- Line: endpoint grips expose Stretch + Lengthen; midpoint exposes
Stretch only.
- Arc: endpoint exposes Stretch + Lengthen; midpoint exposes
Stretch + Radius + Arc Length; centre exposes Stretch.
- Dimension text grip exposes the full text-position vocabulary
(Move with Dim Line / with Leader / Independent, Reset Text,
Rotate Text, Above Dim Line, Center). Dim-line-position grip
exposes Stretch + Reverse Arrows. Extension origins keep the
default Stretch.
- Each affected entity drops `impl_entity_basics!` and writes the
three trait impls (Grippable, PropertyEditable, Transformable)
manually so `grip_menu` / `apply_grip_menu` can override.
- `apply_grip_menu` handles Reset Text (clear text override) and
Center (snap text to midpoint of extension origins) inline;
remaining actions stub to no-op pending the follow-up
prompt / drag plumbing.
Phase 2 of the grip overhaul: when the cursor dwells on a selected
entity's grip the overlay opens a popup menu with entity-specific
options (Stretch / Add Vertex / Remove Vertex / Convert to
Arc-Line / …). Picking an item dispatches `apply_grip_menu`; the
default `Stretch` entry is a no-op that lets the user click the
grip to start the normal drag.
- `GripMenuItem` + `GripMenuAction` (full vocabulary covering
stretch, add/remove vertex, convert to arc/line, reverse arrows,
text-position variants, hatch parameters, tangent direction).
- `Grippable` trait gains `grip_menu` + `apply_grip_menu` with
trait-default `Stretch`-only impls so every existing entity gets
the popup for free.
- `EntityTypeOps` dispatches both methods across the same entity
list as the existing grip / property machinery.
- `OpenCADStudio` carries `grip_hover` (dwell tracker) +
`grip_popup` (open menu). `update_grip_hover` runs from
`ViewportMove`: hit-tests grips, refreshes the dwell timer, and
opens the popup after 600 ms. Cursor drift past 80 px or a grip
click dismisses it.
- `view.rs` paints the popup as an absolute-positioned column of
buttons at the grip's screen anchor; each button publishes
`Message::GripMenuPick(idx)`.
- `LwPolyline` overrides `Grippable` manually (skips the standard
macro) so its vertex grip exposes Add/Remove Vertex and its
segment-midpoint grip exposes Add Vertex + Convert to Arc/Line.
`apply_grip_menu` performs the edits: vertex insertion at the
chord midpoint inheriting the previous bulge, vertex removal,
and bulge toggle for the arc/line conversion.
Phase 1 of bringing the grip vocabulary in line with the standard
CAD convention: drop the per-position-type shape encoding (Diamond
for translate, Circle for parameter) and use a plain square for
every endpoint / vertex / centre grip. The behavioural midpoint vs
vertex distinction stays — it lives on `GripDef::is_midpoint` and
drives `Translate` vs `Absolute` in the grip-edit dispatcher — only
the marker shape collapses.
- `GripShape` keeps `Square`, `Rectangle`, `Triangle`. Diamond /
Circle are gone.
- `GripDef` gains `dir: Option<[f32; 2]>` — a world-XY direction
vector consumed by `Rectangle` to orient the box along its
segment.
- `entities::common` exposes `square_grip`, `center_grip` (same
square marker, flagged as translate), `rectangle_grip(id, world,
dir)` for oriented mid-segment handles, and a kept-for-Phase-2
`triangle_grip`.
- `overlay::GripMarker` / `grips_to_screen[_paper]` thread `dir`
through to the canvas painter; the Rectangle path rotates the
box around the grip centre using the world-XY direction (flipping
the sin for screen-Y).
Every existing `diamond_grip(id, w)` call becomes `center_grip(id,
w)` — the visual change is square-replacing-diamond at line
midpoints / arc midpoints / circle centres / ellipse centres /
viewport / hatch loop centroids / dimension grips / image corners /
multileader / ray / underlay / ole2frame / solid3d.
`LwPolyline` grows a stretch handle on every segment (straight or
arc), drawn as the new oriented rectangle. The grip-edit path
translates both segment endpoints for straight segments and
adjusts the arc bulge from the new midpoint for arc segments.
Existing entity grip definitions already followed the conventional
CAD layout: square at vertices / endpoints, diamond at curve
centres / midpoints, triangle for directional control. Round out
the supported shape vocabulary with the two missing standards so
future entities (polyline straight-segment stretch grips, dimension
parameter grips, …) can pick the right marker without inventing
ad-hoc visuals:
- `GripShape::Rectangle` — direction-aware mid-segment stretch
handle (wider-than-tall box).
- `GripShape::Circle` — parametric control (radius / dimension
value).
New `rectangle_grip` / `circle_grip` helpers in `entities::common`
mirror the existing `square_grip` / `diamond_grip` / `triangle_grip`
constructors. `SelectionCanvas::draw` renders the two new variants;
the previously-used Square / Diamond / Triangle paths are
unchanged. Both new variants carry `#[allow(dead_code)]` until an
entity adopts them.
Two bugs from #34:
1. Hovering a circle showed the Center snap as a diamond instead of
the conventional circle outline.
2. Hovering a circle also showed Midpoint hits (triangle marker)
even though a closed curve has no midpoint.
(2) came from a "tessellated curve" fallback in the Midpoint snap
path that produced a midpoint for every chord of the polyline
approximation. Drop that fallback — only entities with explicit
`key_vertices` (Line, LwPolyline) contribute per-segment midpoints
now. Curves that DO have a single well-defined midpoint (arcs, and
later splines) declare it explicitly via a new
`SnapHint::Midpoint`; `arc.rs` emits one at the arc-length centre.
(1) — and the broader "everything past Endpoint / Midpoint / Grid
was a diamond" inconsistency — fixed by giving every `SnapType` a
distinct marker in `SelectionCanvas::draw`:
- Center: hollow circle
- Node: circle with inscribed X
- Quadrant: diamond (unchanged)
- Intersection: X
- Apparent Intersection: X inside a square
- Insertion: two overlapping rectangles (tag glyph)
- Perpendicular: right-angle hook
- Tangent: circle with a bar across the top
- Nearest: hourglass / bowtie
- Extension: three dots
- Parallel: two parallel diagonal bars
- Endpoint / Midpoint / Grid: unchanged
Closes#34
The polyline arm of the hatch wire outline guarded its NaN separator
with `if count > 0 && pts.len() != start_idx`. `start_idx` was assigned
to `pts.len()` two lines earlier with nothing in between to grow `pts`,
so the inequality was structurally always false — the separator was
never emitted.
When a hatch carried more than one boundary path (multi-region hatch),
the renderer drew a straight segment from the last vertex of path A to
the first vertex of path B because the two polylines lived in `pts`
back-to-back with no NaN break. The result was a visible stray line
between hatch regions.
Switch the polyline arm to the same `if !pts.is_empty()` guard the
Line / CircularArc / EllipticArc arms use, and capture `start_idx`
*after* the separator so the closed-loop close-back logic still points
at this polyline's first real vertex.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
The Hatch boundary-mirror transform called
`crate::scene::transform::reflect_xy_point(&mut x.x, &mut x.y, p1, p2)`
nine times with rustfmt expanding each long-path call into a six-line
block. Total: ~55 lines for nine reflects.
Add a local `use crate::scene::transform::reflect_xy_point as reflect;`
at the top of the closure so each reflect collapses to a single line.
-19 lines, no behavior change.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
The same three-arm `match entity { Solid3D | Region | Body }` block
appeared at five callsites — twice in tessellate.rs (point_of_reference,
fallback wires) and three times in scene/mod.rs (mesh tess dispatch,
apply_grip pre/post position).
Add three accessors in entities/solid3d.rs:
point_of_reference(e) → Option<&Vector3>
fallback_wires(e) → Option<&[Wire]>
tessellate_volume(e, color, facet_res) → Option<MeshLodSet>
Callsites shrink from 5–8 lines to one call. The apply_grip path
collapses two parallel pre/post matches plus the entity-list `matches!`
guard.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Two near-identical match-on-EntityType tables lived far apart:
scene/properties.rs::entity_type_name returned mixed-case UI labels;
app/commands.rs::entity_type_name returned uppercase DXF record names.
Both enumerated ~30 variants; adding a new entity meant remembering to
touch two files in two crates' worth of source layout.
Move both into a single entities/names.rs as `ui_name()` and
`dxf_name()`. Adjacent so a new variant gets both labels added at once;
function names make the intended audience explicit at the callsite.
scene/properties.rs and app/commands.rs each lose their local match
plus one re-export, gaining a `crate::entities::names::*` call.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Every entity file ended with the same three-trait wrapper block:
impl Grippable for T {
fn grips(&self) -> Vec<GripDef> { grips(self) }
fn apply_grip(&mut self, ...) { apply_grip(self, ...) }
}
impl PropertyEditable for T { ... }
impl Transformable for T { ... }
— 23 lines of pure delegation around five same-named free functions.
Replace with `crate::impl_entity_basics!(T);` (a macro in
entities/traits.rs that expands to the three trait impls).
Applied where the file already follows the free-fn delegation
convention (Arc, Circle, Ellipse, Insert, Leader, Line, LwPolyline,
MultiLeader, Ole2Frame, Point, Spline, Viewport). Files that inlined
the trait method bodies directly (Ray, XLine, Shape, Solid, Tolerance,
MLine, Mesh, Solid3D/Region/Body, Table, RasterImage, Wipeout,
Underlay, Hatch, Polyline, Polyline2D, Polyline3D, Dimension) left
alone — they already skip the indirection. Text/MText/Attribute use
the with-text-style flavour and will move once that variant is needed
beyond the existing two manual impls.
A second macro `impl_entity_basics_with_text_styles!` is included for
the text-like flavour but no entity uses it yet.
Net: -204 lines.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
The same DXF/DWG bulge → (center, radius, sweep) formula was inlined
in six places (hatch outline, polyline tess + truck path, lwpolyline
×4, scene hatch fill, explode bulge_to_arc) — each with subtly
different sweep-direction handling for the bulge sign.
Add `entities::common::BulgeArc { center, radius, start_angle,
end_angle, sweep }` with one `from_bulge(p0, p1, bulge)` constructor
and a `sample(t)` helper. Callsites collapse to a few lines.
Net: -121 lines, one canonical sweep-direction convention shared by
all consumers.
array.rs (the path-along-curve f32 helper) keeps its inline math —
its sign convention is inverted relative to the others and changing
it without exercising the array-path command risks regressing the
output.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Two free helpers in app/commands.rs lived as big match-on-EntityType
blocks: massprop_entity (Circle/Arc/Line/LwPolyline/Ellipse area +
perimeter + centroid, ~140 lines) and entity_text_content /
replace_entity_text (Text/MText/AttributeDefinition/AttributeEntity).
Move each to its own trait in entities/traits.rs and implement
per-entity:
MassPropsCalc — Circle, Arc, Line, LwPolyline, Ellipse
TextContent — Text, MText, AttributeDefinition, AttributeEntity
EntityTypeOps gets dispatch shims that route to the trait via the
existing macro, so callsites just call entity.mass_props() /
entity.text_content() / entity.replace_text(search, rep).
The remaining free helpers in commands.rs (entity_list_details,
entity_extra_info, entity_type_name, build_data_extraction_csv) are
single-command formatting helpers tightly coupled to LIST / EXTRACT /
text-format output. Distributing them as per-entity methods would
inflate every entity file with command-side formatting concerns
without making the command-side any cleaner — left in place.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Five chunks moved out of the 5965-line scene/mod.rs to live with the
entities they belong to:
- wide_lwpolyline_fills → entities/lwpolyline.rs::wide_fills
- wide_polyline2d_fills → entities/polyline.rs::wide_fills
- polyline_segment_fill → entities/common.rs (shared by both above)
- text_obb_corners_native + text_baseline_points + text_greek_obb_tris
→ entities/text_support.rs (handles Text/MText/Attribute alike)
- append_insert_attribute_wires → entities/insert.rs
Net: scene/mod.rs 5965 → 5404 lines (~560 lines extracted). Three
helpers in scene/render.rs / scene/block_cache.rs widened from
pub(super) to pub(crate) so the relocated functions can still reach
them. scene::entity_aabb also widened for the same reason.
scene::tessellate_entity_dim_text stays put — it's a thin wrapper
around the private tessellate_entity dispatcher and moving it would
require exposing tessellate_entity's full signature across the crate.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Each of the five dispatch functions in `entities/traits.rs` was a
hand-written `match self { EntityType::Line(e) => ..., EntityType::Arc(e)
=> ..., ... }` block listing ~35 variants. Adding a new entity meant
adding five match arms across the file.
Replace with a `dispatch!` macro that takes `(self, |e| body, [variant
list], _ => default)`. Each dispatch function keeps its own variant
list (the supported sets differ per trait), but the per-arm
boilerplate is gone.
File shrinks from 386 to 145 lines. Adding a new entity now means
adding one identifier to one (or more) of the variant lists.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
The trait isn't deprecating anything — it carries the path entities
take when they're not covered by the truck topology pipeline
(Viewport, Insert, Hatch outline, Ole2Frame). "Fallback" names the
purpose; "Legacy" implied retirement that isn't actually on the
roadmap.
Same rename for LegacyGeometry → FallbackGeometry,
legacy_geometry() → fallback_geometry().
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Each entity's tessellation now lives alongside its definition in
entities/*.rs, attached to the entity type via a local trait:
LegacyTess — Viewport / Insert / Hatch / Ole2Frame
(fallback path for entities not on the truck pipeline)
LeaderTess — Leader
MultiLeaderTess — MultiLeader
DimensionTess — Dimension (carries its dim-only helpers too:
~1700 lines of dim_geometry, dim_text_*, format_*,
tolerance, suppression, etc.)
scene/tessellate.rs keeps only the cross-entity dispatcher plus the
shared dim machinery reused by leader/multileader/dimension
(ArrowKind, DimGeom, append_arrow, arrow_from_block, add_segment,
add_polyline, normalized_or, push_tri, color_or_inherit, entity_z,
offset_snap_pts). Cross-entity arc helpers + aci_to_rgba moved to
scene/tess_util.rs.
scene/tessellate.rs shrinks from ~3300 to 809 lines. Compile clean,
all 9 tests pass.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
acadrust's DWG reader read the wipeout/raster-image clip boundary
points only to advance the bit cursor and then discarded them, so every
wipeout fell back to `Wipeout::new()`'s default placeholder rectangle
(`-0.5..0.5`). For files that store the real polygon mask in clip
vertices (anteen.dwg's `DIMBLOCK` style: u_vector ≈ 643k, size = (1, 1),
clip polygon ~0.0016×0.0033 in pixel space), the wipeout rendered at the
full image bbox — hundreds of thousands of units wide — instead of the
intended ~1000×2000 mask.
Pinned to the new `fix/wipeout-clip-vertices` acadrust branch (carries
the upstream parser fix). On the H7CAD side, the polygon mapping now
follows the DXF convention:
x_off = (clip.x + size.x/2) × u_vec
y_off = (size.y/2 − clip.y) × v_vec (image-Y points down)
…in `wipeout_boundary_2d` (fill), `Wipeout::to_truck` (border line),
and `Wipeout::grips` (vertex handles) so all three stay in sync. The
fill path also explicitly closes the polygon loop — without it the GPU
`in_polygon` ray-cast skipped the v(n-1)→v(0) edge and the solid mask
bled far past the boundary.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Lift the MText parser + renderer into a reusable `layout_mtext` helper in
`text_support` and re-point the remaining text-bearing entities at it, so
every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`,
`\p…`, decorations, stacked fractions, paragraph indents, tab stops, …)
reaches the stroke output uniformly.
Per-entity changes:
- TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds
`layout_mtext`; `\C7;Red`-style codes no longer render as literal
glyph noise.
- MLEADER MText content (both entity path in [entities/multileader.rs]
and the LOD-aware path in [scene/tessellate.rs]) — drops the
`strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0
baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame /
bg-fill rectangle now read line widths from the layout.
- ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine
the value goes through the MText pipeline (SingleLine stays on the
Text-style anchor maths because the DXF spec disallows codes there).
- DIMENSION text_override — `dimension_text_entity` emits a synthetic
MText (instead of Text) whenever the value contains MText escapes;
the LOD ladder via `tessellate_entity_dim_text` handles both kinds.
Infrastructure:
- `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`,
`BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly.
- `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so
callers that draw chrome (frames, fills, baselines, greek rects)
share the same numbers as the rendered strokes.
- `mtext_line_count` re-routed through the new parser so LOD row counts
and rendered row counts can never disagree.
- Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`,
`measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the
`v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`)
deleted — all callers migrated.
Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented
here.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
- MultiLeader: stop double-scaling when ctx.text_height (WCS-baked) is set;
use it as-is and only multiply by scale_factor + anno on the fallback path.
ctx.text_width gets the same treatment.
- Text / Attribute: width_factor and oblique_angle are entity-authoritative.
The previous entity*style multiplication / addition mis-rendered any text
whose TXSTYLE had a non-default width_factor or oblique_angle (RR 0.6,
STYLE2 15°, Romans/ARIEL/A32 0.65-0.8 in the sample file).
- MText: honour TXSTYLE is_backward (negative width_factor mirror) and
is_upside_down (180° rotation). measure_mtext_chars uses positive
magnitude so anchor math stays correct under backward text.
- Tolerance: use tol.dimension_gap when set instead of the hard-coded
0.35 * height heuristic.
- Table: cell text height / font / alignment resolve through
CellContent -> CellStyle -> TableStyle.{title|header|data}_row_style
-> compiled-in defaults. Row classification respects the suppressed
flags. Cell + content rotation applied.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Property-panel coordinate display and block-insert scaling were both
hard-coded, ignoring the document's stored unit configuration.
- LUNITS / LUPREC: edit_prop() now formats values through a thread-local
UnitContext seeded by refresh_properties(). Decimal / Scientific /
Engineering / Architectural / Fractional all render correctly without
threading the document handle through every entity properties builder.
- AUNITS / AUPREC: format_angle() helper available (decimal degrees, DMS,
grad, rad). Callers that already format angular values via radians can
switch over without touching the helper signatures.
- INSUNITS + MEASUREMENT: xref's source INSUNITS is carried onto the
host BlockRecord.units during merge. commit_entity() then scales new
INSERTs so 1 source-unit maps to the host's INSUNITS length. When
either side is unitless (0) MEASUREMENT acts as the fallback
(0=Imperial / inches, 1=Metric / mm), matching AutoCAD's rule.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Header system variables that change how the file renders were being
ignored. Wire them through the render path:
- PDMODE + PDSIZE: Point entities draw the requested glyph shape
(dot / + / × / | with optional enclosing circle and square) sized by
PDSIZE. Default PDMODE 0 keeps the single-vertex fast path.
- ATTMODE: INSERT attribute rendering now respects 0=Off (no attribs),
1=Normal (per-attrib invisible flag), 2=On (force all visible).
- FILLMODE: when false, hatch / wipeout / face3d-fill uploads are
short-circuited so the renderer draws wireframe only.
- LWDISPLAY: when false every entity falls back to the 1-pixel base
width, matching AutoCAD's "Show Lineweight" toggle.
- MIRRTEXT: when false, MIRROR keeps text / mtext / shape rotation +
oblique angle (so text stays right-reading) while still mirroring
position.
DISPSILH / PLINEGEN were also reviewed: render path already honours
the per-polyline plinegen bit and we don't yet render Solid3D
silhouettes, so the header values are read for round-trip but produce
no extra effect here.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Closes out the 3D-entity audit. Mesh (modern SubD mesh) gained a full
render impl since it had no TruckConvertible / Grippable / PropertyEditable
hookup at all — it was silently dropped on open. Remaining mesh-style
entities pick up the few fields the parser populated:
- Mesh (SubD): wireframe + face-fan fill_tris rendering, per-vertex grips,
Properties panel surfaces version, subdivision_level, blend_crease,
creased-edge count, vertex / face / edge counts; wired into the
Transformable / Grippable / PropertyEditable / TruckConvertible
dispatch in entities/traits.rs
- Polyline3D: smooth_type, default_start_width, default_end_width,
mesh_m_count, mesh_n_count, smooth_m_density, smooth_n_density
(widths editable)
- PolygonMesh: smooth_type, m/n_smooth_density, elevation, normal
- PolyfaceMesh: smooth_surface, seqend_handle, elevation, normal,
thickness
Solid3D / Region / Body's uid + silhouettes + history_handle were
included in the prior 2D commit since they share the same file.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
MultiLeader and Table were ignoring most of the styling and content
fields that the parser populated. Bring both up to file-driven render:
MultiLeader
- line_color: leader stroke / arrow colour with ByBlock/ByLayer fallback
- line_type_handle: dashed leader via line_types lookup by handle
- line_weight (ml.line_weight): per-leader pixel width override
- arrowhead_handle: arrow shape resolved through the dim arrow emitter
(Closed Filled / Open / Dot / Origin / Box / Datum / Tick / None)
- extend_leader_to_text: continue the leader past the landing to the
text insertion point
- text_angle_type: Horizontal forces 0, Optimized clamps to a readable
half-plane, ParallelToLastLeaderLine keeps the stored direction
- text_direction_negative: adds π to the rotation
- text_alignment: drives the horizontal anchor when more specific than
the context's text_attachment_point
- text_attachment_direction + text_top_attachment + text_bottom_attachment:
Vertical mode uses the top / bottom attachment values chosen from the
first root's direction.y sign
- has_block_contents + block_content_handle + block_content_location +
block_rotation + block_scale + block_content_color: synthesise an
Insert and explode it through the standard tessellator so block-
content MultiLeaders render their referenced block
- style_handle, arrowhead_handle, line_type_handle, text_style_handle,
block_content_handle, property_override_flags, text_align_in_ipe,
block_scale, block_rotation, extend_leader_to_text,
text_direction_negative, text_top_attachment, text_bottom_attachment
surfaced in the Properties panel
Table
- Per-cell borders: drop the always-grid pass, walk the cells and
emit each border honouring its `invisible` flag with dedup so shared
edges aren't doubled
- table_style_handle, block_record_handle, data_version, value_flags,
override_flag / override_border_* flags, break_options /
break_flow_direction / break_spacing, normal surfaced in the
Properties panel
Co-Authored-By: Claude Opus 4.7 <[email protected]>
AttributeDefinition / AttributeEntity were rendering as left-aligned
single-line text regardless of their stored alignment, generation flags,
or multiline settings. Bring both to parity with Text plus expose every
remaining field through the Properties panel:
- horizontal_alignment / vertical_alignment with bounds-based anchor
using alignment_point, mirroring Text's logic
- text_generation_flags bit 2 (backward) flips width_factor sign; bit 4
(upside-down) adds π to the rotation; combined with the TextStyle
flags via XOR (double-mirror cancels)
- multi-line splitting on \n / \P with line_count surfaced as info
- mtext_flag, is_multiline, line_count, lock_position, field_length,
AttributeFlags bits (invisible / constant / verify / preset /
annotative) surfaced as properties
- AttributeEntity.attdef_handle shown as the definition reference
- flags.constant marks the default-value field read-only
- flags.locked_position / lock_position blocks the position grip
Shape entity now applies rotation, relative_x_scale, and oblique_angle
to its placeholder diamond marker, and surfaces shape_number,
style_handle, thickness, and normal in the Properties panel.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
`text_obb_corners_native` derived MText line count from explicit `\n`
matches in `m.value`, so any MText that relied on `\P`/`\N` breaks or
word-wrap (rectangle_width-driven) reported a single line. The greek
emitter then split the OBB into one row and the user saw a single box
on top of a 5-line wrapped paragraph.
- text_support: new `mtext_line_count` — strip codes, split on
\n/\P/\N, word-wrap each paragraph against `rectangle_width`,
sum. Same line splitting the MText/MultiLeader renderers already
perform; centralized for reuse.
- text_obb_corners_native: takes `mtext_lines_override: Option<usize>`.
When supplied, OBB height = h_world × n × line_spacing_factor; this
also overrides a possibly stale `rectangle_height` on resaved DWGs.
- Top-level greek paths (scene/mod.rs) compute the line count via
`mtext_line_count` and pass it through to baseline / rect emission.
- block_cache: tessellate_sub_local computes the count at defn build
so the stored `text_obb_local` is wrap-aware; emit_text_baseline
and emit_greeked_text recover n_lines from `ulen / h_local` as
before and now produce the correct per-row split inside Inserts.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Entity converters were casting WCS coordinates to f32 before the renderer
subtracted world_offset, which destroyed sub-unit precision on drawings
sitting at large coordinates (typical UTM-style CAD files). The multileader
case made it visible — glyphs warped under rotation — but every entity
that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was
affected.
Type changes (in src/scene/acad_to_truck.rs):
- TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]>
- TruckEntity::key_vertices / fill_tris: f32 → f64
All ~17 producer files updated to keep WCS coordinates in f64 right up to
the TruckEntity boundary. The consumer in scene/tessellate.rs now performs
`(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and
fill_tris — preserving precision near the camera origin even when the
drawing sits at million-unit coordinates.
catmull_rom_pts (multileader spline) is now f64; the scene path widens its
offset-relative f32 ctrl points to f64 around the call and narrows back at
the output.
Notes:
- Table layout still uses glam::Vec3 (f32) internally; widened to f64 only
at the TruckEntity boundary for type compatibility. Separate cleanup to
switch its internal math to f64 is tracked.
- snap_pts and tangent_geoms remain f32 — they are UI feedback (snap
candidates, tangent hints) and the precision is sufficient there.
Multileader text was emitted as a single literal stroke pass with no MText
code handling, no rotation, no attachment, no line breaks, no per-piece
color and bad f32 precision under world_offset. Two separate render paths
both had the same bug, and one was masking the fix in the other.
This rewrite, applied to both paths:
- Strips MText format codes (`{\fArial Black|b0|i0|c162|p34;...}`) so the
rendered text is the actual content, not the markup.
- Honors text_rotation (preferring text_direction so transforms survive),
text_attachment_point (Left/Center/Right horizontal anchor), and
text_left_attachment for vertical alignment via a shared
v_offset_for_attachment helper.
- Splits on \P/\n/\N and word-wraps to text_width.
- Applies line_spacing_factor with the same 5/3 × height convention as
MText.
- Resolves the text style via text_style_handle (fallback STANDARD).
- Applies ml.scale_factor everywhere (arrow size, dogleg length, text
height, text width). anno_scale is now only applied when
enable_annotation_scale is set.
- Splits the scene-level output into separate WireModels so leader,
text, frame and background fill each carry their own colour
(ctx.text_color, ml.text_frame, ctx.background_fill_color).
- Mirrors text_direction, base_direction and root.direction in
apply_transform so a mirrored multileader's text follows the geometry
instead of staying at its original rotation.
- Computes the text origin and frame corners in offset-relative f32
space — drawings sit at large absolute coordinates and casting to f32
before subtracting world_offset was wrecking the rotated sub-glyph
precision.
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.
- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
- Scale popup dropdown replaces cycle behavior; paper-space viewport scale
editable when a viewport is active/selected
- CANNOSCALE persisted via DXF $USERR1 (read on open, write on save)
- PSLTSCALE: linetype dash lengths scaled by viewport anno_scale so dashes
appear uniform physical size in paper space
- MultiLeader: arrow size, dogleg length, and text height scale with
anno_scale; leader line paths (world coords) stay fixed
- Leader: arrow size and hookline length scale with anno_scale; also
corrects world_offset subtraction that was previously deferred to the
TruckObject::Lines path
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
LwPolyline PLINEGEN=0 (DXF default): emit SegmentedLines with NaN
separators between vertex-to-vertex segments; wire_gpu resets
arc-length to 0 after each NaN so linetype pattern restarts per vertex.
PLINEGEN=1: existing Contour path unchanged (continuous pattern).
WireModel gains plinegen field propagated through tessellate pipeline.
Solid3D/Region/Body: call SabReader::read() when parse_sat() returns
None due to binary SAB format (DWG files / newer AutoCAD exports).
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
OLE2Frame: full TruckConvertible/Grippable/PropertyEditable/Transformable
impls in src/entities/ole2frame.rs — grips on corners + center, properties
panel, translate/scale transforms.
Shape: rotation (DXF code 50) now converted degrees→radians on load in
fix_dxf_dimension_rotations(), matching Dimension and Attribute behaviour.
All ❌ gaps resolved. Remaining: Viewport GPU scissor, LWPolyline plinegen.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Tessellates bottom + top paths with NaN-separated walls at each vertex.
Arc segments (bulge != 0) use 16-step parametric tessellation.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Arc: tessellates bottom + top arcs (32 segs each) with 2 endpoint walls.
Circle: tessellates bottom + top circles (64 segs each) with 4 quadrant walls.
Both use TruckObject::Lines with NaN-separated segments.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
When line.thickness != 0, renders 4 NaN-separated wire segments
(bottom, top, left wall, right wall) using TruckObject::Lines.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>