Commit Graph
32 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 ce2365e8f9 fix(osnap): snap to arc/circle centre when hovering the curve (#152)
The Center object snap was a pre-baked point gated purely on the
cursor's screen distance to the centre point. A circle's centre sits
inside it and an arc's centre is usually off in empty space well away
from the curve, so hovering the curve — the natural gesture — never
landed within the snap radius and no centre marker appeared.

Add a curve-proximity pass: when Center is enabled and the cursor is
near a circle/arc/ellipse curve, offer that curve's centre, ranked by
the cursor's distance to the curve. It runs after the `try_pt` closure's
borrow ends so it can update the candidate state directly, mirroring the
Tangent pass.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-25 17:01:23 +03:00
Hakan SevenandClaude Opus 4.8 56d507fd88 refactor: remove dead world_offset plumbing (RTE migration is complete)
Now that geometry reaches the GPU/CPU as absolute coordinates via the
double-single relative-to-eye path, world_offset is always [0,0,0]. Strip
the parameter that was threaded through the whole tessellation / block-
expansion / fallback / camera-decode chain and the ExpandCtx field that
carried it — ~340 references across 20 files, all subtracting zero.

- truck_tess: to_local / to_local_low / tessellate_* drop the offset arg;
  to_local is now a pure double-single split.
- tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(),
  tessellate_entity(), fallback_geometry(), solid_wire_fallback(),
  entity_aabb(), expand_insert(), expand_block_meshes(), the dimension
  helpers (vec3_local, dimension_snap_pts, …), text_support, leader,
  multileader, image_model, xclip and camera_from_view all lose the param.
- block_cache: ExpandCtx loses its world_offset field.
- Remove the now-dead offset_snap_pts and the unused set_grid_snap.

Behaviour is unchanged (the offset was zero everywhere); the compiler
verifies every call site.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-24 18:35:02 +03:00
Hakan SevenandClaude Opus 4.8 02d40bd2ec fix(viewport): clip pick/snap to the viewport rect (no off-screen hits)
The GPU scissors floating-viewport content to the viewport rectangle, but
the CPU hit-test/snap wire set runs past it (the frustum cull keeps a
margin and lines extend beyond the rect), so box selection, lasso, click
and object snap could reach geometry clipped out of the viewport.

Reject candidates whose projected screen point falls outside `bounds` (the
pane rectangle), mirroring the scissor. `bounds` is the full canvas in
model space, so every change is a no-op there.

- snap: reject out-of-bounds points in try_pt, the grid block and tangent.
- click_hit / click_hits_all: no hit when the cursor is off-pane.
- box_hit: clamp the selection box to the pane rectangle.
- poly_hit: drop wire points projected off-pane.
- hatch click: no hit when the cursor is off-pane.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-24 17:45:33 +03:00
Hakan SevenandClaude Opus 4.8 a66d873e51 feat(viewport): unify in-viewport editing on the model-space path
Replace the leaky paper-projection approach to MSPACE editing with one
coordinate adapter that routes all interaction through the viewport's own
camera — the exact camera+rect the GPU draws the content with.

- Add Scene::viewport_edit_frame(canvas) -> (camera_for_viewport,
  viewport_screen_rect): the unified adapter. Inside a floating viewport
  the viewport is the active pane, so snap/pick/grip/preview/DYN run in
  model space and land on the pixels the GPU draws. Tracks pan/zoom/twist
  exactly (twist handled by camera_from_view); crop is pixel-preserving so
  full-rect projection + cursor offset matches.
- Route snap-move, click-pick, grip-drag, grip hit-test, grip render,
  hover (HoverDwellTick), selection (single/box/poly/cycle) and command
  entity-pick through it via pick_view / cursor_model_point helpers and an
  edit_cam-aware "active pane = viewport rect" override, so the existing
  tile offset plumbing just works. Fixes wrong-object hover/selection and
  stale snap after pan/zoom.
- DYN: project anchors with the viewport camera and shift to canvas space
  so the guide/labels sit correctly (also fixes a latent tiled-model bug).
- Separate grid snap from object snap entirely: new Snapper.grid_snap_on
  flag, Grid removed from the osnap mode set, evaluated independently of
  the osnap master. Object snap never catches grid; grid corners are
  picked only when grid snap is on, at lowest priority. Default off.
- grip.rs: project_rte + grips_to_screen_rte / find_hit_grip_rte taking
  (view_rot, eye) so grips project through the composed view.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-24 17:06:59 +03:00
Hakan SevenandClaude Opus 4.8 bca8958025 fix(snap): f64-precise computed snaps + UTM-tolerant cull + f64 previews
Computed snaps (midpoint/nearest/perpendicular/intersection/extension/
apparent/grid) reconstructed the snap point from f32 `wire.points`
(absolute high half), so at UTM-scale they landed ~0.5 m off the geometry
while endpoint/center (sourced from f64 key_vertices/snap_pts) stayed
correct. Now they rebuild each vertex from points + points_low (the
double-single low residual) and run the geometry in f64:
- snap() cursor + geometry helpers (nearest_on_segment, perp_foot,
  seg_intersect_xy, extension_snap) are DVec3; wp_f64() reconstructs each
  vertex; midpoint uses f64 key_vertices directly (was downcast to f32).
- snap callers pass the precise DVec3 cursor.

Snap capture at deep zoom: the wire-AABB cull compared a sub-millimetre
snap radius against f32 bounds quantized by ~1 ulp (~0.7 m at 5.7e6),
wrongly excluding wires under the cursor. Pad the cull by the bound's own
f32 quantization so it never rejects an in-range wire.

Rubber-band previews (line/circle/arc/ellipse/rect/polygon) built f32
absolute points with an empty points_low, so the wire pass (relative-to-
eye) drew them ~0.5 m off the cursor at UTM. Add WireModel::solid_f64,
which splits f64 points into the double-single high/low pair; previews now
track the cursor exactly.

Known: snapping at extreme zoom on large drawings spikes CPU (per-move
snap cost) — deferred.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-24 04:26:05 +03:00
Hakan SevenandClaude Opus 4.8 3da71698b1 wip(f64): convert command layer to DVec3 (in progress)
Migrate the command/snap/grip/cursor chain from f32 Vec3 to f64 DVec3 so
picked points, snaps and grip drags stay precise at UTM-scale coordinates
(f32 quantizes to ~0.5 m there).

Done so far:
- command/mod.rs: EntityTransform, CmdResult points, CadCommand point
  methods, TangentObject already DVec3 (radius f64).
- snap: SnapResult.world DVec3; world_to_screen/try_pt DVec3.
- GripApply -> DVec3; grip find/state (GripEdit) f64; camera
  pick_on_plane_f64 / pick_on_target_plane_f64; scene paper_to_model_f64.
- update.rs click + mouse-move + grip-drag pipelines route precise DVec3
  to on_point/on_preview_wires/on_entity_pick; ortho/polar cast at the
  UcsXform boundary only.
- cmd_result dispatch, transform helpers, dimension/arc/circle/multileader
  apply_grip, circle/arc/ellipse/shapes draw commands, array modify.

Tree does NOT compile yet (~236 errors remain across modify/annotate/
insert command files + entity apply_grip impls); committed at user request
to checkpoint progress.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-24 03:32:11 +03:00
Hakan SevenandClaude Opus 4.7 96aaf2a293 feat(snap,pick): eye-relative CPU projection — drop full view_proj at UTM
Route the remaining absolute-coordinate CPU projection through the
relative-to-eye path so it no longer multiplies by a view_proj matrix
carrying a ~1e7 translation (which cancels catastrophically in f32 after
world_offset removal):
- camera pick_on_plane / pick_on_target_plane delegate to
  unproject_on_plane_f64 (rotation-only inverse + f64 eye)
- snapper (world_to_screen), hit_test (click_hit / mesh / hatch), the
  scene mesh/solid hit methods, grid + UCS axes, and polar_constrain_near
  all take view_rot + eye and project relative-to-eye
- compute_grid_step measures the per-unit scale via the rotation-only
  matrix (no eye term needed)

view_proj remains only for conservative CPU frustum-cull / scissor and the
screen-space viewcube / UCS-icon directions. NOTE: SnapResult.world and
the command-point chain are still Vec3 (f32) — a ~0.5 m quantization at
extreme UTM zoom remains; the command layer goes f64 next.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 23:33:21 +03:00
Hakan SevenandClaude Opus 4.7 cca1086696 refactor(snap): widen key_vertices to f64 (world_offset removal P4)
WireModel/LocalWire/BatchEntry key_vertices are now Vec<[f64; 3]>;
tessellation keeps them in f64 (no f32 cast at offset subtraction),
producers (dimension, leader, multileader) build them from the acadrust
f64 source, the block-cache transform keeps f64, and the face3d Face3D
quad path splits them into the double-single (high, low) pair. Consumers
(snap endpoint/midpoint, xclip) read via f32 at the leaf. Still
offset-relative (inert); endpoint/midpoint snap is no longer f32-capped.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 22:23:56 +03:00
Hakan SevenandClaude Opus 4.7 a7a1fac09a refactor(snap): widen snap_pts to f64 (world_offset removal P2)
WireModel/LocalWire/TruckEntity snap buffers and the producers/consumers
now carry snap candidates as DVec3 (offset_snap_pts, dimension/multileader
producers, block-cache transform, pick/xclip, snap module). Still
offset-relative, so behaviour is unchanged — this just lets the snap
transport survive the upcoming switch to absolute coordinates without an
extra f32 quantization. The snap module still resolves in f32 (as_vec3 at
entry), matching today's precision.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-06-23 18:52:42 +03:00
Hakan SevenandClaude Opus 4.8 481adba66b fix(ucs): grid axis lines and grid snap follow the active UCS
Two leftovers from the UCS grid work:
- The coloured X/Y/Z axis lines (draw_axes) were drawn at the world
  origin along world axes; they now run through the UCS origin along the
  UCS axes, matching the grid lines.
- Grid snap rounded the cursor on the world XYZ lattice; it now rounds in
  the UCS grid frame (to-UCS, round, back-to-world) so it lands on the
  grid the user sees. The UCS origin (wire space) + rotation reach the
  snapper via DocumentTab::ucs_grid_basis; identity outside model space.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-22 11:27:34 +03:00
Hakan SevenandClaude Opus 4.8 2509396ba0 fix(ucs): object snap tracking rays follow the active UCS
OTRACK alignment rays (0°/90° and polar steps, plus the polar pencil from
the last point) were built along world X/Y. They now rotate with the
active UCS via a Mat4 passed into otrack_snap (scene.viewcube_ucs_mat() —
the UCS in model space, identity in paper), so tracking lines and the
intersection lock align to the user's coordinate system like ortho,
polar, and the grid. sync_ucs_to_scene now reuses UcsXform::rotation_mat.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-22 11:17:55 +03:00
Hakan SevenandClaude Opus 4.8 02b0fc4dcf chore: drop brand names and orphaned PICK_HIGHLIGHT colours
Neutralise vendor references in comments to plain behavioural descriptions
(object acquisition / object snap). Remove the PICK_HIGHLIGHT and
PICK_HIGHLIGHT_DIM wire colours: their only consumer was the stripped
storm-sewer add-on, and the retained plugin acquisition pathway draws the
ObjectPick snap glyph and per-command hover previews instead, so the
constants are dead.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 21:28:07 +03:00
Hakan SevenandClaude Opus 4.8 e1d128c4dc fix(snap): priority-based osnap selection + true perpendicular
Object snaps were chosen purely by nearest screen distance, so the
"continuous" snaps that sit on the geometry (Nearest, Perpendicular)
were almost always closer than a discrete Endpoint/Midpoint/Center and
silently suppressed every other enabled snap. Selection is now
priority-then-distance: a higher-priority snap inside the aperture wins,
distance only breaks ties within a priority. (#118)

The aperture gate is `!(d2 < radius2)` rather than `d2 >= radius2` so a
NaN distance from degenerate geometry is rejected instead of passing the
gate and being chosen on rank alone (which fed a NaN point to the fill
tessellator and panicked).

Perpendicular now drops its foot from the command's drawing origin
(`Snapper::from_point`, set before each snap) instead of the cursor, so
the new segment is genuinely perpendicular to the target line rather than
just the nearest point on it.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-18 16:30:37 +03:00
Hakan SevenandClaude Opus 4.8 ec3161f7f7 fix(snap): unify snap aperture so OTRACK catch matches OSNAP
Tracking and polar pickup used the full crosshair-arm radius (60 px)
while OSNAP used the smaller ¼ radius, so the vector-intersection lock
grabbed over a much larger area than object snaps. Collapse to a single
osnap_radius_px shared by OSNAP, tracking, polar and extension; the
crosshair keeps following the cursor and the point snaps on contact.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 05:25:11 +03:00
Hakan SevenandClaude Opus 4.8 58e4d696ba feat(otrack): lock onto the intersection of two active vectors
When two tracking vectors were active, clicking placed a free point on
one of them instead of their crossing. otrack_snap now builds the active
rays (OTRACK rays from tracking points, plus POLAR rays from the last
point) and, when the cursor is near the crossing of two vectors from
different origins, locks onto that intersection. Covers OTRACK×OTRACK and
POLAR×OTRACK; single-vector alignment is unchanged when no crossing is
near.

Closes #111
Closes #112

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 05:01:41 +03:00
Hakan SevenandClaude Opus 4.8 ca8d249173 fix(otrack): add 250ms dwell timeout before acquiring a tracking point
A tracking point was created as soon as a snap point was highlighted,
so moving the mouse across the view spawned accidental tracking points.
Acquisition now requires the cursor to rest near the snap point for
250ms (wall-clock) rather than a fixed number of move events.

Closes #110

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 04:59:06 +03:00
Hakan SevenandClaude Opus 4.8 e71ca80ed4 feat(otrack): remove a temporary tracking point by hovering over it
There was no way to drop an acquired OTRACK point short of ending the
command. Dwelling the cursor over an existing tracking point now toggles
it off instead of re-acquiring it.

Closes #109

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 04:57:17 +03:00
Hakan SevenandClaude Opus 4.8 d041bea32a fix(snap): shrink OSNAP pickup radius to ¼ of crosshair arm
OSNAP registered snapping over the full crosshair-arm radius (60 px),
making it too easy to snap and leaving little room to click just outside
a snap point. Split out a dedicated osnap_radius_px (¼ of the arm) used
only for object-snap matching; tracking, polar and extension pickup keep
the larger snap_radius_px.

Closes #108

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-17 04:56:42 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:33:46 +03:00
Hakan Seven 6a70e99dd5 Merge pull request #80 from mf4633/feature/plugin-host
Add plugin host (Phase 1)
2026-06-10 00:37:37 +03:00
Hakan SevenandClaude Opus 4.8 f2fd36b5fa feat(otrack): polar coordinates from tracking point (#69)
OTRACK alignment was computed in the wrong plane (it used Z as the
second axis while the model is XY / Z-up), so tracking never aligned
correctly and the aligned point was never fed to a pick.

Rework it: project the cursor onto a ray from a tracking point in the
XY plane — horizontal/vertical by default, or every POLAR increment
when POLAR is on. The aligned point is now used for both the live
preview and the committed click, and a dashed guide shows the ray.

While aligned, a typed distance places the point along the ray from the
tracking point, via the command line and the dynamic-input box (which
shows a single Distance field). The alignment clears with the command.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-09 23:38:08 +03:00
Michael Flynn e46701456f Add plugin host architecture and Storm Sewer add-on package
Generic plugin runtime (src/plugin/, HostSession, per-tab plugin_state, command router). QGIS-style add-on layout with plugin.toml and single PluginRegistration. Storm Sewer refactored as reference consumer with dispatch.rs, catchments, LandXML, headless tests (43 passing). Core update.rs decoupled from storm_sewer via CadCommand object-pick hooks. Docs: plugin-architecture.md, plugin-template, PR and issue-78 reply drafts.
2026-06-09 13:41:21 -04:00
Hakan SevenandClaude Opus 4.8 70702d063f perf(hash): swap std HashMap/HashSet for rustc-hash FxHash
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.

Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-05 00:35:53 +03:00
Hakan Seven 0ec6d77cb1 fix(snap): correct snap symbols + drop bogus midpoints on circles (#34)
Two bugs from #34:

1. Hovering a circle showed the Center snap as a diamond instead of
   the conventional circle outline.
2. Hovering a circle also showed Midpoint hits (triangle marker)
   even though a closed curve has no midpoint.

(2) came from a "tessellated curve" fallback in the Midpoint snap
path that produced a midpoint for every chord of the polyline
approximation. Drop that fallback — only entities with explicit
`key_vertices` (Line, LwPolyline) contribute per-segment midpoints
now. Curves that DO have a single well-defined midpoint (arcs, and
later splines) declare it explicitly via a new
`SnapHint::Midpoint`; `arc.rs` emits one at the arc-length centre.

(1) — and the broader "everything past Endpoint / Midpoint / Grid
was a diamond" inconsistency — fixed by giving every `SnapType` a
distinct marker in `SelectionCanvas::draw`:

- Center: hollow circle
- Node: circle with inscribed X
- Quadrant: diamond (unchanged)
- Intersection: X
- Apparent Intersection: X inside a square
- Insertion: two overlapping rectangles (tag glyph)
- Perpendicular: right-angle hook
- Tangent: circle with a bar across the top
- Nearest: hourglass / bowtie
- Extension: three dots
- Parallel: two parallel diagonal bars
- Endpoint / Midpoint / Grid: unchanged

Closes #34
2026-05-29 01:39:02 +03:00
Hakan SevenandClaude Opus 4.7 ef1f9a08d6 chore: rename H7CAD to Open CAD Studio
Joining the OpenAEC Foundation (open-aec.com). Crate/struct become
OpenCADStudio, user-facing strings use the spaced "Open CAD Studio"
form, repo URLs point to HakanSeven12/open-cad-studio. Logo (window
icon + assets/logo.svg) redrawn with OCS initials. Drop examples/
binaries — unused.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-23 17:16:15 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan Seven 45f9f96c93 perf: implement L–S performance improvements
- L: pre-project wire endpoints to screen before ApparentIntersection pair loops
- O+S: tight per-segment AABB cull + move a0/a1 Vec3 outside inner snap loop
- P: epoch-cached entity→block reverse map replaces O(E×B) scan
- Q: lazy per-point projection in hit tests eliminates per-wire Vec<Point> alloc
- R: HatchModel.boundary Arc<Vec> so clone is pointer bump not heap alloc
2026-05-06 22:42:22 +03:00
Hakan SevenandClaude Sonnet 4.6 49d5cf1c61 feat: disable OSNAP by default
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-01 21:22:01 +03:00
Hakan SevenandClaude Sonnet 4.6 bfd8d0411a perf: AABB snap pre-rejection via acadrust bounding_box() (Option K upgrade)
Add `aabb: [f32; 4]` field to WireModel (world-space 2-D bounding box).
In tessellate_entity() set each wire's AABB from e.as_entity().bounding_box()
via new entity_aabb() helper; Insert sub-entities each get their own AABB.
Preview/interim wires and any entity returning a zero-extent default box get
UNBOUNDED_AABB so they are never pre-rejected.

Replace the chord-sphere heuristic in Snapper::wire_in_range() with a proper
AABB vs snap-circle overlap test.  The new check is four scalar comparisons and
correctly handles closed curves (circles, arcs) which the chord-sphere approach
had to special-case.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-26 12:21:51 +03:00
Hakan SevenandClaude Sonnet 4.6 2da9301a2b perf: viewport wire cache, Arc hit_test_wires, snap world-space pre-rejection (I+J+K)
Option I: add per-viewport Arc wire cache so paper-space viewport rendering
no longer re-tessellates model content every frame.

Option J: hit_test_wires() returns Arc<Vec<WireModel>> — O(1) pointer copy
in model space instead of a full Vec clone on every mouse move during commands.
paper_canvas_hatches/wipeouts() now route through the epoch caches added in F.

Option K: add world_snap_r + wire_in_range() pre-check to Snapper::snap().
All Endpoint/Midpoint/Nearest/Perpendicular/Intersection loops skip wires
whose chord sphere is outside the snap circle using O(1) scalar comparisons,
eliminating O(entities × vertices) matrix multiply cost when zoomed in.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-26 11:55:08 +03:00
Hakan SevenandClaude Sonnet 4.6 f73d38f0a2 feat: Object Snap Tracking (OTRACK / F11)
- snap/mod.rs: Snapper gains otrack_enabled, tracking_points, dwell state;
  update_otrack_dwell() acquires a snap point after DWELL_THRESHOLD=4
  consecutive moves near the same position; otrack_snap() returns an
  H/V alignment snap position; clear_tracking() resets state on command end
- overlay.rs: selection_overlay accepts ost_points + cursor_screen;
  draws light-blue dashed H/V lines from acquired points + small cross marker
- statusbar.rs: OTRACK pill (F11) added next to DYN
- view.rs: projects tracking_points to screen, passes to selection_overlay
- update.rs: calls update_otrack_dwell + otrack_snap in ViewportMove;
  overrides effective point with OST alignment when no normal snap is active
- ROADMAP.md: Object Snap Tracking marked ✅

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-08 00:26:54 +03:00
Hakan Seven d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00