The shaded surface of a curved solid was visibly coarser than its own
wireframe: the wire ran along the true rim while the facets cut inside it.
Two things were wrong, and only one was the tolerance.
`facet_res` is a resolution multiplier — the same one `scale_lod` divides the
fallback sampler's chord fraction by — and the kernel path was using it as a
sag in world units. At the default that asks for a whole unit of departure, so
nothing smaller than a metre subdivided at all and a face was only ever as
round as its own boundary. It is a fraction of each surface's own radius now,
which carries no assumption about the drawing's units.
And it is the *edges'* fraction, shared from `EDGE_CHORD_FRAC` rather than
copied. Those edges are drawn over these faces; sampling the two differently
is what put the wire across a facet instead of along its corners. `facet_res`
is deliberately not applied either, since the edges it must line up with are
built once at highest detail and never scaled.
A torus is measured by its tube rather than its ring — the tube is the tighter
bend, and sampling to the ring leaves the section a hexagon.
The primitive-volume test claimed a mesh can never read over its true size.
That holds for a convex solid, where every chord lies inside; a torus is not
one, and across the inside of its tube the chords fall outside the material.
It passed before only because the sampling was too coarse to show it.
Co-Authored-By: Claude Opus 5 <[email protected]>
Round things came out with too few sides in drawings measured in metres, and
zooming in did not help.
The chord tolerance was floored at five thousandths of a world unit. That is
a fine sampling for a part measured in millimetres and a coarse one for a
building measured in metres: a ten-centimetre pipe got about ten sides and a
five-centimetre bolt about seven. The floor was also what stopped the frame
asking for better, so closing the camera on one changed nothing.
A chord height is an absolute length, so any fixed value carries an assumption
about the drawing's units. Bounded against the curve's own radius instead,
which carries none. The two ends are really segment counts: a circle gets at
least about fifty sides and never more than about a hundred and sixty,
wherever the camera is and whatever the drawing is measured in. Between them
the frame still decides, so a curve fills in as the camera closes on it.
Straight runs keep the frame's own tolerance — there is no curvature to
sample, and two ends are all a line has.
Co-Authored-By: Claude Opus 5 <[email protected]>
A drawing placed at UTM shimmered as the camera moved.
The relative-to-eye path exists so the large eye translation never enters an
f32 matrix, and it zeroed the translation column to make sure. But the basis
was built first, by `look_at(eye, target)` with both positions cast to f32 —
and at (639792, 4517057) that grid is half a metre across in y. Rounding both
ends and then subtracting them left a direction that changed as the camera
moved, so the whole view basis jittered. Zeroing the translation afterwards
came too late to help: the damage was in the rotation.
It never needed the positions. The eye is `target + rotation·Z·distance`, so
the direction between them is the rotation's own Z — a unit vector carrying no
coordinate at all.
Two tests. Where the camera stands must not reach the matrix, which is the
property being restored; and at the origin, where the old construction had no
large coordinates to lose, the two must agree exactly — which is what says
this kept the same basis rather than turning the view round.
Co-Authored-By: Claude Opus 5 <[email protected]>
Faces were being dropped for sitting a nanometre off their own plane.
An edge is shared by two faces and in a real file cannot lie exactly on both:
the two surfaces were fitted separately and written to finite precision. Asked
for exactness, the kernel decides the edge is not on its plane, declines to
project it, and the face goes undrawn — silently, since a face that cannot be
expressed is reported as absent rather than as an error.
A micrometre in a drawing measured in metres recovers twenty-six walls of one
building. Loosening further buys almost nothing — a hundredth of this finds
one more face in sixty thousand — and past that it would start accepting
geometry that really is wrong, so it stops here.
With the tube fix that came with the kernel bump, VILLA_NEU_IFC3.dwg now
meshes 59015 of its 59033 faces, from 58922.
Co-Authored-By: Claude Opus 5 <[email protected]>
A face with a hole came out with the hole solid and the material around it
missing. Handle 176 of Annotation-2D-Mesh-Solid-BIM.dwg is one.
`tess_plane_face` read `face.first_loop()` and fan-triangulated it, on the
grounds that holes were the kernel path's job. Two things make that wrong.
Nothing says the outer loop is listed first, so when a hole came first the
hole got filled and the boundary was ignored. And the kernel path does not
always win: when its mesh is incomplete, `tessellate_acis` runs both and keeps
whichever produced more triangles — which is not a measure of being right.
Every loop is read now, flattened into the plane's own frame, and triangulated
with the widest ring bounding and the rest cutting into it — the same rule the
kernel uses, and by area rather than by listing order.
This is interim. The fallback should not exist at all: the kernel already
lifts these bodies with no loss and meshes ten of handle 176's fourteen faces.
The four it drops are planar rectangles whose boundary projects with one
edge's `v` mirrored, so the ring self-crosses and ear clipping declines it —
a `pcurve` fault, not a missing feature. Fixing that makes the mesh complete,
and a complete mesh means the fallback never runs and can go.
Co-Authored-By: Claude Opus 5 <[email protected]>
Solids in a BIM export collapsed onto the origin — every one the right shape,
all in the same place.
ACIS keeps a body's geometry in its own local frame and records where it sits
in a separate `transform` record. Both paths that drew ACIS before this
applied it; the kernel path I put in their place did not, so every solid drew
at its local origin. A file authored in absolute coordinates carries no
transform and looked fine, which is why it took a placed one to show.
The mesh now goes through `finalize_mesh`, which already applied the placement
for the fallback sampler and already split positions into the coarse and fine
pair. That fixes the fault and deletes the hand-rolled copy of the splitting
next to it.
The convention is the part worth testing and the part that invites a mistake:
ACIS treats points as row vectors, `p' = scale·(p·M) + T`, so the stored 3×3
is indexed transposed from a column-vector multiply and the translation is not
scaled. Getting the first wrong mirrors a solid instead of moving it; the
second puts it at twice its offset, which reads as a plausible position and is
the wrong one. Both are covered.
Co-Authored-By: Claude Opus 5 <[email protected]>
The feature existed for one reason: truck's mesh and boolean crates reach
`vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So
the web build dropped it, and with it the Model tab, solid tessellation and
ACIS import — all of which quietly did nothing in the browser.
cadkernel is pure Rust and has no C dependency, so none of that holds any
more. The feature gated exactly two things by the end, `acis_export` and the
save-path sync that calls it, and both are as portable as everything around
them. Removing it means the web build makes primitives, runs booleans, draws
ACIS solids read from a file, and writes them back out as exact geometry — the
same as the desktop build.
Verified against all three: native, `--no-default-features`, and an actual
`wasm32-unknown-unknown` check rather than an assumption about one.
The docs claimed otherwise in four places and are corrected. `tessellation.md`
in particular was organised around whether an entity "goes through truck",
which is no longer a question anything can be asked — the three paths are now
a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry
emitted directly, and the per-entity table is updated to match.
`index.html` no longer passes `data-cargo-no-default-features`; there are no
features left to turn off.
Co-Authored-By: Claude Opus 5 <[email protected]>
Two things the truck removal broke without saying so, both found by auditing
what is left in the manifest rather than by anything failing.
The cfg gate on `acis_export` ended up on `acad_to_render` instead, when that
module was put back after being deleted by mistake. `acad_to_render` is what
every entity converts through, so gating it left the wasm build — which is
what `--no-default-features` stands in for — unable to resolve it from thirty
places. It built at the commit before the migration and builds again now.
And deleting TRUCK_CHORD_FRAC took the constant but left its doc comment and
its `#[cfg]` behind, so the attribute landed on the next constant down and
gated a boundary-sampling tolerance that has nothing to do with solids.
lzma-sys was the last dependency in the manifest with nothing using it: no
code references it and nothing else in the tree pulls it in. The `solid3d`
feature it hung off still gates four places, so the feature stays.
Everything else declared is used. `getrandom` and `iced_widget` look unused
by grep and are not — the first is declared to turn on the feature the wasm
target needs from a crate half the tree pulls in, and the second is a
`[patch]` entry rather than a dependency at all.
Co-Authored-By: Claude Opus 5 <[email protected]>
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.
NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.
The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.
SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.
Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.
The two `automation` test failures are unchanged from before this and are not
caused by it.
Co-Authored-By: Claude Opus 5 <[email protected]>
Every 3-D solid OCS makes or opens now goes through cadkernel, which holds
analytic surfaces — a cylinder is a cylinder record, not a spline that looks
like one. That is what lets a solid built here be written back out as exact
ACIS instead of a triangulation, and a facetted export is a one-way door: the
next application to open the file would have no way back to the circle.
The Model tab's seven primitives, the Design-group booleans, 3DROTATE,
3DMIRROR, 3DALIGN, SLICE, SECTION, POLYSOLID and PYRAMID all come from the
kernel now, and `scene.solid_models` holds a `Body`. A mirrored solid needed
its own care before; the kernel reverses the loops on the way through, so it
comes back the right way out rather than lighting black.
EXTRUDE and REVOLVE sweep the profile `entities::curve` already defines, so a
circle, an arc-bulged polyline and a closed spline arrive as the same thing.
A circle extrudes into four cylinder patches rather than a run of chords, and
a profile turned about an axis becomes a cone, a sphere or a torus. A spline
profile has no analytic side wall and is refused rather than approximated.
ACIS goes both ways through the codec's own bridge: `lift` to read and
`append` to write. That drops the 679-line truck conversion and the planar-
only exporter, and the tessellator keeps its bespoke sampler as a fallback for
whatever the kernel cannot yet express — reported rather than passed off as
whole, since a mesh missing a wall looks finished.
truck-shapeops is no longer used and is gone from the manifest. truck-modeling
stays for now: fourteen files use it as a 3-D NURBS evaluator, which the
kernel has no answer for yet, and SWEEP and LOFT have no kernel operation
behind them either.
The two `automation` test failures are unchanged from before this and are not
caused by it.
Co-Authored-By: Claude Opus 5 <[email protected]>
The pattern's lines were clipped by sorting their crossings with the
boundary and taking every other span. That is right where a line cuts a
boundary cleanly and wrong wherever it grazes one: a line through a
corner crosses twice in effectively one place, and from there every span
is inverted — the fill lands in the holes and the solid comes out empty.
A 1e-5 dedup on the crossings hid some of it and could not fix the rest,
because which crossings to merge is not the question.
The kernel divides the line by its crossings and then asks each span
whether its middle is inside, which costs a containment test apiece and
cannot get out of step. It also accepts a curved boundary rather than
only a polygon, which this call site does not need yet and a section
fill will.
What stays is the PAT frame — the family angle, spacing, origin offset,
the k range and the dash walk — which is a format convention rather than
geometry.
Co-Authored-By: Claude Opus 5 <[email protected]>
FILLET enumerated its own candidates twice, once for a line against an
arc and once for two arcs, each with its own quadratic, its own four
sign combinations and its own conventions about which root meant what.
Both are the same construction: a circle of the given radius tangent to
a curve has its centre on one of that curve's offsets, so the fillet
centre is where an offset of one crosses an offset of the other.
That now comes from the kernel, which does it for any pair of straight
and circular curves and agrees with the corner formula where both apply.
What stays here is the part that genuinely belongs to the command —
which candidate the two picks meant, whether the touch lands on the
drawn part of an arc rather than elsewhere on its circle, and which side
of each entity to keep.
Co-Authored-By: Claude Opus 5 <[email protected]>
624 lines become 70. What went is the planar arrangement itself —
splitting segments at their crossings, welding coincident endpoints and
tracing the bounded faces of the resulting graph — which is not a
drawing-specific problem. It is the same one a B-rep boolean solves in a
face's parameter space once the intersection curves are projected into
it, so solving it in the kernel means the boolean does not arrive with a
second copy.
What stays is reading the wires, which is where the drawing's own
conventions are: NaNs separating the runs inside one WireModel, and the
double-single coordinate pair that has to be recombined before anything
is measured.
Co-Authored-By: Claude Opus 5 <[email protected]>
Each entity built its own, and what they offered had drifted apart from
what the geometry actually has:
- An arc offered no quadrants at all. It now offers the ones its sweep
covers, and no more.
- A spline offered its control points as endpoints. For a control-point
spline those are not on the curve, so the cursor landed in empty space
beside the geometry. It now offers its two real ends and its midpoint,
with the fit points — which are on the curve — still on offer.
- An elliptical arc had no midpoint and no ends.
A new SnapHint::Endpoint carries an end that cannot go in key_vertices.
Consecutive entries there are taken to be joined by a straight segment
and their midpoint offered, which is right for a line or a polyline and
wrong for anything curved: an arc's two ends would also produce a snap
out on the chord. Splines lose their key_vertices for the same reason —
the chord between two fit points of a curvy spline does not run along
it.
A polyline's midpoints and arc-segment centres stay out of snap_pts
deliberately. The engine already derives a chain's midpoints from its
vertices, and a wire carrying a centre is treated as round elsewhere,
which a polyline with one bulge in it is not.
Co-Authored-By: Claude Opus 5 <[email protected]>
An annotative object is drawn at the annotation scale only for the scales
it has a representation for. Text was being scaled whenever its text
style carried the annotative flag, whether or not the text itself had any
representation at all.
A drawing of twenty floors here has 1144 pieces of text on a style
someone flagged annotative and no object contexts anywhere. At 1:100 they
were drawn a hundred times too tall — a 411-unit height reaching 41067 —
while every other style in the same drawing stayed put.
`is_annotative` already said the right thing, and said why: a text style
can be turned annotative long after text was drawn in it, and that text
keeps its stored height until it is explicitly converted. The scale
resolver contradicted it. Text now scales on its own annotativeness
alone: an object context, a legacy XDATA marker, or the entity's flag.
Dimensions, leaders, tolerances and tables are unchanged — there the
style is the standard signal and still counts on its own.
Co-Authored-By: Claude Opus 5 <[email protected]>
A DIMENSION references the block "that contains the entities that make up
the dimension picture", and that block is the picture: AutoCAD requires
it and draws it, BricsCAD draws it when present and only renders from the
dimension variables when it is missing. OCS re-derived the picture from
DIMVARS every time and ignored the block entirely.
That works while a style agrees with what the drawing actually drew. A
Revit-exported schedule here does not: its style stores DIMTXT already in
drawing units beside a DIMSCALE meant to scale it, so the text came out
three hundred times too tall, and each dimension carries a DIMFXL
override that is likewise already in drawing units, so the extension
lines ran nearly a million units past the points they measure.
Neither is guesswork about units now. The block holds the geometry the
drawing was authored with, so it is drawn: the contents are already in
world space and the block's base point is the origin, and the identity
instance that carries them exists only to reuse the scene graph's
ByBlock / layer-0 colour resolution. Every wire answers to the dimension,
so a pick still selects the dimension rather than one of its pieces.
Re-deriving stays as the fallback for a dimension with no block.
Annotative dimensions keep the old path: their several representations
are separate blocks and choosing between them is what the annotation
machinery already does, while the doctrine above assumes one picture.
A picture is only good while its inputs hold, so it is dropped when they
change: editing a dimension's properties, and saving the dimension style
it is drawn with. Entity edits already dropped it.
Co-Authored-By: Claude Opus 5 <[email protected]>
A paper layout painted its whole canvas in the page colour, so the sheet
had no visible edge — zooming out never reached one, because the surround
was the same colour as the page. Floating viewports then painted
themselves black over it.
Both come from the same idea, that a viewport's canvas is a colour it can
be handed. What lies behind a viewport depends on what the viewport is:
- The full-canvas sheet shows the desk. `paper_bg_color` is the page, and
the page is a bounded rectangle `paper_sheet_fill` already draws; using
it for the canvas too erased the boundary between them. The desk is now
its own colour, defined once in the scene and read by both the widget
and the renderer, so the two cannot drift apart.
- A floating viewport sits on that sheet and must paint no canvas at all.
Handing it a transparent one does not work: the background shader
returns an opaque colour whatever alpha it is given, so alpha zero came
out black. Skipping the pass is the only way to ask for see-through, so
`skip_background` now suppresses both the clear and the pass. It is part
of the frame signature too — without that, a cached frame would keep
showing the canvas the flag was just turned off for.
Shading and fog still blend toward what is behind a floating viewport,
which is the page, so the uniform keeps that colour even though nothing
paints it.
Co-Authored-By: Claude Opus 5 <[email protected]>
A drawing that owns no annotation scales is shown the standard set, which
`scale_list` substitutes whenever the drawing's own list is empty. The
first thing to need a real scale object — an annotative dimension, a pick
from the status bar, a viewport scale — wrote just the one it wanted. The
drawing then had a list of its own, of exactly one entry, so the
substitution stopped and every other scale disappeared from the picker.
Bring the whole set in before writing that first scale. It is the set the
drawing was already being shown, so nothing appears that was not on offer
a moment earlier, and the drawing ends up owning its scales the way one
that shipped with a list does.
The seeding itself already existed for the scale manager, which stages it
on open; it simply was not reachable from the path that writes a scale.
Closes#666Closes#683
Co-Authored-By: Claude Opus 5 <[email protected]>
Only Previous and Last were on offer, so Window, Crossing, Fence, the two
polygons and All could not be reached at all -- and with no keyboard to
type them into, the buttons were the only way in.
Window and Crossing fix the sense of the next box. Dragging derives that
from the direction the corner travels and would overwrite it the moment
the corner moved, so the derivation stands down while a keyword holds it.
Add and Remove decide what a pick does for the rest of the round: Remove
subtracts the way Shift already does, rather than through PICKADD, which
decides whether a pick *replaces* the set and so would have wiped
everything gathered so far. Both are dropped when the next command
starts, since neither outlives the selection that asked for them.
Fence and the polygons are picked point by point, which TRIM and EXTEND
already ask for. That gesture -- the points, the rubber-banded dashed
preview, whether the path closes -- moves into one place both bind to,
and the two preview builders duplicated in trim.rs go with it.
A fence is not the polygon test with crossing set: that closes the point
list and counts whatever lies inside, so a line drawn past a row of
objects would take everything behind it too. It gets a hit test that only
counts a real intersection, and skips the area-based geometry entirely.
The lasso gathered its hits from wires, hatches, block hatches, meshes and
block meshes inline; the new modes need the same list, and a second copy
would drift. Both now come through `Scene::path_hit_handles`.
Closes#596
Co-Authored-By: Claude Opus 5 <[email protected]>
A revolution comes back from rsweep as three 120-degree segment faces,
but every hole was attached to the first of them. A window wider than a
segment cannot sit on one face, so that face turned invalid and its
whole third of the tube vanished -- the pump's cylinders lost 120
degrees of wall each and the solid read as open where they met the body.
One of them shed a segment with no hole involved at all, so chasing the
individual causes would not have covered it.
Measure the result instead: after a cone face whose boundary closes the
revolution is triangulated, check that the meshed vertices actually span
it, and hand the face to the parametric sampler when they do not. That
catches a tear whatever produced it, while genuinely partial cones and
every non-cone surface pass straight through -- the tee's pierced run
cylinder still meshes through the kernel.
Also bring truck's chord tolerance in line with the detailed LOD. Truck
emits a single mesh rather than an LOD ladder, so a tenth of the radius
left a wide pipe as a hexagonal prism whose flats sank nine units inside
the true surface, pulling the wall away from the caps and planar faces
that meet it.
Co-Authored-By: Claude Opus 5 <[email protected]>
The cone-surface record's trailing real is a parameter scale, not
geometry. It equals the radius on many bodies, so cylinders generally
came out right, but where the two diverge the lateral surface was built
at the wrong size while the flat caps stayed on their own rims -- a
gauge dial drew as a ring around its own face, its band at 43.2 against
caps at 34.56.
The major axis is the radius vector at the reference cross-section, so
its length is the radius. Route every read through one helper and keep
the record's field only as a fallback for a degenerate major axis, so
the band, the silhouette generators, the isolines and the coaxial-rim
check all size themselves the same way. Taper is unchanged: the major
axis is still the h=0 radius that radius + h*tan(a) extends.
Co-Authored-By: Claude Opus 5 <[email protected]>
Sphere faces drew as complete balls. ACIS parametrises a sphere about
any pole, so a vessel's dished head is commonly bounded by a circle that
is no line of latitude in that frame, and a theta/phi bounding box of
such a boundary covers nearly the whole ball. Derive the window
analytically instead: when a face's loops are circles lying on the
sphere, re-pole the frame onto their common axis, where each seam is an
exact latitude at acos(d / R). One ring bounds a cap, two bound a zone;
the material side comes from the boundary winding, reusing the helper
the torus path already had.
Separately, the longitude wrap flag was resetting the colatitude window
to the whole meridian. A cap centred on the pole covers every longitude
while still ending at its seam, so that reset grew every cap back into a
ball. Trim the two angles independently and rename the flag theta_full
so the split reads at each use, including the silhouette generator,
which skipped the colatitude test the same way.
Cone faces took their height span from the first boundary loop alone. A
lateral face closed off by one rim and one pierce curve -- a pipe branch
meeting its run -- carries its two ends on different loops, so the tube
was sized to whichever came first and the leg above the junction went
undrawn. Read every loop.
Co-Authored-By: Claude Opus 5 <[email protected]>
Add a searchable block palette with previews, file import, collision-safe nested definitions, and dependency/table-record import. Keep palette thumbnails current across drawing switches and block-definition edits.
Route model, paper, viewport and nested block content through one traversal while preserving leaf renderers. Carry decoded material state into mesh shading and harden solid geometry conversion.
- Keep the floating panel near the selection and inside the viewport
- Persist the toggle and hide the panel without a selection
- Show only Material in 3D Visualization