172c538159241a961834c0321983025e63a1af11
Two precision problems were producing visibly wrong hatches on UTM-scale (and similarly-offset) drawings even after world_offset was correct: 1. **Boundary tessellation** — `hatch_model_from_dxf`'s polyline-bulge arc tessellation ran the whole arc-center computation in f32. With vertices at WCS magnitude ~1e5 the f32 ULP is ~1 cm, which propagated into the sampled arc points and showed up as visibly wavy / jagged hatch boundaries on edges that crossed the long axis of the drawing. Re-run the full bulge → arc math in f64; only cast at the to_xy call that feeds the (also f64) boundary buffer. 2. **Pattern phase** — the per-fragment `perp / perp_step` modulo blew precision when `xz` was at offset-rel WCS magnitude and perp_step was sub-cm. Move the precision-critical bits out of f32 by keeping each hatch's anchor in f64 on the model side: `HatchModel` now carries a `world_origin: [f64; 2]` and the `boundary: [f32; 2]` vertices are stored as small offsets from it. The GPU vertex shader adds `origin` back inside the view_proj multiply for clip position (sub-pixel-lossy at large hatches but invisible); the `xz` varying that the fragment shader uses for in_polygon + pattern math stays in hatch-local space at full f32 precision. For pattern alignment across adjacent hatches with the same family, the GPU pipeline snaps the anchor to the family's perp/along grid in f64 before sending it down. Snap uses the same QCAD-PAT convention (`fam.dy = perp_step`, `fam.dx = along_step`) the shader's check_family uses — an earlier attempt used the world-frame `(-dx*sin + dy*cos)` formula, which produced a meaningless grid and no alignment. Trade-off: pattern phase is "global modulo per-family-grid" rather than tied to WCS (0,0). Same hatches still align with each other; the absolute phase relative to the WCS origin may differ from the pre-fix behaviour on small drawings. Consumers that read `model.boundary` directly (hit_test, paper_canvas, add_hatch round-trip) reconstruct WCS via `boundary[i] + world_origin`. The hatch wgsl bind-group entry for binding 0 was bumped to `VERTEX | FRAGMENT` because the vertex shader now reads `h.origin`. The fragment-shader hatch LOD substitute + sub-pixel skip frome7675beand the scissor plumbing fromfbbac42still work — those touched different fields of the same struct. Co-Authored-By: Claude Opus 4.7 <[email protected]>
H7CAD
A CAD application for 2D drafting and 3D modeling, built with Rust. Reads and writes DWG and DXF files natively.
Features
File Formats
- DWG read/write (R13 through R2018)
- DXF read/write (R13 through R2018)
- STL export (
STLOUT/EXPORTSTL) - STEP AP203 export (
STEPOUT) - OBJ import (
IMPORTOBJ) - PDF export (plot layouts to PDF)
- WBLOCK — write selected entities or a block to an external file
- XREF — attach, reload, and auto-resolve external references
2D Drafting
| Command | Description |
|---|---|
LINE, PLINE, RECTANG, POLYGON |
Basic geometry |
CIRCLE, ARC, ELLIPSE, SPLINE |
Curves |
HATCH, HATCHEDIT |
Hatch fills with pattern, scale, angle editing |
OFFSET, TRIM, EXTEND, FILLET |
Modify geometry (supports lines, arcs, ellipses, polylines, splines) |
BREAK, STRETCH, LENGTHEN |
Shape editing |
ARRAY, MIRROR, MOVE, COPY, ROTATE, SCALE |
Transformations |
EXPLODE |
Explode blocks, dimensions, polylines, mlines |
DDEDIT |
Double-click text editing |
MASSPROP |
Area, perimeter, centroid of selected entities |
3D Modeling
| Command | Description |
|---|---|
BOX, SPHERE, CYLINDER |
Solid primitives |
EXTRUDE, REVOLVE |
Profile-based solids |
LOFT |
Ruled-surface loft through cross-sections |
SWEEP |
Sweep a profile along a path |
ARRAY3D |
3D array |
| ACIS tessellation | Renders 3DSOLID, REGION, and BODY entities |
Annotations & Dimensions
- Dimensions: Linear, Aligned, Angular, Radial, Diameter, Ordinate — with full
DIMSTYLEsupport (DIMASZ,DIMSCALE,DIMEXO,DIMEXE, and more) - Text:
MTEXT,TEXT,DTEXTwith font browser (STYLE DIALOG) - Leaders:
MLEADERwith straight and spline path types;MLEADERSTYLEmanager - Tolerances: GD&T feature control frames
- Tables:
TABLEentity render;TABLESTYLEmanager - MLine:
MLINEentity withMLSTYLEmanager andEXPLODEsupport
Paper Space & Layouts
- Multi-tab layout system with model space and unlimited paper space tabs
- Viewport projection: Model content correctly projected into paper-space viewport rectangles
- Camera persistence: View position and zoom saved per layout; restored on file open and tab switch
- Correct paper size: Physical paper dimensions read from embedded PlotSettings (not drawing limits)
- Inline MSPACE overlay — enter a viewport with double-click; edit model entities in place
VPORTS— preset viewport configurations (single, 2H, 2V, 4-way)LAYOUTMANAGER/LAYOUTPANEL— GUI layout managerPLOTSTYLEPANEL/STYLESMANAGER— plot style table editor (CTB/STB)PRINT— send layout to system printer
Blocks & References
INSERTwith attribute prompting (ATTREQ)ATTEDIT— edit block attribute values interactivelyREFEDIT/REFCLOSE— in-place block reference editingXREF— attach, reload, and resolve external DWG/DXF referencesDATAEXTRACTION— export entity property data to CSV
Snapping & Precision
- Object snaps: Endpoint, Midpoint, Center, Node, Quadrant, Intersection, Perpendicular, Tangent, Nearest, Insertion, and more
- Ellipse arc endpoints, LWPolyline arc midpoints, Hatch boundary points
- Object Snap Tracking (
OTRACK/F11) - Polar Tracking with configurable angle increment
- Dynamic Input overlay (
DYNMODE/F12) - Grid snap with adaptive spacing
- Command history navigation (↑ / ↓)
Rendering
- GPU-accelerated via WebGPU (wgpu)
- 4× MSAA anti-aliasing
- Orthographic and perspective camera
- ViewCube with face/edge/corner snapping
- Wide polylines: LWPolyline and Polyline2D filled strokes
- Raster images: GPU-textured quad pipeline (
IMAGEcommand) - Wipeout: Solid fill masking
- Complex linetypes: Text and shape elements rendered in linetype patterns
- White/black entity colors adapt to background luminance
- Per-viewport background color (
BACKGROUND) - Visual style selector (Wireframe, Shaded, etc.)
- X-ray ghost pass for selected wires occluded by geometry
UI
- Modular ribbon interface — Home, Insert, Annotate, View, Manage, Layout
- Command line with autocomplete and history
- Layer Manager with per-viewport freeze columns
- Properties panel
COLORSCHEME— runtime theme switchingSHORTCUTS— keyboard shortcuts panelSPLINEDIT— close, open, reverse spline control points- UCS icon with 3D foreshortening and axis labels
Installation
Linux (AppImage)
Download H7CAD-*-linux-x86_64.AppImage from the latest release, then:
chmod +x H7CAD-*-linux-x86_64.AppImage
./H7CAD-*-linux-x86_64.AppImage
No installation required — runs directly on any modern Linux distribution.
Windows
Download H7CAD.exe from the latest release and run it directly.
Build from Source
Requirements: Rust 1.75+
git clone https://github.com/HakanSeven12/H7CAD.git
cd H7CAD
cargo build --release --bin H7CAD
./target/release/H7CAD
License
GPL-3.0-only — see LICENSE
Description
OneBSpace rebrand of OpenCADStudio -> OneCAD Draft (2D drafting / 3D modeling studio) + native Odoo Documents integration (open/save/write-back). Member of the OneCAD family. Upstream: opencadstudio-upstream. Addon: one_cad_draft.
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