Completes the f64 migration on the CPU data path: the only f32 left now
is the GPU/render/screen layer, which is architecturally required (wgpu
vertex buffers and iced are f32; f64 vertices would double memory).
- EntityTransform::Rotate.angle_rad and Scale.factor are now f64 (the
transform was already applied in f64 around the DVec3 center, so this
only preserves the typed angle/factor). apply_standard_transform and
apply_standard_scale take f64.
- CmdResult::ExtrudeEntity.height and AlignSelected.{angle_rad,scale}
are f64; the EXTRUDE height parses as f64.
- defaults.rs (last-used construction values: circle radius/diameter,
rotate angle, scale factor, offset/fillet/chamfer distance, array
spacing/counts/angle) moved from Cell<f32> to Cell<f64>. Array counts
round-trip through u32 (exact below 2^53).
- Consumers in circle/array/fillet/offset/rotate/scale/align/solid3d and
dimension.rs rotate_point/scale_point follow. `as f32` is kept only
where a value feeds a WireModel rubber-band/ghost (the preview path is
screen-space f32).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).
Two-layer fix:
1. Coordinate backbone -> f64. last_point, last_cursor_world,
dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
paths, command-line coordinate entry and the coordinate readout all
compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
geometry, projection, UCS-icon/viewcube drawing) with casts only at
those boundaries.
2. Per-command committed storage -> DVec3. on_point already received a
DVec3, but many command impls narrowed it back to f32 (let pt =
pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
wipeout, attdef, table, tolerance, array center, mview, plot_window,
plus the QDIM_PLACE handler and qdim_collect_points. Preview,
hit-test and rubber-band paths keep f32 at the boundary.
Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Command aliases (L→LINE, CC→COPYCLIP) were scattered across dispatch match
arms and CommandRegistration name arrays. Move them all into a single
user-editable file:
- assets/ocad.pgp: shipped default alias table (ALIAS,*COMMAND format),
embedded and copied to config/ocad.pgp on first launch; only that user
copy is read after. AA→AREA default closes#286.
- resolve_alias() rewrites the leading command token at the top of
dispatch_command_inner, so aliases resolve for every path (families,
plugins, Repeat menu). Args after the first space are untouched.
- Autocomplete hides alias keys and, when the whole input is an alias,
surfaces its target command as the top (highlighted) suggestion so the
highlight matches what Enter runs (AA→AREA, L→LINE).
- ALIASEDIT opens a new editor modal (add/edit/delete rows) with an Apply
button; Apply persists to ocad.pgp, closing discards unapplied edits.
- Strip alias tokens from all 8 dispatch match-arm files and 71 module
CommandRegistration arrays, keeping canonical/synonym/distinct-command
names. ocad.pgp is now the sole source: deleting or remapping an alias
there takes effect. CUI stays on the keyboard-shortcut panel.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Inserting a block piled every attribute at the origin: each AttributeEntity
was built from just tag + value with default geometry. Carry the full
AttributeDefinition through the attreq flow and build attributes with
AttributeEntity::from_definition, then apply the block's insertion transform
so each lands in WCS at its proper position / alignment / rotation.
Attributes are stored in world space, so moving the block must move them
too. The MOVE command already did (acadrust translate_insert); apply_grip
(grip-drag) and the Position X/Y/Z property edit now translate the
attributes by the same world delta so they no longer stay behind.
Rotate/scale/mirror of a block still don't carry the attributes — acadrust's
transform_insert has no attribute pass — tracked separately.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Change CadModule::ribbon_groups() from -> Vec<RibbonGroup> to -> &[RibbonGroup],
backed by a per-module OnceLock cache. The ribbon group tree is static data
(&'static str, Copy enums) that was being fully reconstructed — Vecs, String
clones, enum discriminants — on every call, including all three per-frame
call sites (view(), dropdown_overlay(), style_combo_overlay()).
- 7 built-in modules + 2 plugin templates cache via function-local OnceLock.
Safe because each is a unit struct with exactly one instance per process
(plugins run in isolated child processes; see PluginProcess::spawn()).
- SharedCadModule avoids the static pattern entirely, storing groups in an
instance field (owned.rs).
- IPC runner converts &RibbonGroup -> OwnedRibbonGroup directly via new
From<&T> impls, avoiding an intermediate clone.
- render_small/render_large and the two make_tool_row closures now borrow
(&RibbonItem, &[ToolDef]) instead of taking ownership, so the view loop
doesn't need to clone items to satisfy the old by-value signatures.
- Various match-ergonomics deref fixes (*id, *default, *icon, etc.) from
the &RibbonItem pattern change.
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.
3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)
Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
(XData markers honoured by the existing geometry-gen / tessellator)
Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
system variables, and layer/style/view commands
POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Broad pass over the command set: integrate missing commands, wire
previously-unreachable ribbon/menu buttons, and correct name/behaviour
mismatches. Every UI command token now resolves (real handler where the
infrastructure exists, an honest "not yet implemented" status otherwise).
New commands:
- Draw: 3DPOLY, 2D solid (SO/SOLID2D), HELIX, TRACE, SKETCH, DIMCENTER
(DCE/CENTERMARK)
- Modify/inquiry: REVERSE, MEASUREGEOM (MEA), DBLIST
- Data/manage: BASE, OVERKILL (exact-duplicate removal), AUDIT (read-only
integrity report), SETVAR (system-variable get/set), SCRIPT (.scr runner),
FINDNONPURGEABLE
Behaviour fixes:
- LINE and SPLINE gain Close/Undo; AREA computes area/perimeter in f64
(correct at large coordinates)
- ATTEDIT/ATE unified so the alias and the ribbon button open the
interactive editor; -ATTEDIT is the command-line form
- Linear/aligned/radius/diameter dimensions gain a text override (Text) and
text angle (Angle) option
- INSERT gains Scale/Rotate options; COPY gains an Array option
- LINETYPE SET sets the current entity linetype; SETBYLAYER resets overrides
- UNDO accepts a step count
Integrations: standard dimension/block aliases (DLI/DRA/DAN, BMAKE,
EXPORTPDF, DDIM), drafting-aid and screen toggles (GRID/SNAP/POLAR/OSNAP/
DSETTINGS/CLEANSCREEN/QUICKPROPERTIES), viewport tiling
(CASCADE/HORIZONTAL/VERTICAL/VPJOIN), and customization entry points
(CUI/ALIASEDIT).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Turn the ribbon Clipboard "Paste" button into a dropdown:
- Paste — existing pick-a-point paste.
- Paste to Original Coordinates — drops the clipboard at its source
coordinates with no prompt.
- Paste as Block — wraps the clipboard contents in a new block definition
and starts an interactive insert (prompts for the drop point, with the
geometry rubber-banding under the cursor).
Also fixes two bugs the new commands exposed:
- entities_centroid summed the NaN separator points wire models carry,
so the paste base point came out NaN; non-finite points are now
skipped. A NaN base previously froze block tessellation outright.
- PASTEORIG added clipboard entities with their original handles
(duplicates on same-document paste); it now goes through
add_entity_clone and merges referenced records like the other pastes.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
UI chrome (dropdown carets, undo/redo, checkmarks, close/menu/osnap,
layer/file-menu icons) and ribbon tool icons were drawn as Unicode
glyphs. Desktop fills missing glyphs via system-font fallback, but the
web build bundles only Fira Sans with no fallback, so they rendered as
empty tofu boxes (issue #116).
Add a shared src/ui/icons.rs (SVG-backed, tintable) plus bundled assets,
and switch every glyph site and IconKind::Glyph tool def to SVG.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Phase 1.1: resolve_xrefs now purges corrupt entities inline as it
merges each xref and returns the dropped count, removing the second
full-document purge_corrupt_entities walk in the FileOpened handler.
Every xref-bearing open saves one O(N) entities() pass.
Phase 2.4: split compute_world_offset into offset_prep / offset_centroid
/ world_offset_from_centers; centroid accumulation now rides the existing
cache-handle walk in build_derived_caches. Two O(N) entity walks collapse
into one, with identical MSPACE-membership filtering preserved.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rename the Home tab to "Draw" and add a Model tab beside it with two
groups:
- Model: BOX / CYLINDER / CONE / SPHERE / WEDGE / TORUS, placed with a
footprint + height. Each is built as a real ACIS Solid3D (acadrust
primitive builders) plus a truck B-rep, tessellated into the shaded
mesh pipeline, with edge wires for picking + wireframe.
- Design: UNION / SUBTRACT / INTERSECT via truck-shapeops.
A session-only Scene.model_solids cache holds each solid's truck B-rep
so the boolean tools can combine and chain them. Supersedes the old
command-line BOX/SPHERE/CYLINDER (insert::solid3d_cmds keeps EXTRUDE/
REVOLVE/SWEEP/LOFT).
Known limitations: booleans need solids created this session; curved
ACIS primitives render in-session but not after reload (the SAT
tessellator handles only planar caps); geometry assumes world_offset 0.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Type-as-you-go suggestion popup above the input that filters known
command names by substring (so `LEADER` surfaces both LEADER and
MLEADER). Up / Down navigates the list, Enter dispatches the
highlighted entry, clicking a row dispatches directly. Esc on a
non-empty input clears the buffer instead of escalating to
command-cancel.
The name corpus comes from `inventory::submit!` blocks placed next
to each `CadCommand` impl rather than a hand-maintained static list.
Adding a new interactive command means dropping one `inventory::submit!`
line in its own module file — the autocomplete picks it up at the
next compile. 98 submissions seeded across 60 module files;
`command::all_registered_command_names()` flattens them at runtime.
One-shot dispatch arms in `app/commands.rs` (NEW, OPEN, SAVE, UNDO,
…) don't have a `CadCommand` impl and are therefore absent from
autocomplete by design.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Two behaviour changes that bring the command line in line with
established CAD workflow:
1. **Always-on keyboard capture.** The input was blurred whenever no
command was running, so typed letters went nowhere until the user
clicked into the field. Replace the blur with a re-focus on every
command lifecycle transition (cmd_result.rs) and on viewport / tab
/ ribbon clicks (update.rs), focus the input at startup, and add
a global key subscription that catches any unhandled character key
or backspace and routes it into the buffer via two new messages
(CommandAppendChar / CommandBackspace) — so the command line keeps
accumulating keystrokes even if focus parks somewhere not
focusable. Removes the unused blur_cmd_input helper.
2. **Space submits.** Typing a space at the end of the input now
submits the buffer the same way Enter does. Only exception: an
active command that's currently collecting free-form prose
(TEXT / MTEXT / DDEDIT body, ATTDEF prompt / default value,
INSERT attribute value, ATTEDIT cell). Those advertise the new
`CadCommand::wants_text_with_spaces()` flag so the Space character
reaches the buffer as a literal.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Joining the OpenAEC Foundation (open-aec.com). Crate/struct become
OpenCADStudio, user-facing strings use the spaced "Open CAD Studio"
form, repo URLs point to HakanSeven12/open-cad-studio. Logo (window
icon + assets/logo.svg) redrawn with OCS initials. Drop examples/
binaries — unused.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
* helpers::wcs_to_ucs — UCS inverse transform with zero call sites.
* scene::Scene::compute_and_set_world_offset — never called; the load
path uses the free function `compute_world_offset` directly.
* tessellate::tessellate_mesh — never called; mesh tessellation goes
through `solid3d_tess`, not the truck Shell/Solid path.
* truck_tess::tess_to_mesh_model — orphaned with tessellate_mesh's
removal.
* MeshModel::WHITE / MeshModel::SELECTED — only used by the removed
tessellate_mesh.
* xattach::Step::FilePath variant — never constructed; XATTACH always
enters through `with_path` after the file picker. Replaced the Step
enum + prefilled_path field with flat `path` / `block_name` fields
and dropped the unreachable text-input flow.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Each item below was gated by #[allow(dead_code)] and has zero callers
across src/ — none of them are part of any public API consumed by
external crates (this is a binary, not a library):
* modules/insert/underlay_frames.rs + edit_aliases.rs — toolbar stubs
whose `tool()` registrars were never wired into the ribbon; the
parent mod.rs inlines its own include_bytes! for the SVGs, so the
files were orphan dead weight.
* ui/snap_popup.rs:snap_marker_color — never called.
* ui/ribbon/mod.rs:last_dropdown_cmd — never called.
* ui/scale_popup.rs:anno_scale_for_label — never called.
* ui/layers.rs:color_name_to_aci — inverse of aci_color_display
with zero call sites.
* linetypes.rs:name_list — never called.
* scene/pipeline/wire_gpu.rs:new_ghost — never called.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Subtracts the DXF header extents centroid (world_offset) from all coordinates
in f64 BEFORE casting to f32. This eliminates the ~0.5 m ULP error that occurs
at 4,000,000 m UTM coordinates and caused geometry to disappear on zoom-out.
- Scene: adds world_offset field + compute_and_set_world_offset() method
- tessellate.rs: threads world_offset through all f64→f32 conversions
(legacy_geometry, dimension_geometry, solid_wire_fallback, multileader)
- truck_tess.rs: to_local() helper already in place from prior session
- mod.rs: tessellate_entity() and entity_aabb() apply world_offset
- update.rs: compute_and_set_world_offset() called after doc load
- cmd_result.rs / solid3d_cmds.rs: pass correct offset to truck tessellators
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Redesign Insert ribbon tab with 6 groups matching screenshot layout:
Reference (Attach/Clip/Adjust large + Underlay Layers/Frames/Snap small),
Point Cloud (Attach), Block (Multi-View Block/Insert large + Create/Edit/Base small),
Attributes (Define/Edit large + Manage/Sync small),
Import (Import/Land XML), Content (Content Browser/Design Center)
- Remove Primitives group and dead box_prim/clear/cylinder/sphere modules
- Fix all compiler warnings with #[allow(dead_code)] on unused-but-intentional items
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Picks 2+ profile entities (closed or open wires), builds ruled shells
between consecutive pairs via builder::try_wire_homotopy, caps closed
ends with planar faces, and tessellates the result into a Solid3D mesh.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Picks a profile (closed or open 2D entity) then a path entity
(Line or LwPolyline). For Line paths uses tsweep along the line
vector; for Polyline paths uses start→end as translation direction.
Closed profiles produce a capped Solid; open profiles a Shell.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
BOX, SPHERE, and CYLINDER build truck topology solids and tessellate
them into MeshModels stored alongside a Solid3D placeholder entity so
the GPU mesh pipeline renders them immediately.
EXTRUDE picks any closed 2D profile (Circle, LwPolyline, etc.),
attaches a planar face via try_attach_plane, and translational-sweeps
it (tsweep Face → Solid) along Z by the given height.
REVOLVE picks a profile, two axis points, and an angle (default 360°),
then rotational-sweeps the wire (rsweep) around the axis.
Three new CmdResult variants drive the operations:
CommitSolid3D, ExtrudeEntity, RevolveEntity.
Scene::layer_color() added to retrieve the active layer's RGBA color.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
When inserting a block that contains AttributeDefinition entities,
the INSERT command now enters an attribute-filling phase: each attdef
is prompted tag-by-tag (showing its prompt text and default value).
Pressing Enter accepts the default. The completed AttributeEntity list
is embedded in the Insert before committing.
Blocks without attdefs continue to insert immediately as before.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- src/modules/insert/wblock.rs: extract_block_to_doc() copies a named
block's entities into a fresh CadDocument; extract_entities_to_doc()
does the same for a selection set; layer definitions are carried over
- WBLOCK <name> writes the named block; WBLOCK * writes selected entities
- WblockSave / WblockSaveResult messages drive the async save-dialog flow
- ROADMAP.md: 1.10 WBLOCK marked ✅
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>