Commit Graph
30 Commits
Author SHA1 Message Date
Hakan SevenandClaude Sonnet 4.6 01943c5b8d fix: correct paper-space grip projection and MTEXT attachment point rendering
- Grip points in paper space now use the 2-D linear to_px transform
  (tx/ty/ortho_size) instead of the 3-D view_proj matrix, matching the
  coordinate system used by PaperCanvas
- world_offset is no longer subtracted from paper-space entity grip
  positions — paper-space coordinates are already unoffset (same rule
  as wire tessellation in wires_for_block)
- MTEXT v_offset corrected for all attachment points: CXF glyphs sit
  on the baseline and extend upward, so Top attachment needs v_offset=-h,
  Bottom needs (n_lines-1)*line_h, Middle is the midpoint of the two

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-01 12:16:46 +03:00
Hakan SevenandClaude Sonnet 4.6 3009639741 fix: decode all MTEXT escape codes correctly
Previously \\U+XXXX was in the "strip until ;" list, silently dropping
all Unicode character references (°, ±, ⌀, Ø, €, …).

Changes:
- \\U+XXXX / \\u+XXXX  decode to the actual Unicode character (was stripped)
- \\S upper/lower;     stacked fractions/tolerances render as "upper/lower"
                       or "upper^lower" instead of leaking as literal text
- \\t                  tab → four spaces (was leaking as literal 't')
- Unknown escapes      silently consume the code char (was leaking it)
- \\M+...;             DBCS multibyte — stripped (added to semicolon-arg list)
- \\X                  paragraph-align end marker — stripped cleanly

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-01 11:51:45 +03:00
Hakan SevenandClaude Sonnet 4.6 c5c5ba1b60 fix: correct MTEXT line spacing and preserve blank paragraph separators
Line spacing: DXF code 44 (line_spacing_factor) is a multiplier on
AutoCAD's default baseline-to-baseline distance of 5/3 × text_height.
The renderer was using factor × 1.0 instead of factor × 1.667, making
all MTEXT appear cramped.

Blank paragraphs: split_mtext_lines was filtering out empty strings, so
\\P\\P (double paragraph break used to separate sections) was silently
collapsed. Empty lines in the middle of the block are now preserved;
only leading/trailing blank lines are stripped.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-01 11:48:06 +03:00
Hakan SevenandClaude Sonnet 4.6 1a19a841e6 fix: correct polyline arc direction, text precision, Face3D edge color, buffer chunking
- fix: polyline arc center sign was inverted (- → +) causing arcs to render on the
  wrong side in LwPolyline and Polyline2D
- fix: store glyph strokes in local space with f64 origin so world_offset subtraction
  uses f64 precision; prevents blocky text at large UTM coordinates
- fix: Face3D fill darkened to 45% so edge wires are visually distinct from fill
- fix: wire batch vertex buffer chunked to 256 MB GPU limit (was panic on large files)
- fix: gpu_face3d_edges changed from Option<WireGpu> to Vec<WireGpu> to support chunks

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-29 20:58:44 +03:00
Hakan SevenandClaude Sonnet 4.6 e191315713 fix: restore visibility for large-coordinate DXF files after world_offset regression
Three root causes caused all geometry and UCS arrows to disappear:

1. TruckObject::Lines and TruckObject::Text variants returned world-space
   f32 coordinates without applying world_offset, so fit_all() computed
   bounds spanning from local space to UTM world space (~4 M m), placing
   the camera impossibly far from all visible geometry.

2. Ray/XLine entities with unnormalized direction vectors (common in some
   DXF exporters) produced astronomically large far-point coordinates
   (up to 1e28) that overwhelmed the camera fit even after the offset fix.
   Fixed by normalizing the direction vector before multiplying by
   DISPLAY_EXTENT.

3. Origin-stuck corrupted entities (coordinates ≈ 0 in world space become
   ≈ -world_offset in local space) pulled the fit_all() bounds far from
   the actual drawing. Fixed by computing local_extent_max from EXTMIN/EXTMAX
   (10× safety margin) and skipping points outside that range in fit_all().

Additional hardening: wire_gpu.rs now skips ±inf segments (not just NaN),
and snap_pts/key_vertices in all TruckObject variants are offset-corrected.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-27 18:04:35 +03:00
Hakan SevenandClaude Sonnet 4.6 392f4503d8 feat: complex linetype text elements and ellipse quadrant snaps
Complex linetypes now render embedded text elements (e.g. GAS_LINE's
"GAS" labels): the LtSegment::Text variant is parsed from LIN files,
scaled along with shape/dash segments, and tessellated via
cxf::tessellate_text_ex aligned to the linetype direction.

Full ellipses gain four Quadrant snap hints at ±major/±minor axis
endpoints in addition to the existing Center snap, matching AutoCAD
snap behaviour.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-27 02:34:51 +03:00
Hakan SevenandClaude Sonnet 4.6 416d6adc99 feat: MultiLeader spline path type via Catmull-Rom tessellation
When path_type == Spline, the leader line is now tessellated as a
Catmull-Rom spline through the bend points (8 segments per span)
instead of connecting them with straight segments. Straight/Invisible
path types are unchanged. Key vertices and tangent geoms still use the
raw control points for snap and tangent snapping.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-27 02:29:41 +03:00
Hakan SevenandClaude Sonnet 4.6 0bb4209e2c fix: closed spline gap, hatch spline boundary, and spline commit grouping
- Spline: if flags.closed/periodic and B-spline endpoints don't meet,
  add an explicit closing Wire segment to eliminate the visual gap.
- Hatch BoundaryEdge::Spline: evaluate the B-spline at 16 uniform
  parameter samples (de Boor via truck BSplineCurve) instead of
  plotting raw control points as a polyline; falls back to control-
  point polyline for degenerate knot/degree inputs.
- Ellipse arc key_vertices and LWPolyline midpoint grips committed
  separately; this commit wraps the spline-related fixes.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-27 02:26:26 +03:00
Hakan SevenandClaude Sonnet 4.6 6fd740e38f feat: ellipse arc endpoint snap and LWPolyline arc midpoint grips
Partial ellipse arcs now populate key_vertices with both endpoints so
Endpoint snap works correctly. LWPolyline arc segments (bulge ≠ 0) get
a diamond grip at the arc midpoint; dragging it recomputes the segment
bulge via circumcircle of start/mid/end, giving interactive arc editing.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-27 02:22:51 +03:00
Hakan SevenandClaude Sonnet 4.6 c7a7022293 fix: Polyline3D spline vertex flags and AttributeEntity/Definition DXF rotation
Polyline3D tessellation now separates spline-fit curve vertices (flag 8)
from frame control points (flag 16): the curve vertices form the rendered
wire while control points are exposed as key_vertices for snap. Polylines
without spline flags are unchanged.

DXF post-load fixup now also converts AttributeEntity and AttributeDefinition
rotation from degrees to radians (group code 50 bug), matching the existing
LinearDimension fix. Attribute text rendered from DXF files now has correct
orientation.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-26 22:12:56 +03:00
Hakan SevenandClaude Sonnet 4.6 5216c247c2 fix: Spline snap points and TextStyle backward/upside-down rendering
Spline entities now expose fit_points (or control_points when no fit
points are defined) as key_vertices, enabling Endpoint and Midpoint
snap to reach spline construction points.

TextStyle is_backward flag is applied by negating the width_factor,
producing horizontally mirrored text. is_upside_down rotates the text
180°. Both tessellate_text_ex and text_local_bounds now handle negative
width_factor without clamping it to zero.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-26 22:10:32 +03:00
Hakan SevenandClaude Sonnet 4.6 4504916f97 fix: resolve DXF %%x codes and render MText decoration strokes
Text/MText values now correctly handle DXF special-character sequences:
- %%d → °, %%p → ±, %%c → ⌀, %%nnn → Unicode scalar (resolved in tessellation)
- %%u / %%o toggle underline and overline strokes for TEXT entities

MText decoration codes (\L/\l, \O/\o, \K/\k) were previously consumed
as argument-bearing codes, silently eating the decorated text. Fixed
strip_mtext_codes to keep them as zero-width markers; tessellate_text_ex
now emits actual line strokes (underline, overline, strikethrough).
measure_mtext_chars and word_wrap skip markers so line widths are correct.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-26 21:57:51 +03:00
Hakan SevenandClaude Sonnet 4.6 320312e81a fix: replace degenerate same-vertex edges with Point in lwpolyline and spline
Empty LwPolyline and single-control-point Spline fallbacks were calling
builder::line(&v, &v) with the same Rc vertex, triggering the
truck-topology panic "Two same vertices cannot construct an edge."

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-25 20:30:26 +03:00
Hakan SevenandClaude Sonnet 4.6 e2f5715de8 fix: correct arc sweep direction for reversed normals and mirrored blocks
- Arc rendering now respects the normal vector: when normal.z < 0 the
  midpoint is placed on the clockwise side so the curve sweeps the right way
- Removed spurious .to_radians() / .to_degrees() round-trips in arc.rs
  (angles are already stored in the unit the trig functions expect)
- apply_grip and apply_transform use consistent angle units
- normalize_insert_entity no longer converts arc angles; the old conversion
  was only needed by the now-removed .to_radians() call in to_truck
- Added fix_mirrored_arc: swaps arc start/end angles when the INSERT has a
  mirrored scale (x_scale * y_scale < 0) so exploded arcs curve correctly

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-22 21:48:21 +03:00
Hakan SevenandClaude Sonnet 4.6 cc314e75fc feat: Shape entity support (render + grips + props + transform)
- src/entities/shape.rs: diamond marker at insertion point (SHX glyphs
  cannot be rendered without the binary .shx file, so a placeholder is used)
- Grips: single insertion-point grip
- Properties: Name, Style (read-only), Insert X/Y/Z, Size, Rotation
- Transformable: translate, mirror, scale, rotate
- Registered in entities/mod.rs, entities/traits.rs, app/commands.rs

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-06 23:30:27 +03:00
Hakan SevenandClaude Sonnet 4.6 8404f22292 feat: Tolerance GD&T feature control frame render
Replace raw text dump with proper boxed feature-control frame:
- parse_gdt_rows(): splits %%v cells and ^J row separators
- substitute_gdt_codes(): strips {\Fgdt;X} patterns, maps symbol chars
  to 3-letter ASCII labels (POS, PRP, PAR, SYM, CIR, CYL, …)
- tessellate_tolerance(): outer rectangle, row separators, column
  dividers, and CXF-tessellated cell text — all as Vec<Vec<[f32;2]>>
  (TruckObject::Text polyline path)
- Column widths computed per cell content; text centred in each cell

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-06 23:23:06 +03:00
Hakan SevenandClaude Sonnet 4.6 6f19b4fd81 feat: add Underlay entity support (PDF/DWF/DGN)
- New src/entities/underlay.rs: TruckConvertible (clip boundary polygon
  or cross marker), Grippable (insertion + boundary vertex grips),
  PropertyEditable (position, scale, rotation, contrast, fade, flags),
  Transformable (translate, mirror, scale, rotate)
- Wire EntityType::Underlay into all four match arms in traits.rs
- UNDERLAY command: FADE/CONTRAST/ON/OFF/CLIP ON|OFF/MONO ON|OFF
  subcommands to edit selected underlay entities
- Entity type name map entry for UNDERLAY

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-06 14:43:44 +03:00
Hakan SevenandClaude Sonnet 4.6 e38aa6b611 Feat: Solid entity (2D) — render, grips, properties, transform
TruckConvertible renders the 4 perimeter edges as wireframe outline.
The scene injects a solid-fill HatchModel for the filled quad using the
existing hatch GPU pipeline (DXF Z-order: p0→p1→p3→p2).
Grippable provides 4 square corner grips; grip moves rebuild the fill model.
PropertyEditable exposes all 4 corners and thickness. Transformable handles
move/rotate/scale/mirror via the standard entity transform path.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-03 19:22:10 +03:00
Hakan SevenandClaude Sonnet 4.6 749f3b99dc Feat: hatch boundary grip editing — all edge types supported
Polyline, Line, CircularArc, EllipticArc, and Spline boundary edges
all get diamond grips at their control vertices. Dragging a grip updates
the underlying DXF boundary vertex and immediately rebuilds the GPU
hatch model via Scene::apply_grip.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-03 19:16:17 +03:00
Hakan SevenandClaude Sonnet 4.6 36d51286d4 Feat: dimension grip editing — all dimension types get stretch grips
Linear/Aligned: first point, second point, definition point, text position
Radius/Diameter: center (angle_vertex), radius point, text position
Angular2Ln/Angular3Pt: vertex, two extension points, arc def point, text
Ordinate: origin, feature location, leader endpoint, text position
Text position grip shared across all types; measurement recalculated after edit.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-03 19:11:21 +03:00
Hakan SevenandClaude Sonnet 4.6 0aef1fc12f Feat: ROADMAP Phase 1-5 batch — trim/extend, plot scale, viewport UX, mline caps, table alignment
- TRIM/EXTEND: Ray and XLine entities supported as cutting boundaries and trim targets;
  trim results in Ray→Line/Ray, XLine→Ray/Ray or Line; hover preview added
- Plot scale override: Fit/1:1/1:2/1:5/1:10/1:20/1:50/1:100/2:1 buttons added to Page Setup
  panel; PageSetupCommit applies scale to PlotSettings
- Viewport UX: locked viewport gets orange border; selected viewport gets white border
- Named view → viewport assignment: Choice dropdown in properties panel copies
  view_target/direction/height to the viewport entity
- MLine caps: perpendicular start/end cap lines added for open (non-closed) MLines
- Wipeout polygon grips: boundary vertices become editable grips when clipping_enabled+Polygonal;
  world→pixel back-projection on drag
- Table cell alignment: CellStyle.alignment (1-9) drives left/center/right + top/middle/bottom
  text positioning; cxf::measure_text() helper added
- New commands/features: DIMCONTINUE (DCO), DIMBASELINE (DBA), TOLERANCE (TOL), TABLE,
  ATTDEF, ATTEDIT, ATTDISP, BREAKATPOINT (BAP), PLOTWINDOW (PW), MLINE (ML);
  DIMSTYLE/DIMCURRENT/CLAYER/LTSCALE/CELTSCALE/SCALETEXT/XDATA/UCSICON/REGEN/DRAWORDER extended
- PLINE arc mode: A/L/CLOSE text input, bulge computation, arc preview
- Warning cleanup: removed unused imports and unreachable patterns

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-03 15:31:05 +03:00
Hakan SevenandClaude Sonnet 4.6 313e7226d2 Feat: Phase 5.4 — Table entity render (grid wireframe + cell text)
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-02 23:11:09 +03:00
Hakan SevenandClaude Sonnet 4.6 7a5e3ed6ed Feat: Phase 6 — Face3D, PolygonMesh, PolyfaceMesh render; DRAWORDER command
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-02 19:13:37 +03:00
Hakan SevenandClaude Sonnet 4.6 dafa079b6a Feat: Phase 5 — MLine, Tolerance render; DimStyle Choice picker on dimensions
- mline.rs: MLine renders center spine + two parallel offset lines at
  ±scale/2 using the vertex miter directions; vertex grips; scale,
  closed and style-name properties
- tolerance.rs: Tolerance renders the GDT text string via font
  tessellation at insertion_point with rotation from direction vector;
  insertion grip and position properties
- properties.rs: Dimension entity's style_name EditText is upgraded to
  a Choice dropdown when document.dim_styles is non-empty, enabling
  point-and-click DimStyle assignment without a separate panel

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-02 19:06:20 +03:00
Hakan SevenandClaude Sonnet 4.6 27c0e74468 Feat: Phase 4.3/4.4/4.5 — RasterImage, Wipeout, AttributeDefinition, AttributeEntity
- raster_image.rs: RasterImage renders as border rectangle + X diagonals
  (pixel placeholder); Wipeout renders border or polygon clip boundary;
  both support insertion_point grip, brightness/contrast/fade properties,
  clipping toggle, and mirror transform (u/v vectors reflected)
- attribute.rs: AttributeDefinition renders default_value (or [TAG] if
  empty) as font-tessellated text; AttributeEntity renders the live value;
  both support insertion grip, position/height/rotation properties,
  and transform operations
- mod.rs + traits.rs: wire up all four new entity types through the full
  dispatch chain (to_truck, grips, geometry_properties, apply_geom_prop,
  apply_grip, apply_transform)

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-02 19:00:15 +03:00
Hakan SevenandClaude Sonnet 4.6 4a93fc4949 Feat: Phase 4.1/4.2 — Polyline, Polyline2D, Polyline3D, Ray, XLine render and grips
- polyline.rs: TruckConvertible/Grippable/PropertyEditable/Transformable
  for all three polyline types; Polyline2D handles bulge arcs via the
  same truck Wire path as LwPolyline; Polyline and Polyline3D use
  TruckObject::Lines for straight-segment rendering
- ray.rs: Ray renders as base→+1e6; XLine renders as ±1e6; both have
  base-point and direction grips; mirror correctly reflects direction
  vector; base X/Y/Z and Dir X/Y/Z exposed in properties panel
- traits.rs: dispatch all five new entity types through
  to_truck_entity, grips, geometry_properties, apply_geom_prop,
  apply_grip, apply_transform

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-02 18:51:38 +03:00
Hakan SevenandClaude Sonnet 4.6 5ad2f4a8cb Feat: Phase 3 — perspective projection and per-viewport UCS properties
- viewport_content_wires(): conditional perspective divide using
  camera_dist = view_height * lens_length / 24.0 (35mm-film equiv.);
  points behind the camera are mapped to NaN for safe clipping
- viewport.rs: expose lens_length, ucs_per_viewport, ucs_origin,
  ucs_x_axis, ucs_y_axis as editable properties; handle all new
  fields in apply_geom_prop()

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-04-01 00:22:02 +03:00
Hakan SevenandClaude Sonnet 4.6 73b224c191 Feat: viewport display lock, extended properties, VPLAYER and VPORTS commands
- Enforce status.locked in pan_active_viewport and zoom_active_viewport:
  locked viewports now reject pan/zoom inputs entirely
- Add perspective, render_mode, shade_plot_mode, hide_plot, ucs_icon_visible
  fields to the viewport property panel with appropriate pickers/toggles
- Add VPORTS command: lists all user viewports in the current layout
  (id, size, position, scale, on/locked state) in the command line
- Add VPLAYER command: per-viewport layer freeze/thaw from the command line
  (F <layer> to freeze, T <layer> to thaw, Enter to exit)
- Add CmdResult::VpLayerUpdate variant and its handler in apply_cmd_result

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-03-31 23:52:18 +03:00
Hakan SevenandClaude Sonnet 4.6 031d2311ed Phase 4: Viewport control and properties
- Viewport ID uniqueness: commit_entity assigns max_existing_id+1
  instead of always using id=2
- Lock/On boolean toggles in Properties panel (vp_locked, vp_on)
  backed by status.locked / status.is_on fields
- Standard scale Choice picker: 1:500 to 10:1 (also syncs view_height)
- Numeric scale edit now syncs view_height when changed
- Standard view Choice picker: Top/Bottom/Front/Back/Left/Right/4×Iso
  updates view_direction vector via apply_geom_prop
- Viewport content not rendered when status.is_on is false
- current_layout_block_handle_pub() added for external access

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-03-31 07:27:03 +03:00
Hakan Seven d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00