forked from 1b-agent/fieldcraft-upstream
mcp, cli, ui: camera target, fit and fov in screenshots, snapshot --camera and ui.camera; screenshot section (#467)
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
This commit is contained in:
1 parent
1f183e04ea
commit
19c0538dd8
9 files changed
+145
-39
No files matched your search
@@ -48,7 +48,7 @@ commands (files, undo, `model.info`) leave the ribbon where it is.
|
||||
| `ui.inspect` | — | view settings (`ui`), camera, viewport rect (points), renderer (`gpu`/`cpu`) and adapter, open command form, status bar, node and element counts, the results display (`results`: what the `results.*` commands reply: view, `stale`, contour range, modes), the probed node (`probe`), `solve` (the title bar's Solve: `enabled`, and `unavailable` as `ui.toolbar`'s entries give it, listing everything `solve.run` misses), `busy` (the background job: a file opening, a solve, a mesher run from its form by a click on OK), `job` (that job as `job.status` gives it), `prompt` (`{"unsaved": path}`, `{"design": path}` (a design of another part opened over a meshed or defined model), `"recover"`, `"samples"`), `recent` (recent files), `updates` (docs/updates.md: `automatic`, `checked_at`, `skip`, `available` (a newer version the status bar offers), `busy`, `staged`, `unsupported`; null when the run does not check), `selected` (the browser's selected definition `{kind, name}`, or seed `{kind: "seed", edge}`), `browser` (each top-level browser node's setup state: `[{node, state, tip, add}]`, `state` `done`, `next`, `blocked` (⚠: its command cannot run yet; `tip` says what it needs and where), `todo`, `optional` or null for nodes that are no setup stage, `add` its ghost rows `{stage, label, command, status}`; a ghost row's region is `layout`'s `browser/add/<stage>`), `nav` (the left-drag mode), `layout` (each region of the window drawn last frame as `[x, y, w, h]` in points: `app_bar`, `ribbon`, `workspace_switcher`, `document_tab`, `app_bar:<action>`, `browser`, `viewport`, `nav_bar`, `axis_view`, `selection_bar`, `legend` (while results are shown), `context`, `command_line`, `timeline`, `toolbar_dropdown`, `palette`), version |
|
||||
| `ui.set` | any view setting: `style` (`shaded_edges`, `shaded`, `wireframe`), `show_nodes`, `show_geometry`, `show_mesh`, `show_loads` (boundary condition and load symbols), `show_interactions` (reference points, couplings, contact and tie surfaces, rigid walls), `symbol_size` (the setup symbols' size on screen in points, 6–48, at any zoom), `result_symbols` (the shown step's setup symbols over a results plot; off by default), `result_extremes` (markers at a contour's largest and smallest value), `perspective`, `dark`, `show_tree` (the browser), `show_timeline`, `nav_preset` (the mouse navigation: `fieldcraft`, `fusion`, `solidworks`, `inventor`, `alias`, `tinkercad`, `openscad`; an unknown id acts as `fieldcraft`) and `reverse_zoom` (both remembered per user), `workspace` (`prepare`, `model`, `analysis`, `results`), `tab` (the toolbar tab: `geometry`, `mesh`, `properties`, `assembly`, `steps`, `loads`, `interactions`, `solve`, `results`, `tools`; a tab of another workspace brings that workspace), `palette` (the command search open), `menu` (the open menu: `file`, `help`, `workspace`, `view`, `more`, or a panel's drop-down as `<tab>/<panel>` such as `mesh/Tet`; `null` closes it) | an unknown setting or value is an error; returns the settings |
|
||||
| `ui.view` | `view`: `front`, `back`, `left`, `right`, `top`, `bottom`, `iso`, `home` (iso and fit), `fit` | every view frames the model as drawn (the deformed shape included; the setup's symbols keep their size on screen and are not framed) in the part of the viewport the overlays (`layout`'s `legend`, `selection_bar`, `axis_view`, `nav_bar`) leave free; `fit` keeps the direction of view. Opening another model, sample or design frames it in the home view (the same design opened again after an edit keeps the camera), and results that come up with part of the model out of sight are framed. Returns the camera |
|
||||
| `ui.camera` | `yaw`, `pitch` (degrees), `distance?` (model units) | turns the camera to any orientation about its target: `yaw` about Z (0 looks along +Y, the front view; −45 is the iso view's, −90 the right view's), `pitch` the elevation above the XY plane; `distance` moves the eye (the zoom of an orthographic view). Angles must be finite and the distance above 0: the yaw is wrapped, the pitch clamped to ±90 and the distance to 0.001–10⁹; anything else is an error. A sequence of calls orbits smoothly. Returns the camera (`ui.inspect`'s, angles in radians) |
|
||||
| `ui.camera` | `yaw`, `pitch` (degrees), `distance?` (model units), `target?`, `fit?`, `fov?` (degrees) | turns the camera to any orientation about its target (with `target`, `[x, y, z]` or `{"center_of": "mass" \| "bbox", "bodies"?}` as MCP `screenshot`'s camera (docs/mcp.md), it moves to look at that target from `distance`, from the distance that fits the targeted bodies with `fit`, or from the one that keeps the whole model in view from every side; `fov` sets the perspective, 0 orthographic): `yaw` about Z (0 looks along +Y, the front view; −45 is the iso view's, −90 the right view's), `pitch` the elevation above the XY plane; `distance` moves the eye (the zoom of an orthographic view). Angles must be finite and the distance above 0: the yaw is wrapped, the pitch clamped to ±90 and the distance to 0.001–10⁹; anything else is an error. A sequence of calls orbits smoothly. Returns the camera (`ui.inspect`'s, angles in radians) |
|
||||
| `ui.toolbar` | — | the ribbon: `workspace`, `workspaces`, `tab`, `tabs` (the workspace's), `menu` (the open menu), `panels` (each panel label's `menu` key and `rect`), and every catalogue entry (docs/features.md) with `id`, `label`, `tab`, `panel`, `command` (null while coming soon), `more` (its related commands), `coming_soon` (the milestone, or null), `enabled` (false while coming soon or while its command misses what it needs), `unavailable` (null, or what its command misses: `reason`, the tooltip's lines such as "Needs a material — Properties › Material", and `missing`, each with `requirement`, `what`, `provider` (the command that provides it) and `place` (its toolbar entry)), `fit` — `full` (a button), `collapsed` (its panel is one button), `more` (its panel is in the » menu) or `menu` (in its panel's drop-down) — and `rect` (screen points, last frame, on the shown tab; for `menu` entries the row while the drop-down is open) |
|
||||
| `ui.start` | `command`: a command or toolbar entry id | like a click on the toolbar, a drop-down row or a search result: a command without parameters runs, one with parameters opens its form in the context panel; an entry that is coming soon is an error naming its milestone. Never opens a native file picker: file entries (open, save as, write deck) open their command's form |
|
||||
| `ui.select` | `kind` (`set`, `material`, `section`, `step`, `boundary_condition`, `load`, `reference_point`, `coupling`, `contact`, `tie`, `fluid_domain`), `name`; nothing to deselect | selects a definition as a browser click does; its properties (with Edit and Delete) show in the context panel |
|
||||
|
||||
+1
-1
@@ -122,7 +122,7 @@ software on the computer.
|
||||
| `show_results` | `step?`, `field?`, `bands?`, `range?`, `deformed?`, `scale?`, `mode?`, `frame?`, `time?` | The `results.*` commands its arguments ask for (`deformed: false` draws the undeformed mesh; `scale` is a factor, 0 for the undeformed shape so a sequence from 0 swings the deformation out, or `"auto"`; `range: {min?, max?}` clamps the legend, values above `max` drawn in the over colour); the reply has the contour range (smallest and largest value and their nodes: `field: "displacement"` gives the largest displacement), modes or frames. |
|
||||
| `probe` | `step?`, `nodes?`, `at?`, `elements?`, `points?`, `forces?`, `mode?`, `frame?` | `solve.probe`: stored results at nodes, at the nodes nearest to points `at` (structural steps), elements (explicit) or points (fluid). |
|
||||
| `reactions` | `step?`, `sets?`, `about?` | `results.reactions`: reaction force and moment per node set and in total. |
|
||||
| `screenshot` | `view?`, `camera?`, `source?` (window, model), `width?`, `height?`, `path?` | A PNG image content block and what it shows. Headless: an offscreen render with the viewport's GPU pipeline (`FIELDCRAFT_GPU=auto|hardware|software|cpu`; the reply's `renderer` names the tier and adapter, or why the CPU drew it) framing the model, the geometry, the analysis setup's symbols (boundary conditions, loads, reference points, couplings; `sampled_symbols` lists definitions drawn with a sample) and the results display (deformed shape, contour bands). Bridged: the whole app window drawn offscreen (`ui.capture`, the default) or a model render with the app's camera (`ui.render`). `view` turns the camera to a standard view first; `camera` `{yaw, pitch, distance?}` to any orientation, in degrees (yaw 0 looks along +Y, −45 is the iso view's; pitch is the elevation, clamped to ±90) and model units (`ui.camera`; headless, the picture is framed unless `distance` is given). Give one of the two; the orientation is kept for the next picture, so a sequence of `camera` angles orbits smoothly. |
|
||||
| `screenshot` | `view?`, `camera?`, `section?`, `source?` (window, model), `width?`, `height?`, `path?` | A PNG image content block and what it shows. Headless: an offscreen render with the viewport's GPU pipeline (`FIELDCRAFT_GPU=auto|hardware|software|cpu`; the reply's `renderer` names the tier and adapter, or why the CPU drew it) framing the model, the geometry, the analysis setup's symbols (boundary conditions, loads, reference points, couplings; `sampled_symbols` lists definitions drawn with a sample) and the results display (deformed shape, contour bands). Bridged: the whole app window drawn offscreen (`ui.capture`, the default) or a model render with the app's camera (`ui.render`). `view` turns the camera to a standard view first (framing everything drawn); `camera` aims it: `{yaw, pitch, distance?, target?, fit?, fov?}`, in degrees (yaw 0 looks along +Y, −45 is the iso view's; pitch is the elevation, clamped to ±90) and model units. `target` is `[x, y, z]` or `{"center_of": "mass" \| "bbox", "bodies"?: [names]}` (design bodies drawn; an unknown name is an error), by default the centre of mass of the model drawn (element faces, else the bodies), so a sequence of yaws orbits the object and keeps it at the picture's centre. The distance is `distance`; with `fit: true` the one at which the targeted bodies (or the whole model) fill the frame from this direction; without either, the one at which the whole model stays in view from every direction, so a sweep keeps its size. `fov` is the vertical field of view in degrees (0, the default, orthographic; up to 150). Give `view` or `camera`; the camera is kept for the next picture, and the reply's `camera` is the one drawn with (target, distance, angles in radians). Bridged, `camera` moves the app's camera the same way (`ui.camera`; the window is otherwise untouched). `section` cuts the mesh as `fieldcraft-cli snapshot --section` does: `x`, `y`, `z` (at the middle) or `AXIS=VALUE`, hiding the elements on the camera's side (headless only). `fieldcraft-cli snapshot --camera JSON` takes the same camera. |
|
||||
| `select` | `filter?`, `box_mode?`, `mode?`, `clear?`, `geometry?`, `nodes?`, `elements?`, `faces?`, `at?`, `box?` | Bridged only: changes the app's viewport selection (`ui.select`; control-protocol.md, Selection) and returns it. Headless it is an error: selection belongs to the window. |
|
||||
| `selection` | — | Bridged only: the viewport selection (`ui.selection`), with `params`, the selection as a set's members for `model.set.create`. |
|
||||
| `undo`, `redo` | — | `edit.undo`, `edit.redo`. |
|
||||
|
||||
Reference in new issue
Block a user