- Add bulge_arc_to_tangent helper to convert 2D BulgeArc into a 3D
TangentGeom::Arc preserving center, plane axes, radius, and CCW sweep angles.
- Replace full TangentGeom::Circle emission with TangentGeom::Arc across
LwPolyline and Polyline2D paths.
- Enables single-arc polylines to be extracted and rendered as analytical
GPU arcs with circle.wgsl.
- Add unit test verifying single bulge polyline extracts as analytical GPU
arc.
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.
NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.
The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.
SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.
Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.
The two `automation` test failures are unchanged from before this and are not
caused by it.
Co-Authored-By: Claude Opus 5 <[email protected]>
Keep new vertices in grip placement until click and restore the original entity on Escape. Correct reverse direction and segment metadata across polyline variants.\n\nRefs #610
PEDIT reworked around a mode machine:
- Picking a line/arc asks "Object is not a polyline. Turn it into one?
[Yes/No] <Y>" — Yes converts in place (arc keeps its bulge) and
editing continues on the result. Pickfirst: an already-selected
polyline skips the select step, a selected line/arc goes straight to
the convert prompt.
- Join gathers with the normal selection system (single picks AND
window/crossing boxes) and merges through the JOIN machinery.
- Fit replaces every segment with a classic equal-parameter BIARC: two
arcs per segment meeting tangentially at an inserted knee, both
segments at a vertex sharing that vertex's tangent — the whole run is
tangent-continuous (verified: zero tangent jump on L/closed/zigzag/S
shapes). Spline resamples the vertex frame as a uniform cubic
B-spline (8 samples per span); Decurve straightens every bulge.
- Earlier hardening kept: undo snapshot before the mutation, immediate
repaint, polyline-only pick validation.
- Vertex editing lives on grips, so no Edit-vertex submode; instead the
vertex grip hover menu gains Break — a closed polyline opens at the
vertex, an open one splits into two (interior vertices only),
handled driver-side as an entity replacement.
JOIN itself: segs_of now emits one segment per span of an OPEN
polyline (bulges kept), so polylines merge with their neighbours —
PEDIT Join's set always contains the target polyline and used to abort
every time; plain JOIN had the same gap. JOIN also honours pickfirst:
launched with two or more objects selected it joins them immediately.
Closes#263
Co-Authored-By: Claude Fable 5 <[email protected]>
Three fixes to the polyline arc-segment grip:
- bulge_from_midpoint keyed the sign off which chord side the midpoint
lies on — the opposite convention of BulgeArc::from_bulge, so every
grip-drag frame flipped the arc to the other side and the radius
jumped wildly ("snaps to a restricted range of radii"). It now
derives sign and sweep from the p0 -> mid -> p1 traversal
orientation, verified as the exact inverse of BulgeArc's midpoint.
- The arc segment's mid grip dragged in Translate mode, feeding
per-frame deltas through the recomputed arc midpoint — the drag
deadlocked the moment the cursor crossed the chord. Arc grips now
drag in Absolute mode: the arc re-fits through the cursor itself.
Straight-segment grips keep the Translate stretch.
- Picking Convert to Arc in the grip menu now engages that segment
grip (the Add Leader placement mechanic), so the new arc follows the
mouse immediately and the next click seats it.
Closes#339
Co-Authored-By: Claude Fable 5 <[email protected]>
A PLINE point landing back on the first vertex (endpoint snap) now
closes the polyline instead of stacking a duplicate vertex there —
including an arc closing segment, whose bulge is already computed for
the last-to-first span (#421). Line mode requires two real segments
first so a doubled-back line isn't treated as closed. Setting
Closed: Yes in the properties panel on a polyline whose last vertex
already sits on the first drops the duplicate control point for the
same reason.
Co-Authored-By: Claude Fable 5 <[email protected]>
A wide polyline with per-vertex varying widths rendered at its widest edge
(uniform-width ones were already exact). Draw the true taper instead.
`WireModel.taper_widths` carries a per-point full band width. The wire
instance (native slim + web fat) gains per-endpoint `world_hw_a/b`, and both
wire shaders interpolate `mix(hw_a, hw_b, which_end)` so each segment's band
narrows/widens linearly — depth-tested, and the linetype dash still applies.
Alignment (widths must match the tessellated points) is solved by building
both together: a new `TruckObject::TaperedLines(points, widths)`, filled by
`common::tapered_band_points` (straight = endpoints, arc = 16 samples with the
width lerped along it). to_truck routes a varying-width polyline here —
LwPolyline before the PLINEGEN split, Polyline2D at its return — while a
uniform-width one keeps the constant-band Contour path unchanged. `world_width`
stays the widest edge as the PDF-stroke + zoom-floor fallback.
Blocks fall back to the constant-widest band (`LocalWire` carries no
taper_widths).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Extends the wide-polyline shader band to the two cases the first pass left on
the hatch pipeline.
Polyline2D:
- A flat wide Polyline2D now draws its band from the centre-line wire
(`world_width`), same as LwPolyline (`polyline_band_width` handles both).
- A thickened wide Polyline2D extrudes a solid 3-D tube. `thick_wide_band`'s
body moves to a shared `common::thick_band_tube(origin, fills, thickness,
normal, to_wcs)`; LwPolyline delegates to it and Polyline2D calls it from
its thickness path. Tube edges read black for both kinds.
- The model-space wide-band hatch loop is deleted (both kinds now wire/tube).
Blocks:
- Block-internal wide polylines draw the shader band too. `LocalWire` carries
`world_width`; `emit_wire` scales it by the insert transform (average of the
X/Y axis image lengths) so the band tracks a scaled insert, and the scaled
width joins the batch `style_key`. `push_block_wide_fills` (the block hatch
band) is removed.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Entering a thickness (DXF 39 extrusion) on a wide polyline now works end
to end:
- The properties Thickness field is a General-group common prop, so it is
routed to apply_common_prop (set_entity_thickness) instead of the
geometry setter, which ignored it — the value was silently dropped and
reverted to 0.
- A wide polyline extrudes its whole band into a 3-D tube (outer + inner
walls with top and bottom caps), not just its centreline.
- The tube is real 3-D geometry, not a flat draw-order hatch: it renders
solid in every view mode with true depth, so nothing shows through the
walls. The flat 2-D band fill is skipped for a thickened polyline.
- A fill whose triangles span depth keeps its real depth (no draw-order
bias), so the extrusion's own edge wires stay in front of the surface
and remain visible instead of only the silhouette.
- The corner and cap edge lines read black, framing the coloured tube.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A wide polyline draws a solid band, but hit-testing only ever saw the
centreline 8 px out, so a donut could only be selected by clicking the
phantom circle inside the disc it paints. `self.hatches` — the map the
hatch pick channel walks — is filled from HATCH and SOLID alone, so the
band `wide_fills` produces was drawn (via `synced_hatch_models`) and never
picked.
The band rides in on `pick_tris`, the same channel a thickness wall uses:
`wide_fills` already computes it, so it costs one tessellation and inherits
the block transform. It ear clips rather than fans — an arc band is an
annular sector, concave on its inner edge — reusing `triangulate_planar`.
Wiring `pick_tris` through `Lines` alone was not enough: a plain wide
polyline leaves `to_truck` as `Contour`, and a PLINEGEN=0 one as
`SegmentedLines`. Both now carry it.
This needs the wire's cullable box to cover the band, and it did not.
`bounding_box()` boxes a polyline's stored vertices, knowing nothing of the
width painted around them: a donut's two vertices sit on one horizontal
line, so the box had zero height and rejected every click on the disc
before any triangle was tested. Every site that stamps the entity box onto
a wire now goes through `set_wire_aabb`, which widens it over `pick_tris`
(a no-op for the entities that have none, which is nearly all), and the
block cache chains `pick_tris` into its own box for the same reason.
That box was already too small for the centreline itself — an arc leaves
the vertex box — so a donut was unselectable at its top and bottom at
enough zoom. Widening fixes that too.
Verified end-to-end: tessellate a width-0.5 donut on a 0.05 centreline
radius, then `click_hit` five points 20 px clear of the centreline — all
land, and a click outside the disc still misses.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
DXF codes 43 / 40 / 41 store a polyline band's full width, and
`polyline_segment_fill` offsets ±hw about the centreline, so the stored
value has to be halved. Both `wide_fills` passed it in whole and drew
every wide polyline at double width.
The codebase was writing the spec value and reading it as something else:
`make_donut` stores `outer_r - inner_r`, a full width, which `wide_fills`
then treated as a half-width. So OCS mis-drew even its own donuts.
Seen on budweiser2018.dwg handle 2579, a donut of width 2.2 on a 1.1
centreline radius: it should fill out to radius 2.2 and instead reached
3.3 — a disc 1.5× its real size, overflowing the square it sits in.
Affects every wide polyline, so TRACE and PEDIT-widened runs come back to
true size too. The writers already stored full width and are left alone,
as is the property panel, which shows the file's own value.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Selection tested a flat 8 px radius around each wire's centreline and
nothing else, so two things the user can see were not pickable.
A wire renders as a band `line_weight_px` wide, so pick now widens to that
rendered half-width via `pick_tolerance_px`, mirroring the wire shader's
`select(0.5, half_width, lwdisplay_enable)`. Behaviour is unchanged for
every standard weight (the widest, 2.11 mm, renders 7.97 px half-width —
just under the 8 px threshold); this keeps the two sides from drifting
apart if the display boost in `lineweight_to_px` ever changes.
Entities extruded by a DXF thickness draw their wall as four edges with
nothing in between, so the interior was a hole the cursor fell through.
WireModel gains `pick_tris`: triangles hit-testing treats as solid and the
renderer never uploads. Kept apart from `fill_tris` because that channel
reaches the GPU, and a wall that rendered shaded would change how every
thickness drawing looks. Ranked below `fill_tris` — those are drawn, these
are not, so where they overlap the drawn face is what the user means.
Walls are dropped when a wire is projected into a floating viewport:
`points` are reprojected and clipped into paper coords there, so cloned
model-space triangles would hit-test at a model-scale offset. Extruded
entities stay selectable by their edges, which do get projected.
The wall loop runs on every hover that misses everything else, so it
rejects on the wire's AABB first — an extruded circle is ~128 triangles
and a drawing full of thickness would otherwise project every wall on
each mouse move.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The Current Vertex row is now a ◀ / ▶ stepper (new PropValue::Stepper)
showing "i / N". Stepping it moves the panel's focus through the
polyline's vertices — Vertex X/Y and the per-vertex start/end widths show
and edit the focused vertex instead of always the first — and the focused
vertex's grip is drawn hot (filled) in the drawing so it's visible while
navigating. Focus wraps around and resets to the first vertex when the
selection changes. Adds Area and Length to the LwPolyline Geometry group
(Polyline2D already had them). Applies to LwPolyline and Polyline2D.
The focused vertex is threaded to the per-entity property builder/editor
through a dispatch thread-local (like the curve-tolerance override), so
the PropertyEditable trait signatures are unchanged.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Draw the polyline width bands with the stored width offset to each side
of the centreline rather than half of it.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Reclassify every property row to match standard palette behaviour: a row
is editable only when its value maps directly to a stored field AND its
apply_geom_prop handler is wired; computed/derived/count/handle/
cross-object values stay read-only.
Newly editable (all apply-wired): attribute tag/prompt; ellipse major
radius; hatch Double; lwpolyline closed/linetype-gen; mline style;
multileader annotative/landing/background-fill; polyline 2D+3D vertex
coords/segment widths/linetype-gen; shape style; spline control/fit
point coords, weight, fit tolerance, tangents; table break-option flags;
text alignment point, upside-down, backward; underlay display flags.
Corrections: spline Degree -> read-only (editing desynced the knot
vector); removed a duplicate leader "Arrowhead" row.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The spec-conforming property builders dropped the rows that used these
helpers, leaving them unreferenced: hookline_dir_str (leader),
length_and_area (lwpolyline), render_mode_label / STD_VIEWS /
viewport_view_label (viewport). No behavior change.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Rewrite each entity's property builder to the per-entity group/row spec:
the correct sections (Geometry, Misc, Text, Pattern, Lines & Arrows, Leaders,
Block, …) with the spec's rows and real computed values — Diameter,
Circumference, Area, Delta X/Y/Z, Angle, Total angle, Arc length, Radius ratio,
etc. — plus apply routing for the editable rows.
Covers ~26 entities (Line, Circle, Arc, Point, Ellipse, Spline, polylines,
Ray/XLine, Insert, Text, MText, Hatch, Leader, MultiLeader, Tolerance, Solid,
Solid3D/Region/Body, meshes, MLine, Raster/Wipeout, Underlay, Table, Viewport,
Attribute, OLE). The 3D Visualization/Material group and the full Dimension
spec are deferred (they need document access for material/dimstyle name
resolution). Rows whose data is not in the pinned acadrust revision are shown
as empty placeholders, to be filled when the dependency is bumped.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.
Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.
Enables Phase 2: rewriting each entity's groups/rows to match the spec.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The solid fill band of a wide LwPolyline / Polyline2D was built from
absolute WCS vertex coordinates cast straight to f32, then handed to a
HatchModel with world_origin = [0, 0]. At UTM-scale coordinates (~1e6)
f32 resolves to ~0.06, so the half-width offset collapsed and the
relative-to-eye fill shader cancelled `boundary - eye` to noise — the
band rendered as a string of squares. (Exploding the polyline drops the
width, hence no band and a clean line, which is why that "fixed" it.)
Build the band relative to a world_origin (the first vertex) in f64 and
store the small f32 offsets, mirroring how baked hatch fills keep
precision. Same class of bug as the on-create hatch-fill fix.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Line, Circle and Arc reported their lengths/quantities in the Geometry
section, but polylines (and rectangles, which are closed polylines) only
listed vertex count, closed flag and elevation. Add read-only Length and
Area rows: length is the true path length with arc segments measured by
their arc length, area treats the polyline as closed with a circular
segment correction per bulge.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The MIRROR command's LwPolyline / Polyline2D closures reflected the
vertices but left the bulges untouched, so every curved segment of a
mirrored polyline bowed to the wrong side. A reflection reverses the
side a bulge arc bows to — negate it alongside the vertex reflection
(same convention acadrust applies on its reflecting-transform paths).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Grip markers drew visibly offset from the entity on large-coordinate
(UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates
to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32
holds ~0.9 drawing units of rounding error. The wires subtract the offset
in f64 first (precision-preserving), so the grips landed up to ~1 unit
away from the geometry they belong to.
GripDef.world is now DVec3: producers fill it straight from the f64
entity data, refresh_selected_grips subtracts the world offset in f64,
and only the small offset-local result is cast to f32 for screen-space
projection (grips_to_screen / find_hit_grip) and drag state.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Phase 2 of the grip overhaul: when the cursor dwells on a selected
entity's grip the overlay opens a popup menu with entity-specific
options (Stretch / Add Vertex / Remove Vertex / Convert to
Arc-Line / …). Picking an item dispatches `apply_grip_menu`; the
default `Stretch` entry is a no-op that lets the user click the
grip to start the normal drag.
- `GripMenuItem` + `GripMenuAction` (full vocabulary covering
stretch, add/remove vertex, convert to arc/line, reverse arrows,
text-position variants, hatch parameters, tangent direction).
- `Grippable` trait gains `grip_menu` + `apply_grip_menu` with
trait-default `Stretch`-only impls so every existing entity gets
the popup for free.
- `EntityTypeOps` dispatches both methods across the same entity
list as the existing grip / property machinery.
- `OpenCADStudio` carries `grip_hover` (dwell tracker) +
`grip_popup` (open menu). `update_grip_hover` runs from
`ViewportMove`: hit-tests grips, refreshes the dwell timer, and
opens the popup after 600 ms. Cursor drift past 80 px or a grip
click dismisses it.
- `view.rs` paints the popup as an absolute-positioned column of
buttons at the grip's screen anchor; each button publishes
`Message::GripMenuPick(idx)`.
- `LwPolyline` overrides `Grippable` manually (skips the standard
macro) so its vertex grip exposes Add/Remove Vertex and its
segment-midpoint grip exposes Add Vertex + Convert to Arc/Line.
`apply_grip_menu` performs the edits: vertex insertion at the
chord midpoint inheriting the previous bulge, vertex removal,
and bulge toggle for the arc/line conversion.