Scans (.rcs) and projects (.rcp) are read and their points drawn as
screen-sized dots, coloured by the cloud's stylization. The cloud's
placement carries its scale and rotation; its extents and crops stay in
the scan's coordinates. A missing scan shows the extents with the saved
path. -POINTCLOUDATTACH / POINTCLOUDATTACH, POINTCLOUDCROP and the
POINTCLOUD* settings follow the reference's prompts and messages, the
Properties list is the reference's, and a locked cloud is left alone by
edits.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The command deleted the dimension and left a literal constraint behind. The
reference keeps the dimension, drives it with a new parameter and gathers
only associative dimensions, saying how many objects it dropped.
Co-Authored-By: Claude Opus 5 <[email protected]>
Only Previous and Last were on offer, so Window, Crossing, Fence, the two
polygons and All could not be reached at all -- and with no keyboard to
type them into, the buttons were the only way in.
Window and Crossing fix the sense of the next box. Dragging derives that
from the direction the corner travels and would overwrite it the moment
the corner moved, so the derivation stands down while a keyword holds it.
Add and Remove decide what a pick does for the rest of the round: Remove
subtracts the way Shift already does, rather than through PICKADD, which
decides whether a pick *replaces* the set and so would have wiped
everything gathered so far. Both are dropped when the next command
starts, since neither outlives the selection that asked for them.
Fence and the polygons are picked point by point, which TRIM and EXTEND
already ask for. That gesture -- the points, the rubber-banded dashed
preview, whether the path closes -- moves into one place both bind to,
and the two preview builders duplicated in trim.rs go with it.
A fence is not the polygon test with crossing set: that closes the point
list and counts whatever lies inside, so a line drawn past a row of
objects would take everything behind it too. It gets a hit test that only
counts a real intersection, and skips the area-based geometry entirely.
The lasso gathered its hits from wires, hatches, block hatches, meshes and
block meshes inline; the new modes need the same list, and a second copy
would drift. Both now come through `Scene::path_hit_handles`.
Closes#596
Co-Authored-By: Claude Opus 5 <[email protected]>
Standard selection keywords, available typed or as prompt buttons in
every gathering command (#426): P / PREVIOUS re-selects the set the
last finishing command worked on (now captured before the working set
is dropped), and L / LAST selects the most recently created object of
the current space (highest handle among its selectable wires). Handled
centrally in the step router, so the command line, the option buttons
and the automation feeder share one implementation; deleted objects
and locked layers are filtered out.
Co-Authored-By: Claude Fable 5 <[email protected]>
Command aliases (L→LINE, CC→COPYCLIP) were scattered across dispatch match
arms and CommandRegistration name arrays. Move them all into a single
user-editable file:
- assets/ocad.pgp: shipped default alias table (ALIAS,*COMMAND format),
embedded and copied to config/ocad.pgp on first launch; only that user
copy is read after. AA→AREA default closes#286.
- resolve_alias() rewrites the leading command token at the top of
dispatch_command_inner, so aliases resolve for every path (families,
plugins, Repeat menu). Args after the first space are untouched.
- Autocomplete hides alias keys and, when the whole input is an alias,
surfaces its target command as the top (highlighted) suggestion so the
highlight matches what Enter runs (AA→AREA, L→LINE).
- ALIASEDIT opens a new editor modal (add/edit/delete rows) with an Apply
button; Apply persists to ocad.pgp, closing discards unapplied edits.
- Strip alias tokens from all 8 dispatch match-arm files and 71 module
CommandRegistration arrays, keeping canonical/synonym/distinct-command
names. ocad.pgp is now the sole source: deleting or remapping an alias
there takes effect. CUI stays on the keyboard-shortcut panel.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Modify commands invoked with nothing pre-selected (ERASE, MOVE, COPY,
ROTATE, SCALE, MIRROR, ARRAY*, STRETCH, EXPLODE, GROUP, BLOCK, the
clipboard cuts, LAYOFF/FRZ/LCK/ULK, ...) ran the command on the FIRST
picked object and terminated. You could not build up a selection.
SelectObjectsCommand now keeps gathering: each pick accumulates into the
set (Shift removes), the prompt shows the running count, and the command
fires only when the user presses Enter or right-clicks. Reuses the
existing JOIN gather pattern, so no viewport/host changes are needed.
LAYMCUR acts on a single object's layer, so it keeps the immediate
first-pick behaviour via the new SelectObjectsCommand::instant().
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).
Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.
Co-Authored-By: Claude Opus 4.8 <[email protected]>