fix(snap): correct active intersection snapping

This commit is contained in:
Hakan Seven committed 2026-08-09 13:27:51 +03:00
1 parent 6a39b82a68
commit f57c258ada
3 files changed
+118 -232

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+19 -10
View File
@@ -339,10 +339,8 @@ pub(super) fn polar_constrain(
))
}
/// Polar constraint that only engages when the cursor is within `tol_px`
/// screen pixels of the nearest polar ray; otherwise the cursor is left free
/// so POLAR behaves as if off when pointing away from every angle (issue #70).
pub(super) fn polar_constrain_near(
/// Return the polar-constrained point while its ray is engaged.
pub(super) fn polar_constrain_if_near(
pt: glam::DVec3,
base: glam::DVec3,
step_deg: f32,
@@ -351,7 +349,7 @@ pub(super) fn polar_constrain_near(
bounds: iced::Rectangle,
tol_px: f32,
xf: &UcsXform,
) -> glam::DVec3 {
) -> Option<glam::DVec3> {
let snapped = polar_constrain(pt, base, step_deg, xf);
let to_screen = |w: glam::DVec3| {
let ndc = view_rot.project_point3((w - eye).as_vec3());
@@ -362,11 +360,22 @@ pub(super) fn polar_constrain_near(
};
let (cx, cy) = to_screen(pt);
let (sx, sy) = to_screen(snapped);
if ((cx - sx).powi(2) + (cy - sy).powi(2)).sqrt() <= tol_px {
snapped
} else {
pt
}
(((cx - sx).powi(2) + (cy - sy).powi(2)).sqrt() <= tol_px).then_some(snapped)
}
/// Constrain near an engaged polar ray; otherwise keep the cursor free.
pub(super) fn polar_constrain_near(
pt: glam::DVec3,
base: glam::DVec3,
step_deg: f32,
view_rot: glam::Mat4,
eye: glam::DVec3,
bounds: iced::Rectangle,
tol_px: f32,
xf: &UcsXform,
) -> glam::DVec3 {
polar_constrain_if_near(pt, base, step_deg, view_rot, eye, bounds, tol_px, xf)
.unwrap_or(pt)
}
/// Hard axis lock (#312): the locked ray's direction — the nearest polar
+63 -154
View File
@@ -4,8 +4,9 @@
use super::util::*;
use super::{format_size, VIEWCUBE_HIT_SIZE};
use crate::app::helpers::{
axis_lock_apply, axis_lock_capture, drafting_axes, drafting_constrain, parse_coord, polar_constrain_near,
ucs_rotate_vec, ucs_to_wcs, ucs_z_axis, CoordKind,
axis_lock_apply, axis_lock_capture, drafting_axes, drafting_constrain, parse_coord,
polar_constrain_if_near, polar_constrain_near, ucs_rotate_vec, ucs_to_wcs, ucs_z_axis,
CoordKind,
};
use crate::app::{Message, OpenCADStudio, POLY_START_DELAY_MS};
use crate::modules::ModuleEvent;
@@ -117,6 +118,45 @@ fn over_ucs_icon(p: Point, h: &crate::ui::overlay::UcsIconHit) -> bool {
}
impl OpenCADStudio {
fn active_construction_ray(
&self,
tab: usize,
cursor: glam::DVec3,
base: glam::DVec3,
view_rot: glam::Mat4,
eye: glam::DVec3,
bounds: iced::Rectangle,
) -> Option<(glam::DVec3, glam::DVec3)> {
let ucs = self.tabs[tab].ucs_xform();
let mut target = if self.ortho_mode {
drafting_constrain(
cursor,
base,
&ucs,
self.isometric_drafting,
self.iso_plane,
self.snap_angle_deg,
)
} else if self.polar_mode {
polar_constrain_if_near(
cursor,
base,
self.polar_increment_deg,
view_rot,
eye,
bounds,
self.snapper.osnap_radius_px,
&ucs,
)?
} else {
return None;
};
if self.tabs[tab].active_ucs.is_none() {
target.z = base.z;
}
Some((base, target))
}
/// Write PDSIZE from the dialog buffer with the current relative/absolute
/// sign. A relative size is stored negative; absolute positive. Switching to
/// absolute with an empty/zero size seeds a positive value from the current
@@ -1034,60 +1074,10 @@ impl OpenCADStudio {
// snapping must drop its foot from this point, including when a
// hot-grip set is moved by the same drag vector.
self.snapper.from_point = Some(grip.origin_world.as_vec3());
self.snapper.from_point = Some(grip.origin_world.as_vec3());
// Keep the updated drafting basis from main so grid/snap follows the
// current drafting axes, including isometric drafting and SNAPANG.
let (go, gr) = self.drafting_grid_basis(i);
let base = grip.origin_world;
let ucs_xf = self.tabs[i].ucs_xform();
let mut construction_cursor = if self.ortho_mode {
Some(drafting_constrain(
raw,
base,
&ucs_xf,
self.isometric_drafting,
self.iso_plane,
self.snap_angle_deg,
))
} else if self.polar_mode {
let pt = polar_constrain_near(
raw,
base,
self.polar_increment_deg,
view_rot,
eye,
bounds,
self.snapper.osnap_radius_px,
&ucs_xf,
);
// POLAR being enabled is not enough: the cursor must actually
// be engaged on one of the polar tracking rays.
let delta = pt - base;
let step = (self.polar_increment_deg as f64).to_radians();
let angle = delta.y.atan2(delta.x);
let polar_engaged = step > 1e-9
&& (((angle / step).round() * step - angle).abs() < 1e-3)
&& (delta.x * delta.x + delta.y * delta.y).sqrt() > 1e-9;
if polar_engaged {
Some(pt)
} else {
None
}
} else {
None
};
if let Some(pt) = construction_cursor.as_mut() {
if self.tabs[i].active_ucs.is_none() {
pt.z = base.z;
}
}
let construction_ray =
self.active_construction_ray(i, raw, base, view_rot, eye, bounds);
// `raw` is already model space (viewport camera or paper→model),
// and the wires are model space, so the snap result is model.
let snap_hit = self.snapper.snap(
@@ -1099,7 +1089,7 @@ impl OpenCADStudio {
bounds,
go,
gr,
construction_cursor,
construction_ray,
);
self.tabs[i].snap_result = snap_hit;
@@ -1521,60 +1511,18 @@ impl OpenCADStudio {
// the downcast point here.
self.snapper.from_point = self.last_point.map(|p| p.as_vec3());
// Build the temporary construction direction before OSNAP.
// Intersection can then test the active rubber-band against
// existing geometry (#704).
let construction_cursor = if is_window_corner {
let construction_ray = if is_window_corner {
None
} else {
self.last_point.and_then(|base| {
let ucs_xf = self.tabs[i].ucs_xform();
let mut pt = if self.ortho_mode {
Some(drafting_constrain(
snap_cursor,
base,
&ucs_xf,
self.isometric_drafting,
self.iso_plane,
self.snap_angle_deg,
))
} else if self.polar_mode {
let pt = polar_constrain_near(
snap_cursor,
base,
self.polar_increment_deg,
view_rot,
eye,
bounds,
self.snapper.osnap_radius_px,
&ucs_xf,
);
// POLAR being enabled is not enough: the cursor must actually
// be engaged on one of the polar tracking rays.
let delta = pt - base;
let step = (self.polar_increment_deg as f64).to_radians();
let angle = delta.y.atan2(delta.x);
let polar_engaged = step > 1e-9
&& (((angle / step).round() * step - angle).abs() < 1e-3)
&& (delta.x * delta.x + delta.y * delta.y).sqrt() > 1e-9;
if polar_engaged {
Some(pt)
} else {
None
}
} else {
None
}?;
if self.tabs[i].active_ucs.is_none() {
pt.z = base.z;
}
Some(pt)
self.active_construction_ray(
i,
snap_cursor,
base,
view_rot,
eye,
bounds,
)
})
};
@@ -1587,7 +1535,7 @@ impl OpenCADStudio {
bounds,
go,
gr,
construction_cursor,
construction_ray,
)
};
@@ -2906,57 +2854,18 @@ impl OpenCADStudio {
let (go, gr) = self.drafting_grid_basis(i);
self.snapper.from_point = self.last_point.map(|p| p.as_vec3());
let construction_cursor = if is_window_corner {
let construction_ray = if is_window_corner {
None
} else {
self.last_point.and_then(|base| {
let ucs_xf = self.tabs[i].ucs_xform();
let mut pt = if self.ortho_mode {
Some(drafting_constrain(
self.active_construction_ray(
i,
snap_cursor,
base,
&ucs_xf,
self.isometric_drafting,
self.iso_plane,
self.snap_angle_deg,
))
} else if self.polar_mode {
let pt = polar_constrain_near(
snap_cursor,
base,
self.polar_increment_deg,
view_rot,
eye,
bounds,
self.snapper.osnap_radius_px,
&ucs_xf,
);
// POLAR being enabled is not enough: the cursor must actually
// be engaged on one of the polar tracking rays.
let delta = pt - base;
let step = (self.polar_increment_deg as f64).to_radians();
let angle = delta.y.atan2(delta.x);
let polar_engaged = step > 1e-9
&& (((angle / step).round() * step - angle).abs() < 1e-3)
&& (delta.x * delta.x + delta.y * delta.y).sqrt() > 1e-9;
if polar_engaged {
Some(pt)
} else {
None
}
} else {
None
}?;
if self.tabs[i].active_ucs.is_none() {
pt.z = base.z;
}
Some(pt)
view_rot,
eye,
bounds,
)
})
};
@@ -2969,7 +2878,7 @@ impl OpenCADStudio {
bounds,
go,
gr,
construction_cursor,
construction_ray,
)
};
// Snap runs in model space; the result is already model.
+36 -68
View File
@@ -865,7 +865,7 @@ impl Snapper {
// rotated or isometric grid the user sees.
grid_origin: Vec3,
grid_axes: (Vec3, Vec3, Vec3),
construction_cursor: Option<glam::DVec3>,
construction_ray: Option<(glam::DVec3, glam::DVec3)>,
) -> Option<SnapResult> {
// Object-snap selection is priority-then-distance, NOT nearest-wins.
// "Continuous" snaps (Nearest, Perpendicular, …) sit on the geometry
@@ -1217,42 +1217,45 @@ impl Snapper {
}
}
// ── Intersection with active construction segment (#704) ──────────
//
// The existing Intersection pass below only compares document
// entities with each other. Also compare the rubber-band currently
// being drawn against existing geometry.
if self.is_on(SnapType::Intersection) {
if let (Some(from), Some(to)) = (self.from_point, construction_cursor) {
let from = from.as_dvec3();
if (to - from).length_squared() > 1e-18 {
// Active/deferred Intersection uses the actual nearby wires directly.
// The interaction candidate set may contain wires while its optional
// segment index is empty.
for wire in wires.iter() {
if !wire_in_range(wire) {
continue;
let mut try_ray_intersections = |origin: glam::DVec3, through: glam::DVec3| {
if (through - origin).length_squared() <= 1e-18 {
return;
}
if let Some(segments) = &local_segments {
for segment in segments {
if let Some(point) =
ray_segment_intersect_3d(origin, through, segment.a, segment.b)
{
if (point - origin).length_squared() > 1e-18 {
try_pt(point, SnapType::Intersection);
}
for index in 0..wire.points.len().saturating_sub(1) {
let b0 = wp_f64(wire, index);
let b1 = wp_f64(wire, index + 1);
if let Some(pt) = ray_segment_intersect_3d(from, to, b0, b1) {
if (pt - from).length_squared() > 1e-18 {
try_pt(pt, SnapType::Intersection);
}
}
}
} else {
for wire in wires.iter().filter(|wire| wire_in_range(wire)) {
for index in 0..wire.points.len().saturating_sub(1) {
if let Some(point) = ray_segment_intersect_3d(
origin,
through,
wp_f64(wire, index),
wp_f64(wire, index + 1),
) {
if (point - origin).length_squared() > 1e-18 {
try_pt(point, SnapType::Intersection);
}
}
}
}
}
};
if self.is_on(SnapType::Intersection) {
if let Some((origin, through)) = construction_ray {
try_ray_intersections(origin, through);
}
}
// ── Intersection with active perpendicular OTRACK ray (#704) ──────
//
// A perpendicular tracking ray is not part of the command's ordinary
// ORTHO/POLAR construction cursor. When the cursor is actually tracking
// one of those rays, allow Intersection to stop it on nearby geometry.
// Check engaged perpendicular tracking rays against nearby geometry.
if self.is_on(SnapType::Intersection)
&& self.otrack_enabled
&& self.is_on(SnapType::Perpendicular)
@@ -1263,50 +1266,23 @@ impl Snapper {
};
for &dir in perp_dirs {
// Project the cursor onto this perpendicular tracking line.
let rel = cursor_world - origin;
let t = rel.x * dir.x + rel.y * dir.y;
let aligned = glam::DVec3::new(
origin.x + dir.x * t,
origin.y + dir.y * t,
origin.z,
);
// Only consider the ray when the cursor is genuinely tracking it.
// This prevents Intersection from behaving like Nearest.
let aligned_screen = world_to_screen(aligned, view_rot, eye, bounds);
if dist2(aligned_screen, cursor_screen) > radius2 {
continue;
}
// Perpendicular tracking is an infinite line, but once the cursor
// chooses a side we only want intersections forward on that side.
let dir_to_cursor = if t >= 0.0 { dir } else { -dir };
let through = origin + dir_to_cursor;
for wire in wires.iter() {
if !wire_in_range(wire) {
continue;
}
for index in 0..wire.points.len().saturating_sub(1) {
let b0 = wp_f64(wire, index);
let b1 = wp_f64(wire, index + 1);
if let Some(pt) =
ray_segment_intersect_3d(origin, through, b0, b1)
{
// Do not re-offer the tracking origin itself.
if (pt - origin).length_squared() > 1e-18 {
try_pt(pt, SnapType::Intersection);
}
}
}
}
try_ray_intersections(origin, origin + dir_to_cursor);
}
}
}
drop(try_ray_intersections);
// ── Intersection — segment-segment intersections (pairwise, gated) ──
if self.is_on(SnapType::Intersection)
@@ -2103,13 +2079,7 @@ fn perp_foot(query: glam::DVec3, p0: glam::DVec3, p1: glam::DVec3) -> Option<gla
))
}
/// Intersection between a forward construction ray and an existing segment.
///
/// The ray starts at `ray_origin` and points toward `ray_through`, but extends
/// indefinitely forward. The existing geometry remains a finite segment.
///
/// Like `seg_intersect_3d`, this is a true 3D intersection: the XY projections
/// must cross and both geometries must have the same Z at the crossing.
/// True 3D intersection of a forward ray and a finite segment.
fn ray_segment_intersect_3d(
ray_origin: glam::DVec3,
ray_through: glam::DVec3,
@@ -2132,8 +2102,6 @@ fn ray_segment_intersect_3d(
let t = (ex * d2y - ey * d2x) / cross;
let s = (ex * d1y - ey * d1x) / cross;
// `t >= 0`: only forward along the construction ray.
// `s` must remain inside the existing finite segment.
if t < 0.0 || s < 0.0 || s > 1.0 {
return None;
}