Files
OneCAD-Draft/src/entities/circle.rs
T

223 lines
7.8 KiB
Rust

use acadrust::entities::Circle;
use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{
center_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
};
use crate::entities::traits::RenderConvertible;
use crate::scene::convert::acad_to_render::{extrusion_wall_tris, RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::TangentGeom;
fn to_render(circle: &Circle) -> RenderEntity {
let cx = circle.center.x;
let cy = circle.center.y;
let cz = circle.center.z;
let r = circle.radius;
let normal = (circle.normal.x, circle.normal.y, circle.normal.z);
let (ax, ay) = crate::scene::view::transform::ocs_axes(normal);
let (cwx, cwy, cwz) = crate::scene::view::transform::ocs_point_to_wcs((cx, cy, cz), normal);
// Centre and quadrants come from the entity's own curve, so the same
// definition answers here, in the tessellation and in a trim.
let curve = crate::entities::curve::circle_curve(circle);
let snap_pts = crate::entities::curve::snap_from(&curve).snap_pts;
let tangent = TangentGeom::PlanarCircle {
center: [cwx, cwy, cwz],
axis_x: [ax.0, ax.1, ax.2],
axis_y: [ay.0, ay.1, ay.2],
radius: r,
};
if circle.thickness.abs() > 1e-10 {
let t = circle.thickness;
let (nx, ny, nz) = normal;
let n = 64usize;
let tau = std::f64::consts::TAU;
let circ_pt = |a: f64| -> (f64, f64, f64) {
let (c, s) = (a.cos(), a.sin());
(
cwx + r * (c * ax.0 + s * ay.0),
cwy + r * (c * ax.1 + s * ay.1),
cwz + r * (c * ax.2 + s * ay.2),
)
};
let base: Vec<[f64; 3]> = (0..=n)
.map(|i| {
let (x, y, z) = circ_pt(i as f64 * tau / n as f64);
[x, y, z]
})
.collect();
let mut pts: Vec<[f64; 3]> = Vec::with_capacity((n + 1) * 2 + 4 * 3);
pts.extend_from_slice(&base);
pts.push([f64::NAN; 3]);
for &[x, y, z] in &base {
pts.push([x + t * nx, y + t * ny, z + t * nz]);
}
pts.push([f64::NAN; 3]);
for i in 0..4usize {
let (x, y, z) = circ_pt(i as f64 * std::f64::consts::FRAC_PI_2);
pts.push([x, y, z]);
pts.push([x + t * nx, y + t * ny, z + t * nz]);
if i < 3 {
pts.push([f64::NAN; 3]);
}
}
return RenderEntity {
pick_tris: extrusion_wall_tris(&base, [t * nx, t * ny, t * nz]),
object: RenderObject::Lines(pts),
snap_pts,
tangent_geoms: vec![tangent],
key_vertices: vec![],
fill_tris: vec![],
};
}
// Keep tessellation on the entity curve for large-coordinate precision.
let pts = crate::entities::curve::curve_points(&curve);
RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(pts),
snap_pts,
tangent_geoms: vec![tangent],
key_vertices: vec![],
fill_tris: vec![],
}
}
fn grips(circle: &Circle) -> Vec<GripDef> {
let center = circle.center_wcs();
let (axis_x, axis_y) = circle.axes_wcs();
let ctr = glam::DVec3::new(center.x, center.y, center.z);
let axis_x = glam::DVec3::new(axis_x.x, axis_x.y, axis_x.z);
let axis_y = glam::DVec3::new(axis_y.x, axis_y.y, axis_y.z);
let r = circle.radius;
vec![
center_grip(0, ctr),
square_grip(1, ctr + axis_x * r),
square_grip(2, ctr + axis_y * r),
square_grip(3, ctr - axis_x * r),
square_grip(4, ctr - axis_y * r),
]
}
fn properties(circle: &Circle) -> Vec<PropSection> {
use std::f64::consts::PI;
let r = circle.radius;
let center = circle.center_wcs();
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
edit(t!("Center X").as_ref(), "center_x", center.x),
edit(t!("Center Y").as_ref(), "center_y", center.y),
edit(t!("Center Z").as_ref(), "center_z", center.z),
edit(t!("Radius").as_ref(), "radius", r),
edit(t!("Diameter").as_ref(), "diameter", r * 2.0),
edit(t!("Circumference").as_ref(), "circumference", 2.0 * PI * r),
edit(t!("Area").as_ref(), "area", PI * r * r),
ro(t!("Normal X").as_ref(), "normal_x", format!("{:.4}", circle.normal.x)),
ro(t!("Normal Y").as_ref(), "normal_y", format!("{:.4}", circle.normal.y)),
ro(t!("Normal Z").as_ref(), "normal_z", format!("{:.4}", circle.normal.z)),
],
}]
}
fn apply_geom_prop(circle: &mut Circle, field: &str, value: &str) {
use std::f64::consts::PI;
let Some(v) = parse_f64(value) else {
return;
};
match field {
"center_x" | "center_y" | "center_z" => {
let normal = (circle.normal.x, circle.normal.y, circle.normal.z);
let center = circle.center_wcs();
let (mut x, mut y, mut z) = (center.x, center.y, center.z);
match field {
"center_x" => x = v,
"center_y" => y = v,
"center_z" => z = v,
_ => {}
}
let (ox, oy, oz) =
crate::scene::view::transform::wcs_point_to_ocs((x, y, z), normal);
circle.center.x = ox;
circle.center.y = oy;
circle.center.z = oz;
}
"radius" if v > 0.0 => circle.radius = v,
"diameter" if v > 0.0 => circle.radius = v / 2.0,
"circumference" if v > 0.0 => circle.radius = v / (2.0 * PI),
"area" if v > 0.0 => circle.radius = (v / PI).sqrt(),
_ => {}
}
}
fn apply_grip(circle: &mut Circle, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Absolute(p)) => {
let (x, y, z) = crate::scene::view::transform::wcs_point_to_ocs(
(p.x, p.y, p.z),
(circle.normal.x, circle.normal.y, circle.normal.z),
);
circle.center.x = x;
circle.center.y = y;
circle.center.z = z;
}
(0, GripApply::Translate(d)) => {
let (x, y, z) = crate::scene::view::transform::wcs_point_to_ocs(
(d.x, d.y, d.z),
(circle.normal.x, circle.normal.y, circle.normal.z),
);
circle.center.x += x;
circle.center.y += y;
circle.center.z += z;
}
(1..=4, GripApply::Absolute(p)) => {
let plane = crate::entities::curve::circle_curve(circle).plane;
if let Some(point) = plane.project([p.x, p.y, p.z]) {
let radius = (point[0] - circle.center.x).hypot(point[1] - circle.center.y);
if radius > 1.0e-9 {
circle.radius = radius;
}
}
}
_ => {}
}
}
fn apply_transform(circle: &mut Circle, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(circle, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.center.x,
&mut entity.center.y,
p1,
p2,
);
});
}
impl RenderConvertible for Circle {
fn to_render(&self, _document: &acadrust::CadDocument) -> Option<RenderEntity> {
Some(to_render(self))
}
}
crate::impl_entity_basics!(Circle);
impl crate::entities::traits::MassPropsCalc for Circle {
fn mass_props(&self) -> crate::entities::traits::MassProps {
use std::f64::consts::{PI, TAU};
let r = self.radius;
let center = self.center_wcs();
crate::entities::traits::MassProps {
area: PI * r * r,
perimeter: TAU * r,
cx: center.x,
cy: center.y,
}
}
}