Hakan Seven
ab71c2956b
fix(dwg): integrate AC1015 save fix
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Refs #828
2026-08-22 00:15:48 +03:00
Hakan Seven
d9aead3fbc
Merge pull request #856 from ramox81/codex/align-circle-behavior
2026-08-21 23:29:57 +03:00
Hakan Seven
a87ca09fa4
Merge pull request #854 from ramox81/codex/align-arc-behavior
2026-08-21 21:41:24 +03:00
Hakan Seven
bd5f9436ea
Merge pull request #852 from ramox81/codex/complete-hatch-workflow
2026-08-21 21:02:14 +03:00
Hakan Seven
b648000e78
Merge pull request #850 from ramox81/codex/associative-center-mark
2026-08-21 20:19:54 +03:00
ramox81
cfabd2072d
Consume exact circle geometry revision
2026-08-21 16:56:13 +03:00
ramox81
5f9d8a9e0e
Align arc creation and editing behavior
2026-08-21 14:03:58 +03:00
ramox81
f83037271c
Complete hatch creation and editing workflow
2026-08-21 12:57:19 +03:00
ramox81
ff09fc7800
Implement associative center mark workflow
2026-08-21 12:05:18 +03:00
ramox81
0ae6355c2c
Correct shared center settings behavior
2026-08-21 11:46:12 +03:00
ramox81
eba4fb87a8
Complete associative centerline workflow
2026-08-21 11:01:18 +03:00
ramox81
17dc0aff39
Complete 2D solid workflow
2026-08-21 10:14:26 +03:00
Hakan Seven
6317de2caa
chore(release): prepare v0.9.7
2026-08-21 00:33:49 +03:00
Hakan Seven and ramox81
464971969c
feat: complete freehand sketch workflow
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Co-authored-by: ramox81 <[email protected] >
2026-08-21 00:17:44 +03:00
Hakan Seven
44efb8fd53
feat(frame): complete frame controls
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Preserve frame geometry for selection while separating viewport and plot visibility across supported reference entities.
Refs #642
2026-08-20 23:37:02 +03:00
Hakan Seven
2a852f4479
feat(gradient): align editing and rendering
2026-08-20 21:17:10 +03:00
ramox81
b7819481f0
Complete wipeout workflow and editing
2026-08-20 17:56:11 +03:00
ramox81
e3bfbf1590
Complete freehand sketch workflow
2026-08-20 16:31:22 +03:00
Hakan Seven
bb49f92e99
fix(model): repair solid booleans
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Track selection order for directional subtraction and use the kernel fixes for periodic curved-face intersections.\n\nRefs #816
2026-08-20 16:00:20 +03:00
Hakan Seven
4d2c2dbd0f
fix(circle): use kernel tangent solutions
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Route tangent-tangent-radius construction through cadkernel so enclosing and external tangency share one geometry implementation.
Refs #814
2026-08-20 15:20:07 +03:00
Hakan Seven
dcedf945ea
feat(spline): correct property semantics
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Merge PR #824 while keeping periodic and coplanarity geometry in cadkernel.
2026-08-20 12:13:35 +03:00
ramox81
1a6b61fb3a
Correct spline property value semantics
2026-08-19 16:50:49 +03:00
Hakan Seven
f9c3546551
fix(trim): keep retained geometry continuous
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Use kernel trim spans so unrelated boundary crossings do not split survivors.
2026-08-18 20:12:30 +03:00
Hakan Seven
afd4c96a78
fix(properties): measure bulged polylines
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Merge PR #808 and use kernel area, length, and centroid measurements.
2026-08-18 19:50:08 +03:00
Hakan Seven
2d2ea97613
chore(release): prepare v0.9.6
2026-08-15 23:33:18 +03:00
Hakan Seven
d36134900d
chore: update workspace dependencies
2026-08-15 23:11:21 +03:00
Hakan Seven
f247d15f6e
feat(plugin): harden V4 host integration
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Preserve legacy wire indices and route concurrent V4 responses and background requests by correlation and stable tab ID.
2026-08-15 20:17:43 +03:00
Hakan Seven
6cc1bf9755
fix(layer): centralize rename flow
2026-08-15 19:56:35 +03:00
Hakan Seven
7a8da58d55
feat(hatch): add multi-region selection
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Refs #532
2026-08-13 17:16:29 +03:00
Hakan Seven
5b9fffdfba
fix(hatch): clip fill with kernel mesh
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Resolve boundary topology before rendering so corner-aligned pattern rows cannot flip shader parity. Chunk indexed geometry to device buffer limits and retain the texture compatibility transport.
Refs #489
2026-08-13 00:29:03 +03:00
Hakan Seven
1045283082
build: update geometry dependencies
2026-08-12 19:49:47 +03:00
Hakan Seven
5e8221f8f1
perf(render): keep solid meshes resident
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Keep all solid geometry GPU-resident during navigation. Use vertex-rate instancing, compact untextured vertices, vertex-cache ordering, and cached silhouette sources without culling geometry.
2026-08-12 16:02:10 +03:00
Hakan Seven
ca331fff48
fix(render): scale solid tessellation
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Derive one drawing-space chordal tolerance so large curves stay smooth while small solids avoid excessive detail.
2026-08-12 12:46:17 +03:00
Hakan Seven
c4dfa7567d
fix(model): correct primitive creation and grips
2026-08-12 00:03:27 +03:00
Hakan Seven
4ac10187c2
fix(model): preserve solid history lifecycle
2026-08-11 20:10:23 +03:00
Hakan Seven
ea8dd24865
build: update cadkernel history service
2026-08-11 19:55:56 +03:00
Hakan Seven
e37b77e426
feat(model): persist solid creation history
2026-08-11 19:52:17 +03:00
Hakan Seven
6cafea92bc
fix(web): preserve DWG render state
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Carry rendering fields omitted by document serialization and normalize block origins before building web caches.
2026-08-11 17:16:46 +03:00
Hakan Seven
7775e3d2c9
chore(release): prepare v0.9.5
2026-08-11 13:18:51 +03:00
Hakan Seven
de6f6c933b
fix(acis): use kernel angle policy
2026-08-11 12:49:20 +03:00
Hakan Seven
c00ee3d924
fix(acis): use source fit tolerance
2026-08-11 10:17:22 +03:00
Hakan Seven
22a294c705
build(deps): update cadkernel revision
2026-08-10 21:14:53 +03:00
Hakan Seven
3b6a4d1c4e
build(deps): update cadkernel revision
2026-08-10 19:29:12 +03:00
Hakan Seven
873c36beb3
build(deps): update cadkernel revision
2026-08-10 16:32:26 +03:00
Hakan Seven
ac8183ec91
refactor(cad): use direct stack dependencies
2026-08-10 15:03:31 +03:00
Hakan Seven
3b4fbabdba
build: update acadifc revision
2026-08-10 14:13:43 +03:00
Hakan Seven
5a9de73096
build: update acadifc revision
2026-08-10 12:46:23 +03:00
Hakan Seven
96be8214f9
feat(tess): use angular sampling
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Route curve, hatch, sweep, loft, surface, edge, and isoline tessellation through the shared kernel policy.
2026-08-10 12:12:16 +03:00
Hakan Seven
dc998fe46b
refactor(tess): move solid sampling to kernel
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Remove local face, edge, spline, sweep, loft, and silhouette
samplers. Meshes and overlays share the kernel tolerance and edge
schedule.
2026-08-10 10:18:53 +03:00
Hakan Seven and Claude Opus 5
60f5bca0d4
fix(tess): sample a solid's faces as finely as the edges drawn over them
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The shaded surface of a curved solid was visibly coarser than its own
wireframe: the wire ran along the true rim while the facets cut inside it.
Two things were wrong, and only one was the tolerance.
`facet_res` is a resolution multiplier — the same one `scale_lod` divides the
fallback sampler's chord fraction by — and the kernel path was using it as a
sag in world units. At the default that asks for a whole unit of departure, so
nothing smaller than a metre subdivided at all and a face was only ever as
round as its own boundary. It is a fraction of each surface's own radius now,
which carries no assumption about the drawing's units.
And it is the *edges'* fraction, shared from `EDGE_CHORD_FRAC` rather than
copied. Those edges are drawn over these faces; sampling the two differently
is what put the wire across a facet instead of along its corners. `facet_res`
is deliberately not applied either, since the edges it must line up with are
built once at highest detail and never scaled.
A torus is measured by its tube rather than its ring — the tube is the tighter
bend, and sampling to the ring leaves the section a hexagon.
The primitive-volume test claimed a mesh can never read over its true size.
That holds for a convex solid, where every chord lies inside; a torus is not
one, and across the inside of its tube the chords fall outside the material.
It passed before only because the sampling was too coarse to show it.
Co-Authored-By: Claude Opus 5 <[email protected] >
2026-08-10 03:17:12 +03:00