Adds ui_selection_overlay bench (benches/performance_benchmarks.rs + README metric 31): builds a representative selection overlay element (snap, crosshair, UCS tripod, 128 grips quick / 4096 capped full) and times widget-tree construction. Measured 0.4us typical, 2.4us at the cap (threshold 50us).
Adds ribbon/statusbar section marks to the chrome bucket in view_main (src/app/view/mod.rs) so live PERF=1 view-detail traces attribute those two costs separately. Gated on the existing perf switch; no-op otherwise.
Adds pub re-exports of CursorType/IsoPlane (src/app/mod.rs) for the bench fixture (same pattern as the existing grip re-exports).
Ranked result over all ui_* benches: ribbon view construction ~556us (largest; follow-up already tracked), everything else under 50us or synthetic-fixture shapes. No new follow-up filed. GPU and canvas-draw costs are unmeasurable in headless runs (view() never executes there).
Placements (entity lookups, intersections, String labels, projections)
recomputed per view() and per mouse-move hit-test, with overlay re-clones
and 2-3x offset recomputes. New constraints_epoch bumped on every set
mutation/visibility/undo/DWG-load (plus new set_constraint_enabled API);
single-slot Arc<[GlyphEntry]> memo on an 11-field key (hover/selection
excluded); overlay de-cloned/de-duped to the single geometry source;
hit paths reuse the cache.
Tests:
- cached_glyph_placements_hit_returns_same_arc: same-key Arc identity
- cached_glyph_placements_invalidated_by_metadata_edit: edit + selection change yield new Arc
- glyph_hit_test_entries_matches_precomputed_boxes: shared hit-test helper
Bench (cargo bench glyph, 60 constraints): 8.18us -> 0.05-0.15us (~55x).
A/B reference deleted.
A trackpad could only zoom: every scroll delta, wheel notch or not, went
into the same zoom step, and a pinch never arrived at all. iced's winit
layer converts only the window events it has an iced equivalent for, so
winit's `PinchGesture` was dropped before the app saw it.
Scroll deltas now split by what produced them: a wheel reports notches and
still zooms, a precise-scrolling device reports pixels and pans. The same
pixel split keeps working everywhere else — the browser build reports every
wheel notch as pixels, so there they keep zooming.
The pinch is read straight from AppKit with a local `NSEvent` monitor, since
the app cannot see the gesture through iced at all, and handed to the app
through a subscription shaped like the SpaceMouse bridge. It maps 1:1 onto
the camera: fingers 5% further apart leave the view 5% closer.
The pan and zoom bodies are now shared by the mouse and the gestures, so the
middle-button drag, the wheel, two fingers and a pinch all move the view
through one path — in model space, in a tiled pane and inside a floating
viewport alike.
An OTRACK crossing is the meeting of two tracking vectors, but
`OtrackHit` carried only the one a typed distance is measured along, so
the overlay had a single guide to draw. Snapping to the crossing of two
vectors worked and looked like an unexplained point on one line.
Carry the crossed ray out of `otrack_snap` as `OtrackHit::cross`, keep it
on the app beside `otrack_active`, and let the overlay take a list of
guides rather than one. `otrack_active` still drives typed-distance
entry on its own, so distance entry is unchanged.
FixesHakanSeven12/OpenCADStudio#1313
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TQzYZsXBwPZ5HwBaGitEUV
(cherry picked from commit 2f6caacece)
A docked outline of the drawing: the three origin planes, the open
sketch, and every solid labelled with the operation that made it,
recovered through primitive_property_operation. Rows run ordinary
commands, so clicking a plane starts a sketch on it and clicking a
body selects it.
It is a table of contents, not a feature tree. The DWG history records
how each solid was built but nothing re-runs it, so an earlier feature
cannot be edited to rebuild the ones after it. Presenting the list as
editable history would promise exactly that, so the panel states what
it is instead.
Off by default and opened with BROWSER, leaving the existing dock
layout alone for anyone who does not want it.
The Snap and Grid tab showed static grid values with dead checkboxes, and every grid line stroked identically.
Grid X/Y spacing and Major-line-every are now editable inputs (validated 2-100 for majors, dirty-tracked, applied with an error message on bad input); Adaptive-grid and Display-beyond-Limits checkboxes are wired to live state. Every Nth line partitions into major_segments and strokes subtly brighter (1.5x alpha, 0.75px) for the reference hierarchy. GRIDMAJOR state persists to UserSettings. Covers partition, invalidation, and parse tests.
The viewport grid ignored the configured spacing and forced square grids: compute_grid_step hardcoded a 1.0 base, a single shared step drove both line families (including the tangent derivative used for gap measurement), and the display always clipped to LIMITS despite the beyond-Limits option.
Grid spacing now scales per-axis from GRIDUNIT via compute_grid_steps (adaptive 5x growth, fixed passthrough), GridParams carries step_x/step_y, snap tolerances follow the visible steps, and the LIMITS clip is skipped when beyond-Limits is set. Also fixes a per-axis overflow fallback that returned the X base for Y. Spacing state (X/Y, adaptive, beyond-Limits) is stored on the app and persisted to UserSettings at defaults; dialog wiring follows separately.
Rows are 22 px (as the grip popup), the edit menu drops Select All and
Zoom Extents (both stay on the idle menu, matching the commercial solutions' edit menu),
and cursor-anchored panels now reserve the overlaid prompt lines
(CLIPROMPTLINES) as well as the input row, so a long menu is never hidden
behind the command area — it scrolls inside the visible canvas instead.
The automation port gains `pointer_right_press` / `pointer_right_release`
actions so scripts and MCP clients can exercise the context menu.
Co-Authored-By: Claude Opus 5 <[email protected]>
The viewport context menu is now built from a pure model
(ui::popup::context_menu) rendered by the overlay: while a command runs it
offers Enter / Cancel / every keyword of the command's options() with the
keyword shown as a hint, a Recent Input submenu and M2P; when idle it offers
Repeat, Recent Input, Clipboard, Undo/Redo with history labels, the edit
block (Erase/Move/Copy/Scale/Rotate/Mirror/Draw Order), Isolate, Pan/Zoom,
selection tools, Properties and Options. The default row is anchored under
the pointer and the menu is keyboard-navigable (arrows, Enter, mnemonic
letters; any other key closes it and types into the command line).
Right-click behaviour is a user preference (Options → User Preferences,
SHORTCUTMENU / SHORTCUTMENUDURATION): shortcut menu (commercial solutions default),
time-sensitive, or the previous Enter-first cycle.
LINE gains options() (Close/Undo/eXit).
Co-Authored-By: Claude Opus 5 <[email protected]>
Right-click actions bound to the row under the cursor, split-button toolbar groups with shared borders and hover states, and a notice when an operation needs a selection first.
Constraint delete: a Properties-panel row delete button, viewport
click-to-select on a constraint glyph pill with Delete-key support, and a
right-click "Delete Constraint" menu item — all routed through one
undoable Scene::selected_constraint-aware path.
Fixes two named-parameter bugs found while testing that feature:
- DIMCONSTRAINT: a parameter named like a mode-switch keyword ("r", "d",
"a", "x", "y") could never be referenced, since the keyword check ran
before the parameter-name check.
- PARAMETERS modal Apply rebuilt Scene::named_parameters but never
refreshed the Properties panel, leaving renamed/deleted rows stale
until an unrelated refresh (e.g. a selection change) happened to occur.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
A day of pan/zoom that had suddenly become unusable on a 1.2M-entity
drawing turned out to be no regression at all: an unattended NVIDIA
userspace update had been applied without a reboot, the Vulkan ICD could
no longer talk to the still-loaded kernel module, and wgpu silently fell
through to Mesa's llvmpipe. Nothing in the app said so. iced picks the
adapter and names it only under RUST_LOG, so the only evidence was 32
`llvmpipe-N` threads in /proc. The same silence covers WARP on Windows,
SwiftShader in browsers, and the case where wgpu finds no adapter at all
and iced quietly draws the chrome with tiny-skia while the shader widget
is dropped, leaving a blank viewport. This commit makes all of that
visible, on every platform, without new dependencies.
Detection (src/scene/pipeline/mod.rs)
-------------------------------------
`GpuStatus` is derived from two signals:
* `record_gpu_adapter`, run from `MultiPipeline::new` (once per device,
next to the existing uncaptured-error handler), reads
`Device::adapter_info()`, prints one `[gpu] adapter: <name> (<backend>,
<device type>, driver …)` line — stderr natively, `console.warn` on the
web, which has no stderr — and keeps a copy.
* `note_scene_draw`, run from `ViewportPane::draw`, counts how often the
viewport asked for a primitive. Every renderer makes that call; only
wgpu goes on to `prepare` and create a device. Three draws with no
device ever recorded therefore mean the primitive is being dropped.
The verdict is one of `Unknown`, `Hardware`, `Software(adapter)` or
`NoRenderer`. `Software` is `DeviceType::Cpu` — what Vulkan reports for
llvmpipe, DX12 for WARP and GL for a renderer string that gives it away —
plus a name match on the fallbacks browsers expose (SwiftShader, llvmpipe,
lavapipe, "Microsoft Basic Render"), because the WebGPU backend reports
every adapter as `Other` (gfx-rs/wgpu#8819). Metal has no software device,
so on macOS only `NoRenderer` can occur (a VM without a GPU); it is caught
by the draw count like everywhere else.
`gpu_status_if_changed` costs one atomic load per app message: a
generation counter moves only when a device is recorded or the draw count
crosses its threshold, so the app re-derives the verdict a handful of
times per session.
Notification (src/app/startup.rs, view/modal.rs, ui/statusbar)
-------------------------------------------------------------
`refresh_gpu_status` runs after every message. On a degraded verdict it
speaks through three channels, because many users never read the command
line:
* A popup, `ModalKind::GpuWarning`, queued once per verdict through the
startup-modal queue so it waits its turn behind the file open. It names
the adapter, states the consequence (slow navigation, unstable or
missing rendering) and gives the remedy that usually applies on the
running platform: a driver update not yet followed by a reboot on
Linux, a missing driver or a Remote Desktop / VM session on Windows, a
VM without a Metal device on macOS, hardware acceleration switched off
in the browser. "Don't show again for this device" stores
`GpuStatus::identity()` in `settings.gpu_warning_silenced`; keying it by
verdict means silencing "software rendering on llvmpipe" does not
silence a later, different failure.
* A status-bar pill in the theme's warning colours, `⚠ Software rendering`
or `⚠ No GPU renderer`. It is not a `StatusPill`, so it cannot be hidden,
and it stays for the session; clicking it reopens the popup, silenced or
not.
* A command-line entry through the new `CommandLine::push_warning`, which
is styled like an error but deliberately does not touch `last_error` /
`error_revision`: automation reads those to decide whether the command it
just ran failed, and a graphics warning is not a failed command.
`subscription()` requests frames only while the verdict is `Unknown` on a
document tab (the Start page draws no viewport), so the probe costs one
frame on a working GPU, three on none, then stops.
Verification
------------
* Live on the machine that had the incident, with the Vulkan loader
restricted to Mesa (`VK_DRIVER_FILES=…/lvp_icd.json WGPU_BACKEND=vulkan`):
popup → OK → pill → click reopens; "Don't show again" → restart → pill
only, no popup.
* `gpu_tests::the_adapter_is_reported_once_per_device` (ignored, needs an
adapter) asserts the classification on a real device; it was run on both
llvmpipe (`Cpu`) and an NVIDIA GT 1030 (`DiscreteGpu`).
* Unit tests cover the name heuristic, the verdict function, the identity
rule, the warning text with an adapter name that itself contains
parentheses and commas, the settings round trip and the command-line
semantics. New strings are in all 21 locales as the `gpu` Fluent group.
Co-Authored-By: Claude Opus 5 <[email protected]>
The MTP/M2P midpoint-between-two-points modifier existed as a typed transparent command only. Add it to the Shift+RMB snap override menu as an icon-only cell after Parallel (hover tooltip, no text) with a new osnap/mtp.svg marker, plus a context-menu entry while a point prompt is active.
value toggle, and redesigned constraint-ribbon icons
Properties panel:
- New "Parameters" section (shown with no selection) listing every named
parameter with inline name/formula editing, add, and delete, backed by
new PropValue::ParamRow/ParamAddRow and command_driver handlers
(resolve_named_parameter_edit, on_prop_param_commit/_delete/_add_new).
A fresh parameter's formula now defaults to "1", not "0" — a 0-length
seed value is a genuine solver singularity for a Distance constraint
driven by that parameter, with no defined direction to grow back out of.
- New "Constraints" section (shown for a single selected entity) listing
every constraint touching it as a clickable PropValue::EntityLink that
selects the linked entities in the viewport, danger-tinted when the
constraint conflicts.
Constraint pills:
- New Options > General toggle, "Show values and parameter names on
constraint markers" (on by default, persisted). Off, every pill shows
just its bare glyph instead of glyph+driven-value/parameter-name — the
glyph alone is enough to see a constraint is present, without the value
text covering nearby geometry on a dense sketch.
Constraint-ribbon icons:
- Replaced all 18 unicode/letter glyph icons (including the plain "F",
"L", "M", "S" letters) with proper SVGs under assets/icons/constrain/,
matching the Modify section's two-color style (#B4B6B9 white / #6DB7ED
blue, consistent stroke width). Tangent reuses the Draw section's
white-arc-plus-blue-dots motif.
Co-Authored-By: Claude Sonnet 5 <[email protected]>