STLOUT/STEPOUT wrote via std::fs and IMPORTOBJ read via std::fs, all
of which fail on wasm32. The export pickers now mirror the PDF path
(pick_*_owned returns a name-only PathBuf; the browser download names
the file) and the write tail swaps fs::write for sys::download_bytes.
OBJ import reads the picked file's bytes directly, like the web open
picker.
Opening by drag-and-drop was dead on the web build: winit never emits
FileDropped there. A wasm-gated io::web_drop module installs DOM
dragover/drop listeners, filters .dwg/.dxf, reads the File bytes
async, and queues them; the existing 50 ms PollWebControl tick drains
the queue into the same open path the picker uses (progress overlay,
recovery, OPFS recent cache).
Also floors the model-space plot sheet: extents smaller than 10 mm
(or the 0x0 paper a fresh unsaved drawing carries) now fall back to
the standard sheet instead of producing a ~3 pt page.
The vertex-normal fallback compared the cross product's length with
f64::EPSILON, an area-scale threshold, so a valid triangle small enough
fell back to the leaning vertex normal again. Fall back only when the
cross product is zero.
Co-Authored-By: Claude Opus 5 <[email protected]>
build_step took the PLANE normal from the first vertex's normal whenever
the mesh had normals. On smoothed meshes (tessellated curved solids, OBJ
imports with vn) that normal leans off the triangle, so the plane missed
two of the face's corners and the first edge was no longer perpendicular
to the placement axis.
Use the triangle's own normal, and keep the vertex normal only for a
triangle with no area. Meshes without normals export as before.
Co-Authored-By: Claude Opus 5 <[email protected]>
Scene meshes store each position as an f32 half plus a low residual so
geometry stays precise at survey coordinates, and the renderer adds the
two back together. STEP export read only the f32 half. Near x = 500000
that half steps in 1/32 units, so a solid at 500000.123 was written as
500000.125, and the edge directions and planes were built from the same
snapped points.
Build each exported vertex from both halves in f64 and derive directions
and the fallback face normal from those. Meshes without a residual export
as before.
Co-Authored-By: Claude Opus 5 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Joining the OpenAEC Foundation (open-aec.com). Crate/struct become
OpenCADStudio, user-facing strings use the spaced "Open CAD Studio"
form, repo URLs point to HakanSeven12/open-cad-studio. Logo (window
icon + assets/logo.svg) redrawn with OCS initials. Drop examples/
binaries — unused.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Adds STEPOUT / STPOUT / EXPORTSTEP command that exports all tessellated
Solid3D / Region / Body meshes to an ISO 10303-21 (STEP AP203) file.
Each triangle is encoded as a minimal ADVANCED_FACE with a PLANE surface
and CLOSED_SHELL topology — sufficient for import into all major CAD systems.
A file-save dialog picks the output path; the command line reports success or
errors. Requires at least one tessellated solid in the drawing.
Closes ROADMAP 14.10.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>