Commit Graph
172 Commits
Author SHA1 Message Date
Karim Jerbi 6ca16738f0 fix(properties): sync polyline segment widths with global width and display varies when differing 2026-09-10 12:30:33 +01:00
Hakan Seven f69f0b32be fix(sectionplane): persist and clip section modes correctly 2026-09-09 20:53:05 +03:00
Karim Jerbi 9bbc5c3182 feat(render): render thick and tapered analytical arcs directly on GPU
- Repurpose CircleInstance center_high.w and params.w for start_width and end_width (preserving exact 128-byte stride)
- Route wide polylines, tapered polylines with bulges, and donuts through split_mixed_polyline into GPU analytical arc instances
- Compute physical annular bands, width tapers, and round end caps in circle.wgsl using world-space distances to prevent 3D perspective foreshortening distortion
- Expand bounding quad margins dynamically with grazing-angle compensation to eliminate clipping
- Relax pick_tris check in wire classification and partition routines so wide entities retain CPU picking while drawing analytically
- Add unit and hardware GPU integration tests, including tilted 3D perspective rendering verification
2026-09-09 13:02:02 +01:00
ramox81 7913f8e2da Merge remote-tracking branch 'origin/main' into codex/shell-parity
# Conflicts:
#	Cargo.lock
#	Cargo.toml
#	crates/ocs_doc_api/Cargo.toml
#	src/modules/model/mod.rs
2026-09-08 19:49:35 +03:00
ramox81 be06a756da Implement solid shell workflow and properties 2026-09-08 19:37:35 +03:00
Hakan Seven fd3ddc1608 Finish Ramox edge and slice integration 2026-09-08 19:02:08 +03:00
Karim Jerbi a754fac6d4 Attach analytical arc to polyline Arc mode rubber-band preview 2026-09-08 13:16:49 +01:00
Karim Jerbi d988a09987 feat(render): split mixed polyline bulge arcs into GPU analytical curves and tag benchmark 2026-09-07 17:22:01 +01:00
Hakan Seven e51c4d0932 Merge updated origin/main 2026-09-07 19:01:54 +03:00
ramox81 1e118b2e90 Complete exact INTERSECT behavior 2026-09-07 16:32:01 +03:00
Karim Jerbi 0425f979f9 feat(render): GPU analytical rendering for circles, arcs, and ellipses
- Render planar circles, circular arcs, ellipses, and elliptical arcs analytically via GPU-instanced screen-space quads and WGSL shaders.
- Implement exact arc sweep clamping with round end caps matching the CAD wire shader.
- Implement robust Newton-Raphson closest-point solver for ellipses with isotropic screen-space derivative anti-aliasing.
- Integrate into wire pipeline and PersistentWireArena upload paths.
- Remove unused mesh_volume_centroid function in doc_api.
2026-09-07 13:50:12 +01:00
PanosandClaude Opus 5 391a74a615 perf: let one tessellation serve every background
Switching to a Layout re-tessellated the whole model — `memo_miss=186455`,
2034 ms — to arrive at geometry identical to what was already in the memo.
The only thing that differed was colour.

`local_wires_for` already knows this: it stores the raw colour and drops
its background argument with `let _ = bg_color;`, noting that
`Batches::finalize` applies `adapt_to_bg` last, "so the cache no longer
has to rebuild on BACKGROUND / layout-switch". The tessellation memo's
guard had not been told, and still mixed the background in, so every
entry was discarded on a switch.

`finalize` now records what its colour resolution consumed — the raw
colour, the raw glyph colours, and the three flags it branches on — as
`WireModel::bg_adapt`, and `resolve_colors_for_bg` replays it for another
background. The guard drops the background, so a memo entry serves any
layout.

The resolution recomputes from the recorded raw colour rather than from
the resolved one, which makes it idempotent and therefore safe over a set
that mixes memo hits with freshly tessellated misses. Re-adapting the
resolved colour would not be safe: `adapt_to_bg` snaps a near-white colour
to pure black on a light background, and pure black comes back pure
*white* on a dark one, losing the tint. A test pins that asymmetry so the
raw colour is not optimised away later.

The contract is tested against the real `finalize` rather than a copy of
its logic: for every background pair, building under one and resolving for
the other lands exactly where building under the other would have.

`bg_adapt` is `None` for wires built anywhere else, and the resolution
skips them, so nothing outside the block cache changes colour. It is also
`None` when the resolution would be a no-op — a preserved colour with no
canvas fill looks the same under every background — which keeps the common
case at no cost.

Ordering is unchanged: the pass runs inside the builder, before
`append_scene_markers` and `apply_refedit_fade`, both of which have their
own separate background dependency.

`wires-build` gains `colors=` so the pass has a number of its own.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:16 +03:00
ramox81 847d218c35 Complete EXTRUDE behavior and properties 2026-09-02 10:25:00 +03:00
Hakan Seven 6606da5029 fix(blocks): complete block-backed instance rendering 2026-09-01 22:41:12 +03:00
Hakan Seven 19629d1246 fix(blocks): unify block-backed content
Route pictures, table cells, leader content, symbols, and arrows through one dependency and transform graph.\n\nRefs #864
2026-08-31 01:09:32 +03:00
Hakan Seven abb4f4bf56 fix(blocks): unify nested object transforms
Route block-backed entities through one local geometry and accumulated transform path.

Refs #864
2026-08-30 23:30:14 +03:00
gianlucafiore a2d4caf2f0 fix(render): improve dashed linetype rendering 2026-08-27 13:51:05 -03:00
Hakan Seven 81e7add1dd fix(tolerance): complete workflow integration
Sync current main and companion codec changes before preserving unsupported frame rows, rendering in the entity plane, and sharing final layout metrics with placement preview.
2026-08-27 00:14:08 +03:00
ramox81 de294447a9 Complete geometric tolerance workflow and properties 2026-08-26 13:54:20 +03:00
Hakan Seven 2ed4a5d8f3 fix(dimension): hide definition markers
Keep direct POINT helpers out of baked dimension pictures while preserving nested arrow block geometry.

Refs #864
2026-08-25 23:51:11 +03:00
Hakan Seven 4209c35ba3 fix(polyline): render fill mode boundaries
Use kernel-produced band outlines when FILLMODE is off. Preserve centerline linetype stations through inserts, clipping, projection, and PDF export.
2026-08-24 22:18:44 +03:00
Hakan Seven 06cd0ec6a9 feat(model): add exact solid modelling tools 2026-08-23 22:53:31 +03:00
Hakan Seven 44a40eda0b fix(model): restore saved solid booleans
Reload exact B-reps from solid history or ACIS before model operations and pin the closed-cut kernel fix.
2026-08-23 19:35:48 +03:00
Hakan Seven e94cbedaa2 fix(save): preserve 3D view and thumbnails
Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.
2026-08-23 17:59:12 +03:00
Hakan Seven 343b6cda7d feat(mline): align creation and editing 2026-08-23 00:30:41 +03:00
Hakan Seven 7293bec1b9 fix(point): preserve relative marker sizing
Keep rendering, picking, block transforms, and plotted output on the
same viewport-relative PDSIZE geometry without overloading wire width
fields.
2026-08-22 22:22:01 +03:00
ramox81 2263168a2a Complete multiline command and properties behavior 2026-08-22 20:20:34 +03:00
ramox81 c5fe70627a Honor point display geometry and sizing 2026-08-22 17:18:30 +03:00
Hakan Seven b648000e78 Merge pull request #850 from ramox81/codex/associative-center-mark 2026-08-21 20:19:54 +03:00
Hakan Seven a59537c337 Merge pull request #848 from ramox81/codex/complete-solid-workflow 2026-08-21 19:54:38 +03:00
Hakan Seven ee89458f8a fix(solid): use kernel geometry
Derive extrusion, bounds, edges, and fill from cadkernel while preserving precise view filtering and stable GPU uploads.
2026-08-21 19:47:03 +03:00
Hakan Seven 77e1f1b876 fix(plot): respect non-printing layers
Filter nested block, attribute, table, hatch, and wipeout geometry during export while preserving canvas visibility.
2026-08-21 18:57:23 +03:00
ramox81 17dc0aff39 Complete 2D solid workflow 2026-08-21 10:14:26 +03:00
gianlucafiore eb5cbaeca0 feat(layers): add non-printing layer support 2026-08-20 20:37:27 -03:00
Hakan Seven 44efb8fd53 feat(frame): complete frame controls
Preserve frame geometry for selection while separating viewport and plot visibility across supported reference entities.

Refs #642
2026-08-20 23:37:02 +03:00
ramox81 b7819481f0 Complete wipeout workflow and editing 2026-08-20 17:56:11 +03:00
Hakan Seven 8601fd8e4b fix(render): draw block-contained 3D faces 2026-08-19 23:34:10 +03:00
Hakan Seven 0b5d4bd311 fix(mtext): honor background contrast
Preserve stored dimension fills and rotate text backgrounds with their labels.

Refs #774
2026-08-16 23:58:17 +03:00
gianlucafiore 3603346a19 fix: keep annotative mtext anchored to insertion point 2026-08-16 16:17:04 -03:00
Hakan Seven ca331fff48 fix(render): scale solid tessellation
Derive one drawing-space chordal tolerance so large curves stay smooth while small solids avoid excessive detail.
2026-08-12 12:46:17 +03:00
Hakan Seven 4fd9b98da4 perf(render): instance block geometry
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
2026-08-12 02:33:10 +03:00
Hakan Seven de6f6c933b fix(acis): use kernel angle policy 2026-08-11 12:49:20 +03:00
Hakan Seven c00ee3d924 fix(acis): use source fit tolerance 2026-08-11 10:17:22 +03:00
gianlucafiore 97c904796e fix(plot): preserve inherited ACI for block plotting 2026-08-10 19:57:24 -03:00
gianlucafiore d22d0a272c fix(linetype): preserve patterns for basic curve entities 2026-08-10 15:10:42 -03:00
Hakan Seven c943dfe391 fix(render): draw spatial curves and widths 2026-08-10 16:30:43 +03:00
Hakan Seven ac8183ec91 refactor(cad): use direct stack dependencies 2026-08-10 15:03:31 +03:00
Hakan Seven 96be8214f9 feat(tess): use angular sampling
Route curve, hatch, sweep, loft, surface, edge, and isoline tessellation through the shared kernel policy.
2026-08-10 12:12:16 +03:00
Hakan Seven dc998fe46b refactor(tess): move solid sampling to kernel
Remove local face, edge, spline, sweep, loft, and silhouette
samplers. Meshes and overlays share the kernel tolerance and edge
schedule.
2026-08-10 10:18:53 +03:00
Hakan SevenandClaude Opus 5 60f5bca0d4 fix(tess): sample a solid's faces as finely as the edges drawn over them
The shaded surface of a curved solid was visibly coarser than its own
wireframe: the wire ran along the true rim while the facets cut inside it.

Two things were wrong, and only one was the tolerance.

`facet_res` is a resolution multiplier — the same one `scale_lod` divides the
fallback sampler's chord fraction by — and the kernel path was using it as a
sag in world units. At the default that asks for a whole unit of departure, so
nothing smaller than a metre subdivided at all and a face was only ever as
round as its own boundary. It is a fraction of each surface's own radius now,
which carries no assumption about the drawing's units.

And it is the *edges'* fraction, shared from `EDGE_CHORD_FRAC` rather than
copied. Those edges are drawn over these faces; sampling the two differently
is what put the wire across a facet instead of along its corners. `facet_res`
is deliberately not applied either, since the edges it must line up with are
built once at highest detail and never scaled.

A torus is measured by its tube rather than its ring — the tube is the tighter
bend, and sampling to the ring leaves the section a hexagon.

The primitive-volume test claimed a mesh can never read over its true size.
That holds for a convex solid, where every chord lies inside; a torus is not
one, and across the inside of its tube the chords fall outside the material.
It passed before only because the sampling was too coarse to show it.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-10 03:17:12 +03:00