A DWF sheet or DGN model is drawn as world-space wires (one line wire per
colour and width, one fill wire per colour) instead of a raster rescaled
to the view, so it stays sharp while zooming instead of showing pixels
until the raster is made again. Colours go through the colour table
mapping, contrast, fade and monochrome; clip boundaries clip the wires.
The wires are drawn and plotted but neither picked nor snapped; the
underlay's own snap geometry still serves object snaps.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- V8 models are placed relative to their global origin (model header).
- A V8 model's extent is the union of its elements' stored ranges; a V7
model's text box is one text height tall.
- Files without a colour table use the standard DGN default table; colour
255 is read from the table's background entry.
- Colours from a file's colour table follow the background: near-white
colours swap with it, and over non-black backgrounds some shades drop a
step.
- DGN contrast pulls towards a pivot taken from the model's own colours,
after the fade, which is blended into the background first.
- Shared cells are read through their full 3D placement, so tilted
instances and 3D definitions are drawn in plan.
- Deleted V8 elements are skipped; lines along the model's extent stay in
the raster.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Insert > Reference: the PDF Attach button becomes an Attach Underlay menu
(PDF / DWF / DGN); its face runs the last one chosen.
- DWFATTACH, DGNATTACH and ATTACH on a .dwf/.dwfx/.dgn open the Attach
dialog for that kind: sheets or models with thumbnails (one chosen),
placement, path type, file details with the sheet / model size, and for
DGN the conversion units (sub units offer 1 / sub units per master as the
scale).
- DGN V8 true colours come from the ExtendedColors record packed in the
non-model attributes stream; the colour word's high part numbers them.
- A DGN model's extent includes each text's box (its length along the
baseline and 1.5 x its height), as the reference sizes a model.
- DWFx text uses the family named in its embedded (deobfuscated) font.
- DWF contrast pivots at 0.73 once colours are turned over for a dark
background.
- Hairline strokes are drawn solid one pixel wide, and underlay rasters are
made at or below their size on screen so those lines stay unbroken.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- PDFOSNAP, DWFOSNAP and DGNOSNAP are separate; UOSNAP sets them all and
reads 2 while they differ. Enable Snap switches the selected kind's.
- DWFCLIP / DGNCLIP clip their own kind with the kind's prompts and message;
CLIP routes DWF and DGN underlays there; Enter at a corner asks again.
- The right-edge underlay tools show for DWF and DGN too (import is PDF
only).
- Underlay layers: DGN levels (V8 level table, "Default" listed as "0"; V7
used levels named from the level name table), hidden through the layer
override data with the DGN placeholder string first; a plotted DWF has
none.
- V8 colour read from its colour word (by level, index, or a true colour
drawn as its nearest index); 3D V8 elements drawn in plan (lines, line
strings, ellipses and arcs by their orientation, text); a model's extent
includes its text.
- DWF 6 TrueType text (font, height, rotation from the font opcode) and DWFx
glyph runs are drawn; the default W2D colour map is the measured one.
- Contrast pulls lightness towards a per-kind pivot as measured (PDF 0.5,
DWF 0.243, DGN 0.65).
- Zoom extents includes raster images and underlays whose frames are hidden.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A page shown small was drawn from its full-size raster and thin lines broke
up into dots. Once a zoom settles on another quarter-octave step, PDF, DWF
and DGN underlays are rasterised again near their size on screen (never
above the full-size raster), frames are requested until that happens, and
the adjusted-pixel memo is kept per raster size. V7 element weights no longer
widen strokes, matching V8 models.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
DWFATTACH / -DWFATTACH and DGNATTACH / -DGNATTACH attach a DWF / DWFx sheet
or a DGN (V7 or V8) model with the reference's prompts; ATTACH routes the
file types to them. The sheet or model is read into vector paths, drawn as a
transparent underlay raster (contrast, fade, monochrome and background
adjustment apply) and offers its geometry to object snaps. Definitions are
kept in ACAD_DWFDEFINITIONS / ACAD_DGNDEFINITIONS, the External References
palette lists and reloads them, and image textures get line-keeping mip
levels so thin underlay lines stay visible when zoomed out.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
An image's transparency flag decides whether transparent pixels show what
is behind the image or draw in their stored colour: the image pass and PDF
plots now follow it (it was ignored, so every PNG alpha showed through).
TRANSPARENCY selects images and asks for the mode, defaulting to the first
image's current one.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Raster image textures use nearest magnification; PDF pages and OLE
pictures keep bilinear filtering.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- CLIP continues as IMAGECLIP on a raster image and as VPCLIP on a layout
viewport, with the reference prompts and stored data.
- Image clip boundaries sit on pixel centres, OFF only clears the display
flag, and an inverted boundary cuts the image.
- VPCLIP polygon (Arc/Length/Close/Undo), clipping object and Delete; the
viewport shrinks to the boundary's exact extents, view kept.
- XCLIP Clipdepth: Remove clears only the plane asked, a front plane behind
the back one is rejected with the reference message.
- Attached and imported images carry the reference display flags.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Unlayered raster images go with the PDF layer drawn last before them.
- Circular Bezier arcs import as arcs: bulged polyline segments with Join,
ARC entities without it; straight chains still join.
- Imported PNGs go to "PDF Images" next to the PDF; import blocks are
numbered imp31, imp32, ...
- Background darkness is its HSL lightness below one half.
- All chosen pages attach at the same insertion point.
- PDF geometry snaps as separate pieces: centre from the rim, intersections
and perpendiculars.
- Automation: snap query with an optional base point.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
Use the operating system trust store and Windows proxy settings while keeping TLS verification enabled. Add retryable registry errors with copyable diagnostics.\n\nRefs #563
- image_model.rs: drop unnecessary parentheses around a map's array
literal return.
- text_support.rs: remove dead row_in_column / col_rows computation and
its unused `li` binding (the only consumer).
Co-Authored-By: Claude Fable 5 <[email protected]>
PDF underlays only drew their clip outline / insertion cross; the page
itself never appeared. The chain now runs: the definition's file path
resolves with the raster-image fallbacks (as stored, relative to the
drawing, basename next to the drawing — attach-time relative paths go
stale), the page rasterises through the system pdftoppm (poppler) at
150 dpi — no new crate; missing tool degrades to the outline — cached
per (path, page) including negative results, and the pixels feed the
existing image pipeline as an ImageModel: 1 underlay unit = 1 PDF inch
(px/dpi × entity scale), rotated about the insertion, fade as opacity,
the clip polygon (non-inverted) as the textured region. Draw-order,
layer visibility and per-viewport freezes ride the generic image path;
in-place edits rebuild through the shared image seed.
When the page renders, the wire path draws its frame with an interior
pick surface instead of the lone cross, so selection covers the visible
page. wasm keeps the outline placeholder (no external process).
Co-Authored-By: Claude Fable 5 <[email protected]>
OLE2FRAME entities whose compound file carries a metafile presentation
(Excel/Word previews, scanned WMF pages) drew only their border frame —
the old decoder scanned the raw blob for a contiguous BMP, which the
CFB sector layout almost never provides. acadrust now extracts the
picture bytes tagged by kind; the new scene/model/gdi player rasterizes
EMF and WMF record streams on the CPU (pens/brushes, polygons, paths,
DIB blits, clipping, transforms) with text drawn through the existing
system-font glyph cache, and image_model feeds the result into the
raster pipeline. Rasters (BMP/PNG/JPEG/GIF, CF_DIB) decode as before
via the image crate.
Co-Authored-By: Claude Fable 5 <[email protected]>
Rectangular paper viewports now go through the same GPU stencil clip as
non-rectangular ones: viewport_clip_boundary_ndc returns the four rect
corners (a full-target mask) instead of nothing, so the render path has
no rect/non-rect special case — every content viewport carries a clip
boundary and draws with stencil reference 0xFF.
With a single clip path, the old per-wire / -image / -wipeout scissor
mechanism is fully dead and removed: compute_*_scissors, the
*_pixel_scissors buffers, the project_scissor helper, the per-pass
set_scissor_rect blocks, the vp_scissor field threaded through
WireModel / ImageModel / HatchModel and their GPU mirrors (WireGpu /
ImageGpu / WipeoutGpu / HatchWebGpu), from_run's scissor parameter, the
scissor grouping in build_wire_buffers, and the is_arena_eligible gate.
Net -245 lines across 54 files.
Rectangular viewports still clip exactly via their own render rectangle;
the stencil mask is a redundant full-target no-op there, kept only so
the clip code path stays uniform. XCLIP keeps its CPU wire clip.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A raster image reference now resolves through one memoised path shared by
the loader and the unresolved-reference placeholder:
- http/https URLs are fetched natively (rustls, 8s timeout, 32MB cap); a
local file is read as before. The web build never fetches. The cache is
cleared when a new document opens.
- Online, the fetched image displays; offline or on a broken/missing
reference, the frame + saved path text still shows. One resolver keeps the
two in agreement without fetching twice.
The raster is also clipped to its boundary: the image draws as the
triangulated clip polygon (ear-clipped) with per-vertex UVs instead of a
full quad, so pixels appear only inside the clip. Clip-boundary Y is raster
space (top-down), so it is flipped to the image's Y-up space in both the
outline and the clip triangulation so they align.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
An OLE2FRAME drew only a rectangle-with-X placeholder. AutoCAD shows the OLE
object's cached presentation image, which the DWG stores as a BMP embedded in
the OLE data blob (a BITMAPFILEHEADER "BM" + DIB).
`ImageModel::from_ole2frame` scans the blob for a self-consistent embedded BMP
(validating the DIB-header size, so a metafile/other-format OLE cleanly falls
back), decodes it with the `image` crate, and builds the textured quad at the
frame rectangle with a per-corner double-single split so it stays precise at UTM
scale. The scene's image collection now feeds OLE2FRAME entities through it
alongside RasterImage. The placeholder's diagonal X is dropped — only the frame
border is drawn now, so it no longer crosses over the bitmap.
Verified on budweiser handle 3088: the 32×32 embedded bitmap decodes to RGBA
with the expected colours (yellow upper-left, blue centre, red lower-right),
upright and positioned at the frame corners.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Now that geometry reaches the GPU/CPU as absolute coordinates via the
double-single relative-to-eye path, world_offset is always [0,0,0]. Strip
the parameter that was threaded through the whole tessellation / block-
expansion / fallback / camera-decode chain and the ExpandCtx field that
carried it — ~340 references across 20 files, all subtracting zero.
- truck_tess: to_local / to_local_low / tessellate_* drop the offset arg;
to_local is now a pure double-single split.
- tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(),
tessellate_entity(), fallback_geometry(), solid_wire_fallback(),
entity_aabb(), expand_insert(), expand_block_meshes(), the dimension
helpers (vec3_local, dimension_snap_pts, …), text_support, leader,
multileader, image_model, xclip and camera_from_view all lose the param.
- block_cache: ExpandCtx loses its world_offset field.
- Remove the now-dead offset_snap_pts and the unused set_grid_snap.
Behaviour is unchanged (the offset was zero everywhere); the compiler
verifies every call site.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Raster-image quad corners derive from a large f64 insertion point plus
small u/v spans; the single-f32 cast quantized them at UTM scale. The
ImageModel now keeps a corners_low residual, ImageVertex carries pos_low
(location 2), and image.wgsl reconstructs the eye-relative position from
the high/low pair.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>