Flip `sdf_text_enabled()` to default ON: text renders as SDF glyph quads
(crisp at every zoom, no LOD, box-based snap/pick) for everyone. Set
`OCS_TEXT_SDF=0` to fall back to the legacy stroke path — a kill switch kept
in case a drawing or environment needs the old renderer. Off-screen text is
still view-culled per entity, so dropping the text LOD ladder stays bounded.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Render the MTEXT background (never drawn before — the flags were only shown
read-only in the panel) and make it editable.
- Text arm emits an opaque fill_tris rect behind the glyphs: flag 0x01 uses
the entity background colour, 0x02 uses the canvas colour (a wipeout-style
mask). Box = glyph bounds padded by (background_scale - 1) × text height.
- Text frame (flag 0x10) draws a closed rectangle in the text colour around
the same box.
- Threaded `bg_color` into `tessellate()` (+ all callers and the
MultiLeaderTess trait) so the mask can use the drawing-window colour.
- Properties: "Background mask" is a Off / Fill / Mask dropdown, "Background
color" is its own colour picker (independent of the entity colour — new
PropBgColor* messages; picking a colour switches to Fill mode), and "Text
frame" is a checkbox toggle. Edits re-tessellate so the change shows live.
Renders via the face3d fill path, so the fill shows with FILLMODE on (same as
MLEADER background fill); the frame is a stroke and always shows.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rearchitect SDF text from a document-wide collector to per-entity
production during tessellation, so each entity owns its glyph quads and
composite/nested text is covered for free (no re-explosion, no per-frame
document walk).
- WireModel gains `text_verts`: glyph quads ride on the wire, so they are
cached by the tess memo, cloned on hit, and transformed by the block
expand loop exactly like `points`.
- Text arm (tessellate.rs) builds the quads when SDF is on and suppresses
the strokes; render gathers text_verts from the viewport wire set
(`gather_text_verts`, cached on wire content id) — the old collector is
removed. Covers model, dimension, table, block-internal and paper-sheet
text uniformly.
- MLEADER text (lays out via layout_mtext, not the Text arm) gets its own
SDF branch driven by the per-run GlyphRun.
- Pick box comes from the rendered glyph quads (true text extent), not
entity_aabb which mis-places the box for MTEXT; composite paths no longer
clobber the empty text wire's tight AABB (dim pick box hugs the text).
- Selection / hover highlight via a text-highlight overlay (upload_text_
highlight, keyed on selection_generation) mirroring the selected-wire
xray overlay; base glyphs stay neutral so a deselect leaves no stale tint.
- Debug: env OCS_TEXT_BOX draws each run's glyph-bounds rectangle.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The SDF text collector re-laid out every glyph of every text entity on
each frame (pan/zoom included). Cache the vertex list on the Scene keyed
by (geometry_epoch, annotation-scale bits) — it only changes when geometry
or the scale changes — so pan/zoom reuses it. Glyph baking happens on the
cache-miss path only; the atlas is a persistent global and the texture
upload is already gated on the geometry epoch, so cache hits skip both the
layout and any re-upload. No behaviour change.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
With OCS_TEXT_SDF on, top-level text took the full path only at ≥5 px and
still drew greeked OBB rects / baseline lines when zoomed out — doubling
with the SDF glyphs. Force the text LOD height to None while SDF is on so
text always falls through to the full path, which is itself suppressed to
an empty snap-only wire; SDF then renders it crisply at every zoom.
(Block-internal text is unaffected — it is not collected for SDF, so its
wire/greek path stays.)
Verified in-app: zoomed-out SDF text stays crisp with no greek/baseline
double draw. Flag off: unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
With OCS_TEXT_SDF set, text now renders only as SDF quads: the wire path
skips building glyph-stroke geometry (bins stays empty, so the existing
empty-wire branch still emits the insertion snap point). This removes the
double draw (strokes + SDF) and, as a side effect, fixes the long-standing
snap pollution (#276) — snapping near text no longer catches individual
glyph-stroke endpoints, only the insertion point.
Shared sdf_text_enabled() (cached env read) gates both the collector and
the stroke suppression so they stay in lock-step. Flag off: unchanged.
Verified in-app: TEXT/MTEXT/decorations render clean as single SDF, and
snap no longer hits glyph strokes. Click-pick on text is limited while the
flag is on (no stroke geometry) pending a text OBB pick box.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Route single-line attribute text through the same acad_text_encode path
TEXT uses (acadrust parse_plain_text, re-encoded for the stroke
tessellator). Multi-line attributes already flow through layout_mtext
(acadrust). No visible change — attribute text with %% codes rendered
correctly before via the local tokenizer; this shares the one parser.
TOLERANCE cells and complex-linetype text still use the local tokenizer
(specialized paths that rarely carry %% codes).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The SDF glyph path skipped decoration toggles, so underline / overline /
strikethrough lines were missing from OCS_TEXT_SDF text. Reserve a small
solid (all-255) cell in the glyph atlas and expose solid_uv(); layout_glyph_quads
now tracks the decoration runs (mirroring the stroke tessellator's
UNDER/OVER/STRIKE positions) and emits a thin quad per run whose corners
all sample the solid cell — the SDF shader fills it solid in the run
colour, so decorations render through the same pass as glyphs, no extra
pipeline. Verified in-app; SDF text now covers glyphs, %% specials, and
decorations for both TEXT and MTEXT.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Two related steps for the text pipeline:
- TEXT parsing now goes through acadrust's parse_plain_text (like MTEXT
uses parse_mtext). text::acad_text_encode parses the value's %% codes —
including %%u/%%o underline/overline and %%nnn — and re-encodes to the
stroke tessellator's \L/\O + resolved-Unicode grammar, so OCS no longer
tokenizes TEXT %% codes itself. (ATTRIB/TOLERANCE/DIMENSION still use the
local tokenizer for now.) Bumps the acadrust pin to the commit that
completes the TEXT/MTEXT control-code set.
- SDF text (OCS_TEXT_SDF) now covers MTEXT and every text-producing
entity, not just top-level TEXT. TextStroke carries a GlyphRun (layout
params); the collector walks convert()'s TruckObject::Text runs and
applies annotation scale exactly as tessellate does for strokes.
layout_glyph_quads shares lff::tokenize_run so %% specials resolve and
\L/\O decorations are skipped (decoration LINES in SDF are still TODO).
Verified: stroke rendering unchanged with the flag off; SDF glyphs render
correctly for TEXT and MTEXT with OCS_TEXT_SDF=1. 154 lib tests green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
OCS maintained a second MTEXT inline-code parser that duplicated
acadrust's `mtext_format::parse_mtext`. Replace it with an adapter
(`adapt_mtext_paragraphs`) that maps acadrust's structured MTextDocument
onto the existing layout types (`MTextLine`/`RunState`); the layout
engine (`layout_mtext`, `mtext_line_count`, and their callers) is
unchanged. Removed the hand-rolled `parse_mtext_paragraphs*` and its
helpers.
Validated during migration by a differential test (adapter vs the old
parser matched byte-for-byte over a 20-case corpus) and confirmed
rendering identically in the app; the differential test is replaced with
adapter-only unit tests. Relies on acadrust's new `MTextScalar` to tell
absolute `\H` from relative `\Hx` (bumped the acadrust pin).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Wires the SDF glyph atlas into the render loop end-to-end for top-level
TEXT entities, gated by the OCS_TEXT_SDF env var so the default path is
unchanged. Verified rendering on a real drawing: glyph quads land exactly
over the existing stroke text (position, size, rotation), confirming the
atlas → shader → pipeline → screen path and the RTE / UV math.
- text::text_run_placement — extracted from to_truck (behaviour-preserved)
so the stroke and SDF-quad paths compute an identical run placement.
- sdf_atlas::text_atlas — process-wide GlyphAtlas (Mutex/OnceLock), shared
by the collector (bakes glyphs) and the GPU upload (reads texels).
- Scene::sdf_text_vertices — collects per-glyph TextVertex for the frame's
TEXT entities via layout_glyph_quads + push_glyph_vertices. Empty unless
OCS_TEXT_SDF is set.
- ViewportData.text_verts + Pipeline text_pipeline/atlas/vbuf, upload_text
(rebuilds the R8 atlas texture when it grows), and a text render pass
drawn over the wires.
Still additive over the stroke text; only top-level TEXT is wired (MTEXT,
attributes, and block-internal text are next), and the collector re-runs
per frame (vertex caching by geometry epoch is a follow-up).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Groundwork to render CAD text as per-glyph SDF quads (box-quad snap,
perf, no LOD) instead of stroke-polyline wires. CPU side fully tested;
GPU side compiles but is not yet wired into the render loop.
- scene::text::sdf_atlas — GlyphAtlas: shelf packer + R8 SDF tiles baked
per (font, char). Unified field so one shader draws both kinds: TrueType
= signed distance to the filled outline, LFF stroke = pen band. Uses only
crates already in the tree (ttf-parser/lyon via the existing Glyph).
- scene::text::glyph_quads — layout_glyph_quads: lays a run out as per-glyph
quads using the exact tessellate_text_run transform, so quads land where
the strokes would. Per-char advance (TTF shaping is a follow-up).
- shaders/text.wgsl — SDF fragment shader (smoothstep over fwidth), RTE
vertex path mirroring image.wgsl, per-vertex colour + draw-order bias.
- scene::pipeline::text_gpu — TextVertex + double-single vertex builder,
R8 atlas texture upload, bind group, and the image-cloned pipeline.
13 unit tests across the three CPU stages, all green. Modules carry
#![allow(dead_code)] until the render-loop integration lands.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Remove the forces_endpoint_snap mechanism merged in #293:
CadCommand::forces_endpoint_snap, Snapper::snap_forced_corners /
forced_corner_modes, the PlotWindowCommand override, the on_tick +
click-commit wiring, and the associated tests. PLOTWINDOW now uses the
normal snapper like every other command.
Rationale: forcing Endpoint snap on regardless of the global OSNAP master
overrides an explicit user setting and is surprising — a plot window is a
coarse print region that usually wants a margin, not a corner lock, and
the forced set only caught Endpoint (not center/mid/intersection) so it
was a partial, opinionated helper. Parking it pending a design discussion
with the PR author; can be reinstated behind a clearer UX (e.g. respecting
OSNAP, or an opt-in modifier) if justified.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Three defects found reviewing the just-merged PRs:
- PLOTWINDOW forced corner snap (#293) only ran in the on_tick preview
path, so the marker highlighted an endpoint but the click committed a
plain snap — with the global OSNAP master (or Endpoint mode) off the
corner landed at the raw cursor, defeating the feature. Apply the same
snap_forced_corners branch at the click-commit recompute.
- build_dxf_pattern (#292) wrote the pattern line's LOCAL step into the
world-frame HatchPatternLine.offset. The new prebaked reader
inverse-rotates offset assuming world frame, so app-created hatches
(HATCH command) collapsed their spacing by cos(angle) — ANSI31 at 45deg
rendered 2.245 instead of 3.175 on both viewport and PDF/plot export.
Rotate the local step into world here so it round-trips and the stored
offset is format-correct for other CAD apps.
- far_from_origin_pattern_hatch_still_fills placed its offset ALONG the
45deg lines (projects to k~0), so it never exercised the span-cap fix and
passed even with the old absolute-index clamp restored. Move the offset
perpendicular to the lines so |k| >> the cap. Add
app_created_hatch_roundtrips_catalog_spacing to guard the offset-frame
fix (verified: fails at 2.245 without it, passes at 3.175 with it).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
PLOTWINDOW / PW now forces Endpoint object-snap while picking its two
corners, independent of the global OSNAP toggle, so the plot area lands
exactly on frame corners. The snapper's master toggle and configured
modes are saved and restored around the pick, so the user's OSNAP
settings are unchanged afterward.
- CadCommand::forces_endpoint_snap() opt-in (default false; PlotWindowCommand true).
- Snapper::snap_forced_corners() forces Endpoint only, then restores state.
Intersection is deliberately excluded: it is O(n^2) over the hit-test wire
set and froze the UI on large drawings when a plot window is picked
zoomed-out. Frame corners are endpoints, so Endpoint alone suffices.
- the cursor-move handler routes the plot-window pick through the forced path.
Works in model and paper space (shared pick path). Tests: opt-in flag;
forced mode set is endpoint-only; snapper state is restored after the call.
Hatched content — especially fills nested inside a block INSERT, such as a
title-block logo — plotted incorrectly: missing, mis-spaced, or with phantom
bars. Five related fixes make the PDF/plot output match AutoCAD.
1. Export block-internal hatch fills.
The export collected only hatches owned directly by the layout block, so a
hatch nested in a block INSERT was dropped and printed as bare monochrome
outlines. The insert-explosion the viewport already does is extracted into a
shared `exploded_insert_hatch_models()` and called from both the viewport
(`synced_hatch_models`) and the export (`paper_canvas_hatches`), so a plot
draws block-internal hatches identically to the screen.
2. Honour the hatch's own stored pattern-line spacing.
`hatch_model_from_dxf` re-derived pattern spacing from the name-matched
catalog entry x pattern_scale, ignoring the resolved line geometry the DWG
stores on the hatch. When a drawing was authored against a different base
spacing (imperial 0.125 vs the catalog's metric 3.175 for ANSI31), lines
came out up to ~25x too coarse and a dense fill collapsed to a few stray
lines. When the hatch carries its own line geometry it is now used directly
(identity scale/angle); the catalog path remains the fallback.
3. Fill far-from-origin pattern hatches.
`pattern_segments` clamped the ABSOLUTE scan-line index to
+/-MAX_LINES_PER_FAMILY. A fine-spaced hatch far from the pattern origin has
large-magnitude indices at both ends but a small span, so the clamp inverted
the range and emitted nothing — silently dropping the fill. Cap the line
count (span) instead of the absolute index.
4. Skip TEXTBOX boundary paths.
TEXTBOX boundary paths (flag bit 3) are text bounding-boxes AutoCAD derives
for island detection; they are never drawn or filled. Treating one as a fill
boundary painted its rectangle solid — a phantom bar. It is now skipped when
building the fill boundary.
5. Print white/ACI-7 hatch fills black on paper.
Hatch fills arrive adapted to the dark screen background, so a white/ACI-7
fill would vanish white-on-white on the sheet. Mirror the wire pass:
near-white/near-yellow -> black, near-cyan -> dark blue, matching AutoCAD's
colour-7-on-white plotting. Wipeouts keep their paper-white mask.
Adds `tests/block_hatch_export.rs` covering: block-internal hatch reaches the
export set, stored-line spacing is honoured, far-from-origin fills are not
dropped, and TEXTBOX paths are not filled.
- Reword the two new explanatory comments to describe the behaviour on its
own instead of citing another product.
- window_to_sheet: drop the unused window_min parameter (the caller already
derives its coordinate offset from the returned min-corner position) and fix
the doc comment to match what the function returns.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Ribbon:
- A ▾ selector at the right of the tab row picks the tool-panel density —
Auto (size to window), Full, Compact, or Collapsed. The choice is persisted.
It hides itself when the tool row is already tight, giving the cramped tab
row its space back.
Start page:
- The Recent Documents card is restyled to match the Supporters card
(rounded corners, 20px padding, matching title + colours).
- Its scrollbar no longer sits on top of the row ✕ remove buttons (a gutter
is reserved).
- A footer control sets how many recent files to keep: [-] an editable count
[+] with the max shown. Typing applies on Enter; an over-max entry snaps to
the max. The limit is persisted and enforced on load and on every open.
- The "Support on Patreon" heart is now the SVG icon instead of a font glyph.
Config:
- Add a shared `config::config_dir()` helper; the recent-files and status-bar
stores now go through it instead of each re-deriving the path. New minus.svg
icon for the stepper.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Pick a rectangular window in model space with the existing PLOTWINDOW command (now enabled in model space, previously paper-space only) and export it to a PDF at a chosen ISO paper size (A4-A0), orientation and scale (fit or ratio). The window is a hard clip boundary. Adds paper-size presets, a window-to-sheet transform, scale + clip support in the PDF exporter, and Page Setup controls (format/orientation/pick window).
XLine/Ray tessellate as +/-1e6 display segments (entities/ray.rs), and
both fit_all outlier defenses miss them: the IQR reject passes because a
construction line through the drawing has its centroid at its base
point, inside the consensus cluster; and the per-point lim filter passes
because local_extent_max is computed once at document load and stays at
the 1e9 default for drawings created fresh in-app. The far endpoints
then poison the bounds and the view fits +/-1e6, shrinking real
geometry to a dot.
Exclude XLine/Ray wires from the extents up front (AutoCAD likewise
ignores infinite lines in ZOOM Extents), falling back to fitting their
base points when the drawing holds nothing else.
Regression tests verified to fail without the fix (camera distance
3,000,000) and pass with it.
Co-Authored-By: Claude Fable 5 <[email protected]>
Adaptive tool-panel row now keeps degrading past the collapsed state instead
of overflowing:
- Panels still shrink from the right one at a time (full -> compact ->
collapsed). Once every panel is a collapsed button and the row still
overflows, each button drops its large icon to a small one (tight) together,
then the buttons are pulled together up to 8px per gap (reclaiming edge
padding) before anything is clipped.
- Tool-area height now tracks the tallest shown panel, so the ribbon shrinks
as its panels collapse; the measured height is reported for dropdown
anchoring.
- Tabs squeeze their inter-tab gaps shut before wrapping to a new row
(WrapFlow min_spacing_x).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
When the window is too narrow for the full properties panel it now
collapses to a slim vertical "Properties" bar (its label drawn rotated 90°
on a canvas), freeing width for the viewport. Clicking the bar expands the
panel back out alongside the bar; clicking it again re-collapses
(props_expanded state + TogglePropertiesBar). Reuses the rotated-label bar
helper originally built for the Start page.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rebuild the Start page as three parts — Recent Files (left), Welcome
(center) and Supporters (right) — that sit side by side while they fit.
When the page is too narrow for all three it falls back to a tab bar
(Recent Files / Welcome / Supporters) showing one section at a time, with
Welcome open by default (new StartSection state + StartSectionSelect).
The Recent Documents list moves off the left properties slot and into the
page itself. The Welcome column's button rows now flex-wrap, and the two
intro-video cards sit side by side, wrap to a stacked column when the
width gets tight, then shrink to fit the remaining height so they never
spill over the status bar. Trimmed the headline to just "Open CAD Studio"
(dropped "Welcome to" + the subtitle) and the "Release Notes" button, and
tightened the page's side padding.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
- The Properties panel's Match button now shrinks to a small icon when the
panel is compacted (render_large gained a `compact` flag), so the panel
actually gets narrower and joins the from-the-right degradation instead
of jumping straight to collapsed.
- A collapsed Properties panel now shows its Match button as the
representative face: item_id recognises PropertiesGroup and
collapse_button renders its match_prop as a large tool.
- The undo/redo history controls are wrapped in PosReport, so their
dropdowns anchor directly below the button (and flip at the edge) like
every other dropdown, instead of falling back to the corner.
- Panel dividers are back: CollapsePanels draws a 1px line between adjacent
panels, skipped only between two collapsed panels.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The tool area no longer swaps every panel between a full and a compact
row together. CollapsePanels is now the whole tool area: it measures each
panel at full, compact and collapsed widths and degrades from the right —
first shrinking a panel's large buttons to compact icon columns one panel
at a time until the row fits, then (only if all-compact still overflows)
collapsing the rightmost panels to their ▾ flyout buttons. Left panels
stay full as long as possible.
Removes the global DensitySwap full/compact/collapse variant selection and
the now-unused build_tool_groups / tool_divider helpers.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
All ribbon dropdowns (tool dropdowns, undo/redo history, and the layer /
colour / linetype / lineweight / style combos) and all status-bar popups
(scale, units, OSNAP, isolate, filter, customization menu, layout list)
now open directly at their widget instead of at a layout-estimated
position, and flip to the other side when the panel would cross a window
edge.
Each dropdown/pill widget is wrapped in a transparent PosReport that
records its screen bounds into a thread-local map on draw. The overlays
read those bounds:
- Ribbon: Ribbon::dd_anchor(id, panel_w, win_w) returns
(align_right, h_pad, top); position_ribbon_dropdown places the panel
below the widget, flipping right-aligned near the right edge.
- Status bar: popup builders take (pill_bounds, win_size) and call
popup::position_statusbar_popup / popup_anchor, opening just above the
pill and flipping left/right at the window edge.
The window size is now tracked (win_size, set on WindowResized). The old
layout estimators compute_dropdown_left / compute_layer_combo_left /
compute_prop_combo_left / compute_history_dropdown_left and
osnap_popup_right_offset are deleted.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Third stage of the adaptive tool area (shrink -> compact -> collapse).
When even the compact panels don't fit, DensitySwap picks a new
CollapsePanels widget that keeps a left prefix of panels inline and
collapses the rest to buttons; clicking a button opens the full panel as
an overlay flyout anchored below it (closes on outside press, mirroring
color_select's Floating).
A collapsed panel's button shows a live representative tool — the panel's
last-used tool (tracked per panel in Ribbon::note_panel_tool on every
tool click), defaulting to its first — rendered as a large icon. To
support this, render_small now also renders Large* items small and
render_large now renders plain Tool/Dropdown items large. Large dropdowns
render as icon + label + a bottom arrow strip via a shared
render_large_dropdown helper, used in both the full ribbon and collapsed
panels.
Ribbon dropdowns (tool dropdowns + undo/redo history) now anchor their
overlay directly below their widget at any size: a transparent PosReport
wrapper records each dropdown button's screen bounds into a thread-local
map on draw, and the overlays read it via Ribbon::dd_anchor instead of the
layout-estimating compute_*_left helpers.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
DensitySwap now takes a third, narrowest variant: the compact panels
flex-wrapped (via WrapFlow) across as many rows as the width needs. The
tool area therefore degrades full -> compact -> wrapped as the window
shrinks. build_tool_row becomes build_tool_groups, returning fixed-height
panel elements so they lay out identically in a row or a wrap flow.
The tool bar is no longer a fixed TOOL_BAR_H; DensitySwap reports its
measured height into a cell and the ribbon dropdown overlays anchor at
tab_bar_height() + tool_bar_height() so they track the taller bar.
Second stage of the adaptive tool area (shrink -> wrap -> collapse).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Add a DensitySwap widget that renders the widest variant of the tool
area that fits the current width. The ribbon builds two variants via the
new build_tool_row(compact) helper: full-size panels, and a compact one
where LargeTool/LargeDropdown collapse to small icon columns (the
layer/properties/style combos always stay full). render_small now also
matches the Large* variants so they can be drawn small.
First stage of the adaptive tool area (shrink -> wrap -> collapse).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The Start tab, drawing tabs and the "+" button now live in a single
WrapFlow instead of a fixed-height Row, so they spill onto lower rows
when there are more tabs than the width can hold. Drops the fixed 30px
height and the trailing Fill spacer.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Add shared adaptive-bar widgets in src/ui/wrap_bar.rs:
- WrapBar: two-block bar (lead + optional Fill middle + trail). Fits on
one row, otherwise the trailing block drops below; with no middle both
blocks flex-wrap in their own row bands and stack so a wrapped lead item
never shares a row with a trailing item.
- WrapFlow: CSS-style flex-wrap row that spreads its items across as many
rows as the width needs.
Ribbon tab row: quick-access buttons and undo/redo are merged into one
WrapFlow; the tabs are a second WrapFlow. Dropdown overlays anchor to the
measured (possibly taller) bar height instead of a hardcoded 28px.
Status bar: the hamburger menu plus the Model/layout tabs form one
WrapFlow; the status pills form another. The layout-tab scroll arrows and
horizontal scrollable are removed in favour of wrapping.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Position the snap popup so the anchor point (by the Osnap button) is its
bottom-LEFT corner, opening up and to the right of the button rather than
extending left from its right edge. Pad by the anchor minus the panel
width, clamped so a narrow bar can't push it off-screen.
Refs #248
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The snap popup used a hardcoded 4 px right offset, pinning it to the
window's right edge — but the Osnap button sits well to the left, with up
to ten pills after it (Space, Scale, Units, Transparency, Isolate, …).
Anchor it by the summed width of the pills that follow Osnap, honouring
the user's per-pill visibility. iced gives the view no real layout
metrics, so the pill widths are estimated (icon pills fixed, labelled
pills approximate); the popup now opens by the button instead of the
corner.
Closes#248
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Two refinements to Parallel snap. The acquired reference now keeps a
point on the line and draws a ∥ marker there, so the user sees which line
the parallel is measured from. And dwelling on that same reference line
again removes it (toggle), matching how OTRACK tracking points clear;
dwelling on a different line switches the reference. Same-line detection
uses parallel direction plus perpendicular screen distance, so it holds
across zoom.
Refs #277
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Parallel snap did nothing — the type was in the osnap set, priority and
marker, but there was no logic behind it. Implement it: hovering a line
(or polyline segment) for a short dwell acquires its direction as a
reference; then while drawing from the last point, when the cursor runs
parallel to that reference the point locks onto the line through the last
point parallel to it, showing the ∥ marker and the alignment guide.
Curves (circle/arc/ellipse) are ignored — parallel to a curve is
undefined. Works with only the Parallel object snap on, independent of
OTRACK; the reference clears with the command's tracking state.
Closes#277
Co-Authored-By: Claude Opus 4.8 <[email protected]>
While a LINE's first point is a deferred circle tangent, the rubber band
stuck at the provisional pick point. Recompute the start on each mouse
move as the tangent from the cursor to that circle (keeping the side the
user first picked), so the tangent point on the first circle slides as
the cursor moves toward the second point.
Refs #274
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A line whose FIRST point is a Tangent snap on a circle can't be fixed
until its direction is known, and a line tangent to TWO circles is their
common tangent — neither is resolvable at a single pick. A plain LINE
dropped the tangent object, so it drew a wrong line (TAN-TAN between two
circles).
Add an opt-in on_point_with_tangent hook (default ignores the tangent, so
every other command is byte-for-byte unchanged) and route the running
Tangent object through the point commit. LINE defers a first-point circle
tangent and resolves it on the next pick: against a second circle tangent
it picks the common tangent of the two circles (up to four — chosen by
the two cursor hits, so hovering selects inner/outer + side); against a
plain point it draws the tangent from that point to the circle.
last_point syncs to the resolved anchor. Common-tangent and point-tangent
math is f64 with perpendicularity unit tests.
Refs #274
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The earlier #274 fix only corrected the tangent point's coordinate — the
point was still the circle edge facing the cursor, so Tangent snapped
like Nearest. Compute the true tangent from the point the command is
drawing from (from_point): the tangent point's radius is perpendicular to
the line from that point, giving two solutions at acos(r/|CP|) either
side of the C→P direction — take the one nearer the cursor. Falls back to
the facing point for a deferred tangent (object picked first) or a point
inside the circle. A line is tangent to itself everywhere, so the Line
case stays nearest-on-line. Covered by a perpendicularity unit test.
Refs #274
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Catching a plain line-line Intersection re-runs extension_bases_screen to
draw the dashed guide(s) for an *extended* intersection (#247/#259). It
scanned every wire including tessellated circles, and a full circle's
chords point in every direction, so one almost always has an outward
extension that grazes the crossing — drawing spurious guide lines
radiating from nearby circles.
Skip closed curves (full circle / ellipse) in that scan, identified by
their Quadrant snap hints (arcs never carry them, so arc extension guides
are unaffected).
Closes#276
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A user-defined hatch (angle + spacing + optional cross) carries the
placeholder pattern name "_USER", which isn't in the predefined catalog,
so it fell to a fallback that forced every one to flat horizontal lines
at the wrong spacing — ignoring the angle, the spacing and the double
flag.
Build base line families (angle 0, plus 90 when `is_double`) with unit
perpendicular spacing and let the HatchModel's existing angle_offset
(= pattern_angle) and scale (= pattern_scale) rotate and space them, the
same way predefined .PAT patterns are applied — so the angle/scale is
applied once, not doubled. Verified against the sample (0°/30°/90°-cross/
315°-cross at spacing 5/10).
Closes#278
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Two object-snap fixes:
- Tangent on a circle built the snap point as
`(cx + r·nx, cy, cy + r·ny)` — the y-offset landed in Z and Y was stuck
at the centre, so the tangent point sat at the wrong place. Build it as
`(cx + r·nx, cy + r·ny, cz)`.
- Endpoint snapped to a full circle / ellipse: for tessellated curves it
snaps the first/last point, but a closed curve's first/last is a seam,
not an endpoint. Skip Endpoint for closed curves — identified by their
Quadrant snap hints, which arcs never carry — so arcs still snap their
real endpoints.
Closes#274, closes#275
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The batched hatch pass evaluates its fill procedurally per fragment — a
point-in-polygon test over the whole boundary plus the pattern test, with a
`discard` that disables early-Z. When the view sits inside a hatch its quad
covers the screen, so panning / zooming re-runs that full-screen shader every
frame (~40 ms/frame on a hatch-heavy plan) even though the rest of the scene
is cheap — the wire pass and CPU prepare are negligible by comparison.
Suppress the hatch pass while the view is actively panning / zooming /
orbiting, detected from `camera_generation` plus a short settle timer
(`Scene::navigating_lod`), and fold that state into the render signature so
the moment the view settles it renders hatches once and the scene-render
cache holds that full-quality frame. A brief `is_settling` subscription keeps
requesting frames just past the settle point so the hatched frame renders
even when no input event would otherwise fire. Mirrors AutoCAD's adaptive
degradation. The paper sheet keeps its fills.
Every cursor movement over the viewport re-rendered the entire GPU scene
(all wires, hatches, meshes) even when nothing visible changed: iced redraws
the whole window on each input message, and the shader's draw/prepare/render
runs every time. On large drawings one such redraw exceeds the frame budget,
so moving the mouse or panning stutters — and it gets worse the bigger the
drawing.
The pipeline already resolves each frame into a persistent, clip-sized
resolve texture and blits that to the surface. This hashes the inputs that
determine the rendered image (camera uniforms, geometry/selection
generations, wire content id, render-mode flags, clip size, live preview
coordinates) into a per-viewport signature. When a frame's signature matches
the previous one the image is pixel-identical, so `prepare` skips the buffer
uploads + per-frame scissor/LOD recompute and `render` skips passes 1-7 plus
the MSAA resolve, re-blitting the resolve texture instead. A pure cursor move
becomes a single fullscreen blit rather than an O(N) re-rasterization.
The ViewCube is excluded from the signature (it renders in its own always-on
pass) so cube hover still tracks while the scene is cached. Any real change —
edit (geometry_epoch), select/hover (selection_generation), camera move or
render-mode toggle — differs the signature and forces a full render, so
nothing goes stale. Navigation still renders every frame (the view genuinely
changes); this targets the wasted re-render on cursor-only movement.
`orbit` revolved the target around the pivot as
`p + (delta * (self.target - p).as_vec3()).as_dvec3()`, casting the
target-to-pivot offset to f32. For a large model that offset is
extent-scale (the cursor can sit far from the view centre), so the f32
cast quantized it — nudging the whole view a fraction of a unit each orbit
step regardless of the drawing's origin. Do the revolve entirely in f64.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Every pan/rotate on a large drawing jerked once at the start of the
gesture. Instrumentation traced it to `paper_sheet_wires_arc` re-running a
full ~300 ms tessellation of the whole model block on the first hit-test
after each camera move.
`entity_wires_arc` (the pick/snap source in Model layout) delegated to the
camera_generation-keyed, view-culled `paper_sheet_wires_arc`. A camera
move bumps `camera_generation`, so the next hit-test cold-missed that cache
and re-tessellated every visible entity — O(visible), which is why the
jump grew with on-screen object count and shrank when zoomed in. The GPU
render was unaffected (it holds the separate camera-independent
`model_static_wires`), so only that one CPU frame stalled and the
accumulated mouse motion applied at once, reading as a jump.
Point the Model pick path at the same resident static set the render holds
(keyed on geometry_epoch only). Pick wants every entity, not a view-culled
subset, so this is also more correct — off-screen entities stay pickable —
and it never re-tessellates on a camera move.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The hatch-free-block skip added in the previous commit duplicated the
existing `block_has_hatch` helper (already used by
`insert_hatches_for_click`). Drop the parallel `block_contains_hatch` and
call the shared, memoised helper instead — same result, one implementation.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Opening an xref-heavy drawing froze for ~22s before the first frame.
`synced_hatch_models` walked every INSERT and called
`explode_from_document()` to scan the result for hatch fills — but explode
CLONES every child of the block, including 3D solids that each carry tens
of KB of SAB geometry. Clinic.dwg's five xref INSERTs each reference a
discipline block of thousands of solids and no hatch, so this materialized
~25000 solid clones (~1 GB) on every open just to find zero hatches.
Add a memoized `block_contains_hatch`: a read-only scan of the block's
entity types (recursing nested INSERTs, cycle-guarded) that skips the
explode for blocks containing no hatch, transitively. Blocks that do hold
a hatch still explode exactly as before, so the hatch set is unchanged.
Hatch build for Clinic.dwg drops from ~21.7s to ~0.02s, cutting the total
open-to-first-frame time from ~25s to ~5s.
Co-Authored-By: Claude Opus 4.8 <[email protected]>