Commit Graph
2763 Commits
Author SHA1 Message Date
PanosandClaude Opus 5 d81a858040 perf: account for the device memory the renderer holds
Stage 0 of the roadmap asks for a memory baseline before any more
optimisation, and explicitly not from RSS: the allocator and the driver
both retain high-water memory that RSS cannot tell apart from live
resources.

`gpu-live` counts from the sizes this renderer allocated, in the
categories large enough to decide where the next fix goes:

    slots  total  shadow  targets  text_atlas  wire_arena  block_geometry

It is partial by construction and says so, rather than presenting itself
as a total. Hatches, images, meshes and Face3D are not counted yet.

Three of the numbers needed a size that was not reachable before: the
block-geometry chunk records its bytes at build because in storage mode
the buffer belongs to the bind group, the arena exposes its allocation
rather than its occupied prefix — headroom is what a budget has to answer
for — and the text atlas reports its `R8` texel count.

Emitted only when a number moves. `prepare` runs thousands of times in a
session and these change a handful of times, so a per-frame line would
bury the log it is meant to explain.

This answers the question the previous fix left open: whether the arena's
52 MiB per slot, the 16 MiB shadow map every slot allocates whether or not
shadows are on, or the render targets dominate once a paper layout has
four or five viewports on screen.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:09 +03:00
PanosandClaude Opus 5 a9a2c82478 fix: share block definition geometry across viewport slots
Zooming a paper layout out until several viewports fit on screen ran the
card out of memory. The log correlates exactly: every error cluster
follows a `nav-prepare … space=Paper` with `viewports=3`, `4` or `5`,
where earlier sessions had reported `viewports=2` and stayed inside the
budget.

Each viewport gets its own `Pipeline` slot, and `block_geometry` was a
slot field — so every slot uploaded its own copy of the same definition
segments. That is the single largest upload this renderer makes: 1 101
definitions, 1 040 267 segments, 59.5 MiB. Three of them land back to
back in one burst in the log, each bracketed by its own full arena
rebuild.

The cache key is `(source_id, mesh_edge, colour, base translation)` —
nothing a viewport contributes. Two viewports drawing the same definition
draw the same segments, so the cache belongs beside `wire_buffer_cache`
on the `MultiPipeline`, which already shares the finished `BlockWireGpu`
batches across slots for the same reason.

That existing sharing also settles the one question this raises: bind
groups built against one slot's layout are already handed to other slots
today, so nothing new is being asked of wgpu here. Both GPU regression
tests still pass on a real adapter with validation scopes armed.

This does not address the wire arena, which stays per slot and rebuilds
52 MiB of instances each time a slot changes hands — `arena-base
ok=false` on every single build in the session, never `ok=true`.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:09 +03:00
PanosandClaude Opus 5 d9c998fa17 fix: never cache a buffer the device rejected
After an out-of-memory the viewport stopped updating for the rest of the
session — both Model and Layout frozen, the UI still responsive. The log
shows why: `block-wire-geometry` prints *after* the errors it provoked.
The failed uploads were cached.

A rejected allocation still yields a `Buffer`. It is invalid, every later
use reports again, and it is indistinguishable from a good one at the
cache key. So the entry keeps hitting, nothing ever rebuilds, and the
frame stays empty even once memory frees up. Sharing `block_geometry`
across slots in the previous commit made that worse, not better: one
poisoned entry now serves every viewport.

The device's uncaptured-error counter was already there, private to the
handler that throttles the log. It is now readable, and the three caches
that can retain a bad upload — block definition geometry, the shared wire
buffer cache, and the arena's content id — snapshot it across their build
and decline to record what it condemns. The degraded frame still draws;
the next frame tries again.

Best effort by construction: wgpu surfaces some errors asynchronously, so
a moved counter means something failed, while an unmoved one is not proof
that nothing did. That asymmetry is the right way round here — believing
a bad buffer costs a frozen viewport, rebuilding a good one costs a frame.

`block-wire-geometry` gains `poisoned=` so a run says whether this
happened rather than leaving it to be inferred.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:09 +03:00
PanosandClaude Opus 5 6599b82776 perf: store block-wire segments once instead of six times
The layout-switch OOM names its buffer: `Buffer with 'block_wire.vertices'
label is invalid`, right after `uncaptured wgpu error #1 … Out of Memory`.
That buffer is the largest thing this renderer allocates, and five sixths
of it is duplication.

A segment reaches the shader once per corner of its quad, and the packed
path satisfies that by writing the whole 60-byte record six times —
360 bytes a segment — with `vs_main` recovering the corner from
`vertex_index % 6`. Six identical copies, on a 2 GB card.

`block_wire_storage.wgsl` puts the segments in a read-only storage buffer
indexed by `vertex_index / 6` instead, so each record is stored once. The
geometry vertex buffer disappears; the placements move to slot 0 and the
segments arrive through the definition's bind group, which becomes
per-chunk because each chunk binds its own slice.

This is the pattern `wire_indexed.wgsl` already uses for per-wire
constants, down to the capability gate: `supports_wire_storage` asks for
exactly one vertex-stage storage binding, which is exactly what this
needs. Where it is false — WebGL, the forced compatibility renderer — the
packed shader and its vertex buffer are built as before.

`Segment` is declared with scalar members rather than `vec3<f32>`, which
would align to 16 in storage and reintroduce the padding this removes. A
test validates the shader through naga and asserts the struct's stride
equals `size_of::<BlockWireVertex>()`, because a layout mismatch would
otherwise surface only as garbage geometry on a real device.

`block-wire-geometry` reports the bytes uploaded and what the packed path
would have taken, so the saving is measured rather than assumed.

The cache value becomes `Arc<Vec<BlockGeometryChunk>>` while keeping the
translation-aware key from #1006 — both modes still have to invalidate
when the base instance moves, because the records hold its world
coordinates either way. `const_bgl` and the mode are decided together
when the pipeline is built, so they travel as one `BlockWireTarget`
rather than pushing `from_wires` past the argument limit.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:09 +03:00
Hakan Seven 0e4f755e6f Make native MCP self-describing 2026-09-05 18:22:05 +03:00
Hakan Seven 200ed541f5 Update intersection icon artwork 2026-09-05 17:28:30 +03:00
Hakan Seven 826a437dfc Clarify subtract and intersect modelling icons 2026-09-05 17:14:08 +03:00
Hakan Seven 9129c85f97 Add Greek README translation and language links 2026-09-05 14:52:45 +03:00
Hakan Seven 055f1cdb1a Redesign modelling ribbon icons 2026-09-05 14:46:06 +03:00
Hakan Seven 9756f0598a Remove control GitHub Actions workflow 2026-09-05 13:32:48 +03:00
Hakan Seven de3fe2fdf1 Remove native and web compiler warnings
Reuse the application library from the binary entry point instead of compiling the module tree twice. Keep desktop-only transports and caches out of web builds, remove unused test code, and check executable targets in CI.
2026-09-05 13:21:02 +03:00
Hakan Seven 3253965194 Run wire arena regressions in CI and shorten cache documentation 2026-09-05 12:33:20 +03:00
Hakan Seven ff3262e39d Merge commit '7bf095e02be49764fdda1fa32ef13a1675592246' 2026-09-05 12:30:43 +03:00
Hakan Seven c39fd8c4c0 Merge commit '69bd3c40a9ed3c0a2e412cc5716ef52b5e300033' 2026-09-05 12:30:43 +03:00
Hakan Seven d91e54e501 Merge commit 'b9c252474853d47c91bd6c03cd6bf8752378061f' 2026-09-05 12:30:43 +03:00
Hakan Seven af0cc68c5a Merge pull request #1006 with block rendering fixes
Invalidate cached world-space block vertices when the base translation changes. Share the regular/mesh partition between full uploads and patches so instanced blocks are uploaded only once. Cover both paths with CPU and GPU regression checks.
2026-09-05 12:30:43 +03:00
Hakan Seven 66067860f9 Merge commit '19490a548bad05356d69bd47c6e3827a6d3b0a77' 2026-09-05 12:25:19 +03:00
PanosandClaude Opus 5 19490a548b fix: give the wire arena its own buffer budget
`PersistentWireArena` keeps one instance buffer for the whole resident
set and patches it in place on an edit. Sizing that against the shared
per-chunk budget caps it at 32 MiB, which is 524 288 `WireInstance`s.

A drawing with more than that fails `WireArena::build`, falls back to the
batched path, and re-uploads everything on every edit. On the 198 k-wire
reproducer -- 821 316 instances -- that shows up as:

    wire  200-370ms  arena-hybrid

instead of the ~12 ms `arena-patch` the same drawing reached before the
limits moved onto the shared budget.

The 32 MiB cap is right for transient chunks, where many are allocated
per frame and any one of them failing loses the frame. The arena's buffer
is a single long-lived allocation that exists precisely to avoid those
re-uploads, and it can afford more: 821 k instances is 53 MB, ~79 MB with
the arena's headroom. 128 MiB leaves it four times smaller than the
505 MiB allocation that crashed a 2 GB card, and it is allocated through
`gpu_upload`, so exhausting VRAM still degrades the frame rather than
aborting.

`OCS_GPU_CHUNK_MIB` overrides both caps, so a test can still force small
buffers everywhere.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:50:17 +03:00
PanosandClaude Opus 5 fb64e76f04 fix: let the wire arena serve drawings that contain blocks
Clicking to end a segment froze the UI until the whole drawing had been
re-uploaded. With block geometry cached the remaining cost is the regular
half, and on two drawings it dominates:

    113 k wires   regular=96ms  block=13ms  index=12ms   total 122ms
    198 k wires   regular=85ms  block= 7ms  index=25ms   total 118ms

It is rebuilt from scratch because `PersistentWireArena` -- the only
thing that patches wire buffers in place -- was disabled outright by:

    && !vp_wires.iter().any(|wire| wire.render_instance.is_some())

One block reference was enough; the reproducer has 11 363. The scene
already produces an incremental patch in 0.9 ms and the GPU side could
not use it.

Instanced wires are not something the arena has to handle: they are a
different batch type with their own pipeline. Partition them out, let the
arena own and patch the rest, and keep building `BlockWireGpu` for them.

The handle index is unaffected -- it maps into `vp_wires`, not into arena
slabs, and the patch path already maintains it.

Measured on the 198 k-wire drawing, per drawn segment:

    before   wire 350ms  (shared-fullupload)
    after    wire  12ms  (arena-patch)

with the whole click, including `bump_entities`, going from ~411 ms to
~20 ms.

Verified visually on drawings with and without blocks, through repeated
edits and undo/redo.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:18:50 +03:00
PanosandClaude Opus 5 071b4b6a87 perf: keep block geometry on the GPU across edits
Adding one entity to a drawing rebuilt every block group's geometry from
scratch. Measured on a 1.17 M-entity drawing with 11 380 block wires, the
per-edit upload split as:

    upload-split regular=80.4ms block=230.3ms

The block half is three quarters of it, and every byte of it was
identical to the previous frame: a new line is not a block reference.
`BlockWireGpu::from_wires` re-emitted each group's segments, re-expanded
them six-fold and re-uploaded the vertex buffers anyway.

That work depends only on the block definition being expanded, which
already has a stable identity: `render_instance.source_id`, minted once
when the block cache expands a definition and unchanged while that
expansion stays cached. Cache the vertex chunks and constants under
`(source_id, mesh_edge, colour)` -- colour is in the key because a
highlight tint changes the constants while leaving the vertices alone.

Only the per-instance placements are rebuilt, and they must be: each
carries its own draw depth and the depth map shifts on every add or
remove. They are also small, a few thousand placements against millions
of vertices.

Entries not seen in a build are dropped, so a block-cache rebuild that
mints fresh source ids does not strand old buffers on the GPU.

Measured: the block half falls from 230 ms to 7.4 ms, and the whole
per-edit upload from ~350 ms to ~118 ms.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:16:12 +03:00
PanosandClaude Opus 5 7bf095e02b perf: parse wire names across cores when building the handle index
With the block geometry cached, the per-edit upload is 135 ms of which
only 92 ms was accounted for by the regular and block halves. The rest is
the handle index: a `String::parse` per wire over the whole 198 k
resident set, rebuilt from scratch on every edit.

The arena has an incremental path for this (`patch_handle_index`), but
the shared path never reaches it -- the same gate that keeps the arena
away from this drawing. Short of that, the parses are independent, so run
them across cores and keep only the map insertion serial.

`par_iter().enumerate()` collects in index order, so the slot lists keep
the emission order they depend on.

Adds a `wire-handle-index` PERF line, since this was the unaccounted
third of the upload.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:49 +03:00
PanosandClaude Opus 5 69bd3c40a9 perf: stop scanning every entity for associative centers on each edit
The spans put it exactly: 63.5 ms of a 63.8 ms pointer-up is
`bump_entities`, and inside it two drawing-wide scans.

`refresh_associative_centerlines` and `refresh_associative_center_marks`
each walk all 1 166 357 entities, filter to Lines and parse every one's
extended data looking for an association that references a changed
handle. About 30 ms each, run on every edit -- to find, on this drawing,
none at all.

Track whether the document holds any such association. The question is
settled once, with a single pass, and after that each edit only examines
the handles it actually changed: an entity that carries an association
flips the answer to yes, and nothing else can. Deleting the last one
leaves the answer at yes, which costs a scan that finds nothing rather
than skipping one it should have run. A coarse `bump_geometry` re-opens
the question, since it can carry a new document.

Where an association really exists the scans run exactly as before.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:49 +03:00
PanosandClaude Opus 5 b9c2524748 perf: warm the entity quadtree alongside the handle index
Warming only the interaction handle index left the first hover at
385 ms, down from 992 but not gone:

    hover-detail  query=0.1 handles=384.6 ... candidates=186

The handles stage builds two indexes, not one. `interaction_candidate_handles`
also reaches for `entity_index()` — the entity quadtree, keyed on
geometry_epoch and just as cold at that point. Warm both.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:49 +03:00
PanosandClaude Opus 5 909b7f3379 perf: hand the loader thread's block definitions to the scene
The first edit on a large drawing spent 1147 ms rebuilding the block
definition cache:

    wires-build 2723.3ms ... blk_cache=1147.2 ... memo_miss=186455

Not because the edit invalidated it -- `add_entity_internal` already
routes a non-block entity through `bump_entities`, so drawing a line
leaves `block_epoch` alone. The cache was empty because
`prepare_open_geometry` built it on a throwaway `Scene`, exactly as it
did the tessellation memo, and it went the same way.

`PreparedOpenGeometry` now carries the definitions across, moved rather
than cloned, and `install_prepared_open_geometry` stamps them with the
receiving scene's `block_epoch`. That stamp is sound: the document is not
touched between the loader finishing and this call, so the definitions
describe it exactly. A key that does not match what the scene later asks
for simply misses, which is the old behaviour.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:49 +03:00
PanosandClaude Opus 5 38f576c296 perf: warm the interaction handle index during open
The first hover over the canvas after opening a large drawing froze the
UI for a second:

    hover-detail  query=0.2 handles=986.1 ... candidates=253
    hover-dwell   986.6ms

`interaction_handle_index` and the insert-hatch map it reads are built
lazily, and first use is that hover. Neither can move to the loader
thread: they read `hatches`, `meshes` and `block_meshes`, which are
installed on the real `Scene` only after the loader has finished.

Build them at the end of the open instead, where the user is already
waiting. This does not make the work cheaper -- open grows by roughly the
second the hover used to cost -- but a second inside an operation that is
already seconds long reads very differently from a second-long freeze on
a mouse move.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:48 +03:00
PanosandClaude Opus 5 d5d9ceec45 perf: hand the loader thread's tessellation memo to the scene
`prepare_open_geometry` builds the first Model wire set on a throwaway
`Scene`, filling its per-entity tessellation memo with an entry for every
one of the drawing's 186 455 entities. `install_prepared_open_geometry`
then transferred the wire set and the interaction index but not the memo,
so the temporary scene took it to the grave.

The first geometry edit therefore rebuilt from cold:

    wires-build 2723.3ms memo_hit=0 memo_miss=186455

against 760 ms once the memo is warm -- 1.3 s of work the loader thread
had already done, repeated on the user's first action.

`PreparedOpenGeometry` now carries the memo, moved rather than cloned
since the scene is dropped immediately afterwards. The guard hash travels
with it: the memo is only usable under the state it was built for, and a
mismatch on the receiving side clears it, which is what happened
unconditionally before.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:48 +03:00
PanosandClaude Opus 5 2d2fdacdfd perf: parse each wire name once when applying draw order
The resident wire sort keys on the entity handle parsed out of each
wire's name `String`. `sort_by_key` evaluates that key on every
comparison, so a 198 k-wire resident set parsed every name roughly
eighteen times over.

Measured at 295 ms on every rebuild of the resident set -- including
rebuilds that re-tessellated nothing, where the memo hit on all 186 455
entities and the sort was most of what was left.

`sort_by_cached_key` evaluates the key once per element. It is stable in
the same way `sort_by_key` is, so draw order is unchanged.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:48 +03:00
Hakan Seven 13afc1479f Automate weekly releases and synchronize application versions 2026-09-05 02:13:20 +03:00
Hakan Seven 28d3aa5be2 Harden native MCP compatibility 2026-09-05 01:36:23 +03:00
Hakan Seven cbb4015760 Remove MCP bundle distribution 2026-09-05 01:10:13 +03:00
Hakan Seven afbf826b0c Ship client-neutral MCP bundles 2026-09-04 23:58:39 +03:00
Hakan Seven 17e5cda3fb Tighten MCP command line control 2026-09-04 23:38:46 +03:00
Hakan Seven d7c3422dbe Space MCP control from command line edge 2026-09-04 23:30:26 +03:00
Hakan Seven 071e224d26 Add client-neutral native MCP control 2026-09-04 23:27:03 +03:00
Hakan Seven 28cc473062 Add persistent live OpenCADStudio control 2026-09-04 22:25:55 +03:00
Hakan Seven 9d991d7feb Bound GPU uploads and complete Greek and performance integration 2026-09-04 20:26:29 +03:00
Hakan Seven 89624f64fc Merge PR #1002: opt-in performance instrumentation 2026-09-04 20:11:02 +03:00
Hakan Seven 75f9205da4 Merge PR #1001: GPU allocation stability and Greek locale 2026-09-04 20:06:56 +03:00
Hakan Seven 92e1dfd685 Merge PR #1000: cache selection filter entity types 2026-09-04 20:06:56 +03:00
Hakan Seven b4e7007c66 Merge PR #996 already included by the PRESSPULL stack 2026-09-04 19:50:19 +03:00
Hakan Seven 290bfca030 Merge PR #993 while retaining the validated dependency pins 2026-09-04 19:50:07 +03:00
Hakan Seven 90761904a9 Merge reviewed modeling PRs with Unicode and PRESSPULL fixes 2026-09-04 19:49:55 +03:00
Hakan Seven 9026017cd0 Pin reviewed codec and kernel fixes 2026-09-04 19:34:38 +03:00
Hakan Seven d8790ef433 Use exact kernel curves for PRESSPULL area containment 2026-09-04 19:34:38 +03:00
Karim Jerbi a9fda66ac0 fix(ui): add non-color marker to CLI info entries and drop dead desk parameter
- Add 'i  ' prefix to EntryKind::Info and coordinate set_step_prompt deduplication to satisfy WCAG 1.4.1 across all 22 themes
- Drop unused _desk parameter from crosshair_background and clean up its call sites
- Document AutoCAD-standard context-based crosshair drafting surface architecture in crosshair_background
- Add doc comments documenting deliberate alpha omission in canvas_is_light and backlog scope in is_wide
2026-09-04 16:26:13 +01:00
Karim Jerbi b53cd580f6 feat(ui): shared dropdown popup width calculation with wide-character support
- Add dropdown_popup_width helper in common.rs replacing magic formula heuristics
- Implement is_wide range table to count East Asian Wide/Fullwidth (CJK) glyphs double for localized strings
- Calibrate unit scale factor to 0.68 * font_size preserving existing width behavior at font size 11
- Apply shared calculation across viewport controls and ribbon dropdowns
- Update unit tests to verify width calculation on standard and CJK labels
2026-09-04 16:26:12 +01:00
ramox81 eee077cbce Use blue for the transient LOFT preview cage 2026-09-04 17:36:33 +03:00
ramox81 91a4158757 Use blue for the transient LOFT preview cage 2026-09-04 17:36:20 +03:00
Karim Jerbi a7e3cf3a6d fix(ui): enforce WCAG AA contrast thresholds across UI themes
- Raise accessible_accent default threshold from 2.0 to 3.0 (WCAG 1.4.11 UI state indicators)
- Raise EntryKind::Info command line history threshold from 3.0 to 4.5 (WCAG 1.4.3 normal text)
- Update themed_check_cell to verify >= 3.0:1 contrast across both weak popup panel and strong highlighted rows
- Replace fully-qualified accessible_accent_threshold calls inside closures with use imports
- Add comprehensive 9-suite theme accessibility contrast test suite covering all 22 themes across core surfaces
2026-09-04 15:34:24 +01:00
Karim Jerbi 23a9884f90 fix(ui): canvas-aware selection colors and paper space detection
- Add canvas_is_light helper based on WCAG luminance (> 0.5)
- Ensure crosshair_background always returns sheet white in paper space
- Update resolve_selection_base_color to resolve user ACI -> light-canvas palette -> theme palette
- Add light_canvas_color with curated deep-green/deep-blue pairs for light surfaces
- Extract selection_fill_alpha with 1.35x contrast compensation on light surfaces
- Thread canvas_bg through draw_marquee and poly selection
- Note deliberate limitation for desk-spanning marquee edge case
- Add test coverage for paper space, ClassicDark, custom light bg, and fill alpha clamping
2026-09-04 15:28:25 +01:00