Hakan SevenandClaude Opus 4.8 0f61a2e582 perf(render): share one GPU wire buffer across slots by content id
Each pipeline slot owned its own gpu_wires: every paper viewport and every
Model tile rebuilt an identical resident wire set into its own GPU vertex
buffers and its own handle index. With N content viewports drawing one shared
tessellation that is N copies of the (potentially huge) wire buffers in VRAM
plus N batch+index builds on every content change — the issue-131 memory
exposure multiplied by the viewport count.

A wgpu::Buffer is internally ref-counted, so sharing a WireGpu by Arc shares
its GPU allocation. Make Pipeline.gpu_wires an Arc<Vec<WireGpu>> (and
wire_handle_index an Arc<map>), turn upload_wires into build_wire_buffers(&self)
that returns those Arcs, and add MultiPipeline.wire_buffer_cache keyed by
wire_content_id. prepare() builds an entry once on a cache miss and hands Arc
clones to every slot with that id — so N viewports (and, since one MultiPipeline
backs all panes, N panes) upload the wire vertices exactly once between them.
Camera uniforms and scissor stay per-slot, so the draw still issues one call per
viewport with the right view; only the geometry is deduplicated. The shared Vec
is never mutated in place — only reassigned on a content change — so the sharing
is sound.

The cache drops entries no slot still references (Arc::strong_count == 1) once it
passes a small bound, so a live buffer (held by any pane) is never evicted.
Model multi-tile gets the same dedup for free, and two panes showing the same
model now share buffers.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-14 21:19:18 +03:00
2026-06-23 00:22:08 +03:00
2026-07-13 14:38:56 +03:00
2026-03-22 14:53:51 +03:00

Open CAD Studio

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OCS is a CAD application for 2D drafting and 3D modeling, built with Rust. Reads and writes DWG and DXF files natively. Also has a web version now!

OCS Web try it in the browser: https://hakanseven12.github.io/OpenCADStudio/

resim resim2

Features

File Formats

  • DWG read/write (R13 through R2018)
  • DXF read/write (R13 through R2018)
  • STL export (STLOUT / EXPORTSTL)
  • STEP AP203 export (STEPOUT)
  • OBJ import (IMPORTOBJ)
  • PDF export (plot layouts to PDF)
  • WBLOCK — write selected entities or a block to an external file
  • XREF — attach, reload, and auto-resolve external references

2D Drafting

Command Description
LINE, PLINE, RECTANG, POLYGON Basic geometry
CIRCLE, ARC, ELLIPSE, SPLINE Curves
HATCH, HATCHEDIT Hatch fills with pattern, scale, angle editing
OFFSET, TRIM, EXTEND, FILLET Modify geometry (supports lines, arcs, ellipses, polylines, splines)
BREAK, STRETCH, LENGTHEN Shape editing
ARRAY, MIRROR, MOVE, COPY, ROTATE, SCALE Transformations
EXPLODE Explode blocks, dimensions, polylines, mlines
DDEDIT Double-click text editing
MASSPROP Area, perimeter, centroid of selected entities

3D Modeling

Command Description
BOX, SPHERE, CYLINDER Solid primitives
EXTRUDE, REVOLVE Profile-based solids
LOFT Ruled-surface loft through cross-sections
SWEEP Sweep a profile along a path
ARRAY3D 3D array
ACIS tessellation Renders 3DSOLID, REGION, and BODY entities

Annotations & Dimensions

  • Dimensions: Linear, Aligned, Angular, Radial, Diameter, Ordinate — with full DIMSTYLE support (DIMASZ, DIMSCALE, DIMEXO, DIMEXE, and more)
  • Text: MTEXT, TEXT, DTEXT with font browser (STYLE DIALOG)
  • Leaders: MLEADER with straight and spline path types; MLEADERSTYLE manager
  • Tolerances: GD&T feature control frames
  • Tables: TABLE entity render; TABLESTYLE manager
  • MLine: MLINE entity with MLSTYLE manager and EXPLODE support

Paper Space & Layouts

  • Multi-tab layout system with model space and unlimited paper space tabs
  • Viewport projection: Model content correctly projected into paper-space viewport rectangles
  • Camera persistence: View position and zoom saved per layout; restored on file open and tab switch
  • Correct paper size: Physical paper dimensions read from embedded PlotSettings (not drawing limits)
  • Inline MSPACE overlay — enter a viewport with double-click; edit model entities in place
  • VPORTS — preset viewport configurations (single, 2H, 2V, 4-way)
  • LAYOUTMANAGER / LAYOUTPANEL — GUI layout manager
  • PLOTSTYLEPANEL / STYLESMANAGER — plot style table editor (CTB/STB)
  • PRINT — send layout to system printer

Blocks & References

  • INSERT with attribute prompting (ATTREQ)
  • ATTEDIT — edit block attribute values interactively
  • REFEDIT / REFCLOSE — in-place block reference editing
  • XREF — attach, reload, and resolve external DWG/DXF references
  • DATAEXTRACTION — export entity property data to CSV

Snapping & Precision

  • Object snaps: Endpoint, Midpoint, Center, Node, Quadrant, Intersection, Perpendicular, Tangent, Nearest, Insertion, and more
  • Ellipse arc endpoints, LWPolyline arc midpoints, Hatch boundary points
  • Object Snap Tracking (OTRACK / F11)
  • Polar Tracking with configurable angle increment
  • Dynamic Input overlay (DYNMODE / F12)
  • Grid snap with adaptive spacing
  • Command history navigation (↑ / ↓)

Rendering

  • GPU-accelerated via WebGPU (wgpu)
  • 4× MSAA anti-aliasing
  • Orthographic and perspective camera
  • ViewCube with face/edge/corner snapping
  • Wide polylines: LWPolyline and Polyline2D filled strokes
  • Raster images: GPU-textured quad pipeline (IMAGE command)
  • Wipeout: Solid fill masking
  • Complex linetypes: Text and shape elements rendered in linetype patterns
  • White/black entity colors adapt to background luminance
  • Per-viewport background color (BACKGROUND)
  • Visual style selector (Wireframe, Shaded, etc.)
  • X-ray ghost pass for selected wires occluded by geometry

UI

  • Modular ribbon interface — Home, Insert, Annotate, View, Manage, Layout
  • Command line with autocomplete and history
  • Layer Manager with per-viewport freeze columns
  • Properties panel
  • COLORSCHEME — runtime theme switching
  • SHORTCUTS — keyboard shortcuts panel
  • SPLINEDIT — close, open, reverse spline control points
  • UCS icon with 3D foreshortening and axis labels

Installation

Linux (AppImage)

Download OpenCADStudio-*-linux-x86_64.AppImage from the latest release, then:

chmod +x OpenCADStudio-*-linux-x86_64.AppImage
./OpenCADStudio-*-linux-x86_64.AppImage

No installation required — runs directly on any modern Linux distribution.

Windows

Download OpenCADStudio-*-windows-x86_64.exe from the latest release and run it directly. Windows SmartScreen may show "Windows protected your PC" because the binary is not yet code-signed — click More info → Run anyway.

macOS (Apple Silicon)

Apple Silicon (M-series) only; Intel macOS isn't built. The app is ad-hoc signed but not Apple-notarised (notarisation requires a paid Apple Developer ID), so macOS Gatekeeper guards the first launch. Pick whichever path is easiest:

Option A — Homebrew (recommended):

brew install --cask --no-quarantine \
  https://raw.githubusercontent.com/HakanSeven12/OpenCADStudio/main/packaging/homebrew/open-cad-studio.rb

--no-quarantine lets Gatekeeper skip the unsigned-app prompt. See packaging/homebrew/ for publishing this as a brew tap.

Option B — manual .dmg:

Download OpenCADStudio-*-macos-arm64.dmg from the latest release, open it, and drag OpenCADStudio.app to /Applications. If the first launch is blocked, clear the quarantine flag once:

xattr -dr com.apple.quarantine /Applications/OpenCADStudio.app

On older macOS you can instead right-click OpenCADStudio.app → Open and confirm; on macOS Ventura and later, approve it via System Settings → Privacy & Security → Open Anyway.

Build from Source

Requirements: Rust 1.75+

git clone https://github.com/HakanSeven12/OpenCADStudio.git
cd OpenCADStudio
cargo build --release --bin OpenCADStudio
./target/release/OpenCADStudio

Star History

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License

GPL-3.0-only — see LICENSE

S
Description
OneBSpace rebrand of OpenCADStudio -> OneCAD Draft (2D drafting / 3D modeling studio) + native Odoo Documents integration (open/save/write-back). Member of the OneCAD family. Upstream: opencadstudio-upstream. Addon: one_cad_draft.
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