Embed debug locales and expand the WebAssembly stack so modal construction remains responsive. Keep the Options scrollbar in its own lane and refine Turkish CAD terminology.
Pin Iced 0.15 so dialogs can measure content before distributing the resolved frame across child panels. Keep the web plugin notice compact and non-resizable.\n\nCloses #582
Use the operating system trust store and Windows proxy settings while keeping TLS verification enabled. Add retryable registry errors with copyable diagnostics.\n\nRefs #563
Keep storage fast paths on capable adapters and use packed or texture fallbacks only when device limits require them.\n\nCompact mesh-edge varyings to avoid WebGL shader rejection.
iced's clipboard rides window_clipboard, which has no wasm backend — a
focused text_input captured Ctrl+C/V on the web and did nothing.
Ctrl+V (captured, wasm only): read the async browser clipboard (the
keypress is a user gesture, so it's permitted) and replay the text as
synthetic KeyboardEvents on the winit canvas — the only route into a
focused text_input, since iced exposes no insert-text operation.
Control characters are dropped and the length is capped. The MText and
inline-TEXT editors keep their dedicated paste paths (no double feed),
and an unfocused Ctrl+V still runs PASTECLIP.
Ctrl+C (captured, wasm only): a widget operation pairs each text_input
with its focus state (iced fires both callbacks back-to-back on the
same widget) to collect the focused field's visible text, then writes
it with navigator.clipboard.writeText. Whole-field text, not the
selection — iced doesn't expose the selected range.
Native behaviour is unchanged.
Closes#346
Co-Authored-By: Claude Fable 5 <[email protected]>
wgpu/naga report pipeline and shader failures through the log facade,
then leave the canvas empty - with no logger installed on wasm the
message was lost, so a broken GPU path looked like "draws nothing" with
a clean console. Install a web logger that mirrors Error-level records
to the browser console and into a fixed DOM overlay with selectable
text, a Copy button and repeat-collapsing; panics land in the same
banner via a chained hook. Windows Chrome/Edge reporters can now paste
the exact ANGLE/D3D11 error instead of a screenshot of a blank canvas.
Co-Authored-By: Claude Fable 5 <[email protected]>
Point the acadrust patch at the OpenAEC-Foundation/acadifc fork (still the
`acadrust` crate). Its main carries the Arc copy-on-write entity storage that
makes the undo document clone O(entities) refcount bumps instead of a full deep
copy — cutting the per-edit snapshot on a 788k-entity drawing from ~1.7s to
~70ms. No source changes here: acadrust`s public API is unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Round-trip a raster preview through the DWG's embedded preview slot and
surface it to the OS file managers, so drawings show their contents in
Explorer / Finder / Nautilus instead of a generic document icon.
OCS:
* io::thumbnail — rasterize the scene to a BMP DIB on save (embedded via
acadrust's new Preview type) and read it back on open for the Start
page recent list; `--dwg-thumbnail IN OUT SIZE` CLI extracts a badged
PNG for external thumbnailers.
* io::file_association::install_thumbnailer — self-install the OS
integration on startup: Linux writes a .thumbnailer + hicolor mimetype
icons; Windows registers the IThumbnailProvider DLL under HKCU.
Shared core:
* crates/dwg-thumbnailer — lean (image-only) preview extractor + the
`badge_dwg` full-width "DWG" band, used by every platform so the
ribbon is single-sourced. Ships an rlib+staticlib.
* crates/dwg-thumbnailer-win — IThumbnailProvider COM in-proc server
(cfg(windows), CI-built as a workspace member).
* macos/ — QuickLook thumbnail extension (Swift + C-ABI bridge to the
core staticlib), assembled into a .appex.
Icons & packaging (single SVG source -> per-platform assets in CI):
* assets/mimetypes/image-vnd.{dwg,dxf}.svg — themed file icons.
* packaging: WiX ships dwg/dxf.ico + the thumbnail DLL and points the
ProgIds at them; Info.plist gets CFBundleTypeIconFile + the QuickLook
extension in Contents/PlugIns.
* release.yml — generate .ico (Windows) and .icns (macOS) from the SVGs,
build the QuickLook .appex, and bundle everything.
Co-Authored-By: Claude Opus 4.8 <[email protected]>