Foundation for double-single positions: WireModel now carries an
index-paired f32 residual buffer (`points_low`) next to the existing
`points` high half. Empty means "all-zero residual", so every existing
constructor (interactive draw, previews) is unchanged in behaviour;
tessellation from CAD f64 will fill it in the next steps so vertex
precision survives at UTM-scale coordinates.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Single-line TEXT and ATTRIB/ATTDEF cast the insertion/alignment point to
f32 before computing the stroke origin. At large coordinates (UTM ~4.5M)
the f32 ulp is ~0.5, snapping text baselines onto a coarse grid so
adjacent rows collapse onto each other and overlap. Keep the anchor in
f64 throughout.
Horizontal alignment now uses the pen advance box [0, advance] instead of
the inked min_x/max_x, so leading/trailing spaces keep their width and
space-aligned columns no longer shift. text_local_bounds returns
TextLocalBounds { ink_min, ink_max, advance }.
TABLE laid out its whole grid in an f32 world frame; switch to a local
f32 frame plus an f64 base added at the widening step, fixing cell-text
baseline snap and the i32 overflow in the border-dedup keys.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Grip markers drew visibly offset from the entity on large-coordinate
(UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates
to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32
holds ~0.9 drawing units of rounding error. The wires subtract the offset
in f64 first (precision-preserving), so the grips landed up to ~1 unit
away from the geometry they belong to.
GripDef.world is now DVec3: producers fill it straight from the f64
entity data, refresh_selected_grips subtracts the world offset in f64,
and only the small offset-local result is cast to f32 for screen-space
projection (grips_to_screen / find_hit_grip) and drag state.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.
Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Tables without a baked block (e.g. created in-app) were drawn as a single
monochrome wire, ignoring cell colours/fills/border styling. Add a
coloured synthesis path that emits per-colour WireModels for:
- cell background fill (fill_color + fill_enabled),
- per-cell text in its content/text colour,
- grid borders with per-edge type/weight/colour/visibility (cell-style
override → row-style → default),
- horizontal/vertical margins and flow direction (down/up).
Imported tables keep using AutoCAD's baked block. Resolution layers the
per-cell CellStyle over the TableStyle row style over defaults.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The rendered MText preview is now interactive: drag across glyphs to select
a character range and apply toolbar formatting (bold, italic, underline,
overline, strike, case, alignment) to exactly those characters.
The text layout gains an opt-in pass that emits one world-space box per
visible character carrying its reading-order index; the editor maps those
boxes into the preview frame, hit-tests pointer drags against them, and
highlights the selection. Formatting splices the matching inline codes into
the raw value at the selected byte range (mapped via a code-aware visible-
character scanner). With no preview selection the Edit-box path is unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Lift the MText parser + renderer into a reusable `layout_mtext` helper in
`text_support` and re-point the remaining text-bearing entities at it, so
every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`,
`\p…`, decorations, stacked fractions, paragraph indents, tab stops, …)
reaches the stroke output uniformly.
Per-entity changes:
- TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds
`layout_mtext`; `\C7;Red`-style codes no longer render as literal
glyph noise.
- MLEADER MText content (both entity path in [entities/multileader.rs]
and the LOD-aware path in [scene/tessellate.rs]) — drops the
`strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0
baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame /
bg-fill rectangle now read line widths from the layout.
- ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine
the value goes through the MText pipeline (SingleLine stays on the
Text-style anchor maths because the DXF spec disallows codes there).
- DIMENSION text_override — `dimension_text_entity` emits a synthetic
MText (instead of Text) whenever the value contains MText escapes;
the LOD ladder via `tessellate_entity_dim_text` handles both kinds.
Infrastructure:
- `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`,
`BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly.
- `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so
callers that draw chrome (frames, fills, baselines, greek rects)
share the same numbers as the rendered strokes.
- `mtext_line_count` re-routed through the new parser so LOD row counts
and rendered row counts can never disagree.
- Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`,
`measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the
`v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`)
deleted — all callers migrated.
Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented
here.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
- MultiLeader: stop double-scaling when ctx.text_height (WCS-baked) is set;
use it as-is and only multiply by scale_factor + anno on the fallback path.
ctx.text_width gets the same treatment.
- Text / Attribute: width_factor and oblique_angle are entity-authoritative.
The previous entity*style multiplication / addition mis-rendered any text
whose TXSTYLE had a non-default width_factor or oblique_angle (RR 0.6,
STYLE2 15°, Romans/ARIEL/A32 0.65-0.8 in the sample file).
- MText: honour TXSTYLE is_backward (negative width_factor mirror) and
is_upside_down (180° rotation). measure_mtext_chars uses positive
magnitude so anchor math stays correct under backward text.
- Tolerance: use tol.dimension_gap when set instead of the hard-coded
0.35 * height heuristic.
- Table: cell text height / font / alignment resolve through
CellContent -> CellStyle -> TableStyle.{title|header|data}_row_style
-> compiled-in defaults. Row classification respects the suppressed
flags. Cell + content rotation applied.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
MultiLeader and Table were ignoring most of the styling and content
fields that the parser populated. Bring both up to file-driven render:
MultiLeader
- line_color: leader stroke / arrow colour with ByBlock/ByLayer fallback
- line_type_handle: dashed leader via line_types lookup by handle
- line_weight (ml.line_weight): per-leader pixel width override
- arrowhead_handle: arrow shape resolved through the dim arrow emitter
(Closed Filled / Open / Dot / Origin / Box / Datum / Tick / None)
- extend_leader_to_text: continue the leader past the landing to the
text insertion point
- text_angle_type: Horizontal forces 0, Optimized clamps to a readable
half-plane, ParallelToLastLeaderLine keeps the stored direction
- text_direction_negative: adds π to the rotation
- text_alignment: drives the horizontal anchor when more specific than
the context's text_attachment_point
- text_attachment_direction + text_top_attachment + text_bottom_attachment:
Vertical mode uses the top / bottom attachment values chosen from the
first root's direction.y sign
- has_block_contents + block_content_handle + block_content_location +
block_rotation + block_scale + block_content_color: synthesise an
Insert and explode it through the standard tessellator so block-
content MultiLeaders render their referenced block
- style_handle, arrowhead_handle, line_type_handle, text_style_handle,
block_content_handle, property_override_flags, text_align_in_ipe,
block_scale, block_rotation, extend_leader_to_text,
text_direction_negative, text_top_attachment, text_bottom_attachment
surfaced in the Properties panel
Table
- Per-cell borders: drop the always-grid pass, walk the cells and
emit each border honouring its `invisible` flag with dedup so shared
edges aren't doubled
- table_style_handle, block_record_handle, data_version, value_flags,
override_flag / override_border_* flags, break_options /
break_flow_direction / break_spacing, normal surfaced in the
Properties panel
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Entity converters were casting WCS coordinates to f32 before the renderer
subtracted world_offset, which destroyed sub-unit precision on drawings
sitting at large coordinates (typical UTM-style CAD files). The multileader
case made it visible — glyphs warped under rotation — but every entity
that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was
affected.
Type changes (in src/scene/acad_to_truck.rs):
- TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]>
- TruckEntity::key_vertices / fill_tris: f32 → f64
All ~17 producer files updated to keep WCS coordinates in f64 right up to
the TruckEntity boundary. The consumer in scene/tessellate.rs now performs
`(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and
fill_tris — preserving precision near the camera origin even when the
drawing sits at million-unit coordinates.
catmull_rom_pts (multileader spline) is now f64; the scene path widens its
offset-relative f32 ctrl points to f64 around the call and narrows back at
the output.
Notes:
- Table layout still uses glam::Vec3 (f32) internally; widened to f64 only
at the TruckEntity boundary for type compatibility. Separate cleanup to
switch its internal math to f64 is tracked.
- snap_pts and tangent_geoms remain f32 — they are UI feedback (snap
candidates, tangent hints) and the precision is sufficient there.
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.
- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call