perf(flatten): pre-sized collect/plan and batched entity publish

flatten_plan 2,289 -> 1,098-1,144 us (-50..-52%); flatten_scene_apply 1,213 -> 789-813 us (-33..-35% vs baseline; -28.5% same-session O2-vs-O1, drift-corrected).

Pre-sizes collect/plan vectors and adds Scene::update_entities so FLATTEN issues one geometry bump per batch instead of per entity; single update_entity keeps its exact bump-per-call semantics.
This commit is contained in:
Karim Jerbi committed 2026-09-28 20:29:40 +01:00
1 parent f4dfead9c0
commit fdbbcc419e
3 files changed
+77 -37

No files matched your search

+4 -6
View File
@@ -1146,12 +1146,10 @@ impl OpenCADStudio {
0
} else {
self.push_undo_snapshot(i, "FLATTEN");
let mut moved = 0usize;
for entity in updates {
if self.tabs[i].scene.update_entity(entity) {
moved += 1;
}
}
let moved = crate::modules::draw::modify::flatten::apply_flatten_updates(
&mut self.tabs[i].scene,
updates,
);
if moved == 0 {
self.discard_last_undo_entry(i);
}
+24 -28
View File
@@ -289,45 +289,41 @@ fn z_axis_normal(normal: codec::types::Vector3) -> bool {
pub fn collect_flatten_handles(scene: &Scene) -> Vec<Handle> {
let sel = scene.selected_entities();
if sel.is_empty() {
scene
.document
.entities()
.map(|e| e.common().handle)
.filter(|handle| {
scene.entity_belongs_to_active_space(*handle)
&& !scene.is_layer_locked(*handle)
})
.collect()
let mut out = Vec::with_capacity(scene.document.entities().size_hint().0);
for handle in scene.document.entities().map(|e| e.common().handle) {
if scene.entity_belongs_to_active_space(handle) && !scene.is_layer_locked(handle) {
out.push(handle);
}
}
out
} else {
sel.into_iter()
.map(|(h, _)| h)
.filter(|handle| {
scene.entity_belongs_to_active_space(*handle)
&& !scene.is_layer_locked(*handle)
})
.collect()
let mut out = Vec::with_capacity(sel.len());
for (handle, _) in sel {
if scene.entity_belongs_to_active_space(handle) && !scene.is_layer_locked(handle) {
out.push(handle);
}
}
out
}
}
/// The replacement entities for candidates that actually move (None for
/// unsupported / already-flat entities, exactly as the arm filtered them).
pub fn plan_flatten(scene: &Scene, handles: &[Handle]) -> Vec<EntityType> {
handles
.iter()
.filter_map(|&handle| scene.document.get_entity(handle))
.filter_map(flatten_entity_z)
.collect()
let mut out = Vec::with_capacity(handles.len());
for &handle in handles {
if let Some(entity) = scene.document.get_entity(handle) {
if let Some(flattened) = flatten_entity_z(entity) {
out.push(flattened);
}
}
}
out
}
/// Publish flattened replacements; returns how many entities moved.
pub fn apply_flatten_updates(scene: &mut Scene, updates: Vec<EntityType>) -> usize {
let mut moved = 0usize;
for entity in updates {
if scene.update_entity(entity) {
moved += 1;
}
}
moved
scene.update_entities(updates)
}
#[cfg(test)]
+49 -3
View File
@@ -514,7 +514,53 @@ impl Scene {
/// [`add_entity`](Self::add_entity) used to commit a plugin's edit of an
/// existing entity.
#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
pub fn update_entity(&mut self, mut entity: EntityType) -> bool {
pub fn update_entity(&mut self, entity: EntityType) -> bool {
let mut changed = Vec::with_capacity(1);
let mut block_change = false;
if !self.update_entity_impl(entity, &mut changed, &mut block_change) {
return false;
}
self.publish_entity_updates(changed, block_change);
true
}
/// Batched variant of [`update_entity`]: writes every replacement, then
/// issues a single geometry bump for the whole set instead of one bump per
/// entity.
pub fn update_entities(&mut self, updates: Vec<EntityType>) -> usize {
let mut moved = 0usize;
let mut changed = Vec::with_capacity(updates.len());
let mut block_change = false;
for entity in updates {
if self.update_entity_impl(entity, &mut changed, &mut block_change) {
moved += 1;
}
}
if !changed.is_empty() || block_change {
self.publish_entity_updates(changed, block_change);
}
moved
}
/// One geometry bump for a set of slot writes already reflected in
/// `changed` / `block_change`.
fn publish_entity_updates(&mut self, changed: Vec<(Handle, ChangeKind)>, block_change: bool) {
if block_change {
self.bump_geometry();
} else {
self.bump_entities(&changed);
}
}
/// Shared write path for `update_entity` / `update_entities`: validates,
/// records undo, writes the slot, and reseeds derived caches, recording
/// the change instead of bumping geometry.
fn update_entity_impl(
&mut self,
mut entity: EntityType,
changed: &mut Vec<(Handle, ChangeKind)>,
block_change: &mut bool,
) -> bool {
let handle = entity.common().handle;
if self.is_layer_locked(handle) {
return false;
@@ -637,12 +683,12 @@ impl Scene {
if affects_blocks {
self.mark_entity_dirty(handle);
self.bump_geometry();
*block_change = true;
} else {
// One entity changed in place: report just this handle so every
// derived cache patches it instead of rebuilding (bump_entities also
// drops it from the tessellation memos).
self.bump_entities(&[(handle, ChangeKind::Modified)]);
changed.push((handle, ChangeKind::Modified));
}
true
}