The Windows freeze in #120 never reproduces locally and a hung app
prints nothing, so terminal runs and logs came back empty. A watchdog
thread now watches a heartbeat the UI thread bumps on every processed
message (plus a 5 s liveness timer); 25 s of silence writes a minidump
with every thread's stack to %LOCALAPPDATA%\OpenCADStudio plus a note
telling the reporter to attach it to the issue. One dump per run,
armed only after the first beat, suspend-aware, OCS_NO_WATCHDOG=1
disables. Windows-only; windows-sys gains the Debug/Threading binding
features (no new crates).
Co-Authored-By: Claude Fable 5 <[email protected]>
PICKADD 0 = click/box/lasso replaces the selection (Shift toggles),
empty click clears; PICKADD 1 (default) keeps today's accumulate.
PICKDRAG 1 = press-drag spans a rectangle marquee through the box
machinery; PICKDRAG 0 (default) keeps the freeform lasso. Both persist
in settings.json. Also re-points the start-page gate test at the
start_allowed fn it moved into (#388/389 refactor left it broken).
Closes#226
Co-Authored-By: Claude Fable 5 <[email protected]>
PEDIT reworked around a mode machine:
- Picking a line/arc asks "Object is not a polyline. Turn it into one?
[Yes/No] <Y>" — Yes converts in place (arc keeps its bulge) and
editing continues on the result. Pickfirst: an already-selected
polyline skips the select step, a selected line/arc goes straight to
the convert prompt.
- Join gathers with the normal selection system (single picks AND
window/crossing boxes) and merges through the JOIN machinery.
- Fit replaces every segment with a classic equal-parameter BIARC: two
arcs per segment meeting tangentially at an inserted knee, both
segments at a vertex sharing that vertex's tangent — the whole run is
tangent-continuous (verified: zero tangent jump on L/closed/zigzag/S
shapes). Spline resamples the vertex frame as a uniform cubic
B-spline (8 samples per span); Decurve straightens every bulge.
- Earlier hardening kept: undo snapshot before the mutation, immediate
repaint, polyline-only pick validation.
- Vertex editing lives on grips, so no Edit-vertex submode; instead the
vertex grip hover menu gains Break — a closed polyline opens at the
vertex, an open one splits into two (interior vertices only),
handled driver-side as an entity replacement.
JOIN itself: segs_of now emits one segment per span of an OPEN
polyline (bulges kept), so polylines merge with their neighbours —
PEDIT Join's set always contains the target polyline and used to abort
every time; plain JOIN had the same gap. JOIN also honours pickfirst:
launched with two or more objects selected it joins them immediately.
Closes#263
Co-Authored-By: Claude Fable 5 <[email protected]>
Holding Shift while a command asks for a point captures the nearest
polar increment (or ortho axis, UCS-aware) from the rubber-band base
toward the cursor and pins the pick to that ray. Every candidate —
osnap hits included — projects onto the locked direction, so a snap far
off-axis contributes only its along-axis component; the click commits
exactly what the preview shows. The direction stays fixed while Shift
is held and drops the moment it releases. Grip drags get the same lock
from the grip origin.
Guards: engages only when the active command wants a point — never
during entity picks (Shift there is the TRIM/EXTEND swap), tangent
picks, selection gathering or window-corner picks.
Closes#312
Co-Authored-By: Claude Fable 5 <[email protected]>
Grip drags mutated the document without ever pushing history — dragging
a polyline vertex (or any grip) could not be undone. The release-commit
now swaps the pre-drag backup in, snapshots that PRE state as a "GRIP"
entry, swaps the dragged result back and clears the redo stack; the
Esc-cancel path is unchanged and a no-move engaging click records
nothing.
Ctrl+Z during a drawing command steps the command instead of the
document undo swallowing the in-progress object (which also killed the
active command): new CadCommand::on_undo_step hook, consulted before
undo_active_tab. PLINE pops its last vertex (shared with the U option),
LINE reverts the last committed segment and keeps drawing from the
previous point (rides its existing U/UndoDocument path), and ARC
Continue reverts the last arc and resumes from the prior anchor with
the correct tangent via a new anchor history. With nothing placed yet
each falls through to the document undo.
Also drops the two warnings the #336 work left behind (unused Entity
import, dead Snapper::override_active).
Closes#332
Co-Authored-By: Claude Fable 5 <[email protected]>
Both commands gain a shared option mode machine:
- Cutting/Boundary edges (T/B): pick which objects act as the boundary
(picked edges highlight yellow, the hovered candidate half-strength);
Enter rebuilds the boundary set, empty = everything (quick mode).
- Fence (F): draw a dashed fence; every object crossing it is trimmed /
extended at each crossing, re-applied to the surviving pieces so a
fence across both overhanging ends clears both. Live red/cyan result
preview while placing points.
- Crossing (C): crossing-selection semantics — the dashed green window
picks objects crossing its edges AND wholly inside; runs through the
fence machinery with a synthesized inside click.
- Edge (E): boundaries extrapolate (lines run past their ends, arcs
close to full circles). Cuts that land on an implied extension draw a
dashed yellow guide from the boundary's drawn end to the cut point,
so the user sees which edge causes the cut. Extend previews also show
the added tail as a bright dashed slice of the true curve.
- Erase (R, TRIM): picks delete without needing an intersection, with a
red hover preview.
- Shift+click swaps trim<->extend per pick (new set_shift plumbing into
the entity-pick and hover paths); the hover preview follows the held
state. Project is out of scope for the 2D pipeline.
The per-type pick bodies moved to shared free fns (pick_trim_at /
pick_extend_at) used by direct picks, hover previews and the fence
pass; EXTEND's snapshot bookkeeping unified with TRIM's placeholder
flow. Option keywords now take precedence over the hex-handle reading
in feed_active_cmd ("F"/"C"/"E" are valid hex), and fence geos carry
sentinel handles — probing with NULL against NULL-handle geos excluded
the whole fence. Regression test: fence_trims_x_arm.
Closes#336
Co-Authored-By: Claude Fable 5 <[email protected]>
iced's clipboard rides window_clipboard, which has no wasm backend — a
focused text_input captured Ctrl+C/V on the web and did nothing.
Ctrl+V (captured, wasm only): read the async browser clipboard (the
keypress is a user gesture, so it's permitted) and replay the text as
synthetic KeyboardEvents on the winit canvas — the only route into a
focused text_input, since iced exposes no insert-text operation.
Control characters are dropped and the length is capped. The MText and
inline-TEXT editors keep their dedicated paste paths (no double feed),
and an unfocused Ctrl+V still runs PASTECLIP.
Ctrl+C (captured, wasm only): a widget operation pairs each text_input
with its focus state (iced fires both callbacks back-to-back on the
same widget) to collect the focused field's visible text, then writes
it with navigator.clipboard.writeText. Whole-field text, not the
selection — iced doesn't expose the selected range.
Native behaviour is unchanged.
Closes#346
Co-Authored-By: Claude Fable 5 <[email protected]>
Shift+right-click in the viewport opens a cursor-anchored grid of snap
icons (names as hover tooltips). Picking one engages a one-shot
override: only that snap applies — even with running osnap off — until
the next point pick commits, which restores the saved configuration.
Esc drops an unconsumed override; an outside click closes the menu.
The status-bar snap toggles are untouched — this is a separate,
temporary mechanism.
Covers items 1 and 2 of #337 (mid-between-two-points still pending).
Co-Authored-By: Claude Fable 5 <[email protected]>
Three fixes to the polyline arc-segment grip:
- bulge_from_midpoint keyed the sign off which chord side the midpoint
lies on — the opposite convention of BulgeArc::from_bulge, so every
grip-drag frame flipped the arc to the other side and the radius
jumped wildly ("snaps to a restricted range of radii"). It now
derives sign and sweep from the p0 -> mid -> p1 traversal
orientation, verified as the exact inverse of BulgeArc's midpoint.
- The arc segment's mid grip dragged in Translate mode, feeding
per-frame deltas through the recomputed arc midpoint — the drag
deadlocked the moment the cursor crossed the chord. Arc grips now
drag in Absolute mode: the arc re-fits through the cursor itself.
Straight-segment grips keep the Translate stretch.
- Picking Convert to Arc in the grip menu now engages that segment
grip (the Add Leader placement mechanic), so the new arc follows the
mouse immediately and the next click seats it.
Closes#339
Co-Authored-By: Claude Fable 5 <[email protected]>
Dropping a supported file (dwg / dxf / bak / sv$, case-insensitive)
opens it through the existing open flow: an already-open drawing
switches to its tab, a load in progress queues the drop behind it
(multi-file drops arrive one event each), anything unsupported reports
on the command line instead of failing silently in the parser.
Platform support follows winit 0.30: Windows, macOS and Linux/X11
(incl. XWayland) deliver FileDropped; the Wayland backend does not
implement file drag & drop yet, so drops are inert there until winit
gains it.
Closes#344
Co-Authored-By: Claude Fable 5 <[email protected]>
- Block reference Name (Misc) is editable: the dropdown re-points the
insert to another definition; typing a new name renames the definition
everywhere (record re-key, Block marker, every INSERT reference).
Anonymous (*) and xref blocks stay read-only, with the same guards
added to Scene::rename_block.
- Custom single-control dropdown (text field + caret) built on the
shared floating_below overlay so the list always opens downward,
unlike iced's space-based menu placement.
- Consecutive "<Base> X/Y/Z" rows (Position, Scale, Start, Center, ...)
collapse into one expandable summary row across all entities; the
expand state persists across rebuilds and selection changes.
- The BEDIT block tab no longer offers the layout Rename/Delete
context menu.
Co-Authored-By: Claude Fable 5 <[email protected]>
Tool highlights used to stick: every click set active_tool, but only
interactive commands and a hand-maintained per-modal list ever cleared
it, so one-shots (Cleanup/AUDIT, view actions) and unlisted dialogs
(Customization/ALIASEDIT, CUI, Plugin Manager…) stayed blue forever.
Now the rule is mechanical: state toggles light from state only (the
click highlight drops immediately), interactive commands stay lit
while running, dialog openers stay lit until the modal closes (generic
clear replaces the per-modal list), and one-shots never keep it — the
dispatch site turns the highlight off when nothing stayed running.
On the Start tab, tools whose command the start gate refuses now render
dimmed (grey icon + label) across all button styles, dropdowns and the
quick-access strip; start_allowed() is the single shared authority.
Co-Authored-By: Claude Fable 5 <[email protected]>
A typed dynamic-input value (TAB-locked angle or distance) now shapes
the rubber-band: the cursor point is routed through dyn_resolve_point —
the same resolution Enter commits — in the mouse-move preview and the
click commit, so a locked 30° pins the line's direction while the free
field keeps tracking the cursor. The lock wins over osnap/ortho/polar.
TAB (and the comma advance) reshape the preview immediately instead of
waiting for the next mouse move.
Co-Authored-By: Claude Fable 5 <[email protected]>
The ribbon layer dropdown gets a live search field above the list
(cleared when the dropdown closes, panel height tracks the filtered
count), and the Layer Manager toolbar gets one too. Both filter by
case-insensitive substring while toggle/rename messages keep the
original row indices, so acting on a filtered row hits the right layer.
Co-Authored-By: Claude Fable 5 <[email protected]>
A thin divider after the Name header resizes the column by drag
(60-640 px, session-persistent), riding the shared modal drag flow.
The name elide budget follows the column width, so widening the
column reveals long layer names; the hover tooltip stays for overflow.
Co-Authored-By: Claude Fable 5 <[email protected]>
Deleting/renaming Standard was already blocked in the five style
managers, but a file saved without the built-ins (foreign or damaged)
opened with broken style dropdowns and nothing to reference — re-seed
missing Standard text/dim/table/mleader/mline styles on every open.
Every modal dialog now shows its name in the title bar: centred at
15px across the dialog width, with the move grip and close button
overlaid at the right edge. The bar takes an explicit width from the
caller — a Fill child inside the Shrink frame would blow the dialog
out to the full screen.
Co-Authored-By: Claude Fable 5 <[email protected]>
Modern DWG (R2000+) has no file slot for OSMODE — reading a file left
the header at 0, and adopt_header_sysvars wiped the user's running snap
set on every open. Persist the set (as an $OSMODE-style bitmask) in
settings.json, save it on every snap toggle, and only let a file
override it when it actually carries a nonzero mask (R13/R14 DWG, DXF).
Co-Authored-By: Claude Fable 5 <[email protected]>
A reopened file renders dimensions from the *D block baked on save, so
grip drags only moved definition points while the stale block kept
drawing — grips worked on fresh dimensions but died after a roundtrip.
Route the grip drag, grip-menu actions and typed grip-menu values
through invalidate_dim_block (#181) so tessellation falls back to live
geometry and the next save re-bakes.
Co-Authored-By: Claude Fable 5 <[email protected]>
'>' button after the Command: label turns the leading-'>' literal-space
behavior into a mode: while on, Space stays in the line instead of
submitting, until toggled off. State persists in settings.json; a
hand-typed leading '>' still works for a single line.
Co-Authored-By: Claude Fable 5 <[email protected]>
Xref merge now inserts entities in the source block's chain order and
carries SortEntitiesTable objects across (remapped to merged handles).
draw_depth_map values become [depth, half] so exploded block/xref fills
and wide-polyline band wires both compose child depth as
insert_depth + in-block rank x half, recursing into nested inserts with
the same divisor - bands and fills from one block interleave by the
block's internal order instead of stacking at the insert's single depth.
Band batches split per rank via WireModel.depth_override; thin wires
stay merged. The wire arena falls back to a full rebuild when a slab
carries mixed depths so refreshes don't flatten band overrides.
Co-Authored-By: Claude Fable 5 <[email protected]>
Property edits on a hatch were invisible: fills render from the
prebuilt model cache, which move/copy refreshed but the properties
path never did — so a pattern-scale change (which must also rescale
the stored final pattern lines by the ratio) changed nothing on
screen (#415). invalidate_property_targets now rebuilds the edited
fill's cached model via Scene::refresh_fill_model.
The background row gains an on/off box: off removes the
HATCHBACKGROUNDCOLOR record entirely (the colour could never be
reverted before), on seeds ByLayer. The codec covers the full
colour-method range (ByLayer / ByBlock / RGB / ACI) and the backdrop
resolves ByLayer / ByBlock through the style chain. "More Colors…" on
the background picker now opens the palette window targeting the
background colour — it used to just close the picker.
Co-Authored-By: Claude Fable 5 <[email protected]>
The dynamic-input angle field stripped the typed sign and re-signed
the value from the cursor's side of the X axis, so a negative angle
could not be entered at all — 330 had to stand in for -30 (#417). An
explicit -/+ prefix is now taken literally; unsigned entries keep the
cursor-side behaviour.
Co-Authored-By: Claude Fable 5 <[email protected]>
Standard selection keywords, available typed or as prompt buttons in
every gathering command (#426): P / PREVIOUS re-selects the set the
last finishing command worked on (now captured before the working set
is dropped), and L / LAST selects the most recently created object of
the current space (highest handle among its selectable wires). Handled
centrally in the step router, so the command line, the option buttons
and the automation feeder share one implementation; deleted objects
and locked layers are filtered out.
Co-Authored-By: Claude Fable 5 <[email protected]>
A selected INSERT's Geometry section gains a "Uniform scale" box
(#427): while the three factors are equal it is checked and the panel
shows a single Scale row that writes all three axes; unchecking
expands the familiar Scale X/Y/Z rows without touching the values
(remembered per entity), and re-checking collapses Y/Z onto X as an
undoable CHPROP step.
Co-Authored-By: Claude Fable 5 <[email protected]>
Source half of b672023 (which captured only the removed bundled
thumbnails — the add aborted on the already-staged deletions): the
videos module (playlist scan, oEmbed titles, config-dir thumbnail
cache), the boot fetch on its own thread with the loading state, the
overlay rail + Videos tab on the Start page, and the earlier tabbed-
layout handover.
Co-Authored-By: Claude Fable 5 <[email protected]>
load_config synchronously parsed every recent DWG's embedded preview
on the main thread before the first frame, so the Start page appeared
seconds late on DWG-heavy recents. refresh_recent_thumbs now decodes
the missing previews on a background thread and delivers them via
RecentThumbsLoaded; the page opens immediately and thumbnails pop in
as they resolve. The web build (no threads, no filesystem previews)
skips the fetch.
Co-Authored-By: Claude Fable 5 <[email protected]>
The Esc path cleared box_anchor but left box_anchor_world behind, so
the next middle-button pan re-projected the world anchor back into
box_anchor (the #234 camera-tracking path) and the cancelled marquee
sprang back to life. Clear the world anchor too, matching the other
cancellation sites.
Co-Authored-By: Claude Fable 5 <[email protected]>
Every rfd dialog result funnels through sys::handle_path, which now
records the picked file's folder (persisted to the config dir), and all
pickers are built via sys::file_dialog(), seeded with that folder.
Save-As keeps the current tab's own directory as the first choice and
falls back to the remembered one.
Co-Authored-By: Claude Fable 5 <[email protected]>
Some layouts lay out paper space in inches (viewports and drawing limits
in inch units), but paper_width/height and plot margins are always
millimetres. paper_limits() drew the sheet at the mm size, 25.4x too
large, so the drawing shrank into the corner and the printable-area
dashes ran 25.4x too long.
Infer the mm->paper-space unit factor per layout from the limits/paper
ratio (plot_paper_units records the plot output unit and can disagree,
so it is not used). Scale the sheet, the printable-area margins and its
dash pattern by it. PDF export recovers physical mm by dividing back,
leaving millimetre layouts byte-identical.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A wide polyline with per-vertex varying widths rendered at its widest edge
(uniform-width ones were already exact). Draw the true taper instead.
`WireModel.taper_widths` carries a per-point full band width. The wire
instance (native slim + web fat) gains per-endpoint `world_hw_a/b`, and both
wire shaders interpolate `mix(hw_a, hw_b, which_end)` so each segment's band
narrows/widens linearly — depth-tested, and the linetype dash still applies.
Alignment (widths must match the tessellated points) is solved by building
both together: a new `TruckObject::TaperedLines(points, widths)`, filled by
`common::tapered_band_points` (straight = endpoints, arc = 16 samples with the
width lerped along it). to_truck routes a varying-width polyline here —
LwPolyline before the PLINEGEN split, Polyline2D at its return — while a
uniform-width one keeps the constant-band Contour path unchanged. `world_width`
stays the widest edge as the PDF-stroke + zoom-floor fallback.
Blocks fall back to the constant-widest band (`LocalWire` carries no
taper_widths).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A wide polyline's flat band was drawn by the hatch pipeline: a solid fill
with only draw-order depth. It ignored the entity linetype (the width
"crushed" the dash pattern) and showed through 3-D geometry in a tilted view.
Draw the band from the polyline's own centre-line wire instead. A new
`WireModel.world_width` (drawing units) makes the wire vertex shader expand
the quad by `world_half_width / world_per_pixel` (clamped to a hairline), so
the band is sized in world units and tracks zoom. Because it is now a wire:
- the GPU dash shader dashes the band by arc-length — the linetype applies;
- it is depth-tested at the polyline elevation — no draw-order see-through;
- no CPU band triangles or per-dash geometry are generated.
`world_half_width` rides in `WireConst` (native, replacing a pad) and the web
`WireInstance` (loc 14); both wire shaders branch on it. The tessellator sets
`world_width` from the LwPolyline width on the Contour / SegmentedLines arms,
and the model-space fill loop no longer emits a hatch band for any LwPolyline.
Pick still uses the band polygon (`pick_tris`).
Blocks keep the hatch band: `LocalWire` carries no `world_width` (finalize
zeroes it), so a scaled insert still scales its band correctly.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Entering a thickness (DXF 39 extrusion) on a wide polyline now works end
to end:
- The properties Thickness field is a General-group common prop, so it is
routed to apply_common_prop (set_entity_thickness) instead of the
geometry setter, which ignored it — the value was silently dropped and
reverted to 0.
- A wide polyline extrudes its whole band into a 3-D tube (outer + inner
walls with top and bottom caps), not just its centreline.
- The tube is real 3-D geometry, not a flat draw-order hatch: it renders
solid in every view mode with true depth, so nothing shows through the
walls. The flat 2-D band fill is skipped for a thickened polyline.
- A fill whose triangles span depth keeps its real depth (no draw-order
bias), so the extrusion's own edge wires stay in front of the surface
and remain visible instead of only the silhouette.
- The corner and cap edge lines read black, framing the coloured tube.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rectangular paper viewports now go through the same GPU stencil clip as
non-rectangular ones: viewport_clip_boundary_ndc returns the four rect
corners (a full-target mask) instead of nothing, so the render path has
no rect/non-rect special case — every content viewport carries a clip
boundary and draws with stencil reference 0xFF.
With a single clip path, the old per-wire / -image / -wipeout scissor
mechanism is fully dead and removed: compute_*_scissors, the
*_pixel_scissors buffers, the project_scissor helper, the per-pass
set_scissor_rect blocks, the vp_scissor field threaded through
WireModel / ImageModel / HatchModel and their GPU mirrors (WireGpu /
ImageGpu / WipeoutGpu / HatchWebGpu), from_run's scissor parameter, the
scissor grouping in build_wire_buffers, and the is_arena_eligible gate.
Net -245 lines across 54 files.
Rectangular viewports still clip exactly via their own render rectangle;
the stencil mask is a redundant full-target no-op there, kept only so
the clip code path stays uniform. XCLIP keeps its CPU wire clip.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Route the MTEXT editor through the shared in-canvas modal frame with an
Apply-at-top toolbar (style-manager style): Apply commits and keeps the
editor open (creates on first apply, updates in place after), the ✕
cancels. Give every modal a bottom-right corner resize grip driven by a
shared grow-only `modal_resize` delta that resets with `modal_offset` on
open/close, so each dialog opens at its natural size and can be dragged
larger — style managers included.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A SOLID's filled quad and a dimension/MultiLeader text background are flat 2-D
overlays that should draw in wireframe and shaded alike, but face3d_gpu
classified fills by `!fill_tris_low.is_empty()` — and a 2-D fill at UTM scale
carries a double-single low residual for precision just like a real 3-D mesh
face. So the arrowhead fill and the "5;8" cyan text background were routed to
the 3-D buffer and only appeared in shaded mode, vanishing back to nothing on
return to wireframe.
WireModel now carries an explicit `fill_is_3d`: true only for a real surface
(PolyfaceMesh / PolygonMesh face, set in the tessellator), false for every flat
overlay fill. face3d_gpu classifies on the flag, so 2-D fills stay in the
always-visible buffer while keeping their low residual (and UTM precision).
Verified on budweiser: the `_BoxFilled` arrow SOLID and the dim '5;8' MTEXT
background both tessellate with fill_is_3d = false.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Selection tested a flat 8 px radius around each wire's centreline and
nothing else, so two things the user can see were not pickable.
A wire renders as a band `line_weight_px` wide, so pick now widens to that
rendered half-width via `pick_tolerance_px`, mirroring the wire shader's
`select(0.5, half_width, lwdisplay_enable)`. Behaviour is unchanged for
every standard weight (the widest, 2.11 mm, renders 7.97 px half-width —
just under the 8 px threshold); this keeps the two sides from drifting
apart if the display boost in `lineweight_to_px` ever changes.
Entities extruded by a DXF thickness draw their wall as four edges with
nothing in between, so the interior was a hole the cursor fell through.
WireModel gains `pick_tris`: triangles hit-testing treats as solid and the
renderer never uploads. Kept apart from `fill_tris` because that channel
reaches the GPU, and a wall that rendered shaded would change how every
thickness drawing looks. Ranked below `fill_tris` — those are drawn, these
are not, so where they overlap the drawn face is what the user means.
Walls are dropped when a wire is projected into a floating viewport:
`points` are reprojected and clipped into paper coords there, so cloned
model-space triangles would hit-test at a model-scale offset. Extruded
entities stay selectable by their edges, which do get projected.
The wall loop runs on every hover that misses everything else, so it
rejects on the wire's AABB first — an extruded circle is ~128 triangles
and a drawing full of thickness would otherwise project every wall on
each mouse move.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
MLINE dashed elements were fully CPU-expanded (apply_along) — one wire per
dash — to keep the parallel lines in phase. Move pure-dash elements onto the
GPU dash shader and end-align every element to the multiline's centre-line so
they share one interior phase.
- wire_distances now accumulates arc-length from the double-single (high+low)
points, so the dash phase stays precise at UTM coordinates. f32-high-only
deltas quantised ~0.1 there and drifted the parallel lines apart — the
original reason MLINE dashes were CPU-side.
- New WireModel.dash_align_end carries a shared begin/end dash length. The
shader uses it as align_end for every parallel element (the interior phase
depends on align_end, not the wire's own length) while align_total stays the
element's own length, so each still ends on a dash at its own endpoint.
- MLINE tessellation derives that length once from the centre-line, routes
pure dash/space/dot elements to the GPU pattern and text-bearing elements to
apply_along.
- apply_along gained an "A"-type mode (shared reference length): a solid
begin/end dash and a phased interior, so its dashes — and embedded text —
line up with the GPU-dashed sibling elements instead of tiling from start.
Pure-dash MLINEs now cost one WireModel + pattern per element instead of N
segments; single (non-MLINE) entities keep the from-start tiling unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
DET pipe walls now carry the stroke pattern (dash_from_start), which
tiles from each wall's own start vertex and skips the A-type end
alignment that was force-lighting a solid dash under the end symbol.
Two rendering fixes on top:
- Dedup the host polyline's vertices before offsetting the walls. Some
DGN pipe polylines carry trailing duplicate end vertices; a zero-length
segment gave offset_xy a degenerate normal, leaving that vertex
un-offset and folding the wall down to the centre line. The two walls'
fold segments met at the centre and drew a spurious line linking them.
- Re-key the symbol (end circle / half-ellipse) wires to the host handle
so the whole pipe picks and selects as one entity instead of the
symbols acting as separate phantom entities.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Never fail silently on PDF export; add EXPORTPDF <path> (#369).
The export flow handed off to an async rfd save dialog and mapped a None
result straight to Task::none(). On Linux None also means the dialog never
opened (broken XDG portal / missing zenity), and rfd reports that only via
log, so PDF export could end in total silence. The dialog-None arms now
print a message pointing at EXPORTPDF <path>, and EXPORT/EXPORTPDF take an
optional path that exports straight to a file with no dialog — the
workaround where the native dialog can't open, and a headless entry point.
Conflict: the fix (display.rs, file.rs, mod.rs, COMMANDS.md) auto-merged;
only the additive test block in automation.rs conflicted. Resolved by
keeping main's tests and adding the two #369 tests.
# Conflicts:
# src/app/automation.rs
A UTM drawing plotted deformed — both geometry and text — while the same
drawing near the origin came out clean. Every pass of the exporter narrowed
an absolute world coordinate to f32 before the offset had a chance to cancel
it, and f32 resolution at UTM is ~0.03 m on easting and ~0.5 m on northing,
so the whole plot snapped onto that grid.
Four places did it, all now folding in f64 and narrowing only once the
result is a single-digit sheet-mm value:
- The wire pass never read `points_low` at all — the word did not appear in
the file — so it plotted the double-single "high" half alone and dropped
every residual.
- emit_hatch cast the f64 `world_origin` to f32, re-introducing at the last
step exactly the quantisation the boundary-relative encoding exists to
avoid.
- pattern_segments rasterised entirely in absolute f32. The pattern is
anchored at world (0,0), so a hatch at UTM runs a line index k of ~1e7:
`origin + k · step` and the `edge − line` intersections both fall apart
there. k also becomes i64 — `as i32` saturates silently, which would
collapse the range to a bogus run from i32::MIN rather than drop the fill.
- emit_text folded `pos + pos_low` in f32, which rounds straight back to
`pos`: the residual the pair exists to carry was discarded at precisely
the coordinates it was carried for.
The offsets themselves were also narrowed by the callers, so the value meant
to cancel a UTM coordinate was quantised before it could. Widen ox/oy to f64
through export_pdf, build_pdf, print_wires and the two plot-param builders;
printing shared the same path and the same bug.
Pre-existing, not from #390 — that change only routed text through the same
faulty pipe the wires were already in.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Donate, Send Feedback, OCS Web and Manage > About all answered "No
drawing open — use New or Open first." and did nothing.
Two doors guarded the welcome tab and the outer one shadowed the inner.
`dispatch_command` already knew which commands stand alone — About,
Donate, Report and the links were all on its list — but
`on_ribbon_tool_click` refused every ribbon event before dispatch was
ever reached.
The welcome page's own buttons emit RibbonToolClick, so they are only
ever clickable while `is_start` holds: the refusal covered exactly the
case they exist in, and they had never worked. New Drawing / Open File /
Plugins send their own messages, which is why the page still looked
alive.
So the ribbon door now defers commands to dispatch and keeps refusing
only what touches the scene. The policy stays in one place instead of
being half-remembered in two. A drawing tool is still turned away on the
welcome tab (#299) — the wording just comes from dispatch now.
The same gap was swallowing tools the issues never mentioned: CUI and
ALIASEDIT configure the application, not a drawing, and were missing
from the list, so fixing only the ribbon door would have moved their
refusal one door down rather than removing it. HELP and CUILOAD /
CUIIMPORT join them.
The new test drives the real message path and fails on the old code with
the reported wording. It reads the allowlist from source rather than
dispatching DONATE / REPORT / WEBVERSION, which shell out to a browser —
that also fails the day someone adds a welcome-page button and forgets
the list.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Double-clicking a drawing started a whole second copy of the app. Now it
lands as a tab in the editor already open, and that window comes forward.
The election is the bind itself: every GUI launch tries a deterministic
per-user loopback port, and the OS grants it to exactly one process and
releases it on any death, SIGKILL included. Nothing to reap, no PID to
probe, no stale lock after a crash. The winner serves the port from an
iced subscription; the loser checks it is talking to a matching editor,
hands the paths over and exits. Every surprise — no answer, a stranger on
the port, a timeout — boots a normal window, i.e. the old behaviour: the
feature can degrade, but it cannot lose the file.
The gate in main is positional, after every headless mode has returned.
The plugin runner is this same binary re-spawning itself, so a flag list
would rot the first time a mode is added; a position cannot.
Handing a drawing over that is already open switches to its tab instead
of loading a second copy, comparing resolved paths so a symlink or a
`..` hop is still recognised as the same file.
`opening` is a single slot that a second open would overwrite, and
on_file_opened drops any result arriving once it is clear — so drawings
handed over at once would silently vanish. They queue in pending_opens,
drained from every path that clears the slot, error and cancel included.
Exec becomes %F so one launch takes the whole selection; the CLI takes a
list and boot fans it out through the same door. --new-instance forces a
separate process; --read-only / --script / --new always get their own.
Not reused: the automation server. It dispatches arbitrary commands and
writes arbitrary paths, and its open replaces the active tab's document
in place — publishing that on a port every local process can reach would
be unforced privilege escalation. Only its JSON-lines framing is shared.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Frequent entity-only edits (MOVE/ROTATE/SCALE/MIRROR/ALIGN, COPY/ARRAY,
draw-add, ERASE) captured a full ~800k-entity CadDocument clone (~46ms) on
every edit — the last big per-edit cost after the incremental-render work.
They now record only the touched entities' before/after images:
- Scene self-records through the five mutation primitives when a recording is
open (UndoRecording + is_recording_undo guard, zero cost off-path).
- apply_entity_delta installs one side per handle (in-place / re-insert with
the original handle / remove) plus a per-handle cache reseed, then a single
bump_entities so the incremental caches patch instead of a full re-tess —
undo/redo of a small edit is fast too, not just the edit.
- HistorySnapshot is now Full | Delta; a Delta is self-inverting and moves
between the undo/redo stacks without re-capturing. Commands that touch
non-entity state (new layer, group, *D block, viewport) fall back to the
full snapshot via per-command predicates, and a poison flag debug-asserts
any mis-scope.
remove_entity leaves the handle dangling in its owner block record's
entity_handles (harmless on its own, a lookup miss is skipped), so a
re-insert strips stale entries first — otherwise add_entity would list the
handle twice and the DXF/DWG writer would emit the entity twice.
Round-trip tests cover transform/erase/add/copy (do->undo->redo equality,
handle preservation, no duplication).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Export to PDF could end in complete silence: the flow hands off to an
async rfd save dialog, and when that future resolves to None the app
mapped it straight to Task::none(). None does not only mean the user
cancelled — on Linux the XDG portal SaveFile call can fail outright
(rfd then tries a zenity fallback, which may not be installed) and the
future still just resolves to None. rfd reports those failures only
through the `log` crate, and logging is opt-in (--log / RUST_LOG), so
the reporter saw exactly what #369 describes: no dialog, no error, no
console output, no file.
- EXPORT / EXPORTPDF now accept an optional path argument that exports
straight to the file with no dialog — both the workaround for systems
where the native save dialog cannot open and a headless-testable
entry point. A relative path lands next to the drawing; a missing
extension gets .pdf.
- The dialog-None arms (PlotExportPath / PlotWindowExportPath) now push
a command-line message pointing at EXPORTPDF <path> instead of doing
nothing.
- The success message prints the full output path, not just the file
name, so users can find the PDF.
Verified end to end on the real binary via --serve: LINE + CIRCLE then
EXPORTPDF <path> writes a valid PDF with the expected geometry. Both
new tests fail on the previous code.
Fixes#369
Co-Authored-By: Claude Fable 5 <[email protected]>
Selecting a block and running BEDIT (command, ribbon button, or a
double-click on the block) opens a block-editor "space" tab, named after
the block, alongside Model/Layout in the status bar. The tab draws ONLY
the block record's own entities in block-local coordinates; edits are
live on the definition, so every INSERT updates. Save Block / Discard
buttons (side toolbar) finish the session; Discard restores the on-entry
snapshot. Space switching is locked while a block is open, and BEDIT and
REFEDIT are mutually exclusive.
Implementation: a Scene.block_edit_block override at the top of
current_layout_block_handle scopes render/pick/new-entity ownership to the
edited block while current_layout stays "Model" (so the pervasive
Model-vs-paper code keeps model behaviour). The model render/pick paths
that hardcoded model_space_block_handle (wire tile set, hatch render +
pick, block-instance meshes) are made binding-aware so the block isolation
actually takes effect and model content does not leak in. Entering fits
the camera to the block (fit_all already scopes via the binding). Renaming
the block tab renames the block itself — new Scene::rename_block re-keys
the record, updates the Block marker and repoints every INSERT reference.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Make objects genuinely annotative — carrying real per-scale
representations that interoperate with other CAD apps — rather than just
a native flag. `create_annotation_context` synthesizes the extension-dict
chain (AcDbContextDataManager -> ACDB_ANNOTATIONSCALES -> per-scale leaf)
from the entity's placement; the editable Annotative toggle now covers
Text and block references as well as MText/MLeader; and a new
"Annotation Object Scale" dialog (OBJECTSCALE) adds/removes an object's
per-scale memberships. Requires the acadrust ObjectContextData encoder
(Cargo.lock bump).
Also fixes a render bug where objects carrying an *empty*
ACDB_ANNOTATIONSCALES (a single-representation marker with no per-scale
reps) were treated as annotative and (mis)scaled by the annotation factor
in scaled paper viewports, ballooning the text: an object is now
annotative-by-context only when its scale collection is non-empty, so
such objects render at their base geometry.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The "Dim line color" row on Leader and Dimension entities was
read-only: an earlier attempt wired it to Leader.override_color, which
acadrust never serialises, so the pick was lost on save. Store it
instead as a standard ACAD_DSTYLE per-object dimension-style override
(DXF code 176, an ACI index) through the existing dim_override codec,
so it round-trips through both DWG and DXF like the other dim
overrides. RGB picks collapse to the nearest ACI, matching the rest of
the dim-colour stack (dimension styles are index-only through the file
layer). The renderer prefers the override over the style's DIMCLRD.
The write branch is guarded to leaders and dimensions so a mixed
selection cannot stamp the override onto other entity types.
Bumps acadrust to c9fe982, which carries parsed XDATA onto dimensions
on DXF read (it was dropping common.extended_data), so the dimension
override persists on DXF save as well as DWG.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Double-click rename did nothing and ratio edits were lost when switching
scales — and on drawings saved by other programs nothing could be edited
at all.
- Fallback scales were virtual (no Scale objects), so edit/rename no-oped;
materialize the standard set into real staged objects when the manager
opens, reverted on close unless applied.
- On third-party DWGs the mutators walked the root named-objects dict ->
ACAD_SCALELIST, which can be unreachable, and matched dictionary keys
that are internal ids (*A1, A0) rather than scale names. Locate the
scale-list dict robustly and match scales by object name + handle.
- Rename rows inline via double-click; repair a dangling current-scale
header pointer on staged rollback.
- Stage text/mleader style-manager edits on switch so they persist like
the scale manager.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The scale manager now runs as a transaction, matching the style managers'
staging: New starts a blank editor draft (nothing is added to the drawing
until Apply), Delete removes immediately but staged, and closing the window
without Apply restores the snapshot taken on open — so a scale created or
deleted mid-session is discarded on cancel. Apply commits the staged list
changes as a single undo entry. This replaces the earlier behaviour where
New copied the selected scale and edits landed immediately.
A `changed` flag guards the commit so a no-op / failed Apply (blank or
invalid fields, or an edit that didn't apply) no longer dirties the drawing
or pushes a phantom undo entry. Set Current is deliberately outside the
transaction — it takes effect immediately like the scale pill (and syncs
CANNOSCALEVALUE), so it is never rolled back on close. Renaming the current
scale follows the pointer; editing one of the built-in fallback scales (shown
when the drawing has no scale list) materialises it as a real scale; the
snapshot restore touches only the ACAD_SCALELIST root entry.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replace the scale popup's inline delete/add affordances with a single
"Manage scales..." row that opens a proper manager, matching the style
managers: it reuses the shared style-manager palette and chrome (toolbar +
list + editor frame), so it looks and behaves like the Text / Dim / MLeader
managers.
The manager lists the drawing's annotation scales (name + ratio, the current
one checked) and edits them through a Name / Paper units / Drawing units
editor: New adds a scale from the fields, Apply renames / re-ratios the
selected one, Delete removes it (never the current scale), and Set Current
makes the selected scale the model-space annotation scale. Backed by
Scene::add_scale / remove_scale / edit_scale on ACAD_SCALELIST.
Co-Authored-By: Claude Opus 4.8 <[email protected]>