Commit Graph
5 Commits
Author SHA1 Message Date
Karim Jerbi 874dd9debf perf(scene): optimize view render environment resolution and wire splitting
Eliminate major performance bottlenecks in the per-frame view render path:
- Memoize document render environment resolution using (geometry_epoch, len) keying, replacing per-viewport O(N) linear scans over document.objects.
- Index render_environments and render_settings handles in ObjectDataCache during the single build_cache pass.
- Cache resolved background image lookups in memory to eliminate repeated path.is_file() filesystem syscalls per frame.
- Add has_face3d fast-path to bypass wire splitting when no Face3D entities exist, and use FxHashSet<u64> handle indexing when present.
- Invalidate all cached structures across bump_geometry, bump_geometry_no_blocks, and bump_entities.
- Add comprehensive correctness unit tests and before/after benchmarks.

Performance impact (10k objects):
- P95 latency reduced from 341.00 µs to 173.00 µs (-49.3%)
- Throughput increased from 4,700 FPS to 6,000 FPS (+27.7%)
- Direct render environment evaluation: ~85 µs down to <50 ns (>1,700x)
2026-09-22 09:27:47 +01:00
ramox81 ad47b17603 Complete SWEEP command options and kernel integration 2026-09-04 11:15:44 +03:00
ramox81 0f4825f06c Align CONE properties and editing 2026-08-31 11:58:29 +03:00
Hakan Seven 4a30928f5a fix(ui): refine empty drawing state
Show drawing defaults when nothing is selected and disable layout controls on Start.

Refs #514
Refs #515
2026-07-27 17:37:17 +03:00
Hakan Seven 6fb68d1c7c feat(scene): integrate DWG object data 2026-07-26 23:38:38 +03:00