forked from 1b-agent/opencadstudio-upstream
Foundation for double-single positions: WireModel now carries an index-paired f32 residual buffer (`points_low`) next to the existing `points` high half. Empty means "all-zero residual", so every existing constructor (interactive draw, previews) is unchanged in behaviour; tessellation from CAD f64 will fill it in the next steps so vertex precision survives at UTM-scale coordinates. Co-Authored-By: Claude Opus 4.7 <[email protected]>
900 lines
35 KiB
Rust
900 lines
35 KiB
Rust
use acadrust::entities::Table;
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{ro_prop as ro, square_grip};
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use crate::entities::text_support::{
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layout_mtext, MTextRenderOpts, MTextVAnchor, ResolvedTextStyle,
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};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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use crate::scene::view::transform;
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use crate::scene::model::wire_model::SnapHint;
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fn v3(v: &acadrust::types::Vector3) -> Vec3 {
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Vec3::new(v.x as f32, v.y as f32, v.z as f32)
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}
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impl TruckConvertible for Table {
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fn to_truck(&self, document: &acadrust::CadDocument) -> Option<TruckEntity> {
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if self.rows.is_empty() || self.columns.is_empty() {
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return None;
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}
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// Lay the table out in a local frame with the origin at zero. The world
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// insertion point is added back as f64 at the widening step below, so
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// large coordinates (UTM etc.) keep full precision instead of snapping
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// onto the coarse f32 grid — which would collide cell-text baselines and
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// overflow the integer border-dedup keys.
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let base = [
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self.insertion_point.x,
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self.insertion_point.y,
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self.insertion_point.z,
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];
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let origin = Vec3::ZERO;
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let h_raw = v3(&self.horizontal_direction);
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let h = if h_raw.length_squared() > 1e-10 {
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h_raw.normalize()
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} else {
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Vec3::X
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};
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// Perpendicular "down" direction in the drawing plane (tables grow downward)
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let v_down = Vec3::new(h.y, -h.x, 0.0);
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let col_offsets: Vec<f32> = {
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let mut off = 0.0f32;
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let mut v = vec![0.0f32];
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for col in &self.columns {
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off += col.width as f32;
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v.push(off);
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}
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v
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};
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let total_w = *col_offsets.last().unwrap_or(&0.0);
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let row_offsets: Vec<f32> = {
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let mut off = 0.0f32;
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let mut v = vec![0.0f32];
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for row in &self.rows {
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off += row.height as f32;
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v.push(off);
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}
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v
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};
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let total_h = *row_offsets.last().unwrap_or(&0.0);
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let mut pts: Vec<[f32; 3]> = Vec::new();
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// Per-cell borders. When a cell carries a CellStyle, honour the
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// visibility / `invisible` flag of each of its four borders so
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// hidden borders disappear from the grid. Cells with no style still
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// emit the standard four borders. To avoid drawing each shared edge
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// twice we coalesce the segments by their (start, end) coordinates.
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use rustc_hash::FxHashSet as HashSet;
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let mut emitted: HashSet<(i32, i32, i32, i32)> = HashSet::default();
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let try_add = |a: Vec3,
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b: Vec3,
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vis: bool,
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emitted: &mut HashSet<(i32, i32, i32, i32)>,
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pts: &mut Vec<[f32; 3]>| {
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if !vis {
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return;
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}
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let key = (
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(a.x * 1_000.0) as i32,
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(a.y * 1_000.0) as i32,
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(b.x * 1_000.0) as i32,
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(b.y * 1_000.0) as i32,
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);
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let key_rev = (key.2, key.3, key.0, key.1);
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if emitted.contains(&key) || emitted.contains(&key_rev) {
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return;
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}
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emitted.insert(key);
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if !pts.is_empty() {
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pts.push([f32::NAN; 3]);
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}
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pts.push([a.x, a.y, a.z]);
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pts.push([b.x, b.y, b.z]);
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};
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for (ri, row) in self.rows.iter().enumerate() {
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let row_top = row_offsets[ri];
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let row_bot = row_offsets
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.get(ri + 1)
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.copied()
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.unwrap_or(row_top + row.height as f32);
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for (ci, cell) in row.cells.iter().enumerate() {
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let col_left = col_offsets[ci];
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let col_right = col_offsets.get(ci + 1).copied().unwrap_or(
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col_left + self.columns.get(ci).map(|c| c.width as f32).unwrap_or(1.0),
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);
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// Default to visible when no style override is present.
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let (top_vis, right_vis, bottom_vis, left_vis) = cell
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.style
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.as_ref()
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.map(|s| {
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(
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!s.top_border.invisible,
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!s.right_border.invisible,
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!s.bottom_border.invisible,
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!s.left_border.invisible,
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)
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})
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.unwrap_or((true, true, true, true));
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let tl = origin + h * col_left + v_down * row_top;
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let tr = origin + h * col_right + v_down * row_top;
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let br_ = origin + h * col_right + v_down * row_bot;
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let bl = origin + h * col_left + v_down * row_bot;
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try_add(tl, tr, top_vis, &mut emitted, &mut pts);
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try_add(tr, br_, right_vis, &mut emitted, &mut pts);
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try_add(bl, br_, bottom_vis, &mut emitted, &mut pts);
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try_add(tl, bl, left_vis, &mut emitted, &mut pts);
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}
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}
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// Suppress unused-variable warnings now that the simple grid-pass
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// is gone — col/row offsets still feed cell drawing below.
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let _ = (total_w, total_h);
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// Cell text — resolve defaults via TableStyle, then layer per-cell
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// overrides on top. Resolution order (text height, text style, alignment):
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// 1. CellContent.* (per-content explicit override)
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// 2. CellStyle.* (per-cell explicit override)
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// 3. TableStyle.<row_kind>_row_style.* (table-wide default for this row class)
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// 4. compiled-in fallback (0.18 / "txt" / MiddleCenter)
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//
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// Row classification: row 0 is Title (when not suppressed), row 1 is
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// Header (when not suppressed), everything else is Data. The two
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// suppressed flags shift the leading rows down to Data.
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let lookup_style = |h: acadrust::Handle| -> Option<&acadrust::tables::TextStyle> {
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document.text_styles.iter().find(|s| s.handle == h)
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};
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let table_style: Option<&acadrust::objects::TableStyle> =
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self.table_style_handle.and_then(|h| {
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document.objects.get(&h).and_then(|obj| match obj {
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acadrust::objects::ObjectType::TableStyle(ts) => Some(ts),
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_ => None,
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})
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});
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let title_suppressed = table_style.map(|t| t.title_suppressed).unwrap_or(false);
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let header_suppressed = table_style.map(|t| t.header_suppressed).unwrap_or(false);
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let font_for_handle = |handle: Option<acadrust::Handle>| -> Option<String> {
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handle.and_then(|h| lookup_style(h)).and_then(|s| {
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let file = s.font_file.trim();
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if !file.is_empty() {
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let basename = file.rsplit(['/', '\\']).next().unwrap_or(file);
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let stem = basename.split('.').next().unwrap_or(basename).trim();
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if !stem.is_empty() {
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return Some(stem.to_string());
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}
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}
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None
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})
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};
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// Build a ResolvedTextStyle for the cell — needed by the shared MText
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// pipeline so inline `\W`, `\Q`, etc. compose with the style baseline.
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let resolved_style_for_handle =
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|handle: Option<acadrust::Handle>, font_name: String| -> ResolvedTextStyle {
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let style = handle.and_then(|h| lookup_style(h));
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ResolvedTextStyle {
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font_name,
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width_factor: style.map(|s| s.width_factor as f32).unwrap_or(1.0),
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oblique_angle: style.map(|s| s.oblique_angle as f32).unwrap_or(0.0),
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is_backward: style.map(|s| s.is_backward()).unwrap_or(false),
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is_upside_down: style.map(|s| s.is_upside_down()).unwrap_or(false),
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}
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};
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for (ri, row) in self.rows.iter().enumerate() {
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let row_top = row_offsets[ri];
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let row_bot = row_offsets
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.get(ri + 1)
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.copied()
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.unwrap_or(row_top + row.height as f32);
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let row_mid = (row_top + row_bot) * 0.5;
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// Pick the appropriate row_style from TableStyle for this row's role.
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let row_style: Option<&acadrust::objects::RowCellStyle> = table_style.map(|ts| {
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let kind = match (title_suppressed, header_suppressed, ri) {
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(false, _, 0) => 0, // title
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(false, false, 1) => 1, // header
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(true, false, 0) => 1, // header pulled up
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_ => 2, // data
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};
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match kind {
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0 => &ts.title_row_style,
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1 => &ts.header_row_style,
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_ => &ts.data_row_style,
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}
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});
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for (ci, cell) in row.cells.iter().enumerate() {
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let text = cell.text_value();
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if text.is_empty() {
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continue;
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}
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let col_left = col_offsets[ci];
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let col_width = self.columns.get(ci).map(|c| c.width as f32).unwrap_or(1.0);
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let col_right = col_left + col_width;
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// Resolve text height: content → cell-style → row-style → 0.18.
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let content = cell.contents.first();
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let cell_h = content
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.map(|c| c.text_height)
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.filter(|h| *h > 1e-6)
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.or_else(|| {
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cell.style
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.as_ref()
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.map(|s| s.text_height)
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.filter(|h| *h > 1e-6)
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})
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.or_else(|| row_style.map(|s| s.text_height).filter(|h| *h > 1e-6))
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.map(|h| h as f32)
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.unwrap_or(0.18);
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let margin = cell_h * 0.5_f32;
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// Resolve text-style handle: content → cell-style → row-style.
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let style_handle = content
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.and_then(|c| c.text_style_handle)
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.or_else(|| cell.style.as_ref().and_then(|s| s.text_style_handle))
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.or_else(|| row_style.and_then(|s| s.text_style_handle));
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let font_owned = font_for_handle(style_handle).unwrap_or_else(|| "txt".to_string());
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let resolved = resolved_style_for_handle(style_handle, font_owned);
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// Alignment resolution: cell.style.alignment (1-9) overrides;
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// otherwise fall back to row_style.alignment, then MiddleCenter.
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let align = cell
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.style
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.as_ref()
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.map(|s| s.alignment)
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.filter(|a| *a != 0)
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.or_else(|| row_style.map(|s| s.alignment as i32))
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.unwrap_or(5);
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let horiz = ((align - 1).rem_euclid(3)) + 1; // 1=left, 2=center, 3=right
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let vert = ((align - 1) / 3) + 1; // 1=top, 2=middle, 3=bottom
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// Position the cell's MText block anchor at the requested
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// alignment corner / midpoint of the cell's content area.
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let (x_offset, attach_h_anchor) = match horiz {
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1 => (col_left + margin, 0.0_f32),
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3 => (col_right - margin, 1.0_f32),
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_ => (col_left + col_width * 0.5, 0.5_f32),
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};
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let (y_offset, v_anchor) = match vert {
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1 => (row_top + margin, MTextVAnchor::Top),
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3 => (row_bot - margin, MTextVAnchor::Bottom),
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_ => (row_mid, MTextVAnchor::Middle),
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};
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let text_origin = origin + h * x_offset + v_down * y_offset;
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// Content rotation (radians) on top of table cell rotation.
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let rot = content.map(|c| c.rotation as f32).unwrap_or(0.0) + cell.rotation as f32;
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let layout = layout_mtext(&MTextRenderOpts {
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value: text,
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insertion: [text_origin.x as f64, text_origin.y as f64, origin.z as f64],
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height: cell_h,
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rect_w: 0.0,
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rotation: rot,
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style: &resolved,
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attach_h_anchor,
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v_anchor,
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line_spacing_factor: 1.0,
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vertical_text: false,
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want_glyph_boxes: false,
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});
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// Flatten TextStroke groups into the table's Lines buffer.
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// Per-run inline `\C` / `\c` colour is dropped here because the
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// table emits a single TruckObject::Lines for borders + text;
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// tracking it would require splitting the table into multiple
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// WireModels per cell colour. Borders + uniform-coloured runs
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// honour the entity's outer colour.
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for ts in &layout.strokes {
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let ox = ts.origin[0] as f32;
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let oy = ts.origin[1] as f32;
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for stroke in &ts.strokes {
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if stroke.len() < 2 {
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continue;
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}
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if !pts.is_empty() {
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pts.push([f32::NAN; 3]);
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}
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for &[x, y] in stroke {
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pts.push([x + ox, y + oy, origin.z]);
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}
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}
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}
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}
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}
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// The layout above is in a local f32 frame (small magnitudes). Widen to
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// f64 and add the world insertion so the absolute position carries full
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// precision; tessellate.rs then applies world_offset.
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let pts_f64: Vec<[f64; 3]> = pts
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.into_iter()
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.map(|[x, y, z]| {
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if x.is_nan() {
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[f64::NAN, f64::NAN, f64::NAN]
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} else {
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[x as f64 + base[0], y as f64 + base[1], z as f64 + base[2]]
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}
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})
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.collect();
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Some(TruckEntity {
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object: TruckObject::Lines(pts_f64),
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snap_pts: vec![(v3(&self.insertion_point), SnapHint::Insertion)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris: vec![],
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})
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}
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}
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/// Coloured synthesis render for tables WITHOUT a baked block (e.g. tables
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/// created in-app). Emits one `WireModel` per distinct colour for cell fills,
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/// per-cell text, and grid borders, honouring every `TableStyle` /
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/// `RowCellStyle` / per-cell `CellStyle` field: fill colour + enable, text
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/// colour, border type/weight/colour/visibility (incl. inside borders),
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/// margins, and flow direction. Imported tables keep using AutoCAD's baked
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/// block (see scene/mod.rs).
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pub fn tessellate_table(
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tab: &Table,
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document: &acadrust::CadDocument,
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selected: bool,
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entity_color: [f32; 4],
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line_weight_px: f32,
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world_offset: [f64; 3],
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) -> Vec<crate::scene::model::wire_model::WireModel> {
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use crate::scene::convert::tess_util::aci_to_rgba;
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use crate::scene::model::wire_model::WireModel;
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use acadrust::types::Color;
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use rustc_hash::FxHashMap as HashMap;
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if tab.rows.is_empty() || tab.columns.is_empty() {
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return Vec::new();
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}
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let [ox, oy, oz] = world_offset;
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let rel = |p: Vec3| -> [f32; 3] {
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[
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(p.x as f64 - ox) as f32,
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(p.y as f64 - oy) as f32,
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(p.z as f64 - oz) as f32,
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]
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};
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let resolve_col = |c: &Color, fallback: [f32; 4]| -> [f32; 4] {
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match c {
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Color::ByLayer | Color::ByBlock => fallback,
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_ => aci_to_rgba(c),
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}
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};
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let key4 = |c: [f32; 4]| -> [u8; 4] {
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[
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(c[0] * 255.0) as u8,
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(c[1] * 255.0) as u8,
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(c[2] * 255.0) as u8,
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(c[3] * 255.0) as u8,
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]
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};
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let lw_px = |w: &acadrust::types::LineWeight| -> f32 {
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match w {
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acadrust::types::LineWeight::Value(v) if *v >= 0 => (*v as f32 / 100.0) * (96.0 / 25.4),
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_ => line_weight_px,
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}
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};
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let origin = v3(&tab.insertion_point);
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let h_raw = v3(&tab.horizontal_direction);
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let h = if h_raw.length_squared() > 1e-10 {
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h_raw.normalize()
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} else {
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Vec3::X
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};
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let v_down = Vec3::new(h.y, -h.x, 0.0);
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// Flow direction: `Up` stacks rows upward instead of downward.
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let table_style: Option<&acadrust::objects::TableStyle> =
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tab.table_style_handle.and_then(|h| {
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document.objects.get(&h).and_then(|obj| match obj {
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acadrust::objects::ObjectType::TableStyle(ts) => Some(ts),
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_ => None,
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})
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});
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let flow_up = matches!(
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table_style.map(|t| t.flow_direction),
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Some(acadrust::objects::TableFlowDirection::Up)
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);
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let v_flow = if flow_up { -v_down } else { v_down };
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let col_offsets: Vec<f32> = {
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let mut off = 0.0f32;
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let mut v = vec![0.0f32];
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for col in &tab.columns {
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off += col.width as f32;
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v.push(off);
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}
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v
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};
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let row_offsets: Vec<f32> = {
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let mut off = 0.0f32;
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let mut v = vec![0.0f32];
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for row in &tab.rows {
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off += row.height as f32;
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v.push(off);
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}
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v
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};
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let title_suppressed = table_style.map(|t| t.title_suppressed).unwrap_or(false);
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let header_suppressed = table_style.map(|t| t.header_suppressed).unwrap_or(false);
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let h_margin = table_style
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.map(|t| t.horizontal_margin as f32)
|
|
.unwrap_or(0.0);
|
|
let v_margin = table_style.map(|t| t.vertical_margin as f32).unwrap_or(0.0);
|
|
|
|
let lookup_style = |hh: acadrust::Handle| -> Option<&acadrust::tables::TextStyle> {
|
|
document.text_styles.iter().find(|s| s.handle == hh)
|
|
};
|
|
let font_for_handle = |handle: Option<acadrust::Handle>| -> Option<String> {
|
|
handle.and_then(lookup_style).and_then(|s| {
|
|
let file = s.font_file.trim();
|
|
let basename = file.rsplit(['/', '\\']).next().unwrap_or(file);
|
|
let stem = basename.split('.').next().unwrap_or(basename).trim();
|
|
(!stem.is_empty()).then(|| stem.to_string())
|
|
})
|
|
};
|
|
let resolved_style_for_handle =
|
|
|handle: Option<acadrust::Handle>, font_name: String| -> ResolvedTextStyle {
|
|
let style = handle.and_then(lookup_style);
|
|
ResolvedTextStyle {
|
|
font_name,
|
|
width_factor: style.map(|s| s.width_factor as f32).unwrap_or(1.0),
|
|
oblique_angle: style.map(|s| s.oblique_angle as f32).unwrap_or(0.0),
|
|
is_backward: style.map(|s| s.is_backward()).unwrap_or(false),
|
|
is_upside_down: style.map(|s| s.is_upside_down()).unwrap_or(false),
|
|
}
|
|
};
|
|
|
|
// Accumulators keyed by quantised colour (+ weight for borders).
|
|
let mut fills: HashMap<[u8; 4], ([f32; 4], Vec<[f32; 3]>)> = HashMap::default();
|
|
let mut texts: HashMap<[u8; 4], ([f32; 4], Vec<[f32; 3]>)> = HashMap::default();
|
|
let mut borders: HashMap<([u8; 4], u32), ([f32; 4], f32, Vec<[f32; 3]>)> = HashMap::default();
|
|
let mut emitted: rustc_hash::FxHashSet<(i32, i32, i32, i32)> = rustc_hash::FxHashSet::default();
|
|
let sel_col = WireModel::SELECTED;
|
|
|
|
let mut add_edge = |a: Vec3, b: Vec3, col: [f32; 4], lw: f32| {
|
|
let k = (
|
|
(a.x * 1000.0) as i32,
|
|
(a.y * 1000.0) as i32,
|
|
(b.x * 1000.0) as i32,
|
|
(b.y * 1000.0) as i32,
|
|
);
|
|
let kr = (k.2, k.3, k.0, k.1);
|
|
if emitted.contains(&k) || emitted.contains(&kr) {
|
|
return;
|
|
}
|
|
emitted.insert(k);
|
|
let entry = borders
|
|
.entry((key4(col), (lw * 100.0) as u32))
|
|
.or_insert_with(|| (col, lw, Vec::new()));
|
|
if !entry.2.is_empty() {
|
|
entry.2.push([f32::NAN; 3]);
|
|
}
|
|
entry.2.push(rel(a));
|
|
entry.2.push(rel(b));
|
|
};
|
|
|
|
for (ri, row) in tab.rows.iter().enumerate() {
|
|
let row_top = row_offsets[ri];
|
|
let row_bot = row_offsets
|
|
.get(ri + 1)
|
|
.copied()
|
|
.unwrap_or(row_top + row.height as f32);
|
|
let row_mid = (row_top + row_bot) * 0.5;
|
|
let row_style: Option<&acadrust::objects::RowCellStyle> = table_style.map(|ts| {
|
|
let kind = match (title_suppressed, header_suppressed, ri) {
|
|
(false, _, 0) => 0,
|
|
(false, false, 1) => 1,
|
|
(true, false, 0) => 1,
|
|
_ => 2,
|
|
};
|
|
match kind {
|
|
0 => &ts.title_row_style,
|
|
1 => &ts.header_row_style,
|
|
_ => &ts.data_row_style,
|
|
}
|
|
});
|
|
|
|
for (ci, cell) in row.cells.iter().enumerate() {
|
|
let col_left = col_offsets[ci];
|
|
let col_width = tab.columns.get(ci).map(|c| c.width as f32).unwrap_or(1.0);
|
|
let col_right = col_left + col_width;
|
|
let tl = origin + h * col_left + v_flow * row_top;
|
|
let tr = origin + h * col_right + v_flow * row_top;
|
|
let br_ = origin + h * col_right + v_flow * row_bot;
|
|
let bl = origin + h * col_left + v_flow * row_bot;
|
|
|
|
// ── Fill ──────────────────────────────────────────────────────
|
|
let (fill_on, fill_color) = if let Some(cs) = &cell.style {
|
|
(cs.fill_enabled, cs.background_color)
|
|
} else if let Some(rs) = row_style {
|
|
(rs.fill_enabled, rs.fill_color)
|
|
} else {
|
|
(false, Color::ByLayer)
|
|
};
|
|
if fill_on {
|
|
let col = resolve_col(&fill_color, entity_color);
|
|
let buf = &mut fills
|
|
.entry(key4(col))
|
|
.or_insert_with(|| (col, Vec::new()))
|
|
.1;
|
|
for v in [bl, br_, tr, bl, tr, tl] {
|
|
buf.push(rel(v));
|
|
}
|
|
}
|
|
|
|
// ── Borders (per edge: cell override → row style → default) ───
|
|
// (top, right, bottom, left)
|
|
let cell_b = cell.style.as_ref();
|
|
let edge = |which: u8| -> (bool, [f32; 4], f32) {
|
|
if let Some(cs) = cell_b {
|
|
let b = match which {
|
|
0 => &cs.top_border,
|
|
1 => &cs.right_border,
|
|
2 => &cs.bottom_border,
|
|
_ => &cs.left_border,
|
|
};
|
|
(
|
|
!b.invisible,
|
|
if selected {
|
|
sel_col
|
|
} else {
|
|
resolve_col(&b.color, entity_color)
|
|
},
|
|
lw_px(&b.line_weight),
|
|
)
|
|
} else if let Some(rs) = row_style {
|
|
let b = match which {
|
|
0 => &rs.top_border,
|
|
1 => &rs.right_border,
|
|
2 => &rs.bottom_border,
|
|
_ => &rs.left_border,
|
|
};
|
|
(
|
|
!b.is_invisible,
|
|
if selected {
|
|
sel_col
|
|
} else {
|
|
resolve_col(&b.color, entity_color)
|
|
},
|
|
lw_px(&b.line_weight),
|
|
)
|
|
} else {
|
|
(
|
|
true,
|
|
if selected { sel_col } else { entity_color },
|
|
line_weight_px,
|
|
)
|
|
}
|
|
};
|
|
let (tv, tc, tw) = edge(0);
|
|
if tv {
|
|
add_edge(tl, tr, tc, tw);
|
|
}
|
|
let (rv, rc, rw) = edge(1);
|
|
if rv {
|
|
add_edge(tr, br_, rc, rw);
|
|
}
|
|
let (bv, bc, bw) = edge(2);
|
|
if bv {
|
|
add_edge(bl, br_, bc, bw);
|
|
}
|
|
let (lv, lc, lw) = edge(3);
|
|
if lv {
|
|
add_edge(tl, bl, lc, lw);
|
|
}
|
|
|
|
// ── Text ──────────────────────────────────────────────────────
|
|
let text = cell.text_value();
|
|
if text.is_empty() {
|
|
continue;
|
|
}
|
|
let content = cell.contents.first();
|
|
let cell_h = content
|
|
.map(|c| c.text_height)
|
|
.filter(|h| *h > 1e-6)
|
|
.or_else(|| {
|
|
cell.style
|
|
.as_ref()
|
|
.map(|s| s.text_height)
|
|
.filter(|h| *h > 1e-6)
|
|
})
|
|
.or_else(|| row_style.map(|s| s.text_height).filter(|h| *h > 1e-6))
|
|
.map(|h| h as f32)
|
|
.unwrap_or(0.18);
|
|
let m_h = if h_margin > 1e-6 {
|
|
h_margin
|
|
} else {
|
|
cell_h * 0.5
|
|
};
|
|
let m_v = if v_margin > 1e-6 {
|
|
v_margin
|
|
} else {
|
|
cell_h * 0.5
|
|
};
|
|
|
|
let style_handle = content
|
|
.and_then(|c| c.text_style_handle)
|
|
.or_else(|| cell.style.as_ref().and_then(|s| s.text_style_handle))
|
|
.or_else(|| row_style.and_then(|s| s.text_style_handle));
|
|
let font_owned = font_for_handle(style_handle).unwrap_or_else(|| "txt".to_string());
|
|
let resolved = resolved_style_for_handle(style_handle, font_owned);
|
|
|
|
let align = cell
|
|
.style
|
|
.as_ref()
|
|
.map(|s| s.alignment)
|
|
.filter(|a| *a != 0)
|
|
.or_else(|| row_style.map(|s| s.alignment as i32))
|
|
.unwrap_or(5);
|
|
let horiz = ((align - 1).rem_euclid(3)) + 1;
|
|
let vert = ((align - 1) / 3) + 1;
|
|
let (x_offset, attach_h_anchor) = match horiz {
|
|
1 => (col_left + m_h, 0.0_f32),
|
|
3 => (col_right - m_h, 1.0_f32),
|
|
_ => (col_left + col_width * 0.5, 0.5_f32),
|
|
};
|
|
let (y_offset, v_anchor) = match vert {
|
|
1 => (row_top + m_v, MTextVAnchor::Top),
|
|
3 => (row_bot - m_v, MTextVAnchor::Bottom),
|
|
_ => (row_mid, MTextVAnchor::Middle),
|
|
};
|
|
let to = origin + h * x_offset + v_flow * y_offset;
|
|
let rot = content.map(|c| c.rotation as f32).unwrap_or(0.0) + cell.rotation as f32;
|
|
let layout = layout_mtext(&MTextRenderOpts {
|
|
value: text,
|
|
insertion: [(to.x as f64 - ox), (to.y as f64 - oy), (to.z as f64 - oz)],
|
|
height: cell_h,
|
|
rect_w: 0.0,
|
|
rotation: rot,
|
|
style: &resolved,
|
|
attach_h_anchor,
|
|
v_anchor,
|
|
line_spacing_factor: 1.0,
|
|
vertical_text: false,
|
|
want_glyph_boxes: false,
|
|
});
|
|
|
|
let tcol = if selected {
|
|
sel_col
|
|
} else if let Some(cs) = &cell.style {
|
|
resolve_col(&cs.content_color, entity_color)
|
|
} else if let Some(rs) = row_style {
|
|
resolve_col(&rs.text_color, entity_color)
|
|
} else {
|
|
entity_color
|
|
};
|
|
let buf = &mut texts
|
|
.entry(key4(tcol))
|
|
.or_insert_with(|| (tcol, Vec::new()))
|
|
.1;
|
|
for ts in &layout.strokes {
|
|
let sx = ts.origin[0] as f32;
|
|
let sy = ts.origin[1] as f32;
|
|
for stroke in &ts.strokes {
|
|
if stroke.len() < 2 {
|
|
continue;
|
|
}
|
|
if !buf.is_empty() {
|
|
buf.push([f32::NAN; 3]);
|
|
}
|
|
for &[x, y] in stroke {
|
|
buf.push([x + sx, y + sy, (to.z as f64 - oz) as f32]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
let name = tab.common.handle.value().to_string();
|
|
let mk =
|
|
|color: [f32; 4], points: Vec<[f32; 3]>, fill_tris: Vec<[f32; 3]>, lw: f32| -> WireModel {
|
|
WireModel {
|
|
name: name.clone(),
|
|
points,
|
|
points_low: Vec::new(),
|
|
color,
|
|
selected,
|
|
pattern_length: 0.0,
|
|
pattern: [0.0; 8],
|
|
line_weight_px: lw,
|
|
aci: 0,
|
|
snap_pts: vec![],
|
|
tangent_geoms: vec![],
|
|
key_vertices: vec![],
|
|
aabb: WireModel::UNBOUNDED_AABB,
|
|
plinegen: true,
|
|
vp_scissor: None,
|
|
fill_tris,
|
|
}
|
|
};
|
|
|
|
let mut out: Vec<WireModel> = Vec::new();
|
|
// Fills first (drawn under borders/text).
|
|
for (_, (color, tris)) in fills {
|
|
if !tris.is_empty() {
|
|
out.push(mk(color, vec![], tris, 1.0));
|
|
}
|
|
}
|
|
for (_, (color, lw, pts)) in borders {
|
|
if !pts.is_empty() {
|
|
out.push(mk(color, pts, vec![], lw));
|
|
}
|
|
}
|
|
for (_, (color, pts)) in texts {
|
|
if !pts.is_empty() {
|
|
out.push(mk(color, pts, vec![], line_weight_px));
|
|
}
|
|
}
|
|
out
|
|
}
|
|
|
|
impl Grippable for Table {
|
|
fn grips(&self) -> Vec<GripDef> {
|
|
vec![square_grip(
|
|
0,
|
|
glam::DVec3::new(
|
|
self.insertion_point.x,
|
|
self.insertion_point.y,
|
|
self.insertion_point.z,
|
|
),
|
|
)]
|
|
}
|
|
|
|
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
|
if grip_id == 0 {
|
|
match apply {
|
|
GripApply::Translate(d) => {
|
|
self.insertion_point.x += d.x as f64;
|
|
self.insertion_point.y += d.y as f64;
|
|
self.insertion_point.z += d.z as f64;
|
|
}
|
|
GripApply::Absolute(p) => {
|
|
self.insertion_point.x = p.x as f64;
|
|
self.insertion_point.y = p.y as f64;
|
|
self.insertion_point.z = p.z as f64;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl PropertyEditable for Table {
|
|
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
|
|
let fmt_h = |oh: &Option<acadrust::types::Handle>| -> String {
|
|
match oh {
|
|
Some(h) if !h.is_null() => format!("{:X}", h.value()),
|
|
_ => "(none)".to_string(),
|
|
}
|
|
};
|
|
PropSection {
|
|
title: "Table".into(),
|
|
props: vec![
|
|
ro("Rows", "tbl_rows", self.rows.len().to_string()),
|
|
ro("Columns", "tbl_cols", self.columns.len().to_string()),
|
|
ro(
|
|
"Insert X",
|
|
"tbl_ix",
|
|
format!("{:.4}", self.insertion_point.x),
|
|
),
|
|
ro(
|
|
"Insert Y",
|
|
"tbl_iy",
|
|
format!("{:.4}", self.insertion_point.y),
|
|
),
|
|
ro(
|
|
"Insert Z",
|
|
"tbl_iz",
|
|
format!("{:.4}", self.insertion_point.z),
|
|
),
|
|
ro(
|
|
"Table Style",
|
|
"tbl_style_handle",
|
|
fmt_h(&self.table_style_handle),
|
|
),
|
|
ro(
|
|
"Block Record",
|
|
"tbl_block_rec_handle",
|
|
fmt_h(&self.block_record_handle),
|
|
),
|
|
ro(
|
|
"Data Version",
|
|
"tbl_data_version",
|
|
self.data_version.to_string(),
|
|
),
|
|
ro(
|
|
"Value Flags",
|
|
"tbl_value_flags",
|
|
format!("{:#010x}", self.value_flags),
|
|
),
|
|
ro(
|
|
"Override Flag",
|
|
"tbl_override_flag",
|
|
if self.override_flag { "Yes" } else { "No" },
|
|
),
|
|
ro(
|
|
"Override Border Color",
|
|
"tbl_override_border_color",
|
|
if self.override_border_color {
|
|
"Yes"
|
|
} else {
|
|
"No"
|
|
},
|
|
),
|
|
ro(
|
|
"Override Border LW",
|
|
"tbl_override_border_lw",
|
|
if self.override_border_line_weight {
|
|
"Yes"
|
|
} else {
|
|
"No"
|
|
},
|
|
),
|
|
ro(
|
|
"Override Border Vis",
|
|
"tbl_override_border_vis",
|
|
if self.override_border_visibility {
|
|
"Yes"
|
|
} else {
|
|
"No"
|
|
},
|
|
),
|
|
ro(
|
|
"Break Spacing",
|
|
"tbl_break_spacing",
|
|
format!("{:.4}", self.break_spacing),
|
|
),
|
|
ro(
|
|
"Break Flow",
|
|
"tbl_break_flow",
|
|
format!("{:?}", self.break_flow_direction),
|
|
),
|
|
ro(
|
|
"Break Options",
|
|
"tbl_break_options",
|
|
format!("{:#018b}", self.break_options.bits()),
|
|
),
|
|
ro(
|
|
"Normal",
|
|
"tbl_normal",
|
|
format!(
|
|
"{:.3}, {:.3}, {:.3}",
|
|
self.normal.x, self.normal.y, self.normal.z
|
|
),
|
|
),
|
|
],
|
|
}
|
|
}
|
|
|
|
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
|
|
}
|
|
|
|
impl Transformable for Table {
|
|
fn apply_transform(&mut self, t: &EntityTransform) {
|
|
transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
|
|
transform::reflect_xy_point(
|
|
&mut entity.insertion_point.x,
|
|
&mut entity.insertion_point.y,
|
|
p1,
|
|
p2,
|
|
);
|
|
// Reflect the horizontal direction by reflecting a tip point
|
|
let mut tip_x = entity.insertion_point.x + entity.horizontal_direction.x;
|
|
let mut tip_y = entity.insertion_point.y + entity.horizontal_direction.y;
|
|
transform::reflect_xy_point(&mut tip_x, &mut tip_y, p1, p2);
|
|
entity.horizontal_direction.x = tip_x - entity.insertion_point.x;
|
|
entity.horizontal_direction.y = tip_y - entity.insertion_point.y;
|
|
});
|
|
}
|
|
}
|