inner.wire_arena_id = vp.wire_content_id;
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// Only claim the content id when the device accepted
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// the upload; otherwise the slot believes it holds this
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// content and never rebuilds it.
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inner.wire_arena_id =
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if crate::scene::pipeline::gpu_errors_seen() == arena_errors_before {
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vp.wire_content_id
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} else {
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u64::MAX
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};
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arena_served = true;
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} else {
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inner.wire_arena = None;
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@@ -922,6 +933,8 @@ impl shader::Primitive for Primitive {
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);
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}
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let t_upload = _perf.then(iced::time::Instant::now);
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let errors_before =
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crate::scene::pipeline::gpu_errors_seen();
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let entry =
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inner.build_wire_buffers(device, queue, &vp_wires[..], &draw_depths);
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if let Some(start) = t_upload {
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@@ -933,9 +946,16 @@ impl shader::Primitive for Primitive {
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);
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}
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pipeline
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.wire_buffer_cache
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.insert(vp.wire_content_id, entry.clone());
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// Buffers the device rejected are still `Buffer`s.
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// Cached under a content id that keeps matching,
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// they render nothing for the rest of the session
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// and nothing ever rebuilds them. Draw the degraded
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// frame, but let the next one try again.
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if crate::scene::pipeline::gpu_errors_seen() == errors_before {
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pipeline
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.wire_buffer_cache
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.insert(vp.wire_content_id, entry.clone());
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}
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entry
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}
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};
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