The ad-hoc codesign path signed the whole bundle with one --deep pass,
which never carried --entitlements to the QuickLook appex, so PlugInKit
silently rejected it as unsandboxed. Sign nested code individually
instead, matching the Developer ID path.
Separately, ThumbnailProvider drew the extracted preview at its native
pixel size anchored at the CGContext origin (bottom-left) instead of
scaling it to fill request.maximumSize, producing a small thumbnail
stuck in one corner instead of a properly sized, centered icon.
Note: Gatekeeper still rejects an ad-hoc or unnotarized Developer-ID
signature outright, and PlugInKit periodically re-validates and drops
any registered plugin that fails that check — so these fixes are
necessary but not sufficient for thumbnails to render from a build
that isn't both signed and notarized.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
The DMG dropped just the bare .app with no indication of where it's
supposed to go, unlike the "drag the icon onto Applications" layout
every other Mac app uses. Stage the .app next to a symlink to
/Applications before building the image, then lay out the Finder
window's icon view (via a temporary read-write DMG, since a compressed
UDZO image can't be mounted for editing afterward) so both items are
visible side by side.
The Finder/AppleScript layout step is best-effort and fails gracefully:
this script mirrors the CI build-macos job, which likely has no
interactive Finder session for AppleScript to reach at all, so the
essential fix (the symlink itself, which doesn't depend on Finder
scripting) still lands even when the cosmetic pass can't run.
Fixes#769.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
PropValue::ParamRow/ParamAddRow, the PropParamInput/Commit/Delete/AddNew
messages, their command_driver handlers (on_prop_param_commit/_delete/
_add_new, resolve_named_parameter_edit), and their render functions all
already existed — but nothing ever constructed the "Parameters" section
that would route data to them, so the whole inline add/rename/redefine/
delete workflow was unreachable from the UI. Adds that missing section
to the no-selection page in refresh_properties, alongside a new
PropValue::ParamsVisibilityToggle header row (mirrors the existing
show_constraint_values setting) for toggling whether constraint pills
show their driven value/parameter name.
Users can now manage named parameters inline in the Properties panel
(live resolved values, add/rename/redefine/delete) as an alternative to
the separate PARAMETERS modal, which continues to work unchanged.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Six one-shot alignment commands for the current selection —
ALIGNLEFT/ALIGNHCENTER/ALIGNRIGHT/ALIGNTOP/ALIGNVCENTER/ALIGNBOTTOM —
distinct from the existing point-picking ALIGN/ALIGN3D command: each
nudges every selected object (or complete group, via new
Scene::selected_object_units) so its bounding-box edge/center lines up
with the extreme edge/center already present in the selection, closer
to a word processor's "align objects" than AutoCAD's 3-point ALIGN.
Wired as plain one-click Tool entries in the Modify extension panel,
next to the existing ALIGN entry, matching that panel's flat-list
convention (no point prompts, so no dropdown submenu needed).
Co-Authored-By: Claude Sonnet 5 <[email protected]>