Commit Graph
2767 Commits
Author SHA1 Message Date
PanosandClaude Opus 5 d9a1d55f2e perf: don't resolve viewport cameras for a grid nobody draws
`grid-detail` came back `views=1095.2ms params=0.0ms bg=0.0ms n=0`. Zero
grid views — every millisecond of it thrown away.

`grid_views` asked `active_viewports` for every viewport, which resolves a
camera for each, and `camera_for_viewport` reaches `model_space_extents`,
which outside the Model layout tessellates the whole drawing. Only then
did it filter on `grid_on`, which removed all of them. The parallel walk
from the previous commit had already cut this from 7826.9 ms; it was
7.8 seconds of work for an empty vector.

`grid_views` now asks first. `any_viewport_grid_on` reads the same fields
`active_viewports` copies into `ViewportInstance::grid_on`, and skips the
visibility filters that function also applies: answering "maybe" costs
only the work that would have happened anyway, while answering "no"
wrongly would drop a grid the user asked for.

Also reports the tessellation memo's guard and the inputs that can move
it. Two consecutive identical resident builds each missed all 186 455
entries — `memo_hit=0` twice in a row — which a stable guard cannot
explain, so something is clearing the memo between them and reading the
code has not said what. `guard=`, `guard_stale=`, `avp=`, `anno=`,
`anno_h=`, `all_vis=` and `sdf_gen=` will.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:02 +03:00
PanosandClaude Opus 5 0b4551b6ec perf: stop tessellating the whole model to measure it
`view-detail` put 7826.9 of the first paper frame's 7832.8 ms in the grid
overlay. The path is `grid_views` → `active_viewports` →
`camera_for_viewport` → `model_space_extents`, whose fast path reads the
already-built wire AABBs but is gated on `current_layout == "Model"` —
correctly, because `wire_cache` holds the *current layout's* wires, which
in a Layout are the paper sheet's. So a paper frame takes the fallback,
which tessellates every model-space entity to read its key vertices.

That fallback called `tessellate_one` per entity, and `tessellate_one`
resolves the background, annotation scale and block cache from `&self`
every time — including a `RefCell` borrow and a cache lookup for a block
cache that is identical on all 186 455 calls. The walk was also serial,
while the wire builder's own tessellation pass has been parallel for a
while.

Those inputs are now resolved once, by a `tessellation_context` that
`tessellate_one` also uses so the two cannot drift, and the walk runs
through rayon. The reduction is min/max/or, so parallel order does not
change the result; the arguments to `tessellate_entity` are unchanged.

This makes the fallback cheaper, not absent. Tessellating a million
entities to obtain a bounding box is the wrong shape, and the structural
fix — a model-space extent that does not depend on which layout is being
viewed — needs the next measurement to size. Recorded in DEBUG_NOTES.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:01 +03:00
PanosandClaude Opus 5 91b2344db1 perf: break the grid overlay down by part
`view-detail` located the first paper frame's cost precisely: 7826.9 of
7832.8 ms in `grid`. Once, on the first frame after a layout switch —
every other frame in a 2769-frame session reports it at 0.0.

That is the largest single cost in a layout switch, larger than the model
re-tessellation and the arena rebuild combined, and it is not geometry
work at all. `grid_overlay` itself only wraps a canvas; `grid_segments`
runs later, in `draw`. So the time is in `grid_views` or in the per-view
parameter build, and reading the two does not settle which: both reach
helpers that can fall back to a full document walk, and neither obviously
fires for this drawing.

`grid-detail views= params= bg= n=` splits it, and reports only when the
block costs at least a millisecond so the quiet frames stay quiet.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:01 +03:00
PanosandClaude Opus 5 e0f5126a2b perf: break the view frame down by widget-tree section
The first Model→Layout switch costs ~9.2 s, and the largest single piece
of it is `view` at 5810 ms — iced widget-tree construction, not the scene.
The scene work that follows it in `prepare` (two `wires-build` calls plus
`frame-prepare`) accounts for 3377 ms, and the log's ordering shows the
two are sequential, not nested: `view` prints before any of them.

`view` being one number could not say which part of a 1950-line
`view_main` that is. It now reports eight sections — viewport_3d,
model_input, grid, selection_overlay, viewport_mouse, viewport_stack,
active_vp_rect, chrome — plus the preamble as `head`.

The marks go through a closure over a `RefCell` rather than one binding
per section: two of the sections sit inside a nested block, where
per-section bindings are out of scope by the time the report runs.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:01 +03:00
PanosandClaude Opus 5 4e6a9c5177 fix: make the visible-path diagnostic actually report a path
The previous version declared `visible_path` with a default of "quadtree"
and never assigned it in any branch, so every run printed
`visible_path=quadtree candidates=0` no matter which of the three
branches ran. Clippy's "does not need to be mutable" on the declaration
was the tell.

All three branches now name themselves — `quadtree`, `full-scan`,
`block-index` — and report how many candidates they considered. The
binding is left uninitialised so the compiler rejects any branch that
forgets, which is the property the first version lacked.

The full-scan branch reports no count: obtaining one means walking the
document a second time, on the one branch already doing that walk.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:01 +03:00
PanosandClaude Opus 5 1f14ba35d1 perf: index the entities the quadtree cannot hold
After querying the quadtree and appending the unbounded entities, the
quadtree path has to add the ones the tree cannot index — Insert,
Viewport, Block, BlockEnd — and did so by walking every entity in the
document. On a 1.17 M-entity drawing that is a full walk per resident
rebuild to find a few thousand, which defeats the point of having a
spatial index on that path at all.

Membership depends only on the entity's type, so it is resolved once per
`geometry_epoch` and reused. The list is built by walking
`document.entities()`, so it stays in document order and the wires come
out in the order the loop produced before — which matters, because that
is draw order for a pass that alpha-blends.

This is the same treatment the previous commit gave the block-membership
path. Which of the two a layout switch actually takes is still unmeasured:
the diagnostic added to report it was defaulted rather than assigned, so
its `visible_path=quadtree` output was a constant. The next commit fixes
that. Both branches carried an avoidable full walk either way.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:01 +03:00
PanosandClaude Opus 5 67ea5fa2dc perf: report which path the visible-entity selection took
The block member index cut the paper sheet's selection from 313 ms to
112 ms but left model space at 296 ms, which is not what a shared
per-epoch index should do — the second call in a frame ought to be free.

Either the drawing falls into the permissive legacy-DXF case, where the
predicate still needs the full walk, or the index is being rebuilt
between the two calls. The wires-build line now says which path ran and
how many candidates it considered, so one run settles it.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:01 +03:00
PanosandClaude Opus 5 efcd73727f perf: select a block's contents from an index, not by scanning the drawing
Switching to a paper layout took 6.9 s, of which the switch itself was
8.66 ms; the rest landed in the next frame. Part of it was this:

    wires-build total=334.0ms visible=313.3 entities=43 wires=43

313 ms of a 334 ms resident build, to gather the 43 entities of a paper
sheet — because the selection walked all 1 166 357 entities in the
document and asked `belongs_to_visible_block` about each one.

The same cost is paid on every resident rebuild of any block, so it also
shows up as ~315 ms in every model-space rebuild.

Those membership rules depend only on owner handles and the block
records, so one pass answers them for every block at once. `block_members`
resolves them per `geometry_epoch`, mirroring the predicate exactly: a
non-null owner is the block; a null owner falls back to the reverse map
built from the block records; an entity neither naming nor named by any
block is unowned.

Two things kept deliberately:

  * The index is filled by walking `document.entities()`, so each block's
    list is already in document order. That is draw order for the wire
    pass, where submission order decides alpha blending, so the wires come
    out in exactly the order the full scan produced.

  * The permissive legacy-DXF case — no block record enumerates anything,
    and unowned entities count towards every block — still takes the full
    walk. Splicing unowned entities onto a block's list would have changed
    their relative order.

Adds a test asserting the index and the old scan agree, in order, across
adds and modifies.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 18:53:01 +03:00
Hakan Seven 0e4f755e6f Make native MCP self-describing 2026-09-05 18:22:05 +03:00
Hakan Seven 200ed541f5 Update intersection icon artwork 2026-09-05 17:28:30 +03:00
Hakan Seven 826a437dfc Clarify subtract and intersect modelling icons 2026-09-05 17:14:08 +03:00
Hakan Seven 9129c85f97 Add Greek README translation and language links 2026-09-05 14:52:45 +03:00
Hakan Seven 055f1cdb1a Redesign modelling ribbon icons 2026-09-05 14:46:06 +03:00
Hakan Seven 9756f0598a Remove control GitHub Actions workflow 2026-09-05 13:32:48 +03:00
Hakan Seven de3fe2fdf1 Remove native and web compiler warnings
Reuse the application library from the binary entry point instead of compiling the module tree twice. Keep desktop-only transports and caches out of web builds, remove unused test code, and check executable targets in CI.
2026-09-05 13:21:02 +03:00
Hakan Seven 3253965194 Run wire arena regressions in CI and shorten cache documentation 2026-09-05 12:33:20 +03:00
Hakan Seven ff3262e39d Merge commit '7bf095e02be49764fdda1fa32ef13a1675592246' 2026-09-05 12:30:43 +03:00
Hakan Seven c39fd8c4c0 Merge commit '69bd3c40a9ed3c0a2e412cc5716ef52b5e300033' 2026-09-05 12:30:43 +03:00
Hakan Seven d91e54e501 Merge commit 'b9c252474853d47c91bd6c03cd6bf8752378061f' 2026-09-05 12:30:43 +03:00
Hakan Seven af0cc68c5a Merge pull request #1006 with block rendering fixes
Invalidate cached world-space block vertices when the base translation changes. Share the regular/mesh partition between full uploads and patches so instanced blocks are uploaded only once. Cover both paths with CPU and GPU regression checks.
2026-09-05 12:30:43 +03:00
Hakan Seven 66067860f9 Merge commit '19490a548bad05356d69bd47c6e3827a6d3b0a77' 2026-09-05 12:25:19 +03:00
PanosandClaude Opus 5 19490a548b fix: give the wire arena its own buffer budget
`PersistentWireArena` keeps one instance buffer for the whole resident
set and patches it in place on an edit. Sizing that against the shared
per-chunk budget caps it at 32 MiB, which is 524 288 `WireInstance`s.

A drawing with more than that fails `WireArena::build`, falls back to the
batched path, and re-uploads everything on every edit. On the 198 k-wire
reproducer -- 821 316 instances -- that shows up as:

    wire  200-370ms  arena-hybrid

instead of the ~12 ms `arena-patch` the same drawing reached before the
limits moved onto the shared budget.

The 32 MiB cap is right for transient chunks, where many are allocated
per frame and any one of them failing loses the frame. The arena's buffer
is a single long-lived allocation that exists precisely to avoid those
re-uploads, and it can afford more: 821 k instances is 53 MB, ~79 MB with
the arena's headroom. 128 MiB leaves it four times smaller than the
505 MiB allocation that crashed a 2 GB card, and it is allocated through
`gpu_upload`, so exhausting VRAM still degrades the frame rather than
aborting.

`OCS_GPU_CHUNK_MIB` overrides both caps, so a test can still force small
buffers everywhere.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:50:17 +03:00
PanosandClaude Opus 5 fb64e76f04 fix: let the wire arena serve drawings that contain blocks
Clicking to end a segment froze the UI until the whole drawing had been
re-uploaded. With block geometry cached the remaining cost is the regular
half, and on two drawings it dominates:

    113 k wires   regular=96ms  block=13ms  index=12ms   total 122ms
    198 k wires   regular=85ms  block= 7ms  index=25ms   total 118ms

It is rebuilt from scratch because `PersistentWireArena` -- the only
thing that patches wire buffers in place -- was disabled outright by:

    && !vp_wires.iter().any(|wire| wire.render_instance.is_some())

One block reference was enough; the reproducer has 11 363. The scene
already produces an incremental patch in 0.9 ms and the GPU side could
not use it.

Instanced wires are not something the arena has to handle: they are a
different batch type with their own pipeline. Partition them out, let the
arena own and patch the rest, and keep building `BlockWireGpu` for them.

The handle index is unaffected -- it maps into `vp_wires`, not into arena
slabs, and the patch path already maintains it.

Measured on the 198 k-wire drawing, per drawn segment:

    before   wire 350ms  (shared-fullupload)
    after    wire  12ms  (arena-patch)

with the whole click, including `bump_entities`, going from ~411 ms to
~20 ms.

Verified visually on drawings with and without blocks, through repeated
edits and undo/redo.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:18:50 +03:00
PanosandClaude Opus 5 071b4b6a87 perf: keep block geometry on the GPU across edits
Adding one entity to a drawing rebuilt every block group's geometry from
scratch. Measured on a 1.17 M-entity drawing with 11 380 block wires, the
per-edit upload split as:

    upload-split regular=80.4ms block=230.3ms

The block half is three quarters of it, and every byte of it was
identical to the previous frame: a new line is not a block reference.
`BlockWireGpu::from_wires` re-emitted each group's segments, re-expanded
them six-fold and re-uploaded the vertex buffers anyway.

That work depends only on the block definition being expanded, which
already has a stable identity: `render_instance.source_id`, minted once
when the block cache expands a definition and unchanged while that
expansion stays cached. Cache the vertex chunks and constants under
`(source_id, mesh_edge, colour)` -- colour is in the key because a
highlight tint changes the constants while leaving the vertices alone.

Only the per-instance placements are rebuilt, and they must be: each
carries its own draw depth and the depth map shifts on every add or
remove. They are also small, a few thousand placements against millions
of vertices.

Entries not seen in a build are dropped, so a block-cache rebuild that
mints fresh source ids does not strand old buffers on the GPU.

Measured: the block half falls from 230 ms to 7.4 ms, and the whole
per-edit upload from ~350 ms to ~118 ms.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:16:12 +03:00
PanosandClaude Opus 5 7bf095e02b perf: parse wire names across cores when building the handle index
With the block geometry cached, the per-edit upload is 135 ms of which
only 92 ms was accounted for by the regular and block halves. The rest is
the handle index: a `String::parse` per wire over the whole 198 k
resident set, rebuilt from scratch on every edit.

The arena has an incremental path for this (`patch_handle_index`), but
the shared path never reaches it -- the same gate that keeps the arena
away from this drawing. Short of that, the parses are independent, so run
them across cores and keep only the map insertion serial.

`par_iter().enumerate()` collects in index order, so the slot lists keep
the emission order they depend on.

Adds a `wire-handle-index` PERF line, since this was the unaccounted
third of the upload.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:49 +03:00
PanosandClaude Opus 5 69bd3c40a9 perf: stop scanning every entity for associative centers on each edit
The spans put it exactly: 63.5 ms of a 63.8 ms pointer-up is
`bump_entities`, and inside it two drawing-wide scans.

`refresh_associative_centerlines` and `refresh_associative_center_marks`
each walk all 1 166 357 entities, filter to Lines and parse every one's
extended data looking for an association that references a changed
handle. About 30 ms each, run on every edit -- to find, on this drawing,
none at all.

Track whether the document holds any such association. The question is
settled once, with a single pass, and after that each edit only examines
the handles it actually changed: an entity that carries an association
flips the answer to yes, and nothing else can. Deleting the last one
leaves the answer at yes, which costs a scan that finds nothing rather
than skipping one it should have run. A coarse `bump_geometry` re-opens
the question, since it can carry a new document.

Where an association really exists the scans run exactly as before.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:49 +03:00
PanosandClaude Opus 5 b9c2524748 perf: warm the entity quadtree alongside the handle index
Warming only the interaction handle index left the first hover at
385 ms, down from 992 but not gone:

    hover-detail  query=0.1 handles=384.6 ... candidates=186

The handles stage builds two indexes, not one. `interaction_candidate_handles`
also reaches for `entity_index()` — the entity quadtree, keyed on
geometry_epoch and just as cold at that point. Warm both.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:49 +03:00
PanosandClaude Opus 5 909b7f3379 perf: hand the loader thread's block definitions to the scene
The first edit on a large drawing spent 1147 ms rebuilding the block
definition cache:

    wires-build 2723.3ms ... blk_cache=1147.2 ... memo_miss=186455

Not because the edit invalidated it -- `add_entity_internal` already
routes a non-block entity through `bump_entities`, so drawing a line
leaves `block_epoch` alone. The cache was empty because
`prepare_open_geometry` built it on a throwaway `Scene`, exactly as it
did the tessellation memo, and it went the same way.

`PreparedOpenGeometry` now carries the definitions across, moved rather
than cloned, and `install_prepared_open_geometry` stamps them with the
receiving scene's `block_epoch`. That stamp is sound: the document is not
touched between the loader finishing and this call, so the definitions
describe it exactly. A key that does not match what the scene later asks
for simply misses, which is the old behaviour.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:49 +03:00
PanosandClaude Opus 5 38f576c296 perf: warm the interaction handle index during open
The first hover over the canvas after opening a large drawing froze the
UI for a second:

    hover-detail  query=0.2 handles=986.1 ... candidates=253
    hover-dwell   986.6ms

`interaction_handle_index` and the insert-hatch map it reads are built
lazily, and first use is that hover. Neither can move to the loader
thread: they read `hatches`, `meshes` and `block_meshes`, which are
installed on the real `Scene` only after the loader has finished.

Build them at the end of the open instead, where the user is already
waiting. This does not make the work cheaper -- open grows by roughly the
second the hover used to cost -- but a second inside an operation that is
already seconds long reads very differently from a second-long freeze on
a mouse move.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:48 +03:00
PanosandClaude Opus 5 d5d9ceec45 perf: hand the loader thread's tessellation memo to the scene
`prepare_open_geometry` builds the first Model wire set on a throwaway
`Scene`, filling its per-entity tessellation memo with an entry for every
one of the drawing's 186 455 entities. `install_prepared_open_geometry`
then transferred the wire set and the interaction index but not the memo,
so the temporary scene took it to the grave.

The first geometry edit therefore rebuilt from cold:

    wires-build 2723.3ms memo_hit=0 memo_miss=186455

against 760 ms once the memo is warm -- 1.3 s of work the loader thread
had already done, repeated on the user's first action.

`PreparedOpenGeometry` now carries the memo, moved rather than cloned
since the scene is dropped immediately afterwards. The guard hash travels
with it: the memo is only usable under the state it was built for, and a
mismatch on the receiving side clears it, which is what happened
unconditionally before.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:48 +03:00
PanosandClaude Opus 5 2d2fdacdfd perf: parse each wire name once when applying draw order
The resident wire sort keys on the entity handle parsed out of each
wire's name `String`. `sort_by_key` evaluates that key on every
comparison, so a 198 k-wire resident set parsed every name roughly
eighteen times over.

Measured at 295 ms on every rebuild of the resident set -- including
rebuilds that re-tessellated nothing, where the memo hit on all 186 455
entities and the sort was most of what was left.

`sort_by_cached_key` evaluates the key once per element. It is stable in
the same way `sort_by_key` is, so draw order is unchanged.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-09-05 09:10:48 +03:00
Hakan Seven 13afc1479f Automate weekly releases and synchronize application versions 2026-09-05 02:13:20 +03:00
Hakan Seven 28d3aa5be2 Harden native MCP compatibility 2026-09-05 01:36:23 +03:00
Hakan Seven cbb4015760 Remove MCP bundle distribution 2026-09-05 01:10:13 +03:00
Hakan Seven afbf826b0c Ship client-neutral MCP bundles 2026-09-04 23:58:39 +03:00
Hakan Seven 17e5cda3fb Tighten MCP command line control 2026-09-04 23:38:46 +03:00
Hakan Seven d7c3422dbe Space MCP control from command line edge 2026-09-04 23:30:26 +03:00
Hakan Seven 071e224d26 Add client-neutral native MCP control 2026-09-04 23:27:03 +03:00
Hakan Seven 28cc473062 Add persistent live OpenCADStudio control 2026-09-04 22:25:55 +03:00
Hakan Seven 9d991d7feb Bound GPU uploads and complete Greek and performance integration 2026-09-04 20:26:29 +03:00
Hakan Seven 89624f64fc Merge PR #1002: opt-in performance instrumentation 2026-09-04 20:11:02 +03:00
Hakan Seven 75f9205da4 Merge PR #1001: GPU allocation stability and Greek locale 2026-09-04 20:06:56 +03:00
Hakan Seven 92e1dfd685 Merge PR #1000: cache selection filter entity types 2026-09-04 20:06:56 +03:00
Hakan Seven b4e7007c66 Merge PR #996 already included by the PRESSPULL stack 2026-09-04 19:50:19 +03:00
Hakan Seven 290bfca030 Merge PR #993 while retaining the validated dependency pins 2026-09-04 19:50:07 +03:00
Hakan Seven 90761904a9 Merge reviewed modeling PRs with Unicode and PRESSPULL fixes 2026-09-04 19:49:55 +03:00
Hakan Seven 9026017cd0 Pin reviewed codec and kernel fixes 2026-09-04 19:34:38 +03:00
Hakan Seven d8790ef433 Use exact kernel curves for PRESSPULL area containment 2026-09-04 19:34:38 +03:00
Karim Jerbi a9fda66ac0 fix(ui): add non-color marker to CLI info entries and drop dead desk parameter
- Add 'i  ' prefix to EntryKind::Info and coordinate set_step_prompt deduplication to satisfy WCAG 1.4.1 across all 22 themes
- Drop unused _desk parameter from crosshair_background and clean up its call sites
- Document AutoCAD-standard context-based crosshair drafting surface architecture in crosshair_background
- Add doc comments documenting deliberate alpha omission in canvas_is_light and backlog scope in is_wide
2026-09-04 16:26:13 +01:00
Karim Jerbi b53cd580f6 feat(ui): shared dropdown popup width calculation with wide-character support
- Add dropdown_popup_width helper in common.rs replacing magic formula heuristics
- Implement is_wide range table to count East Asian Wide/Fullwidth (CJK) glyphs double for localized strings
- Calibrate unit scale factor to 0.68 * font_size preserving existing width behavior at font size 11
- Apply shared calculation across viewport controls and ribbon dropdowns
- Update unit tests to verify width calculation on standard and CJK labels
2026-09-04 16:26:12 +01:00