Brings in 54 commits from origin/main: a selection-performance overhaul,
surface thickening, GPU-native wide/tapered stroke rendering, continued
ocs_doc_api evolution, and assorted fixes/polish (block double-click
editing, DWG hatch/database repair, clipboard, collapsible Properties
sections).
Six real conflicts, all where this branch had independently re-applied
a fix upstream later revised or already carried natively:
- src/app/automation.rs, src/app/command_driver.rs: combined both
sides — kept this branch's sketch-constraint/named-parameter loading
on "new"/"open", adopted main's Scene::clear()/material_base_dir and
its newer rebuild_derived_caches() over the older bump_geometry().
Scene::clear() (src/scene/entity.rs) now also resets
sketch_constraints/named_parameters, so every caller gets this for
free instead of each call site repeating it.
- src/io/mod.rs, src/scene/render_graph.rs: adopted main's design
outright (commit 973af87d, authored by Hakan directly) — a large
MINSERT is no longer purged as "corrupt" at load, only its rendering
is bounded, preserving the source data. This branch's own earlier
design (reject at load) predates that revision.
- src/scene/pipeline/mesh_gpu.rs: adopted main's valid_rgba_size()
guard (a real robustness improvement over this branch's version).
- src/snap.rs: replaced wholesale with main's version — this branch's
copy was an explicit verbatim snapshot from an earlier upstream PR
(commit 4c264b8c) with zero constraint-system-specific content, and
main has since evolved it considerably further.
Also removed two now-dead duplicates the merge surfaced without a
conflict marker (both branches had independently fixed the same
things): the OPTIONS/OP command dispatch/autocomplete entries, and
automation.rs's open_finalizes_and_purges_like_the_ui_open_path test
(kept main's version, which covers strictly more: solid_models/
material_base_dir reset on "new").
Full workspace suite passes (812 lib tests + this branch's own 24
constraint/persistence integration tests) except the one pre-existing,
unrelated font-test failure already present on main. Zero clippy
findings in the hand-written merge resolution itself; the ~1,171
warnings clippy reports are pre-existing in the 54 absorbed commits,
not introduced here.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Completes the OSNAP intersection port from 44deee2a: that commit
explicitly deferred ellipse support because this branch's TangentGeom
predates the PlanarEllipse variant added upstream (this branch was cut
from an older main snapshot, ~99 commits behind on unrelated work).
Ports just the variant and its minimal direct dependents, not the
other unrelated evolution in those 99 commits (a separate analytical
GPU fast-path for circle/arc/ellipse rendering, tessellation changes,
etc. — out of scope here).
- wire_model.rs: copied verbatim from main. Restores the
PlanarEllipse variant plus TangentGeom's translated/rotated/scaled/
mirrored methods (this branch was missing all four transform methods
entirely, not just ellipse support in them — a live-drag preview
wire's tangent_geoms weren't being updated at all during a
translate/rotate/scale/mirror preview).
- entities/ellipse.rs: restored building the PlanarEllipse tangent_geom
for a committed ellipse/elliptical-arc entity's RenderEntity — this
is what makes ellipses queryable by OSNAP at all (the resident wire
set is what Intersection/Tangent snap search).
- entities/dimension.rs, scene/cache/block_cache.rs: added back the
three PlanarEllipse match arms needed for exhaustiveness (OCS-to-WCS
remapping, prototype-wire translation, and instance-transform
application) — each a self-contained arm restoring exactly the
ellipse case, not touching the surrounding logic.
- snap.rs: replaced with the exact fix from the upstream PR (HakanSeven12/OpenCADStudio#1104)
branch, whose snap.rs was already verified to differ from main by
nothing but that fix. Upgrades the earlier circle/arc-only port to
the full exact_curve_intersections path: line-vs-circle/arc/ellipse
and ellipse-vs-circle/arc/ellipse, via cadkernel::geom2d::intersect
over a shared embedding plane, including the anti-parallel-normal
reflection fix for both Arc and PlanarEllipse.
7 additional tests now build and pass (line/ellipse intersection
cases, both anti-parallel-normal regressions) plus the wire-transform
test wire_model.rs already carried. Full workspace suite passes except
the one pre-existing, unrelated font-test failure also present on
main.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new
crates/ocs_gcs workspace member, and wires it into the document/scene model
as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical,
Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius
constraints that re-solve live (including mid-drag, not just on release),
render glyphs and a DOF badge, flag conflicts with a one-click resolver
pill, and round-trip through save/load via an XRecord blob.
Also includes docs/command_reference.md (a statically generated reference
of every registered command and its prompt sequence) and
docs/named_parameters_design.md + docs/backlog.md, which hand off the next
queued feature (a named-parameter/expression table) and consolidate every
deliberate scope-down and open gap found along the way, so a fresh session
has a complete starting point.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Suppress leading 0 feet notation when feet = 0 in architectural (LUNITS 4)
and engineering (LUNITS 3) formats. Values less than one foot should display
as inches only (e.g. 9 1/4 inches instead of 0 feet 9 1/4 inches).
- For Architectural: 9.25 inches now displays as 9 1/4 inch mark instead of 0 feet 9 1/4 inch mark
- For Engineering: 11.94 now displays as 11.9 inch mark instead of 0 feet 11.9 inch mark
- Proper feet notation is preserved for values >= 1 foot
- Updated tests to reflect correct expected values
Fixes issue 1066
Co-authored-by: Copilot <[email protected]>
- Add bulge_arc_to_tangent helper to convert 2D BulgeArc into a 3D
TangentGeom::Arc preserving center, plane axes, radius, and CCW sweep angles.
- Replace full TangentGeom::Circle emission with TangentGeom::Arc across
LwPolyline and Polyline2D paths.
- Enables single-arc polylines to be extracted and rendered as analytical
GPU arcs with circle.wgsl.
- Add unit test verifying single bulge polyline extracts as analytical GPU
arc.
Switching to a Layout re-tessellated the whole model — `memo_miss=186455`,
2034 ms — to arrive at geometry identical to what was already in the memo.
The only thing that differed was colour.
`local_wires_for` already knows this: it stores the raw colour and drops
its background argument with `let _ = bg_color;`, noting that
`Batches::finalize` applies `adapt_to_bg` last, "so the cache no longer
has to rebuild on BACKGROUND / layout-switch". The tessellation memo's
guard had not been told, and still mixed the background in, so every
entry was discarded on a switch.
`finalize` now records what its colour resolution consumed — the raw
colour, the raw glyph colours, and the three flags it branches on — as
`WireModel::bg_adapt`, and `resolve_colors_for_bg` replays it for another
background. The guard drops the background, so a memo entry serves any
layout.
The resolution recomputes from the recorded raw colour rather than from
the resolved one, which makes it idempotent and therefore safe over a set
that mixes memo hits with freshly tessellated misses. Re-adapting the
resolved colour would not be safe: `adapt_to_bg` snaps a near-white colour
to pure black on a light background, and pure black comes back pure
*white* on a dark one, losing the tint. A test pins that asymmetry so the
raw colour is not optimised away later.
The contract is tested against the real `finalize` rather than a copy of
its logic: for every background pair, building under one and resolving for
the other lands exactly where building under the other would have.
`bg_adapt` is `None` for wires built anywhere else, and the resolution
skips them, so nothing outside the block cache changes colour. It is also
`None` when the resolution would be a no-op — a preserved colour with no
canvas fill looks the same under every background — which keeps the common
case at no cost.
Ordering is unchanged: the pass runs inside the builder, before
`append_scene_markers` and `apply_refedit_fade`, both of which have their
own separate background dependency.
`wires-build` gains `colors=` so the pass has a number of its own.
Co-Authored-By: Claude Opus 5 <[email protected]>
DIMAUNIT 4 is Surveyor's units, but format_angular_value matched only
0-3 and let 4 fall through the catch-all to decimal degrees. An angular
dimension in a drawing authored with surveyor units therefore read as
plain degrees, while AUNITS 4 in the same drawing writes a bearing for
the coordinate readout — the two disagreed on one angle.
Format the bearing from the dimension's own DMS path so it carries
DIMADEC, DIMAZIN and DIMDSEP, quantise before picking the quadrant so a
value just short of a cardinal does not quote a quarter turn, and offer
the option in the dimension-style dialog.
The Properties panel reads and writes ACAD_DSTYLE overrides for all three
dimension colours (DIMCLRD 176, DIMCLRE 177, DIMCLRT 178), but the
renderer consulted the override only for DIMCLRD and took DIMCLRE/DIMCLRT
straight from the dimension style. Editing 'Text color' on a dimension
therefore showed the new colour in the panel while the drawing kept
rendering the inherited style colour — which for the common
DIMCLRT = ByLayer default is the layer colour. (#898)
Route all three through one helper so the renderer and the panel read the
same value.
format_engineering split feet from inches before rounding to DIMDEC, so a
remainder that rounds up to a full foot printed out of range: 35.999" at
two decimals read 2'-12.00" instead of 3'-0.00". A magnitude that rounded
away to zero also kept a lone minus sign.
Round on the decimal grid first and split afterwards, matching the carry
handling already used by format_architectural and format_fractional.
Resolve ByBlock alpha independently from color and keep explicit opaque values from falling back to layer transparency.
Pin the matching cadcodec API across desktop, plugin, and web targets.
Refs HakanSeven12/cadcodec#2