Files
OneCAD-Draft/src/entities/insert.rs
T
Hakan SevenandClaude Opus 4.7 b413fe0efe refactor(tess): rename LegacyTess → FallbackTess
The trait isn't deprecating anything — it carries the path entities
take when they're not covered by the truck topology pipeline
(Viewport, Insert, Hatch outline, Ole2Frame). "Fallback" names the
purpose; "Legacy" implied retirement that isn't actually on the
roadmap.

Same rename for LegacyGeometry → FallbackGeometry,
legacy_geometry() → fallback_geometry().

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-23 23:16:57 +03:00

145 lines
4.4 KiB
Rust

use acadrust::entities::Insert;
use acadrust::types::{Transform, Vector3};
use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, parse_f64, ro_prop as ro, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable};
use crate::scene::object::{GripApply, GripDef, PropSection};
fn grips(ins: &Insert) -> Vec<GripDef> {
let p = Vec3::new(
ins.insert_point.x as f32,
ins.insert_point.y as f32,
ins.insert_point.z as f32,
);
vec![square_grip(0, p)]
}
fn properties(ins: &Insert) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![
edit("Insert X", "ins_x", ins.insert_point.x),
edit("Insert Y", "ins_y", ins.insert_point.y),
edit("Insert Z", "ins_z", ins.insert_point.z),
edit("Scale X", "x_scale", ins.x_scale()),
edit("Scale Y", "y_scale", ins.y_scale()),
edit("Scale Z", "z_scale", ins.z_scale()),
edit("Rotation", "rotation", ins.rotation.to_degrees()),
ro("Block", "block", ins.block_name.clone()),
],
}
}
fn apply_geom_prop(ins: &mut Insert, field: &str, value: &str) {
let Some(v) = parse_f64(value) else {
return;
};
match field {
"ins_x" => ins.insert_point.x = v,
"ins_y" => ins.insert_point.y = v,
"ins_z" => ins.insert_point.z = v,
"x_scale" => ins.set_x_scale(v),
"y_scale" => ins.set_y_scale(v),
"z_scale" => ins.set_z_scale(v),
"rotation" => ins.rotation = v.to_radians(),
_ => {}
}
}
fn apply_grip(ins: &mut Insert, _grip_id: usize, apply: GripApply) {
match apply {
GripApply::Absolute(p) => {
ins.insert_point.x = p.x as f64;
ins.insert_point.y = p.y as f64;
ins.insert_point.z = p.z as f64;
}
GripApply::Translate(d) => {
ins.insert_point.x += d.x as f64;
ins.insert_point.y += d.y as f64;
ins.insert_point.z += d.z as f64;
}
}
}
fn apply_transform(ins: &mut Insert, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(ins, t, |entity, p1, p2| {
let dx = (p2.x - p1.x) as f64;
let dy = (p2.y - p1.y) as f64;
let len = (dx * dx + dy * dy).sqrt();
if len < 1e-12 {
return;
}
let ux = dx / len;
let uy = dy / len;
let mirror = acadrust::types::Matrix4 {
m: [
[2.0 * ux * ux - 1.0, 2.0 * ux * uy, 0.0, 0.0],
[2.0 * ux * uy, 2.0 * uy * uy - 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
],
};
let t = Transform::from_translation(Vector3::new(-(p1.x as f64), -(p1.y as f64), 0.0))
.then(&Transform::from_matrix(mirror))
.then(&Transform::from_translation(Vector3::new(
p1.x as f64,
p1.y as f64,
0.0,
)));
acadrust::Entity::apply_transform(entity, &t);
});
}
impl Grippable for Insert {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
}
impl PropertyEditable for Insert {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for Insert {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}
impl crate::entities::traits::FallbackTess for Insert {
fn fallback_geometry(&self, world_offset: [f64; 3]) -> crate::scene::tess_util::FallbackGeometry {
let [ox, oy, oz] = world_offset;
let ip = Vec3::new(
(self.insert_point.x - ox) as f32,
(self.insert_point.y - oy) as f32,
(self.insert_point.z - oz) as f32,
);
let s = 0.1_f32;
let pts = vec![
[ip.x - s, ip.y, ip.z],
[ip.x + s, ip.y, ip.z],
[ip.x, ip.y - s, ip.z],
[ip.x, ip.y + s, ip.z],
];
(
pts,
vec![(ip, crate::scene::wire_model::SnapHint::Insertion)],
vec![],
vec![],
)
}
}