Extract the push-undo → per-handle → invalidate → dirty → refresh
contract into one helper on OpenCADStudio. The helper is the single
source of truth for property-op side effects, so future property
handlers can't forget the cache invalidation or the panel refresh.
Note: MATCHPROP now no-ops when the destination selection is empty
(previously it marked the tab dirty and refreshed the panel). This is
a minor correctness improvement; restore the old behaviour with a
2-line guard at the MATCHPROP call site if desired.
test app::properties::apply_property_op_tests::empty_handles_does_not_invoke_or_dirty
test app::properties::apply_property_op_tests::applies_to_each_handle_sets_dirty_and_mutates
test app::properties::apply_property_op_tests::missing_entity_does_not_abort_loop
Introduce a cache for the grid overlay to prevent redundant geometry
reconstruction on every UI redraw. Extract the pure projection logic
from draw_grid into a renderer-free grid_segments function, and add
GridKey and GridCanvasState to memoize the resulting Geometry.
The cache key includes all per-pane GridParams and the overlay bounds,
preventing stale geometry when camera changes within the same canvas
size. On a params-key miss, the iced cache is cleared before redrawing
to bypass its bounds-only reuse.
Tests: 8 new unit tests cover key invalidation and state handling.
Benchmarks: uncached geometry ~32 us/frame vs cached decision ~90 ns,
a >99% reduction. Verified: 472 passed / 1 pre-existing failure / 4
ignored.
Tests:
ui::overlay::grid_key_tests::grid_key_matches_identical_params
ui::overlay::grid_key_tests::grid_key_invalidates_on_changed_fields
ui::overlay::grid_key_tests::grid_key_invalidates_when_any_pane_changes
ui::overlay::grid_key_tests::should_reuse_empty
ui::overlay::grid_key_tests::should_reuse_equal
ui::overlay::grid_key_tests::should_reuse_changed
ui::overlay::grid_canvas_state_tests::default_state_has_no_cached_key
ui::overlay::grid_canvas_state_tests::stored_key_is_recognized_by_should_reuse
Sync current main and companion codec changes before preserving unsupported frame rows, rendering in the entity plane, and sharing final layout metrics with placement preview.