Refresh associations after complete SpaceMouse camera updates and recognize imported paper-space owners without Layout objects. Use kernel containment, intersection, perpendicular and spline tangent solving; pin cadkernel 7ce27f2 and add regressions.
Panning, zooming, twisting or rescaling a layout viewport moves model
geometry across the sheet without touching that geometry, so nothing in
the ordinary entity-change path noticed and the dimensions drawn through
the viewport stayed where they were — detached from what they measure.
`Scene::notify_viewport_changed` announces the viewport itself as a
modified entity. That is all it takes: every trans-space reference
carries the viewport handle as the first link of its chain, so the
dependency lookup in `refresh_associative_dimensions` already finds the
associations from there, and the refresh re-places and re-measures them.
Called from each mutator that changes the paper<->model mapping: pan,
zoom, fit-to-bounds, view normalisation on entering MSPACE, the
view-direction/twist snaps, the viewcube camera path, and both
annotation-scale setters.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
`Scene::viewport_frame` derives the paper<->model mapping (paper_center,
model_target, paper-per-model scale, in-plane twist, lock state) from
`camera_for_viewport` — the same camera the renderer displays the viewport's
contents with — so a snap computed through the frame lands on the pixels the
GPU drew. Oblique / mirrored / perspective viewports return None.
Also generalises the MSPACE editing adapter: `viewport_edit_frame_for(handle)`
returns the camera + screen rect for any viewport, and `viewport_edit_frame`
becomes a wrapper over it for the active one. Adds
`viewport_displays_paper_point` (rectangular bounds plus a non-rectangular clip
boundary polygon, tested in paper coordinates) and public accessors for the
layout's content viewports and their VP ON state.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Sync projection controls from the active camera, preserve the UCS icon in perspective views, and use visible or selected 3D geometry for orbit pivots. Dense mesh vertex grips remain hidden.
Cancel stale interaction state across space changes and keep live previews and zoom extents in their active paper/model context.\n\nRefs #539\nRefs #540\nRefs #541
Rework 3D view navigation:
- Turntable / lock-horizon orbit: horizontal drag yaws about world +Z,
vertical drag pitches about the horizontal camera-right axis, so the
view never banks. Pitch is pole-clamped but the straight-down default
view can still be tilted out of.
- Orbit centre: the selection's centre when something is selected,
otherwise the point under the cursor — no longer only the file centre.
The camera revolves rigidly about the pivot, so it stays put on screen
and the view doesn't jump.
- Mouse scheme: Zoom = wheel, Pan = MMB, Rotate = Shift+MMB. Right-drag
no longer orbits (right-click stays context menu / Enter). Floating
viewports orbit with Shift+MMB too.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <[email protected]>