forked from 1b-agent/opencadstudio-upstream
fix(scene): isolate layout render sources
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3 files changed
+251
-185
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+16
-35
@@ -792,10 +792,9 @@ impl Scene {
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pub(super) fn synced_hatch_models(
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&self,
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target_block: Handle,
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frozen: Option<&rustc_hash::FxHashSet<Handle>>,
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) -> Vec<HatchModel> {
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let layout_block = self.current_layout_block_handle();
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let layer_hidden = |layer: &str| {
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self.document
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.layers
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@@ -811,14 +810,9 @@ impl Scene {
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// culling at draw time, which keeps the GPU upload set stable
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// across pan/zoom.
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//
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// We INCLUDE hatches from blocks other than `current_layout`'s
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// own block (specifically: paper-layout content viewports want
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// model-block hatches). Every hatch's `world_origin` is already
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// baked into the correct block coord-space at
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// `populate_hatches_from_document` time (offset for model, 0 for
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// paper), so projecting them through a camera built for the
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// wrong block lands them outside the frustum and the per-vp
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// scissor / LOD culls them out — no double-rendering.
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// Every content viewport supplies the block it renders. Do not depend
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// on camera/frustum culling to separate paper and model coordinates:
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// overlapping coordinates otherwise make foreign fills visible.
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let depth_map = self.draw_depth_map();
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let mut models: Vec<HatchModel> = self
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.hatches
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@@ -850,13 +844,7 @@ impl Scene {
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// BLOCK record that's neither model nor a paper layout
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// block) — they're tessellated separately via Insert
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// explosion and only the laid-out copies should appear.
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self.belongs_to_visible_block(handle, c.owner_handle, layout_block)
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|| (self.block_edit_block.is_none()
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&& self.belongs_to_visible_block(
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handle,
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c.owner_handle,
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self.model_space_block_handle(),
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))
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self.belongs_to_visible_block(handle, c.owner_handle, target_block)
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})
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.flat_map(|(&handle, model)| {
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let contextual = self
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@@ -980,21 +968,14 @@ impl Scene {
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} else {
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self.bg_color
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};
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// Block-internal hatch fills: explode every visible INSERT of this
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// layout block and materialize its fills at world position. Paper
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// content viewports also need the model block's INSERT fills; without
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// them the screen showed an empty/white block while plotting correctly
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// materialized its solid hatch. (tint_selected = true applies the
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// screen selection highlight.)
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models.extend(self.exploded_insert_hatch_models(layout_block, hatch_bg, true, frozen));
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if self.current_layout != "Model" {
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models.extend(self.exploded_insert_hatch_models(
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self.model_space_block_handle(),
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hatch_bg,
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true,
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frozen,
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));
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}
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// Block-internal hatch fills: descend INSERTs owned by the requested
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// target only and materialize their fills at world position.
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models.extend(self.exploded_insert_hatch_models(
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target_block,
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hatch_bg,
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true,
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frozen,
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));
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// Wide LwPolyline / Polyline2D bands are no longer hatch fills at
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// model level: a flat band is drawn by expanding its centre-line wire
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@@ -1468,6 +1449,7 @@ impl Scene {
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/// wipeouts correctly mask everything below them in the draw order.
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pub(crate) fn wipeout_models(
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&self,
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target_block: Handle,
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frozen: Option<&rustc_hash::FxHashSet<Handle>>,
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) -> Vec<HatchModel> {
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let is_paper = self.current_layout != "Model";
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@@ -1483,7 +1465,6 @@ impl Scene {
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// pipeline's `wipeout_skip_flags` (compute_wipeout_lod) does
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// the per-frame skip at draw time instead.
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let depth_map = self.draw_depth_map();
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let layout_block = self.current_layout_block_handle();
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let mut models = Vec::new();
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for entity in self.document.entities() {
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let EntityType::Wipeout(wo) = entity else {
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@@ -1501,7 +1482,7 @@ impl Scene {
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if !self.belongs_to_visible_block(
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wo.common.handle,
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wo.common.owner_handle,
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layout_block,
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target_block,
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) {
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continue;
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}
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@@ -1574,7 +1555,7 @@ impl Scene {
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{
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continue;
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}
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if !self.belongs_to_visible_block(c.handle, c.owner_handle, layout_block) {
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if !self.belongs_to_visible_block(c.handle, c.owner_handle, target_block) {
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continue;
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}
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if frozen.is_none()
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+124
-79
@@ -1515,10 +1515,10 @@ pub struct Scene {
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pub document: CadDocument,
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/// File-open-prepared index for non-graphical semantic object lookups.
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pub(crate) object_data_cache: crate::entities::object_data::ObjectDataCache,
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/// Native AcDbLight/Sun inputs. Built once after document load, then
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/// invalidated only when a light entity changes; ordinary geometry edits
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/// never rescan a million-entity drawing just to rediscover its lights.
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lighting_cache: RefCell<Option<Vec<SceneLight>>>,
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/// Native AcDbLight/Sun inputs, separated by rendered block and viewport
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/// frozen-layer signature. Invalidated only when a light entity changes;
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/// ordinary geometry edits never rescan the drawing's lights.
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lighting_cache: RefCell<HashMap<(Handle, u64), Vec<SceneLight>>>,
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/// Currently selected entity handles.
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pub selected: HashSet<Handle>,
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/// Session-only ISOLATEOBJECTS / HIDEOBJECTS state. Never written to DWG/DXF.
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@@ -1633,21 +1633,22 @@ pub struct Scene {
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/// constants. `[depth, half]` retains a fixed child sub-range for block
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/// composition. Full sort/layout/block changes rebuild the labels.
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draw_depth_cache: RefCell<Option<DrawDepthCache>>,
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/// Cached hatch fill models, keyed by geometry_epoch. View culling
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/// Cached hatch fill models, keyed by target block and geometry_epoch. View culling
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/// is handled at draw time via `hatch_skip_flags` in the pipeline,
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/// not at build time — that lets the GPU buffer stay stable across
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/// pan/zoom while still skipping out-of-view hatches.
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/// Keyed by `(geometry_epoch, selection_generation)` — selected hatches
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/// are tinted, so a select/deselect must rebuild even when the geometry
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/// is unchanged (issue #71).
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hatch_cache: RefCell<HashMap<String, (u64, u64, Arc<Vec<HatchModel>>)>>,
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/// Cached wipeout fill models, keyed by geometry_epoch. Same
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hatch_cache: RefCell<HashMap<(Handle, String), (u64, u64, Arc<Vec<HatchModel>>)>>,
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/// Cached wipeout fill models, keyed by target block and geometry_epoch. Same
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/// reasoning as `hatch_cache`.
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wipeout_cache: RefCell<HashMap<String, (u64, Arc<Vec<HatchModel>>)>>,
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/// Cached image models, keyed by geometry_epoch. No camera key needed here.
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image_cache: RefCell<Option<(u64, Arc<Vec<ImageModel>>)>>,
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/// Cached mesh models, keyed by geometry_epoch.
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mesh_cache: RefCell<HashMap<String, (u64, Arc<Vec<MeshLodSet>>)>>,
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wipeout_cache: RefCell<HashMap<(Handle, String), (u64, Arc<Vec<HatchModel>>)>>,
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/// Cached image models, keyed by target block and geometry_epoch. No camera
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/// key needed here.
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image_cache: RefCell<HashMap<Handle, (u64, Arc<Vec<ImageModel>>)>>,
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/// Cached mesh models, keyed by target block and geometry_epoch.
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mesh_cache: RefCell<HashMap<(Handle, String), (u64, Arc<Vec<MeshLodSet>>)>>,
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/// Picking mesh source for a non-model active space, keyed by geometry epoch
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/// and interaction block. Model/MSPACE reuse `mesh_cache` directly.
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interaction_mesh_cache: RefCell<Option<(u64, u64, Arc<Vec<MeshLodSet>>)>>,
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@@ -1669,10 +1670,12 @@ pub struct Scene {
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/// filtered variants. Viewports sharing a frozen set share one entry (like
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/// the resident wire set). Empty for a viewport with no frozen layers (it
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/// reuses the unfiltered `*_arc` sets directly).
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frozen_hatch_cache: RefCell<HashMap<(String, u64), (u64, u64, Arc<Vec<HatchModel>>)>>,
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frozen_wipeout_cache: RefCell<HashMap<(String, u64), (u64, Arc<Vec<HatchModel>>)>>,
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frozen_image_cache: RefCell<HashMap<u64, (u64, Arc<Vec<ImageModel>>)>>,
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frozen_mesh_cache: RefCell<HashMap<(String, u64), (u64, Arc<Vec<MeshLodSet>>)>>,
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frozen_hatch_cache:
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RefCell<HashMap<(Handle, String, u64), (u64, u64, Arc<Vec<HatchModel>>)>>,
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frozen_wipeout_cache:
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RefCell<HashMap<(Handle, String, u64), (u64, Arc<Vec<HatchModel>>)>>,
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frozen_image_cache: RefCell<HashMap<(Handle, u64), (u64, Arc<Vec<ImageModel>>)>>,
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frozen_mesh_cache: RefCell<HashMap<(Handle, String, u64), (u64, Arc<Vec<MeshLodSet>>)>>,
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/// Cached block-INSERT hatches for hit-testing, keyed by geometry_epoch.
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/// Building this explodes every model-space INSERT, so without the cache a
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/// heavy block-instanced drawing re-explodes thousands of inserts on every
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@@ -1915,7 +1918,7 @@ impl Scene {
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selection: Rc::new(RefCell::new(SelectionState::default())),
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document: CadDocument::new(),
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object_data_cache: crate::entities::object_data::ObjectDataCache::default(),
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lighting_cache: RefCell::new(None),
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lighting_cache: RefCell::new(HashMap::default()),
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selected: HashSet::default(),
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object_isolation: ObjectIsolationState::default(),
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preview_hidden: HashSet::default(),
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@@ -1941,7 +1944,7 @@ impl Scene {
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draw_depth_cache: RefCell::new(None),
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hatch_cache: RefCell::new(HashMap::default()),
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wipeout_cache: RefCell::new(HashMap::default()),
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image_cache: RefCell::new(None),
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image_cache: RefCell::new(HashMap::default()),
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mesh_cache: RefCell::new(HashMap::default()),
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interaction_mesh_cache: RefCell::new(None),
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mesh_pick_lookup_cache: RefCell::new(None),
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@@ -2382,7 +2385,7 @@ impl Scene {
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.as_deref()
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.is_some_and(|entity| matches!(entity, EntityType::Light(_)))
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}) {
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*self.lighting_cache.borrow_mut() = None;
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self.lighting_cache.borrow_mut().clear();
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}
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let mut changes: Vec<(Handle, ChangeKind)> = Vec::with_capacity(entities.len());
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for (h, before, after) in entities {
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@@ -2426,7 +2429,7 @@ impl Scene {
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// stale ownership.
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self.invalidate_dependency_index();
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}
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let cached_light_changed = self.lighting_cache.borrow().as_ref().is_some_and(|lights| {
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let cached_light_changed = self.lighting_cache.borrow().values().any(|lights| {
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changes
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.iter()
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.any(|(handle, _)| lights.iter().any(|light| light.handle == *handle))
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@@ -2448,7 +2451,7 @@ impl Scene {
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exists,
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);
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}
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*self.lighting_cache.borrow_mut() = None;
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self.lighting_cache.borrow_mut().clear();
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}
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let epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
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self.geometry_epoch = epoch;
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@@ -2515,6 +2518,9 @@ impl Scene {
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pub fn bump_geometry(&mut self) {
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let epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
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self.geometry_epoch = epoch;
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// A full structural change may move lights between blocks or alter
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// layer visibility without naming the affected handles.
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self.lighting_cache.borrow_mut().clear();
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// Default: also invalidate block definitions. Safe for every caller;
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// operations that know blocks are untouched use `bump_geometry_no_blocks`.
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self.block_epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
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@@ -2545,6 +2551,7 @@ impl Scene {
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pub fn bump_geometry_no_blocks(&mut self) {
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let epoch = GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed);
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self.geometry_epoch = epoch;
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self.lighting_cache.borrow_mut().clear();
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self.push_geometry_delta(epoch, Vec::new(), true);
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}
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@@ -5098,11 +5105,12 @@ impl Scene {
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// drawings. Key on a signature of `selected` instead, so hover (which
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// never changes `selected`) keeps the cache warm.
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let sel_sig = self.selected_hatch_sig();
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let space = self.current_layout.clone();
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let target_block = self.content_render_block_handle();
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let key = (target_block, self.current_layout.clone());
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{
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let reuse = {
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let cache = self.hatch_cache.borrow();
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match cache.get(&space) {
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match cache.get(&key) {
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// Selection tint is baked in, so the selected set must also
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// match; category = a changed direct fill or an INSERT
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// whose expanded block tree can contain hatch fills.
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@@ -5126,15 +5134,15 @@ impl Scene {
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}
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};
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if let Some(arc) = reuse {
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if let Some((e, _, _)) = self.hatch_cache.borrow_mut().get_mut(&space) {
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if let Some((e, _, _)) = self.hatch_cache.borrow_mut().get_mut(&key) {
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*e = self.geometry_epoch;
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}
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return arc;
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}
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}
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let arc = Arc::new(self.synced_hatch_models(None));
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let arc = Arc::new(self.synced_hatch_models(target_block, None));
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self.hatch_cache.borrow_mut().insert(
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space,
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key,
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(self.geometry_epoch, sel_sig, Arc::clone(&arc)),
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);
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arc
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@@ -5167,11 +5175,12 @@ impl Scene {
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}
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pub(super) fn wipeout_models_arc(&self) -> Arc<Vec<HatchModel>> {
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let space = self.current_layout.clone();
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let target_block = self.content_render_block_handle();
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let key = (target_block, self.current_layout.clone());
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{
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let reuse = {
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let cache = self.wipeout_cache.borrow();
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match cache.get(&space) {
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match cache.get(&key) {
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Some((cached_epoch, arc))
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// wipeout_models scans the whole document for Wipeout
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// entities; relevance = the changed handle is a Wipeout.
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@@ -5192,27 +5201,28 @@ impl Scene {
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}
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};
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if let Some(arc) = reuse {
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if let Some((e, _)) = self.wipeout_cache.borrow_mut().get_mut(&space) {
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if let Some((e, _)) = self.wipeout_cache.borrow_mut().get_mut(&key) {
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*e = self.geometry_epoch;
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}
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return arc;
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}
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}
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let arc = Arc::new(self.wipeout_models(None));
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let arc = Arc::new(self.wipeout_models(target_block, None));
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self.wipeout_cache
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.borrow_mut()
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.insert(space, (self.geometry_epoch, Arc::clone(&arc)));
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.insert(key, (self.geometry_epoch, Arc::clone(&arc)));
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arc
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}
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pub(super) fn images_arc(&self) -> Arc<Vec<ImageModel>> {
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let target_block = self.content_render_block_handle();
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{
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let reuse = {
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let cache = self.image_cache.borrow();
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match *cache {
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Some((cached_epoch, ref arc))
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match cache.get(&target_block) {
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Some((cached_epoch, arc))
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if self.category_cache_valid(
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cached_epoch,
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*cached_epoch,
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CACHE_CATEGORY_IMAGE,
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|h| self.images.contains_key(&h),
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) =>
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@@ -5225,20 +5235,26 @@ impl Scene {
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if let Some(arc) = reuse {
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// No image changed since — keep it warm, just advance the sync
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// epoch so the next replay window stays short.
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if let Some((ref mut e, _)) = *self.image_cache.borrow_mut() {
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if let Some((e, _)) = self.image_cache.borrow_mut().get_mut(&target_block) {
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*e = self.geometry_epoch;
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}
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return arc;
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}
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}
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let arc = Arc::new(self.image_models(None));
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*self.image_cache.borrow_mut() = Some((self.geometry_epoch, Arc::clone(&arc)));
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let arc = Arc::new(self.image_models(target_block, None));
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self.image_cache
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.borrow_mut()
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.insert(target_block, (self.geometry_epoch, Arc::clone(&arc)));
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arc
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}
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/// Model image / OLE-frame models, optionally dropping those whose layer is
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/// frozen in a content viewport (`frozen`). `None` reproduces the full set.
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fn image_models(&self, frozen: Option<&HashSet<Handle>>) -> Vec<ImageModel> {
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/// Image / OLE-frame models owned by `target_block`, optionally dropping
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/// those whose layer is frozen in a content viewport (`frozen`).
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fn image_models(
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&self,
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target_block: Handle,
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frozen: Option<&HashSet<Handle>>,
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) -> Vec<ImageModel> {
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let depth_map = self.draw_depth_map();
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self.images
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.iter()
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@@ -5249,6 +5265,11 @@ impl Scene {
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|| self.entity_temporarily_hidden(*handle)
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|| self.layer_hidden(&common.layer)
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|| self.layer_frozen_in(&common.layer, frozen)
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|| !self.belongs_to_visible_block(
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*handle,
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common.owner_handle,
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target_block,
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)
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{
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return None;
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}
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@@ -5287,11 +5308,12 @@ impl Scene {
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}
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pub(super) fn meshes_arc(&self) -> Arc<Vec<MeshLodSet>> {
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let space = self.current_layout.clone();
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let target_block = self.content_render_block_handle();
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let key = (target_block, self.current_layout.clone());
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{
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let reuse = {
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let cache = self.mesh_cache.borrow();
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match cache.get(&space) {
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match cache.get(&key) {
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// Top-level solids seed self.meshes; the instanced_block part
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// is driven by INSERTs, so an INSERT edit (e.g. a move) must
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// also invalidate. Block-definition edits route through
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@@ -5315,19 +5337,28 @@ impl Scene {
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}
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};
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if let Some(arc) = reuse {
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if let Some((e, _)) = self.mesh_cache.borrow_mut().get_mut(&space) {
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if let Some((e, _)) = self.mesh_cache.borrow_mut().get_mut(&key) {
|
||||
*e = self.geometry_epoch;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
}
|
||||
let arc = Arc::new(self.mesh_models(None));
|
||||
let arc = Arc::new(self.mesh_models(target_block, None));
|
||||
self.mesh_cache
|
||||
.borrow_mut()
|
||||
.insert(space, (self.geometry_epoch, Arc::clone(&arc)));
|
||||
.insert(key, (self.geometry_epoch, Arc::clone(&arc)));
|
||||
arc
|
||||
}
|
||||
|
||||
/// Block rendered by model-content viewports. Paper layout entities belong
|
||||
/// only to the sheet viewport; floating paper viewports always show model
|
||||
/// space. BEDIT is the sole exception and renders the edited block itself.
|
||||
fn content_render_block_handle(&self) -> Handle {
|
||||
self.block_edit_block
|
||||
.filter(|block| !block.is_null())
|
||||
.unwrap_or_else(|| self.model_space_block_handle())
|
||||
}
|
||||
|
||||
fn interaction_block_handle(&self) -> Handle {
|
||||
if self.block_edit_block.is_none() && self.active_viewport.is_some() {
|
||||
self.model_space_block_handle()
|
||||
@@ -5403,19 +5434,7 @@ impl Scene {
|
||||
return Arc::clone(meshes);
|
||||
}
|
||||
}
|
||||
let mut all: Vec<MeshLodSet> = self
|
||||
.meshes
|
||||
.iter()
|
||||
.filter(|(&handle, _)| {
|
||||
self.mesh_entity_visible(handle)
|
||||
&& self.document.get_entity(handle).is_some_and(|entity| {
|
||||
self.belongs_to_visible_block(handle, entity.common().owner_handle, block)
|
||||
})
|
||||
})
|
||||
.map(|(_, set)| set.clone())
|
||||
.collect();
|
||||
all.extend(self.instanced_block_meshes(block, None));
|
||||
let meshes = Arc::new(all);
|
||||
let meshes = Arc::new(self.mesh_models(block, None));
|
||||
*self.interaction_mesh_cache.borrow_mut() =
|
||||
Some((self.geometry_epoch, key, Arc::clone(&meshes)));
|
||||
meshes
|
||||
@@ -5458,7 +5477,11 @@ impl Scene {
|
||||
/// Solid-mesh set (top-level + block-instanced), optionally dropping those
|
||||
/// whose layer is frozen in a content viewport (`frozen`). `None` reproduces
|
||||
/// the full set.
|
||||
fn mesh_models(&self, frozen: Option<&HashSet<Handle>>) -> Vec<MeshLodSet> {
|
||||
fn mesh_models(
|
||||
&self,
|
||||
target_block: Handle,
|
||||
frozen: Option<&HashSet<Handle>>,
|
||||
) -> Vec<MeshLodSet> {
|
||||
// Top-level solids: drop those whose layer is off/frozen or that are
|
||||
// flagged invisible / isolated-hidden, mirroring the 2D wire path, plus
|
||||
// any whose layer is frozen in the requesting viewport.
|
||||
@@ -5470,8 +5493,15 @@ impl Scene {
|
||||
&& self
|
||||
.document
|
||||
.get_entity(h)
|
||||
.map(|e| !self.layer_frozen_in(&e.common().layer, frozen))
|
||||
.unwrap_or(true)
|
||||
.map(|e| {
|
||||
!self.layer_frozen_in(&e.common().layer, frozen)
|
||||
&& self.belongs_to_visible_block(
|
||||
h,
|
||||
e.common().owner_handle,
|
||||
target_block,
|
||||
)
|
||||
})
|
||||
.unwrap_or(false)
|
||||
})
|
||||
.map(|(_, set)| set.clone())
|
||||
.collect();
|
||||
@@ -5479,13 +5509,7 @@ impl Scene {
|
||||
// block so a block placed at an INSERT scale renders at the right size
|
||||
// (#123) — model space normally, the edited block in a BEDIT editor so
|
||||
// model-space solids don't leak into it (#261).
|
||||
all.extend(
|
||||
self.instanced_block_meshes(
|
||||
self.block_edit_block
|
||||
.unwrap_or_else(|| self.model_space_block_handle()),
|
||||
frozen,
|
||||
),
|
||||
);
|
||||
all.extend(self.instanced_block_meshes(target_block, frozen));
|
||||
all
|
||||
}
|
||||
|
||||
@@ -5535,15 +5559,16 @@ impl Scene {
|
||||
if frozen.is_empty() {
|
||||
return self.hatch_models_arc();
|
||||
}
|
||||
let target_block = self.content_render_block_handle();
|
||||
let sig = Self::frozen_layers_sig(frozen);
|
||||
let key = (self.current_layout.clone(), sig);
|
||||
let key = (target_block, self.current_layout.clone(), sig);
|
||||
let sel = self.selected_hatch_sig();
|
||||
if let Some((e, s, arc)) = self.frozen_hatch_cache.borrow().get(&key) {
|
||||
if *e == self.geometry_epoch && *s == sel {
|
||||
return Arc::clone(arc);
|
||||
}
|
||||
}
|
||||
let arc = Arc::new(self.synced_hatch_models(Some(frozen)));
|
||||
let arc = Arc::new(self.synced_hatch_models(target_block, Some(frozen)));
|
||||
self.frozen_hatch_cache
|
||||
.borrow_mut()
|
||||
.insert(key, (self.geometry_epoch, sel, Arc::clone(&arc)));
|
||||
@@ -5558,14 +5583,15 @@ impl Scene {
|
||||
if frozen.is_empty() {
|
||||
return self.wipeout_models_arc();
|
||||
}
|
||||
let target_block = self.content_render_block_handle();
|
||||
let sig = Self::frozen_layers_sig(frozen);
|
||||
let key = (self.current_layout.clone(), sig);
|
||||
let key = (target_block, self.current_layout.clone(), sig);
|
||||
if let Some((e, arc)) = self.frozen_wipeout_cache.borrow().get(&key) {
|
||||
if *e == self.geometry_epoch {
|
||||
return Arc::clone(arc);
|
||||
}
|
||||
}
|
||||
let arc = Arc::new(self.wipeout_models(Some(frozen)));
|
||||
let arc = Arc::new(self.wipeout_models(target_block, Some(frozen)));
|
||||
self.frozen_wipeout_cache
|
||||
.borrow_mut()
|
||||
.insert(key, (self.geometry_epoch, Arc::clone(&arc)));
|
||||
@@ -5577,16 +5603,18 @@ impl Scene {
|
||||
if frozen.is_empty() {
|
||||
return self.images_arc();
|
||||
}
|
||||
let target_block = self.content_render_block_handle();
|
||||
let sig = Self::frozen_layers_sig(frozen);
|
||||
if let Some((e, arc)) = self.frozen_image_cache.borrow().get(&sig) {
|
||||
let key = (target_block, sig);
|
||||
if let Some((e, arc)) = self.frozen_image_cache.borrow().get(&key) {
|
||||
if *e == self.geometry_epoch {
|
||||
return Arc::clone(arc);
|
||||
}
|
||||
}
|
||||
let arc = Arc::new(self.image_models(Some(frozen)));
|
||||
let arc = Arc::new(self.image_models(target_block, Some(frozen)));
|
||||
self.frozen_image_cache
|
||||
.borrow_mut()
|
||||
.insert(sig, (self.geometry_epoch, Arc::clone(&arc)));
|
||||
.insert(key, (self.geometry_epoch, Arc::clone(&arc)));
|
||||
arc
|
||||
}
|
||||
|
||||
@@ -5595,14 +5623,15 @@ impl Scene {
|
||||
if frozen.is_empty() {
|
||||
return self.meshes_arc();
|
||||
}
|
||||
let target_block = self.content_render_block_handle();
|
||||
let sig = Self::frozen_layers_sig(frozen);
|
||||
let key = (self.current_layout.clone(), sig);
|
||||
let key = (target_block, self.current_layout.clone(), sig);
|
||||
if let Some((e, arc)) = self.frozen_mesh_cache.borrow().get(&key) {
|
||||
if *e == self.geometry_epoch {
|
||||
return Arc::clone(arc);
|
||||
}
|
||||
}
|
||||
let arc = Arc::new(self.mesh_models(Some(frozen)));
|
||||
let arc = Arc::new(self.mesh_models(target_block, Some(frozen)));
|
||||
self.frozen_mesh_cache
|
||||
.borrow_mut()
|
||||
.insert(key, (self.geometry_epoch, Arc::clone(&arc)));
|
||||
@@ -8260,7 +8289,15 @@ impl Scene {
|
||||
// 3D solids render as meshes, not wires, so fold their
|
||||
// XY AABBs in too — otherwise ZOOM EXTENTS ignores them.
|
||||
for (&handle, set) in &self.meshes {
|
||||
if !self.mesh_entity_visible(handle) {
|
||||
if !self.mesh_entity_visible(handle)
|
||||
|| !self.document.get_entity(handle).is_some_and(|entity| {
|
||||
self.belongs_to_visible_block(
|
||||
handle,
|
||||
entity.common().owner_handle,
|
||||
model_block,
|
||||
)
|
||||
})
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let [ax, ay, bx, by] = set.world_aabb;
|
||||
@@ -8310,7 +8347,15 @@ impl Scene {
|
||||
}
|
||||
// Same mesh inclusion for the tessellate fallback path.
|
||||
for (&handle, set) in &self.meshes {
|
||||
if !self.mesh_entity_visible(handle) {
|
||||
if !self.mesh_entity_visible(handle)
|
||||
|| !self.document.get_entity(handle).is_some_and(|entity| {
|
||||
self.belongs_to_visible_block(
|
||||
handle,
|
||||
entity.common().owner_handle,
|
||||
model_block,
|
||||
)
|
||||
})
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let [ax, ay, bx, by] = set.world_aabb;
|
||||
|
||||
+111
-71
@@ -1243,7 +1243,11 @@ fn crop_view_proj(view_proj: glam::Mat4, uo: f32, vo: f32, us: f32, vs: f32) ->
|
||||
// ── Render-style helpers (impl Scene) ────────────────────────────────────
|
||||
|
||||
impl Scene {
|
||||
fn build_lighting_cache(&self) -> Vec<SceneLight> {
|
||||
fn build_lighting_cache(
|
||||
&self,
|
||||
target_block: Handle,
|
||||
frozen: &rustc_hash::FxHashSet<Handle>,
|
||||
) -> Vec<SceneLight> {
|
||||
use acadrust::objects::{ClassObjectData, ObjectType};
|
||||
|
||||
fn normalized(value: [f64; 3], fallback: [f32; 3]) -> [f32; 3] {
|
||||
@@ -1385,20 +1389,26 @@ impl Scene {
|
||||
for &handle in crate::entities::object_data::light_entities(
|
||||
&self.object_data_cache,
|
||||
) {
|
||||
if lights.len() >= 4 {
|
||||
break;
|
||||
}
|
||||
if let Some(EntityType::Light(light)) = self.document.get_entity(handle) {
|
||||
let common = &light.common;
|
||||
if self.layer_frozen_in(&common.layer, Some(frozen))
|
||||
|| !self.belongs_to_visible_block(
|
||||
handle,
|
||||
common.owner_handle,
|
||||
target_block,
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if let Some(light) = converted(self, light) {
|
||||
lights.push(light);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if lights.len() < 4 {
|
||||
let geo = crate::entities::object_data::geo_objects(
|
||||
&self.object_data_cache,
|
||||
)
|
||||
// SUN is document-global. Keep it after entity lights so the four-light
|
||||
// shader limit prefers visible lights owned by this viewport's block.
|
||||
let geo = crate::entities::object_data::geo_objects(&self.object_data_cache)
|
||||
.iter()
|
||||
.find_map(|handle| match self.document.objects.get(handle) {
|
||||
Some(ObjectType::GeoData(value))
|
||||
@@ -1409,61 +1419,88 @@ impl Scene {
|
||||
&& value.reference_point.y.abs() <= 90.0 => Some(value),
|
||||
_ => None,
|
||||
});
|
||||
for handle in crate::entities::object_data::sun_objects(
|
||||
&self.object_data_cache,
|
||||
) {
|
||||
let Some(ObjectType::ClassObject(value)) =
|
||||
self.document.objects.get(handle)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let ClassObjectData::Sun(sun) = &value.data else {
|
||||
continue;
|
||||
};
|
||||
if !sun.is_on {
|
||||
continue;
|
||||
}
|
||||
let Some(geo) = geo else {
|
||||
break;
|
||||
};
|
||||
let Some(direction) = solar_direction(sun, geo) else {
|
||||
break;
|
||||
};
|
||||
let rgba = tess_util::aci_to_rgba(&sun.color);
|
||||
lights.push(SceneLight {
|
||||
handle: value.handle,
|
||||
color_layer: None,
|
||||
light_type: 1.0,
|
||||
position: [0.0; 3],
|
||||
direction,
|
||||
color: [rgba[0], rgba[1], rgba[2]],
|
||||
intensity: sun.intensity.max(0.0) as f32,
|
||||
hotspot_cos: 1.0,
|
||||
falloff_cos: -1.0,
|
||||
attenuation_type: 0.0,
|
||||
attenuation_start: 0.0,
|
||||
attenuation_end: 0.0,
|
||||
});
|
||||
break;
|
||||
for handle in crate::entities::object_data::sun_objects(&self.object_data_cache) {
|
||||
let Some(ObjectType::ClassObject(value)) = self.document.objects.get(handle) else {
|
||||
continue;
|
||||
};
|
||||
let ClassObjectData::Sun(sun) = &value.data else {
|
||||
continue;
|
||||
};
|
||||
if !sun.is_on {
|
||||
continue;
|
||||
}
|
||||
let Some(geo) = geo else {
|
||||
break;
|
||||
};
|
||||
let Some(direction) = solar_direction(sun, geo) else {
|
||||
break;
|
||||
};
|
||||
let rgba = tess_util::aci_to_rgba(&sun.color);
|
||||
lights.push(SceneLight {
|
||||
handle: value.handle,
|
||||
color_layer: None,
|
||||
light_type: 1.0,
|
||||
position: [0.0; 3],
|
||||
direction,
|
||||
color: [rgba[0], rgba[1], rgba[2]],
|
||||
intensity: sun.intensity.max(0.0) as f32,
|
||||
hotspot_cos: 1.0,
|
||||
falloff_cos: -1.0,
|
||||
attenuation_type: 0.0,
|
||||
attenuation_start: 0.0,
|
||||
attenuation_end: 0.0,
|
||||
});
|
||||
break;
|
||||
}
|
||||
lights
|
||||
}
|
||||
|
||||
fn apply_document_lighting(&self, uniforms: &mut Uniforms) {
|
||||
if self.lighting_cache.borrow().is_none() {
|
||||
let lights = self.build_lighting_cache();
|
||||
*self.lighting_cache.borrow_mut() = Some(lights);
|
||||
fn apply_document_lighting(
|
||||
&self,
|
||||
uniforms: &mut Uniforms,
|
||||
target_block: Handle,
|
||||
frozen: &rustc_hash::FxHashSet<Handle>,
|
||||
) {
|
||||
let key = (target_block, Self::frozen_layers_sig(frozen));
|
||||
if !self.lighting_cache.borrow().contains_key(&key) {
|
||||
let lights = self.build_lighting_cache(target_block, frozen);
|
||||
self.lighting_cache.borrow_mut().insert(key, lights);
|
||||
}
|
||||
let cache = self.lighting_cache.borrow();
|
||||
let lights = cache.as_deref().unwrap_or_default();
|
||||
let lights = cache.get(&key).map(Vec::as_slice).unwrap_or_default();
|
||||
let visible_lights: Vec<&SceneLight> = lights
|
||||
.iter()
|
||||
.filter(|light| match self.document.get_entity(light.handle) {
|
||||
Some(EntityType::Light(entity)) => {
|
||||
let common = &entity.common;
|
||||
!common.invisible
|
||||
&& !self.entity_temporarily_hidden(light.handle)
|
||||
&& !self.layer_hidden(&common.layer)
|
||||
&& !self.layer_frozen_in(&common.layer, Some(frozen))
|
||||
&& self.belongs_to_visible_block(
|
||||
light.handle,
|
||||
common.owner_handle,
|
||||
target_block,
|
||||
)
|
||||
}
|
||||
Some(_) => false,
|
||||
None => self.document.objects.get(&light.handle).is_some_and(|object| {
|
||||
matches!(
|
||||
object,
|
||||
acadrust::objects::ObjectType::ClassObject(value)
|
||||
if matches!(&value.data, acadrust::objects::ClassObjectData::Sun(_))
|
||||
)
|
||||
}),
|
||||
})
|
||||
.take(4)
|
||||
.collect();
|
||||
let eye = [
|
||||
uniforms.eye_high[0] as f64 + uniforms.eye_low[0] as f64,
|
||||
uniforms.eye_high[1] as f64 + uniforms.eye_low[1] as f64,
|
||||
uniforms.eye_high[2] as f64 + uniforms.eye_low[2] as f64,
|
||||
];
|
||||
uniforms.lighting[0] = lights.len().min(4) as f32;
|
||||
for (index, light) in lights.iter().take(4).enumerate() {
|
||||
uniforms.lighting[0] = visible_lights.len() as f32;
|
||||
for (index, light) in visible_lights.into_iter().enumerate() {
|
||||
let color = light
|
||||
.color_layer
|
||||
.as_deref()
|
||||
@@ -2124,6 +2161,26 @@ impl Scene {
|
||||
Arc::new(Vec::new())
|
||||
};
|
||||
|
||||
// Per-viewport frozen-layer set for a paper content viewport. Content
|
||||
// viewports hide special fills, media, meshes and lights on VP-frozen
|
||||
// layers too, matching the already-filtered resident wire set.
|
||||
let vp_frozen: rustc_hash::FxHashSet<Handle> = if !inst.paper_sheet
|
||||
&& inst.tile_idx.is_none()
|
||||
&& inst.handle != acadrust::Handle::NULL
|
||||
{
|
||||
match self.document.get_entity(inst.handle) {
|
||||
Some(EntityType::Viewport(vp)) => vp.frozen_layers.iter().cloned().collect(),
|
||||
_ => rustc_hash::FxHashSet::default(),
|
||||
}
|
||||
} else {
|
||||
rustc_hash::FxHashSet::default()
|
||||
};
|
||||
let lighting_block = if inst.paper_sheet {
|
||||
self.current_layout_block_handle()
|
||||
} else {
|
||||
self.content_render_block_handle()
|
||||
};
|
||||
|
||||
// Build the camera at the *full* viewport's aspect so the ortho
|
||||
// frustum matches what the viewport entity stores, then post-
|
||||
// multiply by a clip-space "zoom into the visible sub-rect" that
|
||||
@@ -2159,7 +2216,7 @@ impl Scene {
|
||||
uniforms.viewport_size = [visible_w, visible_h];
|
||||
uniforms.flat_shade = if flags.flat_shade { 1.0 } else { 0.0 };
|
||||
uniforms.transparency_enable = if self.transparency_display { 1.0 } else { 0.0 };
|
||||
self.apply_document_lighting(&mut uniforms);
|
||||
self.apply_document_lighting(&mut uniforms, lighting_block, &vp_frozen);
|
||||
|
||||
// `screen_rect` carries the *visible* sub-rectangle in normalized
|
||||
// canvas coords — that's what `Pipeline::prepare` uses to size
|
||||
@@ -2179,25 +2236,8 @@ impl Scene {
|
||||
// model-block hatches. Those belong inside the floating content
|
||||
// viewports; rendering them on the full-canvas sheet would let them
|
||||
// bleed past the viewport borders whenever model coords overlap the
|
||||
// paper area. Content viewports keep the full set (the model camera +
|
||||
// per-viewport scissor place / clip them correctly).
|
||||
// Per-viewport frozen-layer set for a paper content viewport. Content
|
||||
// viewports must hide FILLS / IMAGES / SOLIDS on their frozen layers too,
|
||||
// not just wires (which `model_wires_for_viewport_arc` already filters).
|
||||
// Empty for the sheet, model tiles and the implicit-model view — none of
|
||||
// which carry a per-viewport freeze — so those reuse the shared sets.
|
||||
let vp_frozen: rustc_hash::FxHashSet<Handle> = if !inst.paper_sheet
|
||||
&& inst.tile_idx.is_none()
|
||||
&& inst.handle != acadrust::Handle::NULL
|
||||
{
|
||||
match self.document.get_entity(inst.handle) {
|
||||
Some(EntityType::Viewport(vp)) => vp.frozen_layers.iter().cloned().collect(),
|
||||
_ => rustc_hash::FxHashSet::default(),
|
||||
}
|
||||
} else {
|
||||
rustc_hash::FxHashSet::default()
|
||||
};
|
||||
|
||||
// paper area. Content viewport model builders are block-filtered too;
|
||||
// the scissor only clips their already-correct Model Space set.
|
||||
let (hatches, wipeout_hatches, paper_images) = if inst.paper_sheet {
|
||||
let (hatches, wipeouts, images) = self.paper_sheet_render_models();
|
||||
(hatches, wipeouts, Some(images))
|
||||
|
||||
Reference in new issue
Block a user