Gate target-specific code so neither build warns about the other's items:
native-only helpers (view, window icon, file dialogs, file association, plugin
host/guard/registry, self-update) are cfg'd to non-wasm; the wasm-only font
fallback (script_of / cjk_lang / request) is cfg'd to wasm. Drop an unused mut,
allow the few genuinely-conditional dead items (mesh_click_hit, GPU layout
helpers, parity stubs), and gate the embedded PlotSettings-unrelated dead
constants. Both targets now build clean (only the unavoidable nom/quick-xml
future-incompat dependency notice remains).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Bump acadrust to pick up real ACIS body transforms (so moving/copying/
rotating a 3D solid relocates its geometry) and OCS-aware INSERT placement.
- body_transform: read the SAT transform record from its first 13 float
tokens instead of by raw index, which skipped the matrix because the
record leads with a book-keeping pointer — so the body placement was
silently ignored and solids never honored their stored transform.
- Insert grips: the grip lives in world space but insert_point is stored in
the block's OCS, so grip display and grip-drag now round-trip through the
OCS. A block whose extrusion normal isn't +Z no longer shows its grip in
the wrong place or drags along the wrong axes.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
ACIS stores no outer-vs-hole loop flag, so plane_face derives the outer
boundary as the largest-area loop and winds holes opposite. Document why
this is robust: try_attach_plane takes its plane normal from the first
(outer) wire, making the choice self-consistent without relying on the
analytic face normal. No behaviour change.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A planar ACIS face lists its loops outer-first only by convention; a
pierced wall lists its window holes before the wall edge. plane_face
trusted loops[0] as the outer boundary and oriented every other loop
relative to it, so on a face with two or more holes one real hole wound
the same way as the true outer and truck's winding-number trim filled it
in. Select the outer boundary as the largest-area loop (it encloses the
rest) and wind all others opposite. (#123)
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Build pierced planar faces (a wall with a window opening) as truck faces
with inner hole boundaries: collect every face loop (outer + holes), wind
each hole opposite the outer so try_attach_plane cuts it, and let truck
triangulate. Drop the back-face cull on the solid-mesh pipelines so faces
show regardless of the import's winding (the shader already lights
two-sided). Relies on the acadrust SatLoop next_loop fix that makes hole
loops reachable. (#123)
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Points could only render as a 1px dot — no way to change PDMODE/PDSIZE.
- PDMODE / PDSIZE commands set the header value and rebuild the glyphs.
- DDPTYPE opens a Point Style dialog: a 5x4 grid of rendered glyphs
(shape x enclosure), a size field, and relative/absolute radios.
- Relative (<=0) PDSIZE now sizes from the current world-per-pixel so the
marker stays a roughly constant on-screen size across zoom, rebuilding
on zoom via the existing camera-generation cache key. Absolute (>0)
scales with the world as before. Switching to absolute with a zero size
seeds a positive value from the on-screen size so it stays representable.
Part of the #100 extensibility epic (point style surfaced in #106).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
First step toward a web build: the library now compiles for
wasm32-unknown-unknown with --no-default-features.
- Add a `solid3d` feature (default on) gating truck-meshalgo /
truck-shapeops / lzma-sys. These pull vtkio → xz2 → lzma-sys (C),
which cannot cross-compile to wasm. Without the feature the 3-D
solid path (tessellation, booleans, ACIS import) becomes no-ops;
2-D CAD is unaffected. Native builds keep the feature by default.
- Move native-only crates (ureq, open) to non-wasm target deps and
add cfg shims: update-check is a no-op on wasm, and a new `sys`
module provides open_url + handle_path (rfd FileHandle → PathBuf;
synthesizes a name-based path on the web).
Native build + all 75 tests unchanged. Browser runtime wiring
(entry point, trunk, real file I/O) is a follow-up.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>