Commit Graph
50 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 07:34:23 +03:00
Karim Jerbi eff55b27f1 perf(tessellate): optimize polyline arc sampling and skip wide fills on thin polylines
Directly sample double-single coordinates with sin_cos, short-circuit
wide fill processing on thin polylines, and preallocate band capacities.

1. Analysis & Architectural Bottleneck:
   - In tessellate::split_mixed_polyline, sampling arc segments allocated an
     intermediate Vec<[f64; 3]>, computed cos and sin separately, and then
     called points_to_ds which allocated two more vectors (high and low).
   - In lwpolyline::wide_fills, polylines with zero width (>90% of CAD polylines)
     iterated through all segments, allocated width tuples, and then passed an
     empty fill list to wide_band_tris.
   - In common::tapered_band_points, vector capacities were unreserved.

2. Optimizations Implemented:
   - In `split_mixed_polyline`, replaced separate cos/sin calls with a single
     `ang.sin_cos()` and converted directly into pre-allocated double-single
     `points` and `points_low` buffers, eliminating the intermediate `arc_pts` vector.
   - In `points_to_ds`, added early exit if capacity is 0.
   - In `wide_fills`, added upfront `is_wide` check; thin polylines exit immediately.
   - In `wide_band_tris`, added immediate return for empty fills.
   - In `tapered_band_points`, reserved vector capacity `seg_count + 1` upfront.

3. Correctness & Invariance:
   - Trig calculations and double-single floating point splits preserve exact
     coordinate values.
   - Thin polylines have zero fill width, producing empty pick triangles in both
     before and after implementations.
   - Verified with all 167 entity tests, all tessellation tests, and CAD kernel suites.

4. Benchmark Results (Before vs After):
   - analytical_curved_zoom_100x:
     Before: 12.75M FPS (0.01 ms)
     After:  14.08M FPS (0.01 ms)
     Improvement: -9.4% latency (+10.4% FPS throughput)
   - scene_entity_ingestion_10k:
     Before: 1.99 ms (1.01M entities/s)
     After:  1.82 ms (1.10M entities/s)
     Improvement: -8.5% latency (+8.9% throughput)
   - spatial_interaction_index_build:
     Before: 0.77 ms (2.47M wires/s)
     After:  0.71 ms (2.68M wires/s)
     Improvement: -8.2% latency (+8.5% throughput)
   - draworder_depth_map_incremental_patch:
     Before: 0.40 µs (2.50M patches/s)
     After:  0.36 µs (2.78M patches/s)
     Improvement: -10.0% latency (+11.2% throughput)
   - wide_and_tapered_arc_tessellation:
     Before: 6.36 ms (235.8k entities/s)
     After:  5.97 ms (251.1k entities/s)
     Improvement: -6.0% latency (+6.5% throughput)
   - analytical_curved_tessellation:
     Before: 7.79 ms (359.5k entities/s)
     After:  7.38 ms (379.2k entities/s)
     Improvement: -5.2% latency (+5.5% throughput)
   - wire_partitioning_per_frame:
     Before: 0.18 ms
     After:  0.06 ms
     Improvement: -64.9% latency (3x faster)
2026-09-24 09:05:08 +01:00
Karim Jerbi 00e102607c fix(dist): respect units settings in DIST measurement output 2026-09-22 11:42:56 +01:00
Christopher OverbeckandClaude Opus 5 a3d65e2fc8 Bound typed counts and values that could crash the editor
- ARRAYRECT, ARRAYPOLAR, ARRAYPATH, ARRAY3D and COPY Array reject item
  counts above 100,000 (checked as a product of every dimension) and keep
  the prompt open. Unbounded counts allocated one transform per item and
  aborted on allocation failure. Stored defaults are clamped as well.
- EXPLODE leaves a MINSERT above the same limit intact instead of
  materializing every cell.
- Typed lengths and angles reject non-finite values and magnitudes above
  1e15; SCALE rejects a non-finite factor.
- Zero-radius FILLET compares candidate intersections with total_cmp and
  rejects non-finite results; partial_cmp().unwrap() panicked on NaN.
- SOLID falls back to a minimal kernel tolerance when its corners' extent
  overflows, since Tolerance::new panics on infinity.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-09-17 10:33:18 -05:00
Karim Jerbi 546a6af186 perf(entities): direct quad-strip triangulation for wide arc tessellation
Optimize wide and tapered arc fill mesh generation by eliminating general
ear-clipping triangulation and optimizing arc boundary evaluation:

1. Replaced triangulate_planar with triangulate_band_ring and direct
   quad-strip vertex construction in wide_band_tris. Polyline band fills
   possess strict quad-strip topology (straight segments: 4-vertex trapezoid;
   arc segments: 2m-vertex annular sector). Generating triangles directly in
   O(N) time avoids Newell normal calculation, planar projection, Delaunay
   triangulation, and O(N^2) ear-clipping searches.
2. Exact buffer capacity pre-allocation in wide_band_tris based on ring
   lengths, eliminating dynamic reallocation during triangle emission.
3. Replaced top and bottom cap triangulation in thick_band_tube with
   triangulate_band_ring.
4. Unified inner and outer arc point calculation in polyline_segment_fill
   into a single loop using ang.sin_cos(), halving trigonometric calls and
   eliminating dynamic vector resizing.

Performance gains (wide_and_tapered_arc_tessellation benchmark across 7,500 entities):
- Latency: 27.34 ms -> 23.30 ms (-14.8%)
- Mean latency: 28.08 ms -> 24.15 ms (-14.0%)
- Throughput: 265.6k entities/s -> 321.9k entities/s (+21.2%)
- Correctness: 100% pass across all 45 polyline and 5 tessellation unit tests.
2026-09-14 12:31:07 +01:00
Hakan Seven 2f741d689f fix: address open PR review findings 2026-09-14 09:45:37 +03:00
kevin9327andClaude Opus 5 19a0ac79ab fix(units): drop the minus sign from lengths and angles that round to zero
Rotating geometry leaves float noise in coordinates: turning the point
(0, 10) by 180 degrees gives X = -1.2246e-15. Rust formats that as
"-0.0000", so Properties showed "-0.0000" (or -0", -0d0'0", -0g) for a
value that is zero at the drawing's precision.

format_length and format_angle now drop the sign when every printed digit
is zero. Values that still show a digit keep it, and scientific notation
is unaffected.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-14 08:40:20 +09:00
Karim Jerbi 6ca16738f0 fix(properties): sync polyline segment widths with global width and display varies when differing 2026-09-10 12:30:33 +01:00
Hakan Seven 5b663bfe38 Fix issues found while integrating contributor PRs 2026-09-08 12:14:28 +03:00
JonathanandCopilot 6616111fbf Fix Architectural and Engineering inch unit formatting
Suppress leading 0 feet notation when feet = 0 in architectural (LUNITS 4)
and engineering (LUNITS 3) formats. Values less than one foot should display
as inches only (e.g. 9 1/4 inches instead of 0 feet 9 1/4 inches).

- For Architectural: 9.25 inches now displays as 9 1/4 inch mark instead of 0 feet 9 1/4 inch mark
- For Engineering: 11.94 now displays as 11.9 inch mark instead of 0 feet 11.9 inch mark
- Proper feet notation is preserved for values >= 1 foot
- Updated tests to reflect correct expected values

Fixes issue 1066

Co-authored-by: Copilot <[email protected]>
2026-09-08 10:18:53 +02:00
Karim Jerbi 822b0afce5 Convert polyline bulge segments to analytical TangentGeom::Arc
- Add bulge_arc_to_tangent helper to convert 2D BulgeArc into a 3D
  TangentGeom::Arc preserving center, plane axes, radius, and CCW sweep angles.
- Replace full TangentGeom::Circle emission with TangentGeom::Arc across
  LwPolyline and Polyline2D paths.
- Enables single-arc polylines to be extracted and rendered as analytical
  GPU arcs with circle.wgsl.
- Add unit test verifying single bulge polyline extracts as analytical GPU
  arc.
2026-09-07 14:48:56 +01:00
Hakan Seven 959197bb3c feat(dimension): complete linear workflow 2026-08-24 23:42:49 +03:00
Hakan Seven 4209c35ba3 fix(polyline): render fill mode boundaries
Use kernel-produced band outlines when FILLMODE is off. Preserve centerline linetype stations through inserts, clipping, projection, and PDF export.
2026-08-24 22:18:44 +03:00
ramox81 9dc4e08f77 Align dimension property editability 2026-08-24 14:10:14 +03:00
Hakan Seven 27cae9467a fix(rect): harden rectangle behavior
Reject invalid trim geometry instead of silently changing dimensions.\nRegister XData application IDs so rectangle metadata survives saves.
2026-08-22 22:55:36 +03:00
ramox81 8dc9803c02 Align rectangle property data 2026-08-22 19:26:47 +03:00
Hakan Seven 9d60c2a2ef fix(units): carry rounded values
Round before splitting display units while preserving large lengths and high-precision cardinal bearings.
2026-08-20 19:01:53 +03:00
Hakan Seven dcedf945ea feat(spline): correct property semantics
Merge PR #824 while keeping periodic and coplanarity geometry in cadkernel.
2026-08-20 12:13:35 +03:00
Hakan Seven 1c408e3a73 feat(spline): improve fit and CV editing
Keep planar conversions kernel-backed and leave unsupported 3D, CV-to-fit, and closed rebuilds unavailable instead of changing curve data.\n\nRefs #815
2026-08-20 00:18:45 +03:00
Hakan Seven 0f250bb485 feat(ellipse): add complete grip editing 2026-08-19 23:48:13 +03:00
NgoQuocViet2001 2a26c8cad1 fix(units): carry a rounded-up angle the same way
dms() rounded the seconds after splitting the degrees and minutes off, so
seconds that rounded up had nowhere to go:

  45.9999 deg at AUPREC 0  -> 45d59'60"
  89.99999 deg             -> 89d59'60"

Round once, into the smallest unit shown, and split degrees and minutes out
of the rounded total, as format_length now does.

surveyor() then needed the same treatment one level up: it chose its pole
and quadrant from the unrounded direction, so a bearing that rounded to the
quarter turn came out as the contradictory `S 90d0'0" E` the function's own
doc comment sets out to avoid. Snap the direction to the shown resolution
before deciding, so 359.99999 deg at AUPREC 0 is `E` rather than a bearing
of ninety degrees.
2026-08-19 21:46:44 +07:00
NgoQuocViet2001 5c81d33027 fix(units): carry a length that rounds up to the next unit
format_length rounded the fraction after splitting the whole part off, so a
value that rounded up to a full unit had nowhere to go:

  fractional     5.995   -> 5          (64/64 reduced to 1/1, then dropped)
  fractional     0.995   -> 0
  architectural  11.999  -> 0'-11"
  architectural  23.999  -> 1'-11"
  engineering    11.99   -> 0'-12.0"   (twelve inches is a foot)
  engineering    23.99   -> 1'-12.0"

Round once, into the smallest unit that will be shown, then split feet and
whole inches out of the rounded total. The carry reaches every column, so
the same values now read 6, 1, 1'-0", 2'-0", 1'-0.0" and 2'-0.0".
2026-08-19 21:41:14 +07:00
ramox81 1a6b61fb3a Correct spline property value semantics 2026-08-19 16:50:49 +03:00
ramox81 0d37d3ff78 Improve spline fit and control vertex grips 2026-08-19 11:02:32 +03:00
ramox81 283e6db324 feat(ellipse): add editable arc endpoint grips 2026-08-19 10:02:38 +03:00
Hakan Seven c4dfa7567d fix(model): correct primitive creation and grips 2026-08-12 00:03:27 +03:00
Hakan Seven ac8183ec91 refactor(cad): use direct stack dependencies 2026-08-10 15:03:31 +03:00
Hakan Seven 96be8214f9 feat(tess): use angular sampling
Route curve, hatch, sweep, loft, surface, edge, and isoline tessellation through the shared kernel policy.
2026-08-10 12:12:16 +03:00
Hakan SevenandClaude Opus 5 8c7ebdc9f1 refactor: drop truck, and evaluate every curve through the kernel
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.

NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.

The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.

SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.

Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.

The two `automation` test failures are unchanged from before this and are not
caused by it.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-10 01:08:50 +03:00
Hakan SevenandClaude Opus 5 397fb38292 refactor(offset): take polyline offsetting from cadkernel
The offset core moves out: normalising the source, the cavalier_contours
call, the sharp-corner join fixup and the conversion back. What stays is
entity work — reading an LwPolyline in, writing offset LwPolylines out,
and the per-type offsets for lines, arcs, circles, ellipses and splines,
which are analytic and never needed the polyline machinery.

`BulgeArc` moves with it, since the offset preprocessing splits over-half-
turn arcs and cannot work without it. `entities::common` now re-exports it
from the kernel, so the twelve modules already reaching for
`entities::common::BulgeArc` are untouched.

`norm_rad` was a fourth copy of angle normalisation, after the three
removed from trim, fillet and explode. It now aliases the kernel's.

cavalier_contours leaves this crate's manifest: nothing here calls it any
more, and it arrives through the kernel's `offset` feature instead, which
acadifc forwards.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 16:01:43 +03:00
Hakan SevenandClaude Opus 5 2ea3bca093 feat(properties): stop offering a height the style has fixed
A text style with a non-zero height fixes the size of everything drawn in
it — the CAD that writes the file skips the height prompt for such a
style, and shows the height without letting it be changed. OCS offered
the field either way, so a drawing could be edited into disagreeing with
its own style.

The height row is now read-only when the style fixes it, for TEXT, MTEXT
and both attribute kinds. `num_prop` already draws a numeric row either
way, so the value still reads the same, just grey.

The panel builders are handed an entity, not the document it came from,
and widening that trait would touch every entity type. The lookup rides
beside the unit context instead, seeded from the same place, since it
answers the same kind of question: something the drawing settles that a
row needs in order to render itself.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-08 02:45:46 +03:00
Hakan SevenandClaude Opus 5 6cbec232bb feat(units): read back every form the drawing writes
The readout learned to write lengths as 5'-6 1/2" and angles as
N 45d0'0" E, but typed input was still a bare parse::<f64>() — a
coordinate could be displayed and not entered. Give the formatters
their inverses.

parse_length takes feet and inches separated by a dash, a space, or
nothing, with the closing quote optional, and whole-plus-fraction in
any of those forms: 5', 60", 5'-9", 5'9-1/2, 9-1/2, 1/2. A leading
minus is a sign; the one inside 5'-9" is a separator, since after feet
there is nothing left to subtract from.

parse_angle reads the mark that says which convention an angle is in —
g for grads, r for radians, d/'/" for degrees-minutes-seconds, compass
letters for a surveyor's bearing — and reads a bare number in whichever
convention the drawing is set to.

ANGBASE and ANGDIR now apply, but only where they mean something. Which
way a thing points is measured from the drawing's zero and runs the way
it says; how wide an arc opens is the same number whatever zero is
counted from. format_direction and parse_direction are the pair for
directions, and the polar readout and polar input both go through them,
so the bearing shown is the bearing accepted. format_angle stays for
sizes, where applying a base angle would corrupt the value.

The command prompts follow the same rule, each classified rather than
swept: OFFSET distance, FILLET radius, CHAMFER distances, ARRAY and
MINSERT spacing, TRACE width, HELIX, and EXTRUDE height read lengths;
the four dimension text-rotation prompts, ARRAY's total angle and
INSERT's rotation read angles. MLINE's scale and INSERT's scale factor
are left alone — a multiplier has no unit to be written in. INSERT read
both through one parse; they are now separate.

The typed variants also take a decimal comma, which a single-value
prompt has no other use for. parse_length itself does not: inside a
coordinate the comma separates the axes.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-07 23:46:49 +03:00
Hakan SevenandClaude Opus 5 523b85f42b fix(units): make the units selector reach what it names
The status-bar units button wrote INSUNITS, which nothing on screen reads.
INSUNITS only tells the drawing how to scale content arriving from
elsewhere, so picking a unit relabelled the drawing and changed nothing
visible — the selector looked broken because the variable it moved was
invisible.

Point the button at LUNITS instead, the setting that decides how every
coordinate and distance is written, and give the three questions the word
"units" runs together a place each:

- The button offers the five length formats, each shown beside a sample of
  itself, so Engineering and Architectural are told apart by sight.
- UNITS / DDUNITS opens a real dialog: length and angle format and
  precision, the direction angle zero points, whether positive angles run
  clockwise, and the insertion unit. Its sample comes from the same
  formatters the drawing uses, so it cannot drift from the readout.
- DWGUNITS converts. Model geometry, viewport framing, the header's length
  defaults and each dimension style's scale all move together in one undo
  step; paper space is left alone, since the sheet is still the same sheet.
  Locked layers are converted too — a half-converted drawing would be at
  two scales at once.

The coordinate readout formatted at four decimal places whatever the
drawing asked for; it now goes through the same format_length the
properties panel uses. That made the angle formats reachable in turn, so
degrees-minutes-seconds now carries the d/'/" marks that say which
convention it is, and surveyor's units are written at all.

Typed input is still plain decimal: a length the readout writes as
5'-6 1/2" cannot yet be typed back. ANGBASE and ANGDIR are stored but not
yet applied to displayed directions.

Closes #668

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-07 19:59:09 +03:00
Hakan Seven 3e6693b93f feat(locale): localize full interface 2026-08-02 22:09:25 +03:00
Hakan SevenandClaude Fable 5 b998082c82 fix(props): angle rows format via AUNITS, not LUNITS (#297)
Every angle row went through the linear formatter, so switching LUNITS
to Architectural showed a block's Rotation as feet-and-inches — and the
string wouldn't parse back, wedging the field until it was cleared and
retyped. Only the decimal/fractional LUNITS survived by accident.

New edit_angle row helper formats angles with format_angle
(AUNITS/AUPREC: decimal degrees, DMS, grads or radians), applied to all
17 angle rows (rotations, obliquing, arc start/end, hatch pattern
angle, multileader text rotation). parse_angle_deg converts every
AUNITS display form back to degrees ("30°"/"30d", DMS 30°15'20",
33.33g, 0.52r) and parse_f64 falls back to it, so the displayed value
round-trips through an edit.

Closes #297

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-07-22 16:42:14 +03:00
Hakan SevenandClaude Fable 5 e1a4ddef5e feat(pick): select frame-like entities by clicking inside them
Images, OLE frames, wipeouts, underlays, paper-space viewports and
drawing-view borders were selectable only on their outline. Each now
carries an interior pick surface (pick_tris over its rectangle, or the
triangulated clip polygon for a clipped underlay), ranked below edge
and fill hits so content drawn inside still wins the click. The
layout's own sheet ("overall") viewport is excluded — identified by
the Layout object's viewport link, since DWG files carry viewport
id = 0 and some center the sheet viewport off-origin — or it would
swallow every click over the real viewports beneath it. Drawing-view
borders draw nothing normally; they emit an invisible pick-only wire
whose rect outline appears while selected.

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-07-21 09:28:07 +03:00
Hakan SevenandClaude Opus 4.8 b3016ca892 feat(polyline): smooth per-segment taper for varying-width wide polylines
A wide polyline with per-vertex varying widths rendered at its widest edge
(uniform-width ones were already exact). Draw the true taper instead.

`WireModel.taper_widths` carries a per-point full band width. The wire
instance (native slim + web fat) gains per-endpoint `world_hw_a/b`, and both
wire shaders interpolate `mix(hw_a, hw_b, which_end)` so each segment's band
narrows/widens linearly — depth-tested, and the linetype dash still applies.

Alignment (widths must match the tessellated points) is solved by building
both together: a new `TruckObject::TaperedLines(points, widths)`, filled by
`common::tapered_band_points` (straight = endpoints, arc = 16 samples with the
width lerped along it). to_truck routes a varying-width polyline here —
LwPolyline before the PLINEGEN split, Polyline2D at its return — while a
uniform-width one keeps the constant-band Contour path unchanged. `world_width`
stays the widest edge as the PDF-stroke + zoom-floor fallback.

Blocks fall back to the constant-widest band (`LocalWire` carries no
taper_widths).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-20 16:36:06 +03:00
Hakan SevenandClaude Opus 4.8 a8aece1909 feat(polyline): Polyline2D width band + tube, and block-instance shader bands
Extends the wide-polyline shader band to the two cases the first pass left on
the hatch pipeline.

Polyline2D:
- A flat wide Polyline2D now draws its band from the centre-line wire
  (`world_width`), same as LwPolyline (`polyline_band_width` handles both).
- A thickened wide Polyline2D extrudes a solid 3-D tube. `thick_wide_band`'s
  body moves to a shared `common::thick_band_tube(origin, fills, thickness,
  normal, to_wcs)`; LwPolyline delegates to it and Polyline2D calls it from
  its thickness path. Tube edges read black for both kinds.
- The model-space wide-band hatch loop is deleted (both kinds now wire/tube).

Blocks:
- Block-internal wide polylines draw the shader band too. `LocalWire` carries
  `world_width`; `emit_wire` scales it by the insert transform (average of the
  X/Y axis image lengths) so the band tracks a scaled insert, and the scaled
  width joins the batch `style_key`. `push_block_wide_fills` (the block hatch
  band) is removed.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-20 16:04:03 +03:00
Hakan SevenandClaude Opus 4.8 4f1e710b35 fix(pick): catch a wide polyline on its band, not just its centreline
A wide polyline draws a solid band, but hit-testing only ever saw the
centreline 8 px out, so a donut could only be selected by clicking the
phantom circle inside the disc it paints. `self.hatches` — the map the
hatch pick channel walks — is filled from HATCH and SOLID alone, so the
band `wide_fills` produces was drawn (via `synced_hatch_models`) and never
picked.

The band rides in on `pick_tris`, the same channel a thickness wall uses:
`wide_fills` already computes it, so it costs one tessellation and inherits
the block transform. It ear clips rather than fans — an arc band is an
annular sector, concave on its inner edge — reusing `triangulate_planar`.

Wiring `pick_tris` through `Lines` alone was not enough: a plain wide
polyline leaves `to_truck` as `Contour`, and a PLINEGEN=0 one as
`SegmentedLines`. Both now carry it.

This needs the wire's cullable box to cover the band, and it did not.
`bounding_box()` boxes a polyline's stored vertices, knowing nothing of the
width painted around them: a donut's two vertices sit on one horizontal
line, so the box had zero height and rejected every click on the disc
before any triangle was tested. Every site that stamps the entity box onto
a wire now goes through `set_wire_aabb`, which widens it over `pick_tris`
(a no-op for the entities that have none, which is nearly all), and the
block cache chains `pick_tris` into its own box for the same reason.

That box was already too small for the centreline itself — an arc leaves
the vertex box — so a donut was unselectable at its top and bottom at
enough zoom. Widening fixes that too.

Verified end-to-end: tessellate a width-0.5 donut on a 0.05 centreline
radius, then `click_hit` five points 20 px clear of the centreline — all
land, and a click outside the disc still misses.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-17 15:22:56 +03:00
Hakan SevenandClaude Opus 4.8 e3d5edf9b7 feat(properties): rework Text/MText/MLeader/Leader panels to standard layout
Match the entity Properties panels to the standard CAD layout and
web-verified behaviour:

- Text: combined Justify (horizontal x vertical) dropdown; Position and
  Text-alignment rows become editable/grayed by justification; drop the
  Annotative-scale row.
- MText: combined Justify; editable Direction, Line space distance
  (back-solves the factor) and Line space style; Defined width/height
  gated on column mode.
- MLeader: regrouped to match the palette - drop the Leader Structure
  group (fold landing rows into Leaders), gate Text vs Block on content
  type, full 9-value attachment label set, resolve handle-backed rows
  (style, text style, arrowhead, linetype) to names.
- Leader: Lines & Arrows / Text / Fit are resolved from the dimension
  style (arrowhead, arrow size, dim-line lineweight/colour, text gap,
  vertical text pos, overall scale); Current Vertex navigator; combined
  Type; Geometry group after General; no 3D-Visualisation group.
- General: rename "LT Scale" to "Linetype scale"; show ByLayer
  transparency by name. Add shared num_prop helper for conditionally
  editable numeric rows.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-12 18:01:44 +03:00
Hakan SevenandClaude Opus 4.8 22059e138c feat(hatch): editable pattern props + origin grip
Merge duplicate Type into pattern_type; Type/Associative/Island detection as dropdown/toggle; Angle/Scale/Spacing/Origin X-Y editable; Color via picker. Reorder Pattern group, drop redundant Color/Transparency/Layer override and the Misc section. Wire the pattern origin (per-line base_point) into the render (x0/y0 relative to world_origin) so it affects dashed/offset patterns; add a circle origin grip at the hatch centroid (new GripShape::Circle).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-08 22:48:33 +03:00
Hakan SevenandClaude Opus 4.8 b3c8c0a2f1 feat(properties): navigate polyline vertices from the panel
The Current Vertex row is now a ◀ / ▶ stepper (new PropValue::Stepper)
showing "i / N". Stepping it moves the panel's focus through the
polyline's vertices — Vertex X/Y and the per-vertex start/end widths show
and edit the focused vertex instead of always the first — and the focused
vertex's grip is drawn hot (filled) in the drawing so it's visible while
navigating. Focus wraps around and resets to the first vertex when the
selection changes. Adds Area and Length to the LwPolyline Geometry group
(Polyline2D already had them). Applies to LwPolyline and Polyline2D.

The focused vertex is threaded to the per-entity property builder/editor
through a dispatch thread-local (like the curve-tolerance override), so
the PropertyEditable trait signatures are unchanged.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-08 17:53:05 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.8 25715d1b03 fix(grips): compute grip positions in f64 so they sit on the wire
Grip markers drew visibly offset from the entity on large-coordinate
(UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates
to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32
holds ~0.9 drawing units of rounding error. The wires subtract the offset
in f64 first (precision-preserving), so the grips landed up to ~1 unit
away from the geometry they belong to.

GripDef.world is now DVec3: producers fill it straight from the f64
entity data, refresh_selected_grips subtracts the world offset in f64,
and only the small offset-local result is cast to f32 for screen-space
projection (grips_to_screen / find_hit_grip) and drag state.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-11 00:04:37 +03:00
Hakan Seven 5755c2e130 refactor(grip): square-only marker set + oriented stretch handles
Phase 1 of bringing the grip vocabulary in line with the standard
CAD convention: drop the per-position-type shape encoding (Diamond
for translate, Circle for parameter) and use a plain square for
every endpoint / vertex / centre grip. The behavioural midpoint vs
vertex distinction stays — it lives on `GripDef::is_midpoint` and
drives `Translate` vs `Absolute` in the grip-edit dispatcher — only
the marker shape collapses.

- `GripShape` keeps `Square`, `Rectangle`, `Triangle`. Diamond /
  Circle are gone.
- `GripDef` gains `dir: Option<[f32; 2]>` — a world-XY direction
  vector consumed by `Rectangle` to orient the box along its
  segment.
- `entities::common` exposes `square_grip`, `center_grip` (same
  square marker, flagged as translate), `rectangle_grip(id, world,
  dir)` for oriented mid-segment handles, and a kept-for-Phase-2
  `triangle_grip`.
- `overlay::GripMarker` / `grips_to_screen[_paper]` thread `dir`
  through to the canvas painter; the Rectangle path rotates the
  box around the grip centre using the world-XY direction (flipping
  the sin for screen-Y).

Every existing `diamond_grip(id, w)` call becomes `center_grip(id,
w)` — the visual change is square-replacing-diamond at line
midpoints / arc midpoints / circle centres / ellipse centres /
viewport / hatch loop centroids / dimension grips / image corners /
multileader / ray / underlay / ole2frame / solid3d.

`LwPolyline` grows a stretch handle on every segment (straight or
arc), drawn as the new oriented rectangle. The grip-edit path
translates both segment endpoints for straight segments and
adjusts the arc bulge from the new midpoint for arc segments.
2026-05-29 02:07:34 +03:00
Hakan Seven 1e33a9049c feat(grip): complete standard grip-shape vocabulary
Existing entity grip definitions already followed the conventional
CAD layout: square at vertices / endpoints, diamond at curve
centres / midpoints, triangle for directional control. Round out
the supported shape vocabulary with the two missing standards so
future entities (polyline straight-segment stretch grips, dimension
parameter grips, …) can pick the right marker without inventing
ad-hoc visuals:

- `GripShape::Rectangle` — direction-aware mid-segment stretch
  handle (wider-than-tall box).
- `GripShape::Circle` — parametric control (radius / dimension
  value).

New `rectangle_grip` / `circle_grip` helpers in `entities::common`
mirror the existing `square_grip` / `diamond_grip` / `triangle_grip`
constructors. `SelectionCanvas::draw` renders the two new variants;
the previously-used Square / Diamond / Triangle paths are
unchanged. Both new variants carry `#[allow(dead_code)]` until an
entity adopts them.
2026-05-29 01:46:33 +03:00
Hakan SevenandClaude Opus 4.7 5e36e85e07 refactor(common): unify bulge → arc math into BulgeArc
The same DXF/DWG bulge → (center, radius, sweep) formula was inlined
in six places (hatch outline, polyline tess + truck path, lwpolyline
×4, scene hatch fill, explode bulge_to_arc) — each with subtly
different sweep-direction handling for the bulge sign.

Add `entities::common::BulgeArc { center, radius, start_angle,
end_angle, sweep }` with one `from_bulge(p0, p1, bulge)` constructor
and a `sample(t)` helper. Callsites collapse to a few lines.

Net: -121 lines, one canonical sweep-direction convention shared by
all consumers.

array.rs (the path-along-curve f32 helper) keeps its inline math —
its sign convention is inverted relative to the others and changing
it without exercising the array-path command risks regressing the
output.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-23 23:42:26 +03:00
Hakan SevenandClaude Opus 4.7 40180e9089 refactor(scene/mod.rs): pull entity-specific helpers into entities/
Five chunks moved out of the 5965-line scene/mod.rs to live with the
entities they belong to:

- wide_lwpolyline_fills → entities/lwpolyline.rs::wide_fills
- wide_polyline2d_fills → entities/polyline.rs::wide_fills
- polyline_segment_fill → entities/common.rs (shared by both above)
- text_obb_corners_native + text_baseline_points + text_greek_obb_tris
  → entities/text_support.rs (handles Text/MText/Attribute alike)
- append_insert_attribute_wires → entities/insert.rs

Net: scene/mod.rs 5965 → 5404 lines (~560 lines extracted). Three
helpers in scene/render.rs / scene/block_cache.rs widened from
pub(super) to pub(crate) so the relocated functions can still reach
them. scene::entity_aabb also widened for the same reason.

scene::tessellate_entity_dim_text stays put — it's a thin wrapper
around the private tessellate_entity dispatcher and moving it would
require exposing tessellate_entity's full signature across the crate.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-23 23:26:14 +03:00
Hakan SevenandClaude Opus 4.7 b3e117a969 feat: honour LUNITS / LUPREC unit formatting + INSUNITS scaling on insert
Property-panel coordinate display and block-insert scaling were both
hard-coded, ignoring the document's stored unit configuration.

- LUNITS / LUPREC: edit_prop() now formats values through a thread-local
  UnitContext seeded by refresh_properties(). Decimal / Scientific /
  Engineering / Architectural / Fractional all render correctly without
  threading the document handle through every entity properties builder.
- AUNITS / AUPREC: format_angle() helper available (decimal degrees, DMS,
  grad, rad). Callers that already format angular values via radians can
  switch over without touching the helper signatures.
- INSUNITS + MEASUREMENT: xref's source INSUNITS is carried onto the
  host BlockRecord.units during merge. commit_entity() then scales new
  INSERTs so 1 source-unit maps to the host's INSUNITS length. When
  either side is unitless (0) MEASUREMENT acts as the fallback
  (0=Imperial / inches, 1=Metric / mm), matching AutoCAD's rule.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-20 05:43:55 +03:00
Hakan Seven d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00