Files
OneCAD-Draft/src/app/document.rs
T
Hakan SevenandClaude Opus 4.8 2509396ba0 fix(ucs): object snap tracking rays follow the active UCS
OTRACK alignment rays (0°/90° and polar steps, plus the polar pencil from
the last point) were built along world X/Y. They now rotate with the
active UCS via a Mat4 passed into otrack_snap (scene.viewcube_ucs_mat() —
the UCS in model space, identity in paper), so tracking lines and the
intersection lock align to the user's coordinate system like ortho,
polar, and the grid. sync_ucs_to_scene now reuses UcsXform::rotation_mat.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-22 11:17:55 +03:00

288 lines
11 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
use crate::command::CadCommand;
use crate::linetypes;
use crate::modules::draw::modify::refedit::RefEditSession;
use crate::scene::pick::grip::GripEdit;
use crate::scene::GripDef;
use crate::scene::Scene;
use crate::snap::SnapResult;
use crate::ui::{LayerPanel, PropertiesPanel};
use acadrust::tables::Ucs;
use acadrust::{CadDocument, Handle};
use iced;
use std::any::Any;
use std::collections::HashMap;
use std::path::PathBuf;
// ── Dynamic input ──────────────────────────────────────────────────────────
/// One quantity shown in the dynamic-input overlay near the cursor.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub(super) enum DynComponent {
/// Absolute X ordinate.
X,
/// Absolute Y ordinate.
Y,
/// Absolute Z ordinate (only visible after the user types a second
/// `,` separator from a cartesian X/Y configuration).
Z,
/// Linear distance from the last point.
Distance,
/// Angle from the last point, in degrees.
Angle,
/// A scalar the command reads from the command line (a count, a radius,
/// a delta). Typed-only — it has no geometric live value derived from
/// the cursor unless the command supplies one via `dyn_live_value`.
Scalar,
}
/// A single editable dynamic-input field. `buffer == None` means the box
/// tracks the cursor live; once the user types, the typed text is held in
/// `buffer` and the box stops following the cursor (it is "locked").
#[derive(Clone, Debug)]
pub(super) struct DynFieldEntry {
pub(super) component: DynComponent,
/// Semantic role — drives the label and value scaling (e.g. diameter).
/// Defaults to the role matching `component` on the legacy path.
pub(super) role: crate::command::DynRole,
pub(super) buffer: Option<String>,
}
impl DynFieldEntry {
pub(super) fn new(component: DynComponent) -> Self {
Self {
component,
role: default_role_for(component),
buffer: None,
}
}
/// Build from an explicit role (spec-driven path); the resolution
/// component is derived from the role.
pub(super) fn from_role(role: crate::command::DynRole) -> Self {
Self {
component: component_for_role(role),
role,
buffer: None,
}
}
pub(super) fn locked(&self) -> bool {
self.buffer.is_some()
}
}
/// Map a [`DynRole`](crate::command::DynRole) to the ordinate/distance/angle
/// component used by point resolution.
pub(super) fn component_for_role(role: crate::command::DynRole) -> DynComponent {
use crate::command::DynRole;
match role {
DynRole::X | DynRole::Width => DynComponent::X,
DynRole::Y | DynRole::Height => DynComponent::Y,
DynRole::Z => DynComponent::Z,
DynRole::Distance | DynRole::Radius | DynRole::Diameter => DynComponent::Distance,
DynRole::Angle => DynComponent::Angle,
DynRole::Factor | DynRole::Count => DynComponent::Scalar,
}
}
fn default_role_for(component: DynComponent) -> crate::command::DynRole {
use crate::command::DynRole;
match component {
DynComponent::X => DynRole::X,
DynComponent::Y => DynRole::Y,
DynComponent::Z => DynRole::Z,
DynComponent::Distance => DynRole::Distance,
DynComponent::Angle => DynRole::Angle,
DynComponent::Scalar => DynRole::Factor,
}
}
// ── Per-document tab state ─────────────────────────────────────────────────
pub(super) struct DocumentTab {
pub(super) scene: Scene,
pub(super) current_path: Option<PathBuf>,
pub(super) dirty: bool,
pub(super) tab_title: String,
pub(super) properties: PropertiesPanel,
pub(super) layers: LayerPanel,
pub(super) active_cmd: Option<Box<dyn CadCommand>>,
pub(super) last_cmd: Option<String>,
pub(super) snap_result: Option<SnapResult>,
pub(super) active_grip: Option<GripEdit>,
pub(super) selected_grips: Vec<GripDef>,
pub(super) selected_handle: Option<Handle>,
/// Dynamic-block visibility grip for the current single selection.
pub(super) visibility_grip: Option<super::visibility::VisibilityGrip>,
pub(super) wireframe: bool,
pub(super) render_mode: acadrust::entities::ViewportRenderMode,
pub(super) visual_style: String,
pub(super) last_cursor_world: glam::Vec3,
pub(super) last_cursor_screen: iced::Point,
/// Base point (`App::last_point`) projected to viewport pixels, refreshed
/// on cursor move. Lets the dynamic-input overlay place the distance label
/// along the rubber-band line and the angle label at its end.
pub(super) last_point_screen: Option<iced::Point>,
/// Dynamic-input fields shown near the cursor while a command waits
/// for a point/distance/angle. Rebuilt whenever the active command's
/// `dyn_field()` or the presence of a base point changes. Empty when
/// dynamic input is not active.
pub(super) dyn_fields: Vec<DynFieldEntry>,
/// Guide geometry the overlay draws for the current step (set alongside
/// `dyn_fields`). Polar arc, radius line, axis-delta projections, etc.
pub(super) dyn_guide: crate::command::DynGuide,
/// World-space anchor the current step's values are measured from. `None`
/// falls back to `App::last_point`.
pub(super) dyn_anchor: Option<glam::Vec3>,
/// Far end of a reference line through `dyn_anchor` (for the `Perp` guide:
/// the base edge / major axis the offset is measured square to).
pub(super) dyn_ref: Option<glam::Vec3>,
/// `dyn_ref` projected to viewport pixels.
pub(super) dyn_ref_screen: Option<iced::Point>,
/// Index of the field that TAB has focused (the one keystrokes edit).
pub(super) dyn_active: usize,
pub(super) history: HistoryState,
pub(super) active_layer: String,
/// Currently active UCS. `None` means WCS (identity transform).
pub(super) active_ucs: Option<Ucs>,
/// Custom model-space background color. `None` = default dark grey.
pub(super) bg_color: Option<[f32; 4]>,
/// Custom paper-space background color. `None` = default off-white grey.
pub(super) paper_bg_color: Option<[f32; 4]>,
/// Active REFEDIT session, if any.
pub(super) refedit_session: Option<RefEditSession>,
/// Currently active MLeader style name.
pub(super) active_mleader_style: String,
/// Last camera_generation value written back to the document.
pub(super) last_synced_camera_gen: u64,
/// Sentinel "Welcome / Start" tab. Always at index 0 when present.
/// Cannot be closed; the viewport area renders a welcome page instead
/// of the model-space shader. The scene is still constructed so the
/// rest of the code can treat it as a normal tab when reading.
pub(super) is_start: bool,
/// Per-plugin document state (`plugin::BuiltinPlugin` manifest id → state).
#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
pub(super) plugin_state: HashMap<&'static str, Box<dyn Any + Send + Sync>>,
pub(super) suspended_cmd: Option<Box<dyn CadCommand>>,
}
impl DocumentTab {
/// The active WCS↔UCS converter for this tab — identity when no UCS is set.
/// Every consumer that needs UCS-relative coordinates goes through this.
pub(super) fn ucs_xform(&self) -> super::helpers::UcsXform {
super::helpers::UcsXform::from_active(self.active_ucs.as_ref())
}
/// Adopt the document's saved current UCS (the header's model-space UCS) as
/// the active UCS, so the coordinate readout / icon / input follow the
/// file's coordinate system the moment it opens. An identity UCS clears it
/// back to plain WCS. Call wherever a document is loaded into the tab.
pub(super) fn adopt_active_ucs_from_header(&mut self) {
let h = &self.scene.document.header;
let mut u = Ucs::new(h.model_space_ucs_name.clone());
u.origin = h.model_space_ucs_origin;
u.x_axis = h.model_space_ucs_x_axis;
u.y_axis = h.model_space_ucs_y_axis;
self.active_ucs = if super::helpers::UcsXform::from_ucs(&u).is_identity() {
None
} else {
Some(u)
};
self.sync_ucs_to_scene();
}
/// Push the active UCS rotation into the scene so the ViewCube composes with
/// it. Call after any change to `active_ucs`.
pub(super) fn sync_ucs_to_scene(&mut self) {
self.scene.viewcube_ucs = self.ucs_xform().rotation_mat();
}
pub(super) fn new_drawing(n: usize) -> Self {
let mut scene = Scene::new();
linetypes::populate_document(&mut scene.document);
// Override acadrust's imperial default limits (12×9) with A4 landscape.
for obj in scene.document.objects.values_mut() {
if let acadrust::objects::ObjectType::Layout(l) = obj {
if l.name != "Model" {
l.min_limits = (0.0, 0.0);
l.max_limits = (297.0, 210.0);
l.min_extents = (0.0, 0.0, 0.0);
l.max_extents = (297.0, 210.0, 0.0);
}
}
}
Self {
scene,
current_path: None,
dirty: false,
tab_title: format!("Drawing{}", n),
properties: PropertiesPanel::empty(),
layers: LayerPanel::default(),
active_cmd: None,
last_cmd: None,
snap_result: None,
active_grip: None,
selected_grips: vec![],
selected_handle: None,
visibility_grip: None,
wireframe: false,
render_mode: acadrust::entities::ViewportRenderMode::Wireframe2D,
visual_style: "Wireframe 2D".into(),
last_cursor_world: glam::Vec3::ZERO,
last_cursor_screen: iced::Point::ORIGIN,
last_point_screen: None,
dyn_fields: Vec::new(),
dyn_guide: crate::command::DynGuide::Polar,
dyn_anchor: None,
dyn_ref: None,
dyn_ref_screen: None,
dyn_active: 0,
history: HistoryState::default(),
active_layer: "0".to_string(),
active_ucs: None,
bg_color: None,
paper_bg_color: None,
refedit_session: None,
active_mleader_style: "Standard".to_string(),
last_synced_camera_gen: 0,
is_start: false,
plugin_state: HashMap::new(),
suspended_cmd: None,
}
}
/// Welcome / Start tab. Carries a dummy Scene so the rest of the app
/// can read tab state uniformly; the viewport renderer detects
/// `is_start` and shows a welcome page instead.
pub(super) fn new_start() -> Self {
let mut t = Self::new_drawing(0);
t.tab_title = "Start".to_string();
t.is_start = true;
t
}
pub(super) fn tab_display_name(&self) -> String {
match &self.current_path {
Some(p) => p
.file_name()
.unwrap_or_default()
.to_string_lossy()
.to_string(),
None => self.tab_title.clone(),
}
}
}
#[derive(Clone)]
pub(super) struct HistorySnapshot {
pub(super) document: CadDocument,
pub(super) current_layout: String,
pub(super) selected: Vec<Handle>,
pub(super) dirty: bool,
pub(super) label: String,
}
#[derive(Default)]
pub(super) struct HistoryState {
pub(super) undo_stack: Vec<HistorySnapshot>,
pub(super) redo_stack: Vec<HistorySnapshot>,
}