Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Extend the DynSpec coverage and add the guides those commands need:
- Rectangle: two-corner enters width/height as unsigned magnitudes (the
sign follows the cursor side, like the angle entry), drawn with the
rectangle as the guide; rotated rectangle's height is a single distance
measured square to the base edge (dimension line offset off the edge
with extension lines); centre rectangle shows half-width/half-height.
- Polygon: inscribed/circumscribed vertex step shows radius + rotation.
- Ellipse: minor-axis step (all three modes) measures the half-length
perpendicular to the major axis and draws that semi-axis from the
centre; angle steps anchor their arc at the centre.
Adds DynGuide::Perp / PerpDim (perpendicular measure to a reference line)
and DynSpec::ref_point, plus Width/Height role handling (unsigned display,
cursor-signed commit) and diameter value scaling.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Introduce a per-command, per-step dynamic-input description so each step
shows the value boxes and guide geometry that make sense for it, instead
of a one-size-fits-all distance/angle pair.
- command: add DynSpec{anchor, fields(role+label), guide}, DynRole
(X/Y/Z/Distance/Angle/Radius/Diameter/Width/Height/Factor/Count with
label + value scaling), DynGuide(None/Polar/AxisDelta/Radius/RectSides)
and DynAnchor. New dyn_spec() trait method defaults to None so commands
on the legacy dyn_field() path are unchanged.
- overlay: redraw the dynamic-input layer by guide — polar reference line
+ angle arc, single radius line, dotted axis legs, or a cursor row —
and place each box by its role. Angle reads as the unsigned magnitude
of the short arc; a typed polar angle takes the sign of the cursor side.
- app: route fields/guide/anchor through the tab; resolve points from the
step anchor and de-scale typed values by role (typed diameter -> radius).
- circle: CR shows a radius value on one line to the cursor; CD shows the
diameter (twice the cursor radius). No angle arc on radius steps.
- pline/mline: keep polar dynamic input on vertex steps that also accept
keyword letters via point_step_accepts_keywords().
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A block reference with a visibility parameter now shows a triangular
lookup grip at the parameter point. Clicking it opens a dropdown of the
named states (current one marked); picking a state toggles which of the
anonymous block's members are visible and rebuilds, so the reference
shows the chosen profile instead of being frozen on the saved state.
The state list is data-driven (owned strings from the file) and applying
it mutates other entities (the anonymous block's members), so it stays
separate from the static GripMenuAction grip-menu: a dedicated
VisibilityPopup and an app-level apply path. The anonymous block is a
parallel-ordered clone of its definition, so a member visible in the
definition's state maps to the same index in the inserted block; the
chosen visibility flags round-trip through the DWG writer.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Text-input steps (OFFSET distance, POLYGON sides, radii, counts) were
swallowed by the dynamic-input overlay: typed digits landed in the field
buffer and Enter committed a point pick, so the value never reached
on_text_input (issue #61). Now each text step shows one scalar box whose
value routes to on_text_input on commit; non-numeric prompts (names,
keywords) keep going to the command line so mixed text like "Bolt12"
isn't split.
OFFSET reworked: object first, then through-mode by default — the offset
follows the cursor at the perpendicular distance to the object. Typing a
number locks the magnitude (cursor then only picks the side); a value
typed and clicked without Enter is applied before the point pick.
The dynamic-input overlay and the command line now show the active
step's prompt and hold it until the step completes.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Typing \`,\` while DYN was on appended the character to the focused
field's buffer (treated as a European decimal point), so users
couldn't switch to cartesian coordinates mid-command. The dynamic
input was stuck in polar \`[Distance, Angle]\` whenever a base point
existed.
\`,\` now acts as the coordinate separator (matching the AutoCAD
convention): pressing it locks the current field's buffer, then
either advances within the existing cartesian set or reshapes a
polar configuration into cartesian:
- \`[Distance, Angle]\` + \`,\` on the first field → \`[X(buf), Y]\`
- \`[X, Y]\` + \`,\` on Y → \`[X, Y, Z]\`
- otherwise advances to the next field (Tab-equivalent)
\`sync_dyn_fields\` accepts both polar and cartesian shapes as valid
\`Point\` configurations so a mouse-move after the reshape doesn't
revert to polar. \`dyn_resolve_point\` and the overlay's live-value
formatter treat cartesian inputs as RELATIVE to the base point when
one exists — matching the DYN-on relative-coords convention from
#26. \`DynComponent::Z\` plus its label / value paths fill out the
3-D variant.
Closes#35
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Dinamik giriş artık cursor yanında düzenlenebilir kutular gösteriyor.
TAB ile kutular arası geçilir, bir kutuya yazınca o kutu kilitlenir
(değer sabitlenir), diğerleri cursor'ı takip etmeye devam eder, Enter
ile çözülen nokta komuta point-pick olarak iletilir.
- DocumentTab.dyn_fields / dyn_active state; DynComponent + DynFieldEntry
- sync_dyn_fields komutun dyn_field() + base noktasına göre kutu kümesini
türetir: nokta+base → [d, açı], nokta+base yok → [X, Y], radius → [d],
açı → [açı]
- klavye yönlendirme: rakam/./-/+ aktif kutuya, TAB sonraki kutuya,
Enter try_dyn_commit, Backspace kilidi açar
- dyn_capturing iken command-line text alanı on_input'suz bırakılıyor
ki focus'u ve tuşları çalmasın; girişler global key aboneliğinden
geliyor (numpad dahil text alanı üzerinden yakalanıyor)
- çoklu-kutu overlay render: aktif kutu vurgulu, kilitli kutu farklı
kenar rengi
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Replaces the binary Wireframe/Solid toggle with a 7-mode dropdown
that maps onto acadrust's `ViewportRenderMode` enum: Wireframe 2D /
Wireframe 3D / Hidden Line / Flat Shaded / Gouraud Shaded / Flat
Shaded + Edges / Gouraud Shaded + Edges. Per-tab state lives on
`DocumentTab::render_mode`; the old `SetWireframe` message forwards
to `SetRenderMode` so the ribbon + WIREFRAME / SOLID command line
keep working.
`scene::render::render_mode_flags()` translates the mode into three
pipeline-facing booleans (`face3d_fill`, `mesh_fill`,
`show_3d_edges`); `mesh_fill` / `show_3d_edges` are stubs that the
upcoming phases will consume. `Primitive` carries the derived
`view_wireframe` plus the two new fields through to `prepare()`.
`Pipeline::upload_face3d` takes a `wireframe_only` flag that drops
3DFACE quad fills (built from `key_vertices`) while keeping the
`all_wires.fill_tris` channel — that channel carries text-LOD greek
rectangles and PolyfaceMesh face triangles which must stay visible
in wireframe mode. 3DFACE edges stay on regardless of mode.
Solid3D mesh wireframe rendering, Hidden Line z-prepass, and Flat /
Gouraud shader uniforms come in phases 1–4.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
A pinned "Start" tab now lives at index 0. It cannot be closed, opens
on launch, and replaces the model-space viewport with a welcome page —
similar to Thunderbird's first-run screen.
- Boot opens with only the Start tab; Drawing1 is no longer auto-spawned.
- The Properties left panel becomes a Recent Documents rail on the
Start tab. Recents persist to disk
(%APPDATA%/H7CAD/recent.txt on Windows, $XDG_CONFIG_HOME/H7CAD/recent.txt
on Linux, ~/Library/Application Support/H7CAD/recent.txt on macOS), up
to 20 entries, saved on every open and rehydrated at boot.
Each row opens or removes the file in place.
- The Support ribbon group (Donate / Report / About / Changelog) is
retired; the same actions surface on the welcome page instead. The
Donate button is the primary call-to-action — solid #B03020 brand
fill with a soft brand-tinted ambient glow halo behind the action row
(Thunderbird-style coloured glow against the neutral page).
- Drawing-only overlays (mouse-area, viewcube, navbar, dynamic input,
selection markers) are suppressed on the Start tab so its clicks
don't trigger CAD commands. OpenFile's "current_is_empty" check
refuses to replace the Start tab, and TabClose ignores requests on
it.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
- On file open and layout tab switch, restore the camera from the
document's saved view (*Active VPort for model space, sheet viewport
for paper space) instead of fitting to wire bounds.
- After any zoom/pan/rotate, write the new camera position back to the
document and mark the file dirty so it is saved with the file.
- Uses last_synced_camera_gen to avoid marking the file dirty on the
initial camera restore.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
acadrust initialises every Layout with 12×9 imperial defaults; override
all non-Model layouts to 297×210mm in new_drawing() so the first paper
tab opens at A4 size, consistent with layouts added later.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Stores MultiLeaderStyle objects in document.objects. Supports:
MLEADERSTYLE LIST — list all styles
MLEADERSTYLE NEW <name> — create a new style
MLEADERSTYLE SET <name> <prop> <val> — edit text_height,
arrowhead_size, landing_distance, landing_gap
MLEADERSTYLE CURRENT [<name>] — get/set active style
Active style name tracked per-tab in active_mleader_style.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
REFEDIT picks an INSERT, extracts the block entities into model space
with the INSERT transform applied (translate + rotate + uniform scale),
and enters an editing session. Any normal modify command works on the
temporary entities.
REFCLOSE SAVE applies the inverse transform, replaces the block
definition, and rebuilds all derived caches (hatch/image/mesh), so
every INSERT of that block reflects the edits immediately.
REFCLOSE DISCARD removes the temp entities without changing the block.
Non-uniform-scale inserts are rejected with an error message.
RefEditSession is stored on DocumentTab; undo snapshots bracket the
begin and close operations.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- overlay.rs: dynamic_input_overlay() canvas widget draws a semi-transparent
coordinate tooltip near the cursor; shows X/Y in absolute mode or
dist/angle relative to last_point when a command base point exists
- statusbar: DYN toggle pill with F12 tooltip (calls ToggleDynInput)
- app/mod.rs: dyn_input: bool field (default true), ToggleDynInput message
- view.rs: builds DYN label and pushes overlay into viewport_stack when
dyn_input=true and a command is active
- document.rs: last_cursor_screen: iced::Point — updated on every ViewportMove
- ROADMAP.md: Dynamic Input overlay marked ✅
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- DocumentTab: bg_color / paper_bg_color Optional<[f32;4]> fields
- view.rs: use custom color when set, fall back to defaults
- BACKGROUND <r> <g> <b>: set model or paper-space background (0–255 RGB)
- BACKGROUND RESET: restore default dark grey / paper grey
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Add `active_ucs: Option<Ucs>` per-tab state to DocumentTab
- Add `ucs_to_wcs`, `wcs_to_ucs`, `ucs_z_axis`, `ucs_rotated_z` helpers
- Add `Camera::pick_on_plane` for ray–plane intersection against any plane
- Mouse picks project onto the active UCS XY plane instead of world XY
- Typed coordinates are converted from UCS space to WCS before dispatch
- UCS command now really activates/deactivates a UCS:
- `UCS W` resets to WCS (clears active_ucs)
- `UCS <name>` activates a named UCS
- `UCS SAVE <name>` saves the current active UCS
- `UCS ORIGIN x,y,z` shifts origin (in current UCS space)
- `UCS X/Y/Z <angle>` rotates the UCS around its own axes
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>